Ah nostalgia...my old friend. Listening to the old pokemon soundtracks is just so relaxing
3
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8 yrs ago
Ah good old Tears to Tiara II. Only took three or four hours to play the first chapter XD Only another billion to go XD Thankfully that was only because most it was story, onto the gameplay! XD
8 yrs ago
I hate my roommate and his cat right now
8 yrs ago
Bloody laptop
8 yrs ago
Bloody hell Date a live might've been a horrendous adaption of the light novels, but f*ck it's got a fantastic soundtrack
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Bio
Currently looking for Fairy Fencer F (FFF for short I suppose XD) Roleplay actually
Well, it's mostly done but will add to the bio once I read back on some Soul Eater/lore XD
Name / Nicknames:
Anemone Violette Fulgar, Vio, Violet, Sloth, Ane, Annie, Anne
Age:
15
Gender:
Female
Role:
Demon Weapon
Special Trait:
Anemone is gifted with the ability to generate and manipulate electricity, allowing her to shock/electrocute her opponents. She can spark off when annoyed or excited, but she has very poor control over this ability due to her laziness/reluctance to train it so she has some questionable aim if trying to shoot a bolt at someone, or using it to allow her or her meister to go faster she can make them go overboard and miss their target quite considerably.
Strengths:
Potent attacking power Can absorb electricity Very damn fast sometimes a little too fast
Weaknesses:
So lazy she makes sloths look like energetic bunnies Lousy control over her power Quite likely to nap during a battle
Partner:
tbd
Soul Type and Appearance:
Appearance:
Anemone shows little care for her appearance, often being seen sporting wild bouts of bedhead or covered in dirt from sleeping on the ground. She has a somewhat slim build, standing at 5'4 and weighing in at 140lbs, her magic making up for her lack of muscle
Weapon Appearance and Description:
Refer to appearance for weapon, but basically she's a metallic trident with a small gem on the hilt to charge and generate electricity from.
Personality:
Anemone is a lazy, unmotivated person who doesn't seem to care or feel much about anything or anyone besides herself, she would rather skip out on classes and nap than do anything else. Due to her laziness, she has difficulties controlling her vast and powerful energy once it's unleashed. It's not uncommon for her to zip straight past a target, miss entirely or commit friendly fire.
Prone to lounging around and doing nothing, Anemone would rather get things done as quickly as possible so that she can get back to doing nothing. This leads to messy, incomplete jobs or hastily finished jobs which lead to more and more problems, but the girl cares little for it so long as the goal is met. She also has a pretty straight-forward fighting style that reflects this; she would rather use all her power in one huge attack at the start to finish the fight quickly so she can go home, consequences be damned.
Backstory:
Born into a wealthy family, from a young age she was given everything on a silver platter with a little bow on top. Never having to work hard for anything, spoilt rotten and always getting her way. It's no surprise that when her parents realized how bratty she was getting that they tried to take that mindset away from her, that she did need to work to get something. However, instead, that seemed to make things worse as she started to rebel against them in turn.
For lessons they tried to force her to go to, she instead skipped out, often running away from home and not returning till she was hungry. Or she would hide somewhere on the massive estate they owned. This went on for years, only getting worse and worse till eventually, her parents decided to do something more about the situation. They decided to enroll her in DWMA, in the hope that the school or at least a teacher could sort out their troublesome daughter. She resisted at first, of course, she did. She didn't want to leave the luxuries of home, however with much kicking and screaming about the matter, she was eventually shipped off to the school.
Welcome, to the city of Mahoukyo! Tensions are rising between the three most powerful and influential families in the city, which side are you on?
Premise
In a world not dissimilar to our own, everyone in the world is born with 'Soul'. Utilizing the power of Soul, magical abilities will manifest and are powered by the amount of Soul one possesses. These people are known as mages, and their powers vary greatly. From being able to create and manipulate fire, to putting up barriers, to simply moving very fast, anyone and everyone is born with the potential to use magic. However, not everyone truly becomes a mage for magic, you see, is a strange and mystical power that not much is known about. Most that is known that one needs to it to be invoked, generally through a powerful or traumatic event, though at birth or it just manifesting from the blue are not uncommon.
