@OneWayOut @datadogie Terribly sorry about the delay in getting this up. Everything should be in place now, but of course I'll fix anything that isn't acceptable.
"It’s always darkest before sunrise."Name: Eos Drosera
Age: 17
Gender: Female
Race: Swan Faunus
Appearance: At 5’11 and built like a coat rack, lanky, curveless and bone thin, Eos is often described by others to have the stereotypical build of a ballet dancer. Her skin is pale gold, save the skin of her fingers and forearms, which is a deep, rosy pink, a birthmark. At first glance, her skin appears to be covered in a layer of dew, in places where body hair might have otherwise been; this is in reality a dusting of white, birdlike down feathers. The hair on her head is a deep black-brown, with choppy bangs at the forehead, the rest elbow length, seldom cut. At her temples, small, fluffy-feathered white wings extend from her head, roughly five inches from end to wingtip fully extended. She can expand and retract these at will, but as she finds them obtrusive they generally remain folded. Eos covers the ends of these with a rose gold headband, to create an illusion that the wings are part of the headband. Her eyes are a deep turquoise, and narrowly spaced, which, along with her long, jutting nose, create the impression of a predatory creature. Her cheekbones are sharp and pronounced, which further emphasizes her small, aggressively pointy chin and narrow jawline.
Eos usually dresses in draping, floaty sheer buttercream yellow, pale pink or ivory peignoirs of her own making, over an elbow to knee-length bodysuit in dark grey, paired with knee-high laced gold Grecian sandals with a four inch platform, raising her already fairly notable height to an even greater, more imperious level. In combat, she enhances this ensemble with golden, spiked pauldrons, a rose gold sun-shaped shield depicting her emblem in frosted silver strapped to her right wrist, and a golden half-helmet that takes the place of her headband. She carries mission-critical equipment like dust cartridges and Sun Down in tan canvas pouches strapped to belts on her thighs.
Weapon Name: Sun Down
Weapon Appearance/Function: Sun Down measures 4 and a half feet in length, 3 and a half of which take the form of a rose gold staff. The last foot, with a more flattened paddle shape, is edged with serrated, feather-shaped silver spines, of about an inch and a half in length. The flat sides of the paddle end are embossed with her emblem in frosted silver. She can use the paddle end for painful but nonlethal strikes, or to send a light orb summoned by her semblance at an enemy like a ball hit by a cricket bat. The spiked edges are lethally sharp, and have the cutting potential of a sword or other bladed device.
Type: Melee (1st form,) ranged (2nd form,) dust responsive (2nd form)
Weapon Derivation: A maquahuitl (Aztec club sword)
Holstered/Sheathed Appearance: The feathers retract and the staff collapses in, forming a metal box that she slips into a holster strapped to her thigh.
Form 1: The standard bladed club described above.
Form 2: The handle expands in length and splits into a tripod, coming up to just below her bust. Handles fold out of the flat sides of the end, and the leading edge produces a barrel, creating a stationary machine gun-type firearm that fires the feather-shaped blade tips as projectiles, and can be altered by dust.
Personality: Eos is a brash, abrasive girl with a tendency to stick her beak into other people’s business. Always quick with a slap on the back or an approving elbowing, she expresses her appreciation of others through physical gestures and loud assertions of approval and praise. Frequently awake at the very crack of dawn, she trains long and hard to hone her fighting abilities, particularly her semblance, which she views as superior to those of others in terms of both power and practicality.
She values function over form in everything but her attire, which often verges on the impractical but aesthetically pleasing side. Eos is quick to pick fights when she feels her honor or reputation as a fighter have been slighted, but couldn’t care less what others think of her body or fashion sense. At heart, she views her body as a tool to be used and shaped by herself for the purpose to which she desires to apply it: working as a huntress.
While she is deeply untalented with spoken or written art forms, and can come across a bit slow in a duel of wits, Eos has a knack for designing and constructing objects of both functional and artistic merit. Her passion is creating intricate music boxes, a talent her biological father, a watchmaker, encouraged in her at a young age. She has also been known to construct more dangerous objects, such as traps and explosives. When a project stalls, however, or something doesn’t work the way she expects it to, her explosions of frustration can last for hours. She has trouble letting go of a project or idea, even for a few days, and has been known to greet the sunrise for the third or fourth day in a row while in the throes of a new passion.
Eos is a guileless and trusting person, and often finds herself the victim of scams and seemingly-friendly people on the street. Despite this fairly frequent misfortune, she views her ease of trust as a positive aspect of who she is. She feels that, while she may lose money now and again and need to fight her way out of odd cults from time to time, it is worth it to remain open to all of the possibilities in life.
Despite this personal openness, she is very wary of anyone who expresses too keen of an interest in her romantically or physically. Eos is very slow to develop romantic feelings for others, and very rarely finds anyone attractive, male or female. When asked what type of person she likes, she usually makes up something random, detailed and different each time. She is occasionally troubled by the notion that she will never find love, despite not particularly desiring it, but is comforted by self-reassurances that the life of a huntress leaves no room for such petty entanglements.
Eos has a magpie-like habit of collecting odds and ends of things, like the last bits of ribbon on a spool or screws from an engineering project she had been tinkering with years ago. This junk tends to accumulate in her pouches, until they overflow and she pitches all of it in a fit of pique. This hoarding tendency extends to her clothing pockets and living quarters, causing problems on laundry day and with roommates. However, in other respects, she is a fastidious person. Her bed is always made with military precision, and her clothes and shoes are neatly pressed and organized by season, color, date last worn and item type. In a way, these seemingly contradictory tendencies are both representative of her desire to exert control and possession over her surroundings and belongings, a sense of control she finds lacking in her life.
