@CollectorOfMyst Ah. Gotcha. I didn't get how the modifiers work and yes I realized as I looked over my stats that I went a point over and will edit it once I am at my computer. I apologize for the confusion. Comes with being the FNG I suppose. So, could I use a rapier and a lute or am I restricted to just the lute?
STR 11 (+0) | DEX 14 (+1) | CON 13 (+1) INT 11 (+0) | WIS 15 (+2) | CHA 15 (+2)
Saving Throws: DEX & CHA Skills: Acrobatics, Slight of Hand, Insight, Deception, Mobile Tools: Disguise Kit, Forgery Kit, Pan Flute, Lyre Languages: Common & Elvish
Arms & Armour
Armour | Leather Duster Weapons | Rapier | Lute
Appearance
Age: 25 | Height: 5'11" | Weight: 182 lbs.
Varrus is a man of average height and lean build, often described as looking as though he could be royalty were circumstances different. Varrus's chocolate brown hair is often in the style of an undercut with neat facial hair the same length as the short hair it connects to. He often has an eyebrow raised as though he is constantly intrigued and often has a powerful gaze that could seemingly see into one's soul.
More often than not, he sports a blue leather duster with orange accents and a pair of fine leather boots, a gift from a former lover. On his hands he wears a pair of brown leather gloves and beneath that he wears a silver ring on his left index finger. Across his back is always his prized lute and on his hip he carries his rapier, ready to strike at a moments notice should things turn sour as they always seemed to do
Name: "Charlotte" | Age: 15 | Size: 3 ft. long | Weight: 4 lbs.
Varrus was a lowly street rat growing up without a copper to his name. He did whatever was necessary to survive and earn his coin. The moment he could afford it, he bought himself a lute and taught himself to play. Charlotye has been by his side since he was 15 years old and has seen him through both good times and bad. Charlotte has helped him earn the few coppers he'd need to stave off starvation and warm the hearts of the downtrodden. A life without music is a life not worth living...
Personality
Main Mood: Jovial | Fave Food: Bread and Jam | Pet Peeve: Boredom | Style of Battle: Dirty and Fast
Varrus is an adventurer at heart with a love for life, believing that one should experience all that life has to offer whether good or bad. You have to look for the good but always be prepared for the bad. We are born free and should live our lives as such. No boundaries, no regrets. When push comes to shove, Varrus has no problem playing dirty. He'd rather be a living scoundrel then an honorable dead man.
Origin
Varrus was only a boy when he took to the streets, merely 8 years old to be precise. He knew even at a young age that his mother could only get him so far in his life. He wasn't destined to be someone who faded into the background, not destined to grow up and die in the same hamlet he'd been born. The world was too big for such things and Varrus didn't intend to live a small an uneventful night. That was when young Varrus gathered what meager possessions he had and ran from home. It was fun at first, an adventure as he roamed into the strange wilderness. It was then that young Varrus learned a hard truth. The world was not a kind place and didn't often reward people, especially motherless boys with a want for adventure...
Varrus learned to survive anyway that he could. Pickpocket, eavesdrop, smuggle, but most importantly he learned how to fight to keep his riches. After saving his coin, he eventually sought to buy himself a lute and teach himself to play. At first, it was merely to pass the time and keep his mind busy. As he learned, he found he had a real knack for playing and an even better knack at telling stories. He started off playing on the street, earning the coin of passersby. Soon, he was called upon by minor lords and ladies to play. In time, he didn't need to steal to survive; he was living a life of luxury. Still, it didn't stop him however from stealing anyway. Nothing beat the thrill of a successful con. Even so, Varrus never stayed anywhere for too long. The world was huge and Varrus intended on exploring every nook and cranny and experiencing adventure till he couldn't possibly venture anymore.
Writing Sample
Varrus met Sebastian one night while in Baldur's Gate, more specifically outside a tavern by the name of 'The Spoiled Princess'. Varrus had been passing through Baldur's Gate in search of a new adventure when he found his way into 'The Spoiled Princess'. He'd settled down for a hot meal and drink when he'd noticed a few eyes from across the tavern. Not Cassandra or Sebastian mind you, no. When you were someone like Varrus, you didn't get to where you were without stepping on a few toes and cheating a few people who deserved it. Varrus had made the mistake some time ago of taking off with a valuable artifact he'd been tasked with smuggling. When Varrus saw what it was, he couldn't resist. He swapped the artifact, turned tail, and took off with the gold he was owed in hand. Needless to say, his 'previous employer' didn't take kindly to being cheated. That was were the goons who'd eyed Varrus came in.