Our setting takes place in Mahoukyo, where three powerful families have long been feuding over a rare resource known as Soul Essence, the purest form of Soul and that can only be found in the city. It only appears during the night, when strange magic washes over the city. Unbeknownst to all bar those involved, a strange alter reality known as Zero Time is created where Soul Essence is found in abundance. However, strange beasts lurk in Zero Time, preying on those who cannot see them or fighting the families as they fight amongst themselves.
Other strange things happen throughout the city. People disappearing, a serial killer on the loose, mutterings of a dark force pulling things behind the strings, pizza being stolen and people just turning up dead are just a few of the strange rumors circulating throughout the city. Most mages cannot function in the city without being a part of one of the three families, though it is not unheard of for unaffiliated mages to be found. Will you join one of the families, or be a lone wolf?
GM's Hello/Notes
Welcome, Lunarlord34's the name and being a terrible writer is my game. Been on the guild for awhile, but never outright gm'ed a rp here so this is my first attempt at something like this so cut me a break yeah? At least I'll have my co in Leslie Hall to keep my chaotic methods somewhat in check. Anyway, let's get onto the sweeter details.
I'll get into the rules in a moment, but for now, I'll give a brief explanation on the families. Note, the families are more like a clan or organization than a straight forward family.
The Rikimaru Family: Those who value strength and honor tend to drift towards this family. More of a splattering of gangs, this family is currently made up of roughly 30 different factions all united under one banner and each group ranges from 10 or so to upwards of 50+. The troublemakers of the three families. If one wishes to join the Rikimaru, then they must a current member of the Rikimaru to prove their strength. If your character is in this family, then they'll be in Gang 13 which is run by Frieda Necromantia (more on her below).
The Akechi Family: Sticklers for the rules and traditions, this family is less open towards outsiders however even their own leadership is fragmented. They're far more elitist and picky on who can join their circle, however, so long as you can serve a purpose they'll tend to have you. If one wishes to join the Akechi, then there are various ways to do so. Letters of recommendation, 'donations', a long list of decorated services, or more likely being scouted by the family are the more likely reasons for inclusion. If your character is in this family, then they shall be in the group run by Hector Johnson (more on him below).
The Isamu Family: For those that don't belong, who need a place to go, the Isamu will greet all comers with open arms. United as one big family under the current leadership, they're the most chill of the three families. If one wishes to join the Isamu, it is actually rather easy. They have a lax requirement to join, simply abide by their rules and protect your new family then they'll be more than happy to have you. The family head, Maylis Isamu, is a constant presence around all groups, though Squad 5 is captained by Dieter Gunnar and the one which your character will be apart of if you wish to join the Isamu.
With that little snippet out of the way, let's get to the crux of the matter. As explained above, Soul is what powers magic here so yes it's just renamed Mana because mana is overused and boring. Magic items/tools exist in this world. I will rank them in levels of rarity/usefulness. Grimoires, wands, scrolls, rings/jewelry, and weapons. Grimoires allow access to larger spells and better control, while Wands offer only better control. The other two will vary a lot more, however, but it leaves it open for whatever you wish. If an item you want isn't covered by these 4 terms, I'm more than happy to talk about it to see where they would fall.
Every family has a collection of Magic Stones, each one branded with their family crest which they use to gather the Soul Essence. It also allows them to access Zero Time, and in times of emergency as a back-up Soul power-up, though it comes with drastic draw-backs.
For the ranks, I shall be using a 3 tier scale system which I and my co Leslie ended up making.
Experience, which is as it sounds. It's more an age-related matter, so no 10-year-old child with the highest level of experience.
Capacity: One's ability to contain and sustain Soul and magic. I have the likely hood of people having each tier listed in the sheet below.
Aptitude: Basically how good you are at controlling your magic. Once again, it will be a bit of an age-related matter however I'm more lenient age-wise to this as prodigies do exist and adults with basically no control will as well.
Rules
1. GM's words are final. If I say you can't have this or do that then that's that. I am happy to debate things though, but be aware that I will just resort to this if needed.
2. Take any drama or nsfw stuff to pm's, don't want to deal with it. However, if you need me to solve any issues, once again just PM me.
3. There is basically no limit to the whacky magic/powers you can have. So long as I approve of the idea, you can have it. I want an open power system with whacky powers that either match or contrast personalities. Also, whacky character ideas would be pretty cool. There will however be a limit on how strong I'm allowing people to be, which will be a balance between the three rankings.
