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    1. Marymalade 9 yrs ago

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@Bigg Slamm Heh, sure, if you are near Florida, and have a time machine. That cake is long gone! >:D
@Thundercrash That's rough, I'm sorry. I hope it ends up going well anyway.
@Thundercrash What's wrong? Finals got you down?
@Crimson Raven Just noticed your character's name. Fan of the Inheritance cycle?
Well, got my first post up. Eos is definitely not winning any points for coolest landing. Unless you really like pinball, I guess.
Eos Drosera – Beacon Airship – The Previous Morning

There was a certain level of irony, Eos reflected, in a bird faunus being afraid of flying. If someone had suggested the idea to her back home in Kiln, she’d have roared with laughter so loud the glassblower next door would have yelled at her from across the fence for shaking the vases on display. And yet, there she was, jaws clenched, listlessly picking at the lace hem of her peignoir, trying to focus on anything but the ground stretching impossibly far beneath her. It was not the height that concerned her, not really; for her, the top of a watchtower or mountain range was not an unusual perch. What troubled her was the seeming lack of support; she feared that the powers that be might, in a moment of capriciousness, decide to drop them from the sky at any moment, sending them all plummeting to an assured doom.

Many had chosen to stare out the windows that lined the airship’s cabin, to watch the passing landscape as the elegant aircraft transported them swiftly and safely to their destination. Eos, however, had taken one look outside and decided that whole idea was in no way for her. She was bent over as much as possible on the bench, focusing on assembling a list of all the design features that would make their craft entirely unlikely to crash back to the earth in a fiery inferno.

“That won’t happen, of course. Impossible. Strongly unlikely, anyway. But what if….no, no, stop that, but wait, what if…no, no. No. Stop.” she insisted brusquely to herself. Sensing perplexed stares from other students aboard the airship nearby, who had likely overheard her budding self-debate, her ears and cheeks flushed a deep berry red. Oh great, she thought, six minutes with my prospective classmates and they already think I’m nuts. She turned her gaze resolutely to the floor of the airship, trying to appear busy picking at a piece of the jerky her father had sent her off with earlier that morning, before he waved goodbye to her from the road.

Feeling a sharp jolt in the craft, her head snapped back up, a strand of jerky hanging from the corner of her mouth like a fishhook. “W-what the blazes? What was that? What fresh torment is this?!” she exclaimed, casting about for explanation. Her heart was pounding. Were they all going to die? Had science brought them all to a horrible fate? As the students around her placidly gathered up their belongings, it dawned on her that the craft had, in fact, docked.

This is the last time I’m doing this, she resolved, stuffing the last of the piece of jerky in her mouth with a deep sense of relief.

Eos Drosera – Beacon Cliffs – Tuesday Morning

“Well, that’s just great,” Eos groaned, stepping onto a platform in dismay. It seemed the fates had more flying in store for her before she’d be able to call herself a Beacon Academy student. This was even worse than before; at least the airship, despite her fears, had been absolutely not in any real danger of crashing with her on board. Here and now, there’d be nothing keeping her from a crash landing of epic proportions but her own ingenuity and courage. Just like the rest of being a huntress will be, she thought, grinning despite the fear that left her hands shaking. Once she managed to make it through this first challenge, her skills would already have improved past what they had been when she left home three days before with her father, determined to make a new life for herself.

If the gods are good, I may even find someone else waiting near where I land, her optimistic line of thought continued. She had paid more attention to this speech of Professor Ozpin’s than to the one the night before, which she could barely remember. Then again, much of that was probably attributable to the number a few shots of rum from a jolly stranger had done on her short-term memory last night, as well as her head. Taking a moment to force her breathing to steady, as her mother would have advised her back on the firing range at home, Eos took a quick mental inventory of her supplies and resources.

She had been absorbing solar energy for much of the morning, having been awake since the very crack of dawn. Eos estimated her total stores of solar energy to be at about 67% of her maximum developed level. She estimated that a downward blast, sufficient to redirect the force of her fall and allow her to attempt to land on a sufficiently stable tree branch, would require about a third of that energy. An acceptable sacrifice, given that she would likely only absorb more as the sun rose higher in the sky over the course of the day.

