There are stupid questions, but if you pretend you were just joking you should be okay.
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6 yrs ago
The best business pitch is to throw the business ball past the business batter to the business catcher.
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6 yrs ago
I sometimes hear about someone having skeletons in their closet. Ok? How do you know they're still in there? You can't just assume a skeleton is gonna stay still. This is your house, not a graveyard.
As far as I know, Caster Gil is more or less just as broken, still having all the NPs in his vault but just favouring the magic wands over the others. He also actually uses Gilgamesh's EX ranked future sight NP, which sounds really hard to run in an rp where we can't predict who's going to do what.
Tristan vanished before Saber could reach him. Perhaps he had been too patient, ironic as that was. Would a hasty burst forward have allowed him to strike down Archer before his disappearance? He wasn't sure, but it definitely would have left him in a much worse state stamina-wise. As his speed had never risen beyond a jog, he immediately turned around and headed back towards his Master's side. The encounter just now had probably been a victory for Tristan in terms of information, but Saber already knew his identity, so what Archer was doing was simply playing catch-up.
“Saber, hurry back as soon as you can. We have another opponent; a Berserker this time, by the sounds of it.”
That was troubling. He was only a few blocks away at that point, alongside Ywain, but the fact that Cleo's orders had come as a simple message instead of a command seal indicated that the Servant was not immediately attacking. Why did mis Master think the enemy was a Berserker, then? Would a raging madman not have rushed forward mindlessly and attacked without delay? He could sense the new presence- it was standing still.
Then, he saw him. He recognized the man holding the tree when he caught a glimpse of him through a gap in the buildings.
A smile spread across Saber's face. The largest so far.
"A Berserker, Master? Are you sure? This man is a valiant-"
"You're going to help me prove my love to my lovely love! And then I CAN SLAUGHTER THE ENEMIES OF MY LOVE!"
"...No, my mistake. He's completely insane."
That word should never be heard from that man. It was a portent of chaos and disaster. And he had said it four times. His mental state was obvious.
And yet, the smile didn't disappear.
"Roland!"
Ogier the Dane called out with mirth to his fellow Paladin. He strolled towards him as Ywain made his defensive maneuvers. His age-old friend was before him. A dangerous enemy was before him. Both of these things excited Saber, and so he approached without a hint of worry. After a brief moment of eye contact, Ogier lashed out. The sound barrier was broken in a sudden movement towards Roland. However, to those who could keep track of objects at such speeds-
There was no sword in his hand. A lone fist flew forwards. One with zero combat sense might have seen this as an attack, but of course that was not the case. It was not aimed at any part of Roland's body, but instead came as a sort of 'offer'. A greeting from beyond time that could be instinctively comprehended.
Based on past experiences, I don't make a habit of giving players control over things their characters don't control. If it's really make-or-break for you then I'm willing to give your judgement a test drive in this game, but if I find it's being used too conveniently we'll revisit that decision.
@Aviaire Joy is good! Accepted! Put her in the CHAR tab if you're up for playing.
Do you really feel that way? You'd have control over what he does while he's awake.
I've never entrusted a player with something like control over their own medical conditions. Where do we draw the line between this and just falling asleep and waking up whenever it's tactically convenient?
@ProPro Great character- we just have to work out what exactly he's doing flying around. Since the narcolepsy is out of his control, I'll take care of triggering it via some dice rolls or when it seems to be appropriate.
(Keeping in mind that the range stats for long distance/automatic stands do not operate under the same principles as close range power stands)
You mean in the sense that those types tend towards the higher end of those ranges, right? Enter Sandman can probably make it a good 10~12 meters from Oberon with a range of C.
Aside from that, I'd say the Power, Speed, and Durability should be a bit variable. They're fine the way they are now, but considering it could become anything from a frail fairy to a terrible dragon, it might be more appropriate as something like "D~A" or similar. I'd let you know what you got each time it took form, and Oberon reading any specific storybooks before falling asleep would very much affect what it ends up as.
@Lord Orgasmo Your character and Stand are good. I'd like to see some more under personality, but I'm willing to accept the character and let you feel him out more in game. @ me if you do add anything, or put him in CHAR otherwise.
@knifeman Nice one! That A range might be a few hundred meters, but he certainly can't reach the eyes in his city from this strange airport. Since its function is just based on the drawing and it ends when that drawing is broken, its durability should be Null. Kris may also suffer a bit more if an eye is destroyed while he's looking through it. With that in mind, your character is accepted!
You could be flying nearly anywhere. Out of the US, into the US, within the US, the destination matters to you, of course, but not to 'Super Classic'. This is nothing but a brief stopover, and so you're not remotely aware of where this strange little town called Super Classic is situated- somewhere between where you started and where you're going, and in America, presumably. The most you can see through the terminal windows is the runway. All you have to do is get off the first plane, wait a few hours, and then get on the new one that'll take you the rest of the way to your destination.
It's easy.
Isn't it?
It ought to be.
It would be bizarre if it were not.
1. All the standard RP rules. C'mon, guys.
2. This isn't an 18+ game, so none of the things associated with that should be found here. We'll 'fade to black' if needed.
3. The way things work will be as consistent as possible within our universe. It may be tempting to say "But remember the Stand in Part X that worked X way," but while JoJo as a whole often loses and changes details, the rulings I make in this game, sometimes on the fly, will be the ones we use. Mind you, you're encouraged to let me know if I make a mistake that goes against something I myself said.