Eos has experienced little of the discrimination and ill-treatment faced by other faunus, though her mother has spent many an hour telling her ghastly tales on the subject. As such, she rarely dwells on or even considers the differences between faunus and humans
Eos despises solitude during the daytime, and often feels nervous and depressed when she is left alone for more than a couple of hours. She finds this hideously embarrassing, and couldn’t imagine ever admitting it to anyone. She has been known to find ridiculously minor excuses for dragging others into spending time with her, episodes she refers to as “grand adventures” and “team bonding exercises.” She is able to avoid this at night when she is working on projects by engaging in long, occasionally fiery arguments with herself about the best manner in which to proceed. As a young child, she did this during the day as well, but after being walked in on once by one of her mother’s apprentices, a mortifying experience, she ceased talking to herself when anyone might be awake to overhear.
History: Eos hails from Kiln, an isolated but renowned mountain community of artisans and craftspeople in Vacuo. Goods from Kiln, such as tableware and scarves, are generally prized as much for their artistic appeal as for their quality as functional pieces. There, family units are considered to consist of spouses, who work in separate crafts, their respective apprentices, and very young children. Children born there are raised in a community fashion past the age of seven, and referred to as “journeyers.” They are expected to take up the trade of a member of the community after attaining maturity, at which point they are referred to as “apprentices” and are treated as biological relatives are in other communities and regions.
Eos’ biological father, Coppernicus, a watchmaker, had more reason to travel than most of the community’s artisans, having a greater need for raw materials that couldn’t be found in a mountainous zone in a desert region than a pottery maker or weaver. As a young child, he took Eos with him on many supply trips, claiming he wanted to teach her important aspects of material sourcing for quality goods at a young age. However, his true motive was to show Eos what life was like outside of their isolated and peculiar community. She was fascinated by the things she saw and the people she met, especially the huntsmen and huntresses she briefly glimpsed on the road.
Her mother, Erytha, a red squirrel faunus, was an artisan of a decidedly more abstract craft: death. A ruthlessly efficient fighter with an equally ruthlessly efficient halberd-bazooka, her mother was responsible for Kiln’s defense against encroaching Grimm. Her apprentices trained in siege tactics, trap construction and, naturally, combat. It was Erytha’s wish that her daughter Eos join her corps of apprentices once she came of age, despite the apprenticeship of a child to a biological parent being mildly frowned upon in the community.
As an older child and young teenager, Eos lived a typical life for a journeyer in her community. She lived with different craftspeople in the community for up to half a year each, experiencing the day-to-day work and hardships they experienced, as well as the beauty and worth of their crafts. At her mother’s insistence, she devoted every evening to learning the art of combat along with other combat-interested journeyers and her mother’s apprentices. Late at night, she would stand watch up in one of the community’s watchtowers, scanning the horizon for Grimm or raiders. Often, she would call upon her semblance to cheer and warm her through the cold desert night.
As she aged, Eos grew more and more dissatisfied with the options available to her in their small community. While she greatly enjoyed fighting, and found that she had a knack for it, she found the thought of a life spent sitting in a watchtower or digging holes in the sand for pitfalls to be bleak beyond measure. Her talent for engineering, too, would have made her a welcome apprentice to any of the community’s more mechanically inclined craftspeople, but Eos wanted to find inspiration somewhere outside of her sheltered life, in far-flung realms and unimaginable sights.
In time, she found the courage to confide in her father, with whom she had remained fairly close, expressing her unhappiness with her expected lifestyle and her desire to see the world outside of Kiln. On his next supply run, Coppernicus arranged for Eos to accompany him to Vale, where he would leave her at Beacon Academy, to try her luck as a huntress.
Emblem:
Other: Her favorite snack is turkey jerky, and she cannot fold her tongue.
Color:
Sunrise pinkCombat Style: Eos usually takes advantage of her long limbs and longer weapon to strike at the enemy while keeping herself relatively out of harm’s way. Using her semblance to blind and disorient the enemy, she strikes when their guard is down in a series of slashes, then darts away, leading the enemy into one of the traps she has laid out if she has time to prepare the area for combat. When the enemy is charging from a distance, she activates the machine gun form of her weapon and attempts to mow them down in a hail of razor sharp spikes.
Strengths and Weaknesses: Eos has poor endurance to both cold and physical exertion. Her skill with mechanical devices, particularly traps, small explosives and siege weaponry, including disassembling, repairing and creating them, is noteworthy. She has little skill with group tactics and often decides on the spur of the moment to go for a strategy she has just come up with, leaving others in the lurch. She is very good at climbing and fighting in mountainous and desert terrain. Her semblance is very well-trained and developed, but her ability to produce physical attacks (punching, kicking, etc.) is next to worthless. Her weapon’s 2nd form is completely immobile, and leaves her open to flanking attacks. Her semblance cannot be used unless she has been able to absorb light, leaving it hypothetically unusable in a setting such as a cave system.
Semblance: Her semblance involves the manipulation of light. By absorbing light, she can create light sources at points within her visual range, as well as destroying sources of light through absorption. These light sources can take the form of blinding flashes of light in an opponent’s eyes, glowing orbs to illuminate a darkened area, and blasting beams of light from her body (think like solarbeam from Pokemon). These light sources possess force and create a painful sensation of heat, but cannot cause burn damage or cook things. She is limited in the degree to which she can manipulate these light emissions, and cannot maintain each for more than a couple of minutes at a time. Additionally, there is a set amount that she can produce before absorbing further light from sources such as the sun or strong artificial lighting. She is able to overload her absorption limits, creating a glimmering pink and yellow field off of her body which can be released in all directions in a powerful, blinding wave, but that leaves her drained physically and unable to absorb or manipulate light for a prolonged period of time.