"You have something our boss wants, bard" one of the goons said. Varrus sat back and with a goblet of wine in hand, smiling as though he didn't realize he was about to be beaten to death by 2 men who were much larger and much stronger than him.
"I honestly don't know what your talking about. I'm merely a weary wanderer looking to rest his bones and fill his belly with a hot meal and wine. Perhaps I can offer you both some and we can talk" Varrus replied. One seemed to consider it and was about to speak but quickly thought better as he took an elbow in the rib from his associate.
"Stuff it Varrus, The Spider wants what you owe him. Now, you can either give us the artifact and we can be on our way or you can give us your life" the goon said. Varrus sighed in agitation and sipped his wine. The price he had to pay he supposed.
"Boys, I don't have the artifact. I sold it weeks ago. Now if you want my life, fine. You can surely try and take it. Outside of course, I'd rather not get blood all over the table" he replied with a sip of his wine. The goons smiled crooked smiles, clearly getting an answer they'd been hoping for. They led the way outside, unaware that something was missing from the table. Varrus followed and the goons smiled at the bard, one holding a dagger and one an ax. Varrus smiled. "Come on boys, you are clearly stronger and bigger than me? Do you really need a knife and an ax to do me in? How about fight me like men?" he said. The goons smirked and shrugged, dropping there weapons and sliding them aside.
"Your call bard, just means you'll die slower" he said. Varrus smirked.
"I'll certainly die my large friend, but it isn't tonight and it isn't by two inbred thugs who can't seem to use their eyes" he taunted. That was when the largest of the goons charged at him, head down like a bull in an attempt to tackle him to the ground. Varrus spun, coat flourishing in the wind, a flash of silver against the light as the goon dropped to his knees. He clawed at his throat and sputtered, choking. The thug who hadn't charged Varrus looked at the two and saw why his friend was choking. Varrus had palmed a knife from the table inside and used it to slash open the brutes throat.
"BASTARD!" he yelled before Varrus flourished the knife and threw it into the man's crotch, bringing him to his knees.
"Oh shit! I am so sorry! I was aiming for your foot!" he said as he approached slowly. He finished the ordeal with a knee in the brutes face and a finger pointed at him. "I don't OWE your boss anything. YOU owe ME your life! So, I'm gonna let you keep it if you complete a small task for me. You go to The Spider, you tell him what happened here, and you tell him I'm not to be disturbed. Am I clear?" he said. The thug nodded furiously as Varrus smiled and pat his cheek. "Smart man" he said as he stood. That was when he saw that a man was watching him. A man dressed in blue and black with a red cloak who eyed him. Varrus looked embarrassed and offered a slight bow.
He apologized for what he had seen and he had smiled and told him it was quite alright. In fact, he was looking for someone like him. Someone who clearly could handle a sticky situation and didn't mind getting his hands dirty. When he offered Varrus a chance at adventure, the bard leaped on it like a stray on scraps. He didn't need the promise of gold, merely the promise of adventure. Varrus offered his rapier, his wit, and his lute to service this man on his quest and all those involved. THAT, was how Varrus Viccarian met the mysterious Sebastian.
Features & Traits
Defiant Luck - Reroll a saving throw or cause an enemy to reroll a critical hit confirmation against you
False Identity - You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
Spellcasting - You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations Cantrips - You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. Bardic Inspiration - You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Prepared Spells
Spell Save DC 12 | Spell Attack Modifier +4 | Max Spells Prepared 4
Vicious Mockery - V, 60 feet , Instant - Wisdom Save throw or take 1d4 psychic damage
Dancing Light - V S M (a bit of phosphorus or wychwood, or a glowworm), 120 feet , Concentration, up to 1 minute - Action
Charm Person - V S, 30 feet, 1 hour - Wisdom Saving Throw
Unseen Servant - V S M (a piece of string and a bit of wood), 60 feet , 1 Hour - Action
Sleep - V S M (a pinch of fine sand, rose petals, or a cricket), 90 feet , 1 Minute - Roll 5d8; the total is how many hit points of creatures this spell can affect
Other
Set of fine clothes Signet ring of an imaginary duke Belt pouch containing 15 gp
@CollectorOfMyst Now does everyone start out with an X amount of gold in their pocket or do we roll to determine how much our character starts out with?