I have three tattoos on my neck and I hope indeed they keep someone from fighting me... otherwise I'm gonna be in trouble.
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6 yrs ago
There are two ways to truly love someone: Become their best friend and then learn to love them, or love them enough to become their best friend. Either way, you won't be loved back. ;)
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6 yrs ago
I also drink coffee before sleeping. Odd indeed, but it works for me.
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6 yrs ago
Probably Alakazam so I could feel smart at least once in my life.
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6 yrs ago
The status bar is okay, but the "Friends: You have no friends" message is heart breaking.
@Project I'm going to be going Mage, however I have to wait for spells and skills to be included that would help an aspiring Alchemist/pure Mage. Right now there's not a lot that would help me (from what I've seen).
Here goes some very basic ideas for @HueMan to look at.
Fireball (1/Mage) - The most basic fire elemental spell. The user ignites a small fireball within their hands and shoot it towards an enemy. Deals small damage. 40MP.
Frost Nova (1/Mage) - The most basic frost elemental spell. The user spreads their hands out and summon a frost explosion on the ground around them, dealing small damage to all foes around. Also roots enemies caught within it for 1,5s. 40MP.
Thunder Wave (1/Mage) - The most basic lightning elemental spell. The user creates a wave of thunder in a cone in front of them, dealing small damage to all enemies caught within it. It also interrupts actions and attacks if timed correctly. 40MP.
Arcane Charge (5/Mage) - Ther user draws the power of arcane within themselves, imbuing it into their next spell. This will empower the damage and effects of the next spell cast by 30%. 60MP.
EDIT: Holy heck. I didn't even notice there were already many of them in the spell list. Scratch this,
Instead, I will think some stuff for the alchemist specifically. Though, do note that your character starts as a mage and a subclass and their desired spells are only available at level 30, so don't bother too much.
It's pretty much like a progression system. You start out with the basic bread and butter magic spells every mage has. On level 30, they change completely because your class also changed. That's how I understood it, at least.
EDIT2:
Looking at the classes, I sense a very lacking mage when compared to others;
Like, mages get extra 200MP. That's 2 points. Lancers start with 40 attributes instead of 30. That's 2 points.
Suggestion: Give mages an innate MP regeneration that increases slowly with their level. This puts them ahead as the only and one magical class.
And EDIT3:
Finally, the alchemist.
So, there are two ways. HueMan give Alchemist some spells like other mage classes and also add specific alchemist creations too that only they can craft.
Spells: Arcane Bomb (30/Alchemist) - The user throws a potion with condensed arcane in the desired location. It explodes in a powerful blast that deals heavy damage to foes nearby it. 450MP.
Potions: Flask of Immense Fury (30/Alchemist - Creation) - This is a powerful potion that requires (I N G R E D I E N T S G O E S H E R E H U E M A N). When one drinks it, they are gifted unbelievable prowess: Their strength and agility increase by 25 and they are healed by 25% of all damage caused. Lasts 25 seconds.
Flask of Limitless Sight (30/Alchemist - Creation) - This is a powerful potion that requires (I N G R E D I E N T S G O E S H E R E H U E M A N). When one drinks it, they are gifted with unbelievable accuracy: Their agility increase by 50 and their ranged attacks are literally unblockable. Lasts 25 seconds.
Flask of the Potent Mind (30/Alchemist - Creation) - This is a powerful potion that requires (I N G R E D I E N T S G O E S H E R E H U E M A N). When one drinks it, they are gifted with unbelievable magic insight. Their intelligence increase by 40, their 1500MP and they regenerate 150MP every five seconds. Lasts 25 seconds.
Or alchemy becomes something off entirely and just focus on the spells. I don't know how it'll be with this one class.
@Project Btw you are aware that hagroden is also playing Lancer? Not that there is anything wrong with doubling up on Classes with this many players.
I'm aware, yes. IF hagroden does go for a mage route, I'll take the reaper path. If not, I'll remain as a lancer. Can people obtain horses or that's only trainer/rider class? Can't say I wouldn't enjoy a mounted lancer character. XD