Alignment: Chaotic Good
Sex: M
Attribute: Sky
Armaments: Staff and unarmed blows. In addition, it is possible to summon lengths of Ariadne's Thread as a tool in combat and for various other matters, including subtle binding and navigation. As a thread made from magical energy, it can be continuously unspooled even if sliced up.
LegendOne of the greatest legends of Greece, and an exceptional man known for a multitude of feats throughout his life. Born from a strange three-way union between King, God, and woman, Theseus accepted the challenge issued by his human father, choosing to travel a long and dangerous road to prove himself and take his place as a prince of Athens. He is best known for his battle against the Minotaur in the Labyrinth: when King Minos of Crete demanded children as sacrifices to be devoured by his monstrous son, young Theseus volunteered. By charming the King's daughter, Ariadne, he was able to secure a hidden method of navigating the impossible maze to slay the monster at its centre. Although in the end he found that that boy was no true monster at all.
That aside, there are various other adventures in which Theseus took part, including hunting a number of monsters, duelling with bandits, and even travelling as one of the great heroes on the
Argo. Indeed, during that time, it was agreed by all adventurers on board that Theseus was the only one who was a match for the great Heracles in raw might. Later in life, those two became good friends, supporting one another on a number of occasions and even collaborating to found the martial art of Pankration--a set of techniques that represent the pinnacle of bare-handed destruction.
PersonalityFor Theseus, "danger" and "heroism" are two things that cannot be separated. He's a man who will suffer all sorts of implausible scenarios simply because it seems to be the right thing to do. He may sass, but he'll never complain, even if he's told to fight an unwinnable battle against all 6 enemy heroes at once. The sorry state of the land into which he's summoned has certainly darkened his mood, and so he ends up quietly giving off a sense of being displeased even when he's already accepted the way things are. Perhaps he's unconsciously searching for a thing that can improve his mood.
Despite having become the King of Athens in life, Theseus lacks the tendency to make any demands of his Master, perhaps because completing labours at the request of others is simply a part of the Greek Hero Lifestyle. Surprisingly, he can at times be a difficult Servant to control despite how quiet and amicable he often remains. It's a matter of "actions speak louder than words" as he sees no reason to argue with a mage when he can simply depart without warning to do what he chooses. The overwhelming purity and will of a hero will even require multiple Command Spells in cases where he detests an order.
ParametersStrength: A
Endurance: C
Agility: B
Mana: C
Luck: DClass SkillsMagic Resistance B: Protection against magecraft. An enemy spell with a chant of fewer than three verses will be negated. Higher-class magecraft will be substantially weakened to the point of scarcely doing any harm.
Riding -: Since Theseus generally prefers to walk or take a boat when needed, there's no particular talent for vehicles or beasts in this incarnation due to possessing "Voyage" instead.
Personal SkillsDivinity C-: Because his father was said to be Poseidon, Theseus possesses a high amount of Divinity. Certain divine protections may be broken by this Skill, but it otherwise serves only to mark the hero as a demigod. The rank is reduced as a result of legends of having both immortal and mortal fathers, but divine magical energy still swirls within his body.
Voyager of the Storm B-: Talent for managing a ship an crew, comprising the attributes of both Charisma and Military Tactics. Theseus was quite talented as a captain, as a ruler, and as a hero on the
Argo, although he's a bit forgetful when it comes to minor things like putting up the right colour of sails.
Road to Athens A: A martial Skill earned through Theseus' journey along the treacherous coastal road towards Athens, during which he turned the tables on a series of six beings of the Underworld in battle. Essentially functions as an "instinct" in combat, unique to the hero. For Theseus, who travelled roads infested with dangerous enemies, it was critical to turn his opponent's resources against them. The "most fitting way" to defeat a foe will be naturally realized and mercilessly sought out. The "Club-Bearer" was beaten with his own weapon, the "Tree-Bender" was torn apart between bent trees, the "Cliff-Kicker" was pushed off a cliff, and so forth. A sixth sense to pursue victory along those lines, launching impossible counterattacks.
Bravery A+: Protection against various mental status effects, in addition to greatly increased damage in melee. Theseus, who was content to beat the daylights out of monsters and demigods even when he was unarmed, possesses an exceedingly high rank. In particular, Theseus boasts deadly power in regards to his use of Pankration.
Noble PhantasmsKoupiá AióniaTitle: Ship of Endless Restoration
Rank: C+
Type: Anti-Unit
Range: 5~20
Targets: 1 Person
Description: The boat that Theseus travelled on during his adventures. Rather than gaining any special powers from legends involving Theseus, this Noble Phantasm is linked to a certain popular thought experiment that was performed regarding the remnants of the ship after his death. "If damaged parts are constantly replaced, will it truly be the same ship?"--This Noble Phantasm takes that question and runs with it. Although a ship naturally can be used for travel, it is primarily a defensive Noble Phantasm utilized by summoning parts of the hull in the way of incoming blows. Even if the ship is damaged or destroyed during defence, they will soon regrow, so it is terribly effective at blocking repeated or consistent attacks. Moreover, the concept of "becoming another ship through slow replacement" can be utilized to modify the nature of the new sections. In essence, the Ship of Theseus is a super-adaptable shield that can develop new functions by absorbing and processing the attacks that are fired into it. More damage suffered means a stronger replacement. By suffering enough flame attacks, for instance, it would probably become a fire-ship that excels at blocking fire damage while spouting out waves of fire itself. Something along those lines, anyway. Ramming attacks with the ship are possible, but a bit mediocre unless it has acquired an attribute that happens to be super-effective against the intended target.
Thálassa Kýrios AráTitle: Sea God's Three Blessings
Rank: EX
Type: Anti-Unit
Range: Variable
Targets: Variable
Description: A unique ability of Theseus, stemming from an anecdote of him being given three Wishes (Curses) by his father, Poseidon. Uber-powerful Skill that can only ever be used three times. Rather than a true Wish of the kind that the Holy Grail can produce, this power is basically limited to personal strengthening/weakening (enhancement or disturbance of the self or another) and matters related to the Authorities of Poseidon (calling a tremendous sea monster, moving a body of water, etc).
In terms of power, it is enough to bring victory in an unwinnable fight. Each Wish supplies its own magical energy when used, so this Skill can even salvage a situation where magical energy is lacking. It is said that Theseus regrettably used this power against his own child later in life, wishing for his death and thus causing a sea monster to send his chariot crashing into the sea. Along those lines, the power of the wish is something that interferes with fate. Without high Luck, a curse from this Noble Phantasm will be extremely difficult to overcome.