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Recent Statuses

2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
2 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

In [Moved] 2 yrs ago Forum: Spam Forum
@rush99999@Little Bill@Dark Cloud What're you naming your new ship?

Edit: miiight move to free as per Dark Cloud's idea
In [Moved] 2 yrs ago Forum: Spam Forum
@rush99999@Little Bill@Dark Cloud The Gentlemen of Fortune Company officially has enough Sovereigns to buy a boat! votes 2/3 to do so.

Only one Merchant is required to declare the purchase and it will be added to your Company's Inventory assuming the decision is unanimous.
In [Moved] 2 yrs ago Forum: Spam Forum
Fixed, thankyou!

@rush99999 Emery Silver's Pirates and Fishmongers has proposed the creation of The Gentlemen of Fortune Company!

@Dark Cloud@Little Bill Would you like to sign onto this venture?
roleplayerguild.com/users/fionatebeey

I really want to believe the obsession with wood furniture is some deep RPguild AR treasure hunt
In [Moved] 2 yrs ago Forum: Spam Forum

Turn 0
╚═━┈┈━═╝

The Capitol is abuzz with excitement. In the harbour, new ships sit eagerly in port, awaiting their maiden voyages. The town crier spreads rumours of NearEastland, a warmer clime then here with golden beaches as far as the eye can see. Buyers wait patiently for new and exciting goods.

Prices
Sand - 0.45 Sovereigns per Unit

Ship - 9 Sovereigns per Ship [carries 10 units]

Ships & Voyages
None Yet!

Destinations
NearEastland - It takes 2 Turns to travel here. Ships return with Sand.

Ports
The Great and Regal Capitol!! Hear Hear!!

Companies
None Yet!

Merchants
The Brass Buccaneers, BUCKET BRASS & CO! For all your Bucket and Bucket Accessories! Represented by @Dark Cloud

The Bass Buccaneers, Emery Silver's Pirates and Fishmongers! Represented by @rush99999

Rimbo Timbo Tuppence's Thousand-Color Brigade! Represented by @Little Bill
In [Moved] 2 yrs ago Forum: Spam Forum
@Dark Cloud might do this is we don't get enough players. Miss the days when there were loads of weird games in Spam :(
In [Moved] 2 yrs ago Forum: Spam Forum
Looking for 3 Players, then I'll post Turn 0!
In [Moved] 2 yrs ago Forum: Spam Forum

They say the storms were a curse from the gods for our hubris. The great and Glorious Empire had expanded to every island, nook and cranny in search of greater and greater riches. They say the great fleets were made of pure gold with sails as soft as clouds. In those days, monolithic galleons would return laden with fruits from paradise and metal stronger then dragon's teeth. Even the poorest man had a solid diamond chamberpot.

But then the storms came, cutting off the Capitol from the rest of the world, destroying any and all who dared brave the seas. As the centuries passed, the decadence of that golden age became a hazy dream, and the Crown and people grew poor and bitter.

But not anymore, what-ho! The great storms have cleared and the Crown has, in its magnanimousness, declared an age of exploration and reclamation! To reunite the lost settlements and regain access to those shiny shiny resources that most definitely rightly belong to the glorious Empire.

But what to do? The priceless sea charts had unfortunately been -ahem- repurposed during various periods of shortages over the last few centuries, and the art of ship building has become a bit of an artisanal craft. Even the greatest merchants shall have to pool their resources should they wish to brave the unknown seas.

But fret not, for there is surely a great deal of coin to be made. While the oceans are treacherous, the further islands are rife with untouched spoils, should you find a way to chart a course to them.



How to Play
You are a merchant with 3 freshly minted Sovereigns burning a hole in your pocket, the absolute tragedy.

You can use them to buy a ship, which costs 9 Sovereigns.

You can name and send that Ship to different Islands, which produce different resources. They will happily exchange resources for worthless trinkets.

You can choose which islands to send your ship to, based on what charts you have. Further away islands will typically yield more profitable resources, but the journeys are more dangerous.

You can sell your resources at the Capitol for profit.

Some islands will have old Empire settlements on them, who will buy resources for different prices then the Capitol.

During the game, new options and locations will unlock. The market fluctuates and random events will happen.

But wait! I don't have 9 Sovereigns!
Eegads! You can pool your resources together with other intrepid merchants to acquire your fleet. To do this, it is recommended you draw up a contract in which you receive shares of the profit equal to your investment. Your contract can look however you like, but is basically just clear terms everyone agrees with. You can be involved in multiple different ventures - have your thumbs in many pies, so to speak.



To join in, simply paste the below. Please keep track of your inventory during the game at the bottom of your posts:
[Hider=Company Name][b][Company Name][/b]
Sovereigns: 3s
Ships: 0[/hider]


Finally when you make an action in game, please put > at the start of your command. E.g:

>Buy a Ship for 10s and name it 'Haunting Maria'
>Sell all stock to market in the Capitol

In Mahz's Dev Journal 2 yrs ago Forum: News
<Snipped quote by Mahz>

I disagree with this assessment.

There is nothing ugly about taxi cab yellow. Nor is there anything nauseating about gray. Nor is there anything offensive about combining the two. Nor is there anything wrong with things being the same.

I for one deem the color scheme just fine as it is and find its consistency quite comforting.


<Snipped quote by rush99999>

This. Aside from the simplisticity of the guild, the "dark theme" that RPG has is always a draw to the site IMO. Much easier on the eyes than, say, RPN's clashing blue and white.


agreed please god do not change the guild’s color scheme


I would vote to keep the Guild style as it currently is. The reason I'm a barnacle on this site for all these years is knowing that there's a reliable consistent baseline style everyone sees. I've never stuck around on other sites, primarily because it's literally not possible to create a consistent style for a RP if there's multiple themes individuals can pick from. This might sound silly, but if a player is put off my RP recruitment thread because it looks eyebleedingly bad on their theme, there's no way to correct that without it being potentially eyebleedingly bad for someone else. Thus lowering the amount of compatible players who might be interested, for artificial reasons. It's more customisable for individuals with the downside of potentially decreasing players connecting to RPs.

I can understand a light theme for those who need it though.

Anyway other then that my outlandish wishlist for Santa Claus is fill colours for tables or the ability to change the line colours in tables. It may be unnecessarily difficult or impossible to implement though
Sims 3 is hands down the best Sims game despite being a buggy mess sometimes
I swear I will fight heaven and earth and die on this hill
Hundreds of hours of gameplay and I'm still finding new things
Although I love running it with the mods that improve automation for non active Sims

Also welcome!
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