Mahz is the Admin. He's the man with the plan and the Guild's head honcho.
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Status

Recent Statuses

1 yr ago
Current I'm working on experimental server changes. Email mahz@roleplayerguild.com if you're having problems.
16 likes
6 yrs ago
Getting some more work done on the Guild today and tomorrow.
25 likes
7 yrs ago
Investigating the catastrophic performance issues.
1 like
7 yrs ago
I'm back. I had some personal issues to take care of.
13 likes
7 yrs ago
You can change your username once every 3 months, and your old username will still link to you and won't be recycled. PM me if you want yours done.
19 likes

Most Recent Posts

In Mahz's Dev Journal 8 yrs ago Forum: News
Yeah, the mixed content issue is pretty low priority across all the things I could burn some dev time on.
In Resignation 8 yrs ago Forum: News
In Mahz's Dev Journal 8 yrs ago Forum: News
@Grimhildr Yeah, the problem is that since people can embed arbitrary image URLs, those images may be served over cleartext and you get a "mixed content" warning.

My reverse proxy rewrites a lot of URLs from http:// -> https:// using the HTTPS Everywhere database, and it does a good job, but it doesn't get everything since not every server supports ssl.

One solution would be to transform BBCode [IMG] URLs so that they proxy through the Guild.

@The Spectre I want to implement PM/convo deletion soon.
In Resignation 8 yrs ago Forum: News
Cya mate. Thanks again for all the help over the years.
In Mahz's Dev Journal 8 yrs ago Forum: News
I was reminded how crappy the visitor message system is, so I finally implemented the ability to delete visitor messages.

Didn't test it too thoroughly, but you should be able to delete any VM you've made. And you can delete any VM on your wall except those made by staff.

And if you delete a top-level VM, all of its children are deleted as well.

I still need to change it so that you can see more than the latest 30 VMs on someone's wall though. Pretty lame. You also still can't edit VMs. Nor can you view all the VMs you've left on other walls.
I think we need a better way to manage suggestions, bugs, and issues on the Guild.

The downside of github.com/danneu/guild/issues is that there's nobody to talk to. What hangs my progress on implementing simple-sounding features isn't necessarily technical complexity, but rather it's that I'm not sure how it should work. At which point I may query my Dev Journal for feedback, but then forget to actually link it to the Github issue.

The downside of this sort of thread is that its scope is too broad for more focused discussion.

One thing that would help me is a subforum where each thread is its own suggestion, issue, or bug. That way, the discussion can remain narrow and I can collect specific feedback. People can bump things like bugs so that I can get a sense of priority and a better idea of what I should work on next.

This subforum is full of reports/requests, so if I build a report system, it would free up this subforum for that vision.
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