Avatar of Lotrix Molick
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    1. Lotrix Molick 7 yrs ago
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You need to declare on your sheet the 2 Extracts you have prepared today. (None, will prepare as needed.)

Bomb Damage also includes your +4 Int Modifier (It didn't save my change, so fixed)

Bombs do not get Critical Strikes (First d6+Int does get a x2 crit, additional d6s from levels do not)

You forgot your Favored Class Bonus (Not forgot. I am taking the 1/6 discovery of ratfolk per level, so no effects yet)

Earth Breaker is too large and too powerful of a Weapon to be considered just a "Sledge", even if you can claim it's Improvised. Make it with the "Warhammer" stats (Ultimate equipment specifically states a sledge when improvised is an earth breaker of its size)

You should only have 13GP left (No. Average of 105 gp. 105-10(Armor)-1(Sledge)-40(Alchemist Kit, no torches)-30(Acid flasks)=24 gp+9 silver)

The Alchemist's Kit Weigh's 18 lbs for a Small character (Only if I'm carrying the torches, which I explicitly said I did not take the torches)

You need to add the weight of your weapons/armor to your equipment list. (Done, though it was stated in my weapons and armor.)
Indeed.
Doesn't mean I cannot question a GM's desires. It is actually a PC's responsibility to make sure a GM stays in line to prevent things from happening. If we don't assume proper maintenance, then assume my character does do proper maintenance. Problem solved.
Blue Tempest said
True, but if nothing is said or doen about it, then they shouldnt be surprised either if it should break at random.


Thing is, weapons don't randomly break. It should not be a player's job to say that between adventures they fix their weapons and armor. Mid adventure, if a creature sunders their armor or something, then sure make them say they take time to fix it, but it is assumed they take care of maintenance between adventures. (Which means that the weapon would not break in the middle of the adventure without an outside force making it break. Weapons are far more durable than in movies.)
If a DM makes players say, "I decide to use a whetstone and oilcloth", then no assumption, but an adventurer should have materials and knowledge to maintain weapons. Otherwise, all adventurers would have to roll a d% each time they attacked to see if their weapon broke
A weapon that breaks mid fight was not properly maintained (this game assumes proper maintenence) in addition, stunning yourself with a weapon only works with weapons that might do it (ie flails or the like but those would instead do damage more than possibly stun). I have yet to see a fumble table that makes any sense at all and also one that actually takes weapon into account.
It doesn't have one for splash weapons. Splash weapons aren't even thrown weapons technically. they are a special attack. And I agree with Loremaster. Seriously, the fumble tables make 0 sense. Someone trained with a weapon that fails miserably will at worst be off-balance and open to attack. Someone trained will not drop the weapon. And someone trianed to throw high explosives and who has Throw Anything really can't fail at throwing what they want :P
Blue Tempest said
Of course, that's assuming Im not using a Critical Fumble Table ;)


If you use that and it comes up drops the weapon, then no explosion since it doesn't say it explodes. Crit fumble tables only assume normal weapons and to be frank are utterly useless and no warrior would drop their weapon like that.
Violettesaphire said
I feel so new to this. I'm never gonna figure out this conversation. >.< Bombs go boom on squares and fox sad, so the dice say one and than humans die, >.o close enough?


Basically, if I miss with a bomb (or acids flask, alchemist's fire, etc.) I roll another die to figure out where the miss lands. Then it takes effect. But, since my attacks with splash weapons target touch AC and I get a bonus to attack rolls with them from Throw Anything, I won't often miss. If a miss is likely, then I target the grid (map) and only need to roll to hit AC 5
Blue Tempest said
There's also the unfortuate possibiliy that you drop it on your square and it explodes, and then sets off every other bomb on your person to explode as well XD


That actually is impossible to do. Alchemists dont carry bombs, they make them in the round they throw them. The bombs they make go inert after 6 seconds. In addition, a natural 1 for splash weapons functions as a normal miss and thus I roll for directional miss. It cannot, by rules, fall in my square if I threw it somewhere else.

Also, bombs and alchemical items not made with black powder are chemically active, so the chance of them exploding due to heat is almost none. To even make alchemist fire or alchemist ice activate, they must have their container shattered. Unless I take a sonic bomb mod, they do fire damage from an explosion, so that localized pressure difference would be minimal and there is not shrapnel to worry about. (If I threw an alchemical grnade, then sure it might set off one or two of my other titems if it creates the environment for it through shrapnel, but that would be a very low d% roll to see if shrapnel hits my vials rather than hitting me.)
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