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Recent Statuses

2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
3 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

@rush99999
I was hoping you'd say that :D
@VeyrinDay nope, but I'd be happy to make one if that makes it easier to keep track of! I'm liking the sound of Denebris already.
@rush99999 glad to have you! Will you be giving Bartholomew Strongheart a chance to shine or make someone new out of interest?
@Kenshi so with six your highest it's a mundane or valuable item only, you ignore the lower results :D If you're going for a valuable item:

A valuable item is something a little rare and you’d be a bit surprised to find. It might be a few doses of a tier 1 potion or concoction or a tier 1 contraption or magic item. It could also be an item with an edge, a map with valuable information on it, or a rare musical instrument. The linked lists are just examples, you can come up with your own items though I reserve the right to balance them if they're not Tier 1 ready.

Let me know what you decide.

@Lucius Cypher you also get to pick a mundane or valuable item. A mundane item is just a simple version of something. It could be some rope, an axe, or a set of war drums. It might look awesome, but it functions in the same way as any other item of its type.




Locks:
1 vote for an iron lock (padlock?)
1 vote to lock adventurers into the maze.


Traps:
1 vote for pitfall trap near mineshaft

If no one puts other ideas forward I'll assume we'll be going for an iron lock that traps you once you enter the maze and a pitfall trap in the mineshaft.

Also, if everyone could please finish their sheet with a Vile Friend before the next GM post :D. You can flesh them out as little or as much as you wish, but I do need to know which faction they belong to at the very least. Name, race and a little about what they do would be ideal, but if you have writers block I am happy to leave the details till later. The slot does need to be filled before Donwtime hits however, otherwise you won't be able to contact your vile friend as one of your options.


I am seriously considering rebooting this but just starting with you guys having the wands and quest straight out the gate. I want to ask y'all first if you'd be interested before I boot up an interest check?

Current Interest:
@Dark Cloud Moved!

@VeyrinDay I'm sure the Dungeon Lords will get the Dungeon to their liking over time. Though whether it ends up messy or organised... yep probably messy by the end still v.v

@POOHEAD189 Goblin Imps are a-ok. Looks like our imp loadout is complete :D

Here's the Current Map folks! The Tier 3: Mineshaft room is missing resources, everytime you tick the Mineshaft timer it'll get a little closer to completion.



That just leaves a Tier 1 Lock and a Tier 1 Trap. I'm quite happy for anyone who has ideas on what they'd like for this to put them forward, now everyone has placed a room. I seem to remember @Lucius Cypher mentioning a pitfall trap which could still be on the cards for the initial dungeon (if not, can always build it during downtime!)

If multiple people have ideas they want in the initial dungeon we'll roll for it. If no one ends up building a lock I'll stick a super boring one right before the Sanctum and it'll be lame and you'll wish you picked a cool lock.


@Dark Cloud a 4 and a 2 is a mixed success, so you can gain 1 gold or you can spend it on revelry instead.

@VeyrinDay you take the highest number (or take both sixes if you roll a critical success)

@Dark Cloud I'll move it over! Would you like that path to lead to the sanctum?
@VeyrinDay I can give it the ol' college try. Might take some tinkering but I don't see why not!

@POOHEAD189 If you don't have a preference for north or south I'll stick it on the top. Can't wait for an adventurer to stumble in there, mwhahahaha.

@Dark Cloud 2d6!

Right now the Creatures will engage the adventurers straight away, which on one hand means more damage to adventurers, but on the other hand puts these kobolds in more danger. You could put them after the maze but before the sanctum - the maze will split up adventuring parties so they'll be more likely to take on an individual rather then a party if you do that. If they're on the path to the Sanctum the adventurers are guarenteed to have to walk past them sooner or later if they want to reach the hoard. But if you wanted to prioritise your Creature's safety above all else you could put them on the path to the Mine or an empty path, because only few adventurers are likely to stumble out at each of the Mine's exits.

Those are all the options, anyway, if that helps!
@Dark Cloud tell you what, it's been a while since anyone's been rolling anything and it might take another day or two to get the dungeon built up. So how about we just do the Loot rolls OOC now this time around and incorporate it into the RP IC when it makes sense. Revelry wont begin till the Lurking phase - next GM post - but it'll probably be good for people to know what they'll be doing for that.



Everyone receives 2D for their Loot Roll:
-> 1D for defeating an encounter equal to Dungeon Tier [Dungeon Tier 0]
-> 1D for Zaz'ak tracking down Good Loot.
[ No Adventurer deaths yet.
Target Faction was not above the Dungeon Tier. ]


1-3, Failure: You enjoy some revelry, gaining a dark heart. If you already have two dark hearts, you instead overdo it! (GM to advise if you roll this ;))
4-5, Mixed: You gain 1 gold or you can spend this on revelry instead.
6, Success: You pull a mundane or valuable item from the loot. You chooses what it is.
Critical Success: You can combine two successes into a critical to pull a powerful item from the loot instead. The GM chooses what it is.
this is perfect. It was always supposed to be this way. As the superior gnome, they should be running in fear and begging at your feet, the rightful ruler of gnomekind.

Summon a T-Rex. Nothing goes better with Meteors then dinosaurs.
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