Distracted by planning, she almost didn’t realize what had happened at first when she found herself sent whistling through the void, cheeks smarting from the cool air whizzing past. It took her even longer to realize that she emotion she was experiencing was not terror but exhilaration, a strange, howling joy that sprang from her heart to her lips as she gave a loud, victorious whoop, which was stolen by the wind as it burst forth. If I get through this, Eos vowed, I’m figuring out some way of doing this all the time.
As she descended, her established plan flashed once more through her mind, and she scanned the rapidly enlarging ground for sufficiently large and supportive trees. However, the closer she came, the less it seemed that any were quite right for her purposes. A somewhat overdue volt of panic shot up her spine, and she frantically grasped for the belted pouch in which she stored Sun Down. As the strap slipped open, the sleek metal box fell from between her perspiration-slick fingertips and plummeted through the air below her.

“No!” she screamed, watching her weapon fall as the earth below came closer and closer. A desperate plan formed in her mind. She had never tested the ability of her semblance to physically push her, and this would be unpleasantly warm, but there was no time to think of something foolproof. Drawing upon her aura and solar reserves, pointing an outstretched left hand in the manner of a child making a finger gun gesture in a game of huntsmen and Grimm, she fired a series of round, glowing solar orbs in a staggered, zig-zag fashion beneath her and, crashing painfully against the first, sent herself smacking into the next one below and to the right of it, like a bruising game of pinball in which she herself was the ball.

After this next collision, she was able to gain more control of her thumping descent, and was pleased to discover that the heat of her semblance’s manifested orbs was not as overwhelming as it was in her usual summonings. Doubtless, however, she’d have bruises to show for this later, and her absorbed energy was dangerously low, far beyond the amount she had budgeted for the purpose. Hopefully it wouldn’t take her long to find Sun Down once she hit the ground.

Hitting against the last of her summoned orbs of light, they dissipated as she fell the final four feet to the ground, going into a roll as she hit the ground as her mother had taught her years ago. Taking only a moment to catch her breath, Eos threw herself forward into a sprint in the direction she estimated Sun Down to have fallen in. Who knows, she mused with a bark of laughter, perhaps it crashed straight into a Grimm’s head.

"It’s always darkest before sunrise."

Name: Eos Drosera

Age: 17

Gender: Female

Race: Swan Faunus

Appearance: At 5’11 and built like a coat rack, lanky, curveless and bone thin, Eos is often described by others to have the stereotypical build of a ballet dancer. Her skin is pale gold, save the skin of her fingers and forearms, which is a deep, rosy pink, a birthmark. At first glance, her skin appears to be covered in a layer of dew, in places where body hair might have otherwise been; this is in reality a dusting of white, birdlike down feathers. The hair on her head is a deep black-brown, with choppy bangs at the forehead, the rest elbow length, seldom cut. At her temples, small, fluffy-feathered white wings extend from her head, roughly five inches from end to wingtip fully extended. She can expand and retract these at will, but as she finds them obtrusive they generally remain folded. Eos covers the ends of these with a rose gold headband, to create an illusion that the wings are part of the headband. Her eyes are a deep turquoise, and narrowly spaced, which, along with her long, jutting nose, create the impression of a predatory creature. Her cheekbones are sharp and pronounced, which further emphasizes her small, aggressively pointy chin and narrow jawline.
Eos usually dresses in draping, floaty sheer buttercream yellow, pale pink or ivory peignoirs of her own making, over an elbow to knee-length bodysuit in dark grey, paired with knee-high laced gold Grecian sandals with a four inch platform, raising her already fairly notable height to an even greater, more imperious level. In combat, she enhances this ensemble with golden, spiked pauldrons, a rose gold sun-shaped shield depicting her emblem in frosted silver strapped to her right wrist, and a golden half-helmet that takes the place of her headband. She carries mission-critical equipment like dust cartridges and Sun Down in tan canvas pouches strapped to belts on her thighs.

Weapon Name: Sun Down

Weapon Appearance/Function: Sun Down measures 4 and a half feet in length, 3 and a half of which take the form of a rose gold staff. The last foot, with a more flattened paddle shape, is edged with serrated, feather-shaped silver spines, of about an inch and a half in length. The flat sides of the paddle end are embossed with her emblem in frosted silver. She can use the paddle end for painful but nonlethal strikes, or to send a light orb summoned by her semblance at an enemy like a ball hit by a cricket bat. The spiked edges are lethally sharp, and have the cutting potential of a sword or other bladed device.
Type: Melee (1st form,) ranged (2nd form,) dust responsive (2nd form)
Weapon Derivation: A maquahuitl (Aztec club sword)
Holstered/Sheathed Appearance: The feathers retract and the staff collapses in, forming a metal box that she slips into a holster strapped to her thigh.
Form 1: The standard bladed club described above.
Form 2: The handle expands in length and splits into a tripod, coming up to just below her bust. Handles fold out of the flat sides of the end, and the leading edge produces a barrel, creating a stationary machine gun-type firearm that fires the feather-shaped blade tips as projectiles, and can be altered by dust.