4. Ideally, we'll be taking 9-12 players, so roughly 3-4 in each faction including not being affiliated. You may play multiple characters if you wish, to a limit of three however they cannot all just be in the same faction. This limit doesn't count towards characters of NPC status though. Also, if you don't make the cut but if someone drops I will leave it open to you to join later if you so wish. May also increase the limit depending on interest.
5. There are 4 factions for players to join. One of the three families, or simply not being involved with the families. Straightforward. Just to clarify this, I will be looking to spread players evenly across the factions, however, you may have a character in each if you wish. Don't want to end up with a 1/2/4/29 type ratio.
6. If you need help with anything, don't be afraid to ask. More than willing to help accommodate players' ideas, and if you have subplots or the like ideas more than happy to hear them as well.
7. Now because I'm sick of dying RP's, I will be doing something of a check on players who wish to join as a warning. Mostly for activity and whatnot. There'll also be a semi-strict posting policy, which will vary in length though no shorter than a week, or I'll just skip you if it comes to it. If you want to drop, or are too busy to post then just tell me. In the case of the latter, I will look to accommodate you. I know sometimes you just can't post and I don't want to stress you out.
I think that should cover just about anything. As I said, any questions just ask. Anyways thank you for reading this far and I hope to see you in the big city.
*Note, the % is how likely you're born with that amount of Soul.
The current head of the Isamu family, if one asked a member of the Isamu family to describe Maylis in three words, most would give calm, charismatic and motherly. Others soothing, warm yet terrifying. No matter the case, none would argue that she is a kind and gentle person who is acceptable to all who wish to join the Isamu and just her mere presence is enough to inspire others.
However, under the motherly, angelic persona she gives off lies a deep and terrible rage that shows if one brings harm to one of her members, who she truly treats as if a member of her family or even her own child in most cases. She also harbors a strong hatred towards the other families for how they treat the Isamu, Akio in particular for his part in her father's disappearance.
Not a single member of the Isamu worth their salt is unaware of her rise to power, during the blood moon of a Zero Time, her father, the head of the family, having disappeared midway through a fight with Rikimaru. The 16-year-old girl at the time who rallied the fractured family into a retreat with no further casualties. Nine years on, and her status as the head has only grown as she’s not only respected by nearly her entire family but most importantly loved by all bar a handful.
Alister has long been Maylis’ closest confidante, having been by her side since he was a young boy. He effectively acts as a nanny, advisor, maid, butler, bodyguard, and secretary to Maylis as he constantly nags and berates her for either taking work too seriously, not seriously enough or just look after her health more often.
He is beyond loyal to Maylis, and even a whisper of potential traitors is met with the pointy end of his sword in record time.
Chivalrous, upholding justice is his number 1 priority. He is another fiercely loyal to Maylis and her leadership, willing to defend her and the family to his last breath. As a leader, he looks to guide those under him and lead from the front, never asking what he wouldn't expect himself to do in the same scenario.
The current head of the Rikimaru Family, even at the ripe age of 67 he still rules over his family with an iron fist. A tough and uncompromising man with a strict belief in one’s strength is the most important attribute. He will never back down from a challenge, no matter what it may be. He sets a high standard for all in his family to follow and expects them to reach his expectations. If one fails his expectations, a spartan training session is soon to follow. Despite this rough and tough reputation, he is also known for spoiling his grandchild Whina just a little bit.
He has ruled over the Rikimaru family for around 45 or so years by this point, far longer than the other 2 current family heads put together. While he can be a tough man to get along with, no one can deny his strength and worthy position as number one in the Rikimaru family. He is well respected amongst his family.
He seems to be the source of the bad blood between the Rikimaru and Isamu families, while he seems to despise the Akechi with a passion.
The youngest granddaughter of the current Rikimaru Head, she’s known to be an airhead and absolute weirdo amongst the Rikimaru. While many of her family pursue strength and perfection in that regard, she instead prefers to tinker and work on gadgets to aid the family. She is known to disappear for days, even weeks on end in her workshop only to resurface with a bizarre new idea/invention or thirteen.
Being a similar age to Frieda, she gets along well with the Inner Circle member and can usually be found around Gang 13, not afraid to help them out in any way she can. Generally this means that she when she hasn't disappeared, she's helping run her team for her as Frieda is about as good a leader as she is in controlling her rampant magic.
