Done. Gonna take me a while to get used to it though given the perfection that was Cat Chamber.
@Mahz
All I want to request is that the contests section be put a bit higher on the main page. As it stands, it is below even the literal test forum, and above only one other subforum, that being Suggestions/Problems. I could host ten contests a week and advertise in the status bar, but if people don't actually see it on the main page it may as well be just a myth to them. "Contests section? What contests section?" - Most people, probably.
It's honestly a bit baffling that the persistent world sits far above everything else, save for the News subforum while the contests section may as well be in the Guild equivalent of the Underdark.
Improvements to Name request feature. Mostly a way to go back to old names, make easy case corrections, and some other possible improvements.
The tag system for roleplays could have some additional tags added. It's a useful feature that can help improve first impressions on what an RP may be about before you enter, read and realise that "Small group, fantasy, historic" covers so much more variety than you realise.
On the front page with the latest roleplays, perhaps ones that are checked as 1x1 don't get added since only two people are in it and it doesn't need to be advertised for others. That whole sidebar feature is a great idea, but sometimes it displays too much information.
lol
we can be 100% sure it is not organized at all because as has been stated a trillion times before, it was made by mahz from the ground up which means there is no uniform method of organizing the code (or rather, organizing it by blocks). in fact, as far as i know, this has created large problems before because, while this allows the code from mahz to be versatile as hell and for him to add in (virtually (get it? virtual?)) anything he desires within the limitations of his coding capabilities, it also means that if you change something there is a risk of fucking everything coming down crashing.
it's for that reason why most 'simple' things end up being less simple on the guild. a point of frustration for me but i can see the benefits from mahz' side.
again this is to my knowledge and how i've had it explained to me a few times before - whether it is reality or not i couldn't tell, but the code for RPG is open source and you can look at whatever you wanna look at here to confirm it for yourself