Ravness Beoulve
Character Summary
Name: Ravness Beoulve
Aliases: N/A
Titles: Queen's Guard, The First Paladin
Age: 32
Place of Origin: Ivalice
Kingdom: Igros
Gender: Female
Time of Death: 10,000 Years Ago
Physical Attributes
Eyes: Blue
Hair: Red
Day To Day Attire: Flowing but a presenting style of clothing to resembles nobility and yet a flair of humbleness. Warrior dresses as well as robes and sashes make most of her wardrobe.
Strengths: Iron-willed, determined, and prodigy of aura magic
Weaknesses: Fumbles with bows, stubborn
Psychological Attributes
Relentless * Brave * Noble * Kind-Hearted
Sexuality: Homoflexible
Relationship Status: Single
Personality: Ravness is accurately depicted as the first paladin, being a woman of immense bravery and courage as well as a gentle and kind heart. She is swift to lend a helping hand as she is to stand in front of impossible odds for the protection of others. Though she is a bit quirky in her humor and her dealings with others, many find this to be a charming trait that makes it easy to like her. Many more admire the amount of determination she can show and the patience she gives to others.
Skills
A listing of skills, such as horseback riding or cooking. Levels include novice (0.5 pt), apprentice (1 pt), journeyman (2 pt), expert (3 pt), master (4 pt), grand master (5 pt). Each character can spend 21 points & only two skills can be mastered and one grand mastered. If your character knows magic, it counts as a skill.
- Swordsmanship (Master): As the Queen's Guard, she has become intimately skilled with her blade, able to fend off and defeat a majority of her enemies in one-to-one combat.
- Aura Magic (Grand Master): A unique gift given to her by the Pale Lady, also known as the Light, one of two supernatural deities within the World. She is able to manipulate the energies around her to weave positive effects for herself and those around her. Being her strongest skill, she is able to call these at will and with profound effect.
- Lorekeeper (Master): Ravness has a knack and predisposition towards knowledge and learning, giving her an edge on tasks that require research and observation. This can be anything from studying people to studying ruins.
- Healing Magic (Journeyman): Average in ability, Ravness does know her fair share of healing magic and spells, mostly used out of combat to heal and treat light to moderate wounds.
- Druidic Magic (Journeyman): A less known magic, Ravness has learned the art of listening to the wind, the trees, and basic communication with the wildlife of the World.
- Mounted Combat (Journeyman): No more skilled than a mounted warrior, Ravness can mount most steeds and ride them into combat, provided the horse is trained for such a task.
- Martial Weapons (Journeyman): Besides using her own blade, should ever an event happen, she is moderately skilled in other common weapons such as quarter staffs, spears, polearms, axes and war hammers.
Magic
A listing of favorite or unique spells, if any. Maximum of four.
- Aura of Courage: An aura that coats others in a sense of courage and bravery, boosting morale and granting immunity to fear.
- Aura of Vitality: An aura that grants both herself and her allies increased strength, grace, and endurance by a moderate amount. This translates into harder hits, more fluid-like dodges, and the ability to push beyond normal limits.
- Aura of Purity: An aura that cleanses herself and allies of various ailments such as weak poisons, diseases, confusion, temporary blindness, and mind-effecting charms, stuns or rages.
- Aura of Light: An aura that infuses herself and her allies with a dim light, giving them a sharp focus that aids in spells and hitting their targets. It also makes it noticeably more difficult for enemies to hit anyone under its influence. It has a special effect on the unliving, causing them burn with a white, heatless flame whenever they strike her or her allies.
Artifacts
A listing of acquired artifacts. Maximum of three.
- Save the Queen: Likely one of the most famous weapons to exist in myth, this stone-looking sword was given to her by the Pale Lady. At the hilt shines a subtle white light, no matter how bright or dark it may be. It is completely unbreakable and grants two very significant abilities: the ability to appear in the user's hand at will and the granting of a magical barrier that reduces the effectiveness of spells. Both are permanent effects that cannot be stopped.
- Light's Guard: A pair of gloves given to her at the start of her heroic journey. That can provide light with a whispered, "shine" by its user. Otherwise generally speaking, they glow blue at the sign of any significant negative energy such as the unliving.
- Sash of Comfort: A uniquely enchanted sash given by her mentor, it uses old magic to comfort the user from extreme temperatures like freezing rains and scorching sands. Even in times of wild bits of weather, the user can easily ignore the discomfort and better focus on the task at hand.
History
Myth / Legend: Ravness is hailed as the very first paladin and the first one to truly save the world. As the story goes, she traveled the lands with every intent to aid anyone she came across and was even mentored and trained by her friend Ovelia. As time went on, the Pale Lady, the Light, noticed her glowing and loving heart and proposed a challenge of sorts - claiming if she could overcome it, then she could be given title of Queen's Guard, as her avatar.
The challenge was one of morals and bravery, consisting of a villain that surrendered (whom she spared), an old man who was hungry (whom she gave all her food to), and a wounded beast that terrorized a village (whom she healed after its defeat). Passing the challenge, the Pale Lady gifted her with Save the Queen, a blade only meant for her avatar and then explained she must stop a lich who served the Dark Lord, the Darkness. In the final battle she was fatally wounded. Her friends and allies set her upon a stone slab which flashed with a bright light, only to see her gone - she was taken by the Light to serve by her side.
Parents: Orran & Deneb Beoulve
Siblings: N/A
Childhood: Spent a healthy household assisting and helping around her village. Though barbarians from the north came early in her life and nearly killed her parents, however many of her friends past away during the attack. Something sparked, causing her to seek training in the blade.
Adulthood: Having trained as one of the village's guards, she stumbled upon a wounded woman named Ovelia. Nursing her back to health, she learned Ovelia was an accomplished warrior who took Ravness under her wing. As they trained, they also fell in love with each other. In a year's time, they set out to travel the world and offered their protection to whoever they could find.
Sadly, rumors of a lich began to spread and the pair chased after him. During the second battle with him, Ovelia past away, leaving Ravness alone. She cried for help in which the Pale Lady answered, offering her a series of challenges to overcome to prove her worth. Passing the trials with a will that impressed even the Light, she was deemed the Light's avatar. In the final battle, she slew the lich but found herself dying - her final wish being that she could see Ovelia one more time. The Pale Lady said she would meet someone with Ovelia's soul, when Ravness was needed once more...
Special Moments: Falling in love with Ovelia, passing her trials, and holding Save the Queen for the first time.
Relations
* ☠ Enemy * ⚜ Unfriendly * ☯ Neutral * ☮ Friends * ღ Ally * ♥ Crush/Significant Other *
- Etzer ☯: N/A
- Lance ☯: N/A
- Fiametta ☯: N/A
- Sibley ☯: N/A
- Sophia ☯: N/A
- Ffamran ☯: Old rival from an age past and the one who killed her love. Normally she'd be quick to be on guard, however she understands the quest given to her and that the Pale Lady would not choose him if he was untrustworthy.
Extras (Optional)
Character Quote: "We cannot fall to the Darkness."
Theme Song: Legends Never Die
Aura Color: Pure White
Scent: Ravness smells of lilacs, even without perfume
Anything Else: N/A