4. Auto-hitting and god-modding are no-nos, but if you mess up it'll just mean that what really happened gets clarified by me. There's likely to be a lot of times where the best your post can contain is what you're trying to do.
5. Put character sheets in the CHAR tab once I explicitly approve them.
6. Let us know which part of JoJo you've read/seen up to. The rest of us will all keep quiet on parts one of us doesn't know.
7. Let's keep it cool. This is no place for a heated argument. There will probably be times where you get ambushed by someone with a 'bullshit ability' and your character ends up in quite a bad way, but sometimes that's just how it goes. Not every fight will be your fight, and it's best to give each Stand a moment to shine.
Name: Gender: Age: Appearance: Describe the character, including clothing. A picture in anime or anime-adjacent style also works.
History A summary of their life up to this point. Should include current lifestyle.
Personality A paragraph or so ought to do it. I'd like to know both what kind of impression they give off, as well as how they feel deep down.
Abilities For things beyond using a Stand. Combat skill and other supernatural things can be included and expanded upon here. This section can be removed for people whose only major ability is Stand use.
Stand Name: Namesake: The song, artist, or similar that the Stand's name is inspired by. Stands named after anything else may not be approved. Appearance: How it looks, physical properties. Personality: Optional. Some Stands speak, or give off certain vibes. Should generally reflect the "inner feelings" of the user. A Stand is more likely to act out or be independent if the use is lying to themselves or not in touch with their true feelings. Type: Close-range, midrange, remote-controlled, automatic, or something along those lines.
Below are the Stand stats. Rank them from Null~E~A. Infinity is quite special- you shouldn't need it. Destructive Power: Measure of the Stand's ability to deal damage. Often represents pure physical Strength, but can also refer to something like the size of an explosion created using its ability. Basically accounts for the Stand's "best" method of dealing damage. "Null" is for Stands that can't move or interact physically, "E" is subhuman strength, "D" is the strength of an lazy human, "C" is the strength of a star athlete bordering on superhuman, "B" is superhuman strength, and "A" is beyond that, capable of smashing up trucks and walls without much trouble. Speed: The speed with which a Stand moves. Can also represent the rate of ability activation for non-physical Stands. Use roughly the same measurements as destructive power in terms of ranking. Range: The distance a Stand can move from its user, including parts of the Stand like launched projectiles or stickers it leaves on things. "Null" is a Stand that only works within one's body, "E" is 0~2 meters, "D" is 3~5 meters, "C" is 6~12 meters, "B" is 13~40 meters, and "A" is everything beyond that. Durability: Toughness of the Stand. Use a similar scale to destructive power in terms of ranking. Precision: Dexterity and eyesight of the Stand. Precision E indicates a Stand where the user can't really use its senses. Developmental Potential: Possibility of the Stand gaining new techniques or abilities, or transitioning to a new state of being. Approval by me is required to actually make use of this- PM me the new ability you want and I'll judge it, as well as judge if your character has experienced enough and grown as a person. Lower potential indicates someone more experienced with their Stand.
Ability: The meat of any Stand. As you know, this could be nearly anything. Expect a PM from me for workshopping and balancing.
The result of a rare psychic ability: willpower given a unique physical form. There is no known way to 'force' a person to gain a Stand- some manifest them at birth and others during unique experiences in their lives, but it is entirely unpredictable.
Most Stands will mirror the damage done to their users, and vice versa. Fortunately, only a Stand can harm another Stand. Stands can pass through their own users, as well as nonliving matter, although doing so is imprecise and slower than walking through a dense forest. A Stand cannot phase into a creature while their soul has the strength to resist the invasion, something even those without Stands can do.
Only Stand Users can see Stands, aside from those bound to real objects, but a Stand can vanish into its user when not active. A Stand will similarly vanish if it moves beyond its 'range', but unlike vanishing into the user it does not immediately return. Having your Stand forced away from you and dispersed will not harm you, but you may be unable to summon it for a short while.
Stands do not have unlimited energy. Using a Stand has direct impact on the body, and one can certainly become unusable due to exhaustion.
In general, a Stand represents the identity of the user. In the case of dishonest people, their Stands may tell you more about them then they will. The Stand is the window to the soul, after all.
Undead beings woven into history and myth. Any vampire present at the opening of our story will have been transformed into an undead by the bite (or fingers) of another vampire, and will thus be generally unable to create further undead themselves. Where, then, did the vampires who create other vampires come from? Even to those of you aware of vampirism, this is unknown.
In terms of swiftness, strength, and stamina, a vampire is utterly beyond a human. They may even be able to match combat-based Stands, though the nature of Stands prevents them from being harmed by physical undead. The only physical attribute vampires lack is toughness, as they can be injured by any sort of weapon and even suffer damage from the power their body exerts. Fortunately, a powerful passive healing and completely illogical capability to remain alive makes such wounds less important.
The fuel for this dark power is human blood. The blood of animals may suffice for survival, but a vampire who relies on this will find themselves unsatisfied and weakened. Vampires have fangs, but by manipulating their own bodies they can suck blood through nearly any part of themselves.
The manipulation of the body represents a large resource of versatility for the undead, but developing any particular technique is not easy.
As one might expect, vampires are hated by the sun. Any part of a vampire which touches its rays will be turned to dust with no opportunity for resistance.