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Recent Statuses

2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
3 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

In Marco Playdoh 3 yrs ago Forum: Test Forum
Skills
Will:
Strength
Haul:
Speed
Adaption:
Refresh:
Intelligence:
Charisma:
Unarmed - ():
Melee ():
Melee ():
Resistance:
Shoot ():
Shoot ():
Stealth:
Athletics:
Refresh:
Awareness:
Self Control:
Drive:
Criminality:
Foresight:
Research:
Mechanics:
First Aid:
Profession ():
Profession ():
Networking:
Persuasion:
Sensitivity:
Deception:
Intimidation:
Leadership:
yaaaass queen
@Dark Cloud O.O thank-you! You flatter me! Honestly I much prefer to use Dungeondraft because it has the most beautiful water textures and lighting effects but alas it does not work on mobile :c
@Dark Cloud ayeeee! See if more posts come through today or I might do a mini update.

Finally uploaded this. Sorry about the large resolution. Might be relevant to @rocketrobie2 and @Cao the Exiled:
@Tab I upload to Imgur and link the direct image, not sure if that might help quality. But honestly I think the quality on Pearl looks amazing?? She's so happy xD
In Marco Playdoh 3 yrs ago Forum: Test Forum
Name:
Crew Name:
Age:
Appearance:
██████████████████████████████████████████████████████

Soft Spot:
Weak Spot:
Tough Spot +:
Tough Spot -:
██████████████████████████████████████████████████████

Strength:
Haul:
Unarmed - ():
Melee ():
Melee ():
Resistance:

Speed:
Shoot ():
Shoot ():
Stealth:
Athletics:

Adaption:

Refresh:
Awareness:
Self Control:
Drive:
Criminality:

Intelligence:

Foresight:
Research:
Mechanics:
First Aid:
Profession ():
Profession ():

Charisma:

Networking:
Persuasion:
Sensitivity:
Deception:
Intimidation:
Leadership:

Will:

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In Marco Playdoh 3 yrs ago Forum: Test Forum
Threats
In Marco Playdoh 3 yrs ago Forum: Test Forum
Lost
+Adapt: +2 Skill Points to spend at Character Creation
-And Die: Legally Dead and must say in the Loss or forge a new Identoty (+1 Retirement Milestone)

Bait
+Citizen: One less Milestone required for retirement.
-Migrant: Dependents Upkeep Cost x2, and communication with them must be electronic.


Latent
+Once Bitten: can't be infected.
-Twice Hated: Remains infectious and persecuted in life, always becomes a Vector upon death.


Immune
+Genetic Lottery: can't be infected.
-Walking Meal Ticket: Living body is worth 5 bounty per permanently 'harvested' hit box.


Believer
+Faith: +2 on self control checks that confirm faith
-Doubt: Starts off cracked in a Humanity threat, Self Control checks required for violation of faith.


Steward
+
-


Hustler
+I Know a Guy: Automatically succeeds at networking checks, even without a skill point.
-I Owe a Guy: Once per Game: Market can call in a marker of 1d10 Bounty.


Fencemen
+Headshots: +1 on any attack checks against Casualities.
-In My Sleep: Starts cracked in a Humanity from the terrible nightmarish memories.


Scavenger:
+Salvage... Salvage Everywhere: Start the game with 20 Bounty.
-Not a Screw that Fits: Permanently at -1 Refresh


Roach
+Survivor: Damage Humanity to assist with skill checks. +1 per point
-Sole:Start cracked in all three Humanity threats.
In Marco Playdoh 3 yrs ago Forum: Test Forum
Blood Red Markets

Let players build their conclave? Too confusing/slow start?

+1 or it can't be done

Buy a roll (when using gear e.g ammunition, batteries)
Charged gear: spend a charge before rolling to gain +1

Spend a Ration: for intense physical actions. Each ration grants +1 to the roll.

In the black: succeeded
In the red: failed
Double evens: critical success
Double odds: critical failure
Ties go to the market

Explain Negotiation rules - or leave until ready to negotiate?? Probably easier to break rules into chunks
@Cao the Exiled You're good to go! Jump into the IC whenever!
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