Possibly the most threatening and most unpredictable member of the Rikimaru Family, also by far the youngest to ever make the Inner circle beating Akio’s own record of 17 years. She was 15 at the time, 16 now. The leader of Gang 13, she is notorious for neglecting both her gang leader duties and Inner Circle duties for even the briefest moments of adventure.
Being a similar age to Whina, she seems to have a somewhat friendly relationship with the Rikimaru main family member. Most people view Frieda as a monster due to her mentally and emotionally unstable nature, seemingly caused by her overwhelming amount of Soul and destructive magic.
Rumors and stories follow the girl everywhere she goes, perhaps the most noteworthy was the one relating to how she became a gang leader. Having wandered into Rikimaru turf by accident, the previously unaffiliated mage managed to tick off every gang member in the area...only to ruthlessly beat every. Single. Member. Even the then gang leader lasted but mere moments against the girl's rampant magic. Since then, the defeated gang has sworn to work for her and she was inducted into the Rikimaru family as a gang leader much to her own amusement.
Her older sister, Freyja Necromantia, is the current head of the Necromantia family, a minor non-affiliated mage family found in the city.
The current head of the Akechi clan, Touma is a stern leader who enforces strict rules and has little to no tolerance for any shortcomings of those who affiliate themselves with his family. He is the eldest son of Yuki Akechi, the former head who passed away due to illness at a young age after successfully bringing the family to glory and prosperity over his twelve years as head.
Overwhelmed by the stifling responsibilities left by his predecessor, Touma is very pragmatic and cold when organizing the Mages in his employ under the Akechi banner. He is notoriously harsh and overly critical of their performance, accepting nothing but flawless victory on their part. He holds very closed-minded, conservative views when it comes to the practice of Magecraft in Mahoukyo – believing in the purity of ones’ bloodline and outwardly shunning all those he deems to be born of a lesser caliber. As a result, the Akechi has recently become known to be the least accepting of the three families that lay claim to the city. Touma is only interested in those he can directly benefit from and manipulate, and will sever ties with anyone at the drop of a hat should their usefulness diminish to a less than satisfactory standard.
Touma is about as indifferent to the Rikimaru and Isamu as one is to a housefly – that is to say, they are a mild annoyance, but ultimately meaningless to him. He doesn’t actively involve the Akechi in any petty squabbles, but he expects those under his banner to show no mercy to any opposing family who would deign to trespass upon his family’s territory.
Serious and strict to a fault, Hector is a stern taskmaster, expecting nothing short of perfection from everything his team does. However, he is far more lenient towards failure than the family head, though he is still strict and sharp in his punishments for failing the family.
Hector is known to lead his team personally onto the battlefield, for he believes the best perspective can be gained from up-front. While this upsets some, as a leader should be directing orders from behind, he cares little for it so long as he can produce results. When he gives orders, he expects them to be swiftly followed to the letter as soon as humanly possible.
[center][h1]Name[/h1] [img]image here[/img][/center] [center][h2]Essentials[/h2][/center] Full Name:
Backstory (Brief or as long as you're/I'm wanting):
[center][h2]Magic[/h2][/center] [center]Capacity/Experience/Aptitude[/center] Description of magic goes here
[center][h1]Other[/h1][/center] A place to put themes, fun little facts, whatever else you feel like adding which doesn't fall under the previous
A strange magical occurrence that none can explain, all that matters to the families is the Soul Essence present within these strange reality dilutions. For you see, beneath the surface of the families, behind all the glamour, fame, money and magic...is a drive. Each family owns an ancient, sentient vessel in which they feed this Soul Essence off the back of a legend passed down from generation to generation.
'If one can fill this vessel before the new moon, then their greatest wish or desire shall be granted'
While each family has a different objective in mind, they all desire this Soul Essence to grant this objective to them. However, every new moon the Soul Essence residing in the vessel is expelled and the families have been in a constant cycle of trying to gather as much as possible...though none have found the exact amount required as of yet. Some in the families don't even believe the rumor to be true at all. This information is known exclusively to the families and local government to an extent, very few outsides of this are aware of the true meaning of their Soul Essence gathering.
Also present during Zero Time are strange monstrosities that sometimes prey on the innocent during the times of a new or full moon when Zero Time and Soul Essence are at their peak. Numerous lives have been lost to these monsters, both mage and civilian alike falling prey, unaware of the threats that lurk. The Isamu believe themselves to be the guardians of mankind against these monsters and make a personal goal of theirs to prevent victims and wipe these beasts out.