Personality: Eos is a brash, abrasive girl with a tendency to stick her beak into other people’s business. Always quick with a slap on the back or an approving elbowing, she expresses her appreciation of others through physical gestures and loud assertions of approval and praise. Frequently awake at the very crack of dawn, she trains long and hard to hone her fighting abilities, particularly her semblance, which she views as superior to those of others in terms of both power and practicality.
She values function over form in everything but her attire, which often verges on the impractical but aesthetically pleasing side. Eos is quick to pick fights when she feels her honor or reputation as a fighter have been slighted, but couldn’t care less what others think of her body or fashion sense. At heart, she views her body as a tool to be used and shaped by herself for the purpose to which she desires to apply it: working as a huntress.
While she is deeply untalented with spoken or written art forms, and can come across a bit slow in a duel of wits, Eos has a knack for designing and constructing objects of both functional and artistic merit. Her passion is creating intricate music boxes, a talent her biological father, a watchmaker, encouraged in her at a young age. She has also been known to construct more dangerous objects, such as traps and explosives. When a project stalls, however, or something doesn’t work the way she expects it to, her explosions of frustration can last for hours. She has trouble letting go of a project or idea, even for a few days, and has been known to greet the sunrise for the third or fourth day in a row while in the throes of a new passion.
Eos is a guileless and trusting person, and often finds herself the victim of scams and seemingly-friendly people on the street. Despite this fairly frequent misfortune, she views her ease of trust as a positive aspect of who she is. She feels that, while she may lose money now and again and need to fight her way out of odd cults from time to time, it is worth it to remain open to all of the possibilities in life.
Despite this personal openness, she is very wary of anyone who expresses too keen of an interest in her romantically or physically. Eos is very slow to develop romantic feelings for others, and very rarely finds anyone attractive, male or female. When asked what type of person she likes, she usually makes up something random, detailed and different each time. She is occasionally troubled by the notion that she will never find love, despite not particularly desiring it, but is comforted by self-reassurances that the life of a huntress leaves no room for such petty entanglements.
Eos has a magpie-like habit of collecting odds and ends of things, like the last bits of ribbon on a spool or screws from an engineering project she had been tinkering with years ago. This junk tends to accumulate in her pouches, until they overflow and she pitches all of it in a fit of pique. This hoarding tendency extends to her clothing pockets and living quarters, causing problems on laundry day and with roommates. However, in other respects, she is a fastidious person. Her bed is always made with military precision, and her clothes and shoes are neatly pressed and organized by season, color, date last worn and item type. In a way, these seemingly contradictory tendencies are both representative of her desire to exert control and possession over her surroundings and belongings, a sense of control she finds lacking in her life.
Eos has experienced little of the discrimination and ill-treatment faced by other faunus, though her mother has spent many an hour telling her ghastly tales on the subject. As such, she rarely dwells on or even considers the differences between faunus and humans.
Eos despises solitude during the daytime, and often feels nervous and depressed when she is left alone for more than a couple of hours. She finds this hideously embarrassing, and couldn’t imagine ever admitting it to anyone. She has been known to find ridiculously minor excuses for dragging others into spending time with her, episodes she refers to as “grand adventures” and “team bonding exercises.” She is able to avoid this at night when she is working on projects by engaging in long, occasionally fiery arguments with herself about the best manner in which to proceed. As a young child, she did this during the day as well, but after being walked in on once by one of her mother’s apprentices, a mortifying experience, she ceased talking to herself when anyone might be awake to overhear.

