Lost+Adapt: +2 Skill Points to spend at Character Creation
-And Die: Legally Dead and must say in the Loss or forge a new Identoty (+1 Retirement Milestone)
Bait+Citizen: One less Milestone required for retirement.
-Migrant: Dependents Upkeep Cost x2, and communication with them must be electronic.
Latent+Once Bitten: can't be infected.
-Twice Hated: Remains infectious and persecuted in life, always becomes a Vector upon death.
Immune+Genetic Lottery: can't be infected.
-Walking Meal Ticket: Living body is worth 5 bounty per permanently 'harvested' hit box.
Believer+Faith: +2 on self control checks that confirm faith
-Doubt: Starts off cracked in a Humanity threat, Self Control checks required for violation of faith.
Steward+
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Hustler+I Know a Guy: Automatically succeeds at networking checks, even without a skill point.
-I Owe a Guy: Once per Game: Market can call in a marker of 1d10 Bounty.
Fencemen+Headshots: +1 on any attack checks against Casualities.
-In My Sleep: Starts cracked in a Humanity from the terrible nightmarish memories.
Scavenger:+Salvage... Salvage Everywhere: Start the game with 20 Bounty.
-Not a Screw that Fits: Permanently at -1 Refresh
Roach+Survivor: Damage Humanity to assist with skill checks. +1 per point
-Sole:Start cracked in all three Humanity threats.