Strength
1: Morbidly weak
2-3: Has trouble standing up in a strong breeze
4-5: Visibly weak
6-7: Difficulty pushing objects that are their own weight
8-9: Difficulty lifting heavy objects for long periods of time
10-11: Can lift heavy objects for a short period and can stay standing for several hours without break
12-13: Can perform physical labor for half a day without a break
14-15: Visibly toned and can carry heavy objects with one arm
16-17: Muscular. Can break wooden objects with bare hands and raw strength
18-19: Heavily muscular. Can perform the work of several men with ease
20: Pinnacle of strength
Agility
1: Barely mobile. Paralyzed most likely
2-3: Painful to move and requires noticeable effort
4-5: Visible paralysis or physical difficulty
6-7: Klutzy or slow to react
8-9: Slow, occasionally trips over own feet
10-11: Capable of catching a small tossed object
12-13: Can hit their mark consistently if the target is large
14-15: Can hit small stationary targets and catch or dodge a medium speed surprise projectile
16-17: Light on feet, able to hit small moving targets
18-19: Graceful and able to dodge several small objects
20: Reacts with no effort at all and seemingly untouchable
Endurance
1: Minimal immune system, sickly
2-3: Frail, frequently breaks bones by accident
4-5: Bruises easily, knocked out by a light punch
6-7: Prone to disease or infection
8-9: Easily winded, incapable of a full day's hard labor
10-11: Contracts mild illnesses on occasion
12-13: Can take several hits before losing consciousness
14-15: Shrugs off most illnesses with ease. Able to labor for twelve hours with ease
16-17: Able to stay awake for days on end
18-19: Very difficult to wear out, seemingly impervious to fatigue
20: Tireless and incapable of contracting illness
Intelligence
1: Animalistic, no form of logic or reason and reacts to immediate stimulation
2-3: Mostly animalistic. Acts on instinct and can sesort to very simple planning and tactics.
4-5: Limited Speech. Resorts to charades to express thoughts
6-7: Has trouble following trains of thought, forgets most unimportant things
8-9: Misuses or mispronounces words. Slightly forgetful
10-11: Knows only what they need to know
12-13: Fairly logical, knows more then most
14-15: Intelligent, able to understand new tasks quickly and able to do math or puzzles mentally with reasonable accuracy
16-17: Very intelligent. Capable of inventing new processes or uses for knowledge
18-19: Highly intelligent. Smartest person most people know
20: Genius. Able to make deductions similar to Sherlock Holmes
Will
1: Seemingly incapable of thought. Susceptible to mind spells and incapable of magic
2-3: Rarely notices important or prominent items, people, or events
4-5: Seems incapable of forethought
6-7: Often fails to use common sense, able to learn very simple spells
8-9: Forgets or simply chooses not to consider options before acting
10-11: Makes reasoned decisions most of the time and is capable of performing simple spells with ease
12-13: Able to tell if someone is upset. Capable of performing slightly more complex spells with some effort
14-15: Reads people people fairly well and can feel a hunch when something is wrong
16-17: Often sought after for action and can perform complex spells and rituals with ease
18-19: Reads people or situations with unconscious ease
20: Able to reason far beyond logic, master of magic
Charisma
1: Barely conscious, acts very alien around others.
2-3: Relies heavily on others to do the thinking
4-5: Has trouble thinking of others as people and how to interact with them
6-7: Uninteresting and downright rude
8-9: Boring, clumsy in conversation
10-11: Capable of polite conversation
12-13: Interesting enough, knows what to say to the right people
14-15: Popular or infamous, confident in a debate
16-17: Likable, respected, or feared by many. Eloquent and good at getting their way
18-19: Quickly likable by everyone. Can entertain easily and quite persuasive
20: Renowned for wit. A natural leader