History: Eos hails from Kiln, an isolated but renowned mountain community of artisans and craftspeople in Vacuo. Goods from Kiln, such as tableware and scarves, are generally prized as much for their artistic appeal as for their quality as functional pieces. There, family units are considered to consist of spouses, who work in separate crafts, their respective apprentices, and very young children. Children born there are raised in a community fashion past the age of seven, and referred to as “journeyers.” They are expected to take up the trade of a member of the community after attaining maturity, at which point they are referred to as “apprentices” and are treated as biological relatives are in other communities and regions.
Eos’ biological father, Coppernicus, a watchmaker, had more reason to travel than most of the community’s artisans, having a greater need for raw materials that couldn’t be found in a mountainous zone in a desert region than a pottery maker or weaver. As a young child, he took Eos with him on many supply trips, claiming he wanted to teach her important aspects of material sourcing for quality goods at a young age. However, his true motive was to show Eos what life was like outside of their isolated and peculiar community. She was fascinated by the things she saw and the people she met, especially the huntsmen and huntresses she briefly glimpsed on the road.
Her mother, Erytha, a red squirrel faunus, was an artisan of a decidedly more abstract craft: death. A ruthlessly efficient fighter with an equally ruthlessly efficient halberd-bazooka, her mother was responsible for Kiln’s defense against encroaching Grimm. Her apprentices trained in siege tactics, trap construction and, naturally, combat. It was Erytha’s wish that her daughter Eos join her corps of apprentices once she came of age, despite the apprenticeship of a child to a biological parent being mildly frowned upon in the community.
As an older child and young teenager, Eos lived a typical life for a journeyer in her community. She lived with different craftspeople in the community for up to half a year each, experiencing the day-to-day work and hardships they experienced, as well as the beauty and worth of their crafts. At her mother’s insistence, she devoted every evening to learning the art of combat along with other combat-interested journeyers and her mother’s apprentices. Late at night, she would stand watch up in one of the community’s watchtowers, scanning the horizon for Grimm or raiders. Often, she would call upon her semblance to cheer and warm her through the cold desert night.
As she aged, Eos grew more and more dissatisfied with the options available to her in their small community. While she greatly enjoyed fighting, and found that she had a knack for it, she found the thought of a life spent sitting in a watchtower or digging holes in the sand for pitfalls to be bleak beyond measure. Her talent for engineering, too, would have made her a welcome apprentice to any of the community’s more mechanically inclined craftspeople, but Eos wanted to find inspiration somewhere outside of her sheltered life, in far-flung realms and unimaginable sights.
In time, she found the courage to confide in her father, with whom she had remained fairly close, expressing her unhappiness with her expected lifestyle and her desire to see the world outside of Kiln. On his next supply run, Coppernicus arranged for Eos to accompany him to Vale, where he would leave her at Beacon Academy, to try her luck as a huntress.

Emblem:

Other: Her favorite snack is turkey jerky, and she cannot fold her tongue.
Color: Sunrise pink
Combat Style: Eos usually takes advantage of her long limbs and longer weapon to strike at the enemy while keeping herself relatively out of harm’s way. Using her semblance to blind and disorient the enemy, she strikes when their guard is down in a series of slashes, then darts away, leading the enemy into one of the traps she has laid out if she has time to prepare the area for combat. When the enemy is charging from a distance, she activates the machine gun form of her weapon and attempts to mow them down in a hail of razor sharp spikes.
Strengths and Weaknesses: Eos has poor endurance to both cold and physical exertion. Her skill with mechanical devices, particularly traps, small explosives and siege weaponry, including disassembling, repairing and creating them, is noteworthy. She has little skill with group tactics and often decides on the spur of the moment to go for a strategy she has just come up with, leaving others in the lurch. She is very good at climbing and fighting in mountainous and desert terrain. Her semblance is very well-trained and developed, but her ability to produce physical attacks (punching, kicking, etc.) is next to worthless. Her weapon’s 2nd form is completely immobile, and leaves her open to flanking attacks. Her semblance cannot be used unless she has been able to absorb light, leaving it hypothetically unusable in a setting such as a cave system.
Semblance: Her semblance involves the manipulation of light. By absorbing light, she can create light sources at points within her visual range, as well as destroying sources of light through absorption. These light sources can take the form of blinding flashes of light in an opponent’s eyes, glowing orbs to illuminate a darkened area, and blasting beams of light from her body (think like solarbeam from Pokemon). These light sources possess force and create a painful sensation of heat, but cannot cause burn damage or cook things. She is limited in the degree to which she can manipulate these light emissions, and cannot maintain each for more than a couple of minutes at a time. Additionally, there is a set amount that she can produce before absorbing further light from sources such as the sun or strong artificial lighting. She is able to overload her absorption limits, creating a glimmering pink and yellow field off of her body which can be released in all directions in a powerful, blinding wave, but that leaves her drained physically and unable to absorb or manipulate light for a prolonged period of time.
@OneWayOut @datadogie Terribly sorry about the delay in getting this up. Everything should be in place now, but of course I'll fix anything that isn't acceptable.


