Avatar of LostPride
  • Last Seen: 6 mos ago
  • Joined: 6 yrs ago
  • Posts: 196 (0.08 / day)
  • VMs: 0
  • Username history
    1. LostPride 6 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Current Got a new PC!
6 yrs ago
I just started reading "Discipline and punish"... Foucault, I'm already tired of your shit
6 yrs ago
Thinking on a new Vikings 1x1 🤔
2 likes
6 yrs ago
And I'm officially 23 now...
4 likes
6 yrs ago
Always be in the game and keep rolling. Step up, and in the ring if you dare. Always be in the game and keep going. Nobody said that life would be fair

Bio

User has no bio, yet

Most Recent Posts



Deep into the mountain system at the nort of the always in conflict continent of Kardiel rises a huge castle, unlike all others this is no normal castle, as it is the school all wizards and witches from Kardiel come from, it is, Arzel, the school of magic.

Although the existence of Arzel is known to the entire world, the entrance is restricted only to pure-blood students, children that since birth have been through the mutations caused by the magical potions, training and in many cases, torture.
Even in the pure-blood families "failed children" can appear, no children can cast a spell before the age of 15 when their bodies are ready to withstand the huge pressure of the most simple spell, which would kill a normal human.

Interaction with the world:
Although Arzel is for pure-bloods only it does not mean all those inside are hermits locked in a library (some are), the closest city, Katalar, gives the School food and other goods, in exchange Arzel offers it's services by enchanting ítems, selling potions, killing monsters and is also an effective coercive element against other Kingdoms, as they think twice before attacking the Kingdom of Rones, where Katalar is located, though Arzel claims to be neutral land.

The World:
Kardiel is devided in many Kingdoms that constantly fight for territiry, as said before Arzel is located in the Kingdom of Rones, shares it's borders with the Republic of Alques and the Kingdom of Mult, they divide they mountain system in three and are relatively peace compared to the central plains where countries rise and fall all the time. The south and west are jungles, most of the population are tribes of elves that also fight with each other when they are not fighting humans. The west is covered by the Ostram Desert and is home to the Orc Kingdoms, dragons and other beasts.

Mana: The source of all magical power

Living beings produce mana naturaly through their hearts, which also pumps the mana through all the body as it does with the blood. Mana is, in theory, infinite. However if a person consumes mana faster than what their heart can produce it then consecuences happen, the first sign of mana overuse is bleeding, by the ears, eyes, mouth or nose. It can lead to temporal or permanent blindness, deafness, end up crippled ir finally dead.
Other way to gather mana is through a sacrifice, transforming the sacrificed soul into mana. Though the School has banner this horrible acts.

School subjects: Students are not forced to assist to all the subjects, so they can focus on what they are interested in

>Destruction Magic:
-Fire Magic
-Water Magic
-Thunder Magic
-Earth Magic
-Wind Magic

>Wards magic
-Instant shields
-360° barriers

>Healing Magic

>Enchantments
-Body enchantments
-Item enchantments

>Alchemy
-Potions and poisons

>Demonology and knowledge of all monsters in all the world. Simply known as "Demonology"

Character Sheet:

Appearance
Name:
Age:

One spell:
Subjects:
Biography

Ítems:


Deep into the mountain system at the nort of the always in conflict continent of Kardiel rises a huge castle, unlike all others this is no normal castle, as it is the school all wizards and witches from Kardiel come from, it is, Arzel, the school of magic.

Although the existence of Arzel is known to the entire world, the entrance is restricted only to pure-blood students, children that since birth have been through the mutations caused by the magical potions, training and in many cases, torture.
Even in the pure-blood families "failed children" can appear, no children can cast a spell before the age of 15 when their bodies are ready to withstand the huge pressure of the most simple spell, which would kill a normal human.

Interaction with the world:
Although Arzel is for pure-bloods only it does not mean all those inside are hermits locked in a library (some are), the closest city, Katalar, gives the School food and other goods, in exchange Arzel offers it's services by enchanting ítems, selling potions, killing monsters and is also an effective coercive element against other Kingdoms, as they think twice before attacking the Kingdom of Rones, where Katalar is located, though Arzel claims to be neutral land.

The World:
Kardiel is devided in many Kingdoms that constantly fight for territiry, as said before Arzel is located in the Kingdom of Rones, shares it's borders with the Republic of Alques and the Kingdom of Mult, they divide they mountain system in three and are relatively peace compared to the central plains where countries rise and fall all the time. The south and west are jungles, most of the population are tribes of elves that also fight with each other when they are not fighting humans. The west is covered by the Ostram Desert and is home to the Orc Kingdoms, dragons and other beasts.

School subjects: Students are not forced to assist to all the subjects, so they can focus on what they are interested in

>Destruction Magic:
-Fire Magic
-Water Magic
-Thunder Magic
-Earth Magic
-Wind Magic

>Wards magic
-Instant shields
-360° barriers

>Healing Magic

>Enchantments
-Body enchantments
-Item enchantments

>Alchemy

>Demonology and knowledge of all monsters in all the world. Simply known as "Demonology"

Character Sheet:

Appearance
Name:
Age:

Subjects:
Biography

Ítems:
Bump
@LostPride I’m interested, still looking?


Yup
Bump
Is this still open?


Yup
So I'm looking for a girl for this rp, it's been long since I played a male character.

The story takes place in the continent of Alcara, which is divided un many countries that are constantly going to war for territory. One exception to this is the Republic of Rodos, an island at the west of the continent.
Rodos is known for the quality of it's craftmanship, thus becoming an important center of commerce. It's huge port allows the exportartion and importation of goods from other continents which has helped the country to flourish for many hundred of years.

Now se are done with the introduction of the country we can start with our characters.

Things start when my character, a mercenary with the reputation of being the best swordman of Rodos, returns to the island after being paid by the Kingdom of Arnis to go to war against the Kingdom of Filine. My character returns and decides to open a tavern with all the loot he got from the war, from time to time taking on some mercenary jobs to being home some more coin.
This is where your character appearance, perhaps from another contient, she is the daughter of a merchant whose ship stopped by Rodos. Yc seems to he quite fond of swords and stories about adventurers and mercenaries, perhaps even hearing about my character.

At some point they meet and for someo reason we have to discuss they end up un a sword fight after which they start a friendly relationship, though sometimes quarreling and even ending with your character stabing mine. And of course they will go on mercenary jobs.
IronWill was the last one...hm...Bk201. I don't remember the account before the reboot of the guild
@manapool1 yap i know, this account is new anyway
@manapool1 Yes you. Long time no see
© 2007-2024
BBCode Cheatsheet