It is also unknown as to how or why this occurs, perhaps due to the presence of pure Soul, but magic and magical powers of the sort are magnified within the confines of Zero Time, allowing mages to perform extraordinary feats, some of which they wouldn't be capable of in their own world.
Any damage is done to the city while in Zero Time seems to be reversed at the end, as it's more a reflection of the world they're from. Formed entirely by a large amount of Soul.
While most commonly given to family members, those outside the three main families will have difficulties getting their hands on such objects for the families have a monopoly on them. The grimoires are the most powerful magic item, allowing mages to increase the size, scope and range of their spells while also offering far greater control over the larger spells.
Wands are handy for those who are more looking for fine control over quick, burst like attacks on a battlefield. For this purporse, wands are second to none and allow greater accuracy on hitting a target as an added bonus.
Some scrolls can act as grimoires, but for most they offer a one-time usage of a spell for no cost.
Weapons of any sort will have a gem embedded in them, to absorb or run Soul through them to allow one to use them with their magic.
Ok so updated a bit, though I'm not too sure how to write the magic up too much. And atm I just have basic equipment as not sure on what would be blessed/wouldn't be blessed, or if a trainee would even have blessed equipment.
Age: 19
Gender: Female
Race: Human
Rank: 6 of Sword
Appearance: Maribel is a somewhat taller woman, standing at 6 feet, weighing about 170lbs, with a slim but strong build. She has silky red hair that she keeps loose and has light, brown eyes that elude a kind of innocent naivete. She looks to keep her appearance immaculate, sometimes spending hours just polishing her armor. Her casual attire consists of light, flowing dresses or tunics.
Personality: Maribel is a devout follower of the goddess Mayon, swearing an oath to protect the weak from those that wish to bring them harm and bring said dark beings to justice. As such she is a kind and gentle individual, innocent in her world views that besides those that obviously display evil behavior, that all around her also follow her frame of mind in wishing to protect and serve. She is also quite naive, often believing the words of strangers as truth.
She has a strong sense of justice and a large protective streak, unhesitant in her efforts to keep others safe even at the cost of her own well-being, such as putting herself between others to stop anything that may be trying to bring them harm. She has a more defensive, support based mindset when in battle, looking to buff or protect her allies, doing minimal fighting unless she is desperately required.
Brief Backstory: Maribel basically never knew her parents, though she knows they were adventurers who perished on a quest while she was barely a toddler, so she was taken in by the church. At first, she was raised to be a servant to the church, a sister or a nun of sorts that would devote herself to the churches of Reon and Mayon. However, when she started to exhibit a strong will to protect others, often protecting other children from larger bullies even if she came back battered, bruised and bloodied, it was decided she needed to be taught to protect herself, and eventually, when she was old enough she was inducted into the Paladin training regime to best utilize her talents.
While the Paladin training was difficult, her desire to serve Mayon as best she could would keep the girl going no matter how much her body would ache after the strict and intense training sessions, no matter how many times she was hit by wooden weapons, the burning in her arms and legs as she built up strength. It was all worth it when she reached the stage of training that she is at now; practical experience. It allowed the Paladins who had gotten this far into their training to experience the real world, their first taste at what they would be getting themselves into. It would also teach her how to work with adventurers and others in general outside of her order, a valuable experience for a situation that was sure to occur in the future. So with a letter of recommendation, she signed up to the guild of Estival.
Equipment: A sword, mace, armour and shield given to her by the church.
Clothing and provisions as one might expect a young adventurer to carry, though of note for clothing is some ceremonial outfits or more fancy ball type outfits.
Skills: Weapon training: As a Paladin in training, she has been training with swords and maces to best utilize her shield.
Divine Magic: While her mana fuels her magic, her magic was a blessing giving to her by the priests of Mayon, a wonderful holy magic to allow her to protect and serve in the goddess's name. Using this, she manipulates water, is given some healing abilities and other related abilities.
She also has an education in a few fields, mostly the history of the church/country and the like, but also basics like maths and reading/writing.
@VitaVitaAR Huh, I suppose I kinda assumed a bit on that front for how their magic might work. So more a water-based ability set. I'll look to change up the magic then as well, this time without just making a new character.
There's a discord huh, well uh better join that. EDIT: Also going with a weapon idea now, don't mind my flopping around. Plus I think was the spot left.