"It’s always darkest before sunrise."

Name: Eos Drosera

Age: 17

Gender: Female

Race: Swan Faunus

Appearance: At 5’11 and built like a coat rack, lanky, curveless and bone thin, Eos is often described by others to have the stereotypical build of a ballet dancer. Her skin is pale gold, save the skin of her fingers and forearms, which is a deep, rosy pink, a birthmark. At first glance, her skin appears to be covered in a layer of dew, in places where body hair might have otherwise been; this is in reality a dusting of white, birdlike down feathers. The hair on her head is a deep black-brown, with choppy bangs at the forehead, the rest elbow length, seldom cut. At her temples, small, fluffy-feathered white wings extend from her head, roughly five inches from end to wingtip fully extended. She can expand and retract these at will, but as she finds them obtrusive they generally remain folded. Eos covers the ends of these with a rose gold headband, to create an illusion that the wings are part of the headband. Her eyes are a deep turquoise, and narrowly spaced, which, along with her long, jutting nose, create the impression of a predatory creature. Her cheekbones are sharp and pronounced, which further emphasizes her small, aggressively pointy chin and narrow jawline.
Eos usually dresses in draping, floaty sheer buttercream yellow, pale pink or ivory peignoirs of her own making, over an elbow to knee-length bodysuit in dark grey, paired with knee-high laced gold Grecian sandals with a four inch platform, raising her already fairly notable height to an even greater, more imperious level. In combat, she enhances this ensemble with golden, spiked pauldrons, a rose gold sun-shaped shield depicting her emblem in frosted silver strapped to her right wrist, and a golden half-helmet that takes the place of her headband. She carries mission-critical equipment like dust cartridges and Sun Down in tan canvas pouches strapped to belts on her thighs.

Weapon Name: Sun Down

Weapon Appearance/Function: Sun Down measures 4 and a half feet in length, 3 and a half of which take the form of a rose gold staff. The last foot, with a more flattened paddle shape, is edged with serrated, feather-shaped silver spines, of about an inch and a half in length. The flat sides of the paddle end are embossed with her emblem in frosted silver. She can use the paddle end for painful but nonlethal strikes, or to send a light orb summoned by her semblance at an enemy like a ball hit by a cricket bat. The spiked edges are lethally sharp, and have the cutting potential of a sword or other bladed device.
Type: Melee (1st form,) ranged (2nd form,) dust responsive (2nd form)
Weapon Derivation: A maquahuitl (Aztec club sword)
Holstered/Sheathed Appearance: The feathers retract and the staff collapses in, forming a metal box that she slips into a holster strapped to her thigh.
Form 1: The standard bladed club described above.
Form 2: The handle expands in length and splits into a tripod, coming up to just below her bust. Handles fold out of the flat sides of the end, and the leading edge produces a barrel, creating a stationary machine gun-type firearm that fires the feather-shaped blade tips as projectiles, and can be altered by dust.

Personality: Eos is a brash, abrasive girl with a tendency to stick her beak into other people’s business. Always quick with a slap on the back or an approving elbowing, she expresses her appreciation of others through physical gestures and loud assertions of approval and praise. Frequently awake at the very crack of dawn, she trains long and hard to hone her fighting abilities, particularly her semblance, which she views as superior to those of others in terms of both power and practicality.
She values function over form in everything but her attire, which often verges on the impractical but aesthetically pleasing side. Eos is quick to pick fights when she feels her honor or reputation as a fighter have been slighted, but couldn’t care less what others think of her body or fashion sense. At heart, she views her body as a tool to be used and shaped by herself for the purpose to which she desires to apply it: working as a huntress.
While she is deeply untalented with spoken or written art forms, and can come across a bit slow in a duel of wits, Eos has a knack for designing and constructing objects of both functional and artistic merit. Her passion is creating intricate music boxes, a talent her biological father, a watchmaker, encouraged in her at a young age. She has also been known to construct more dangerous objects, such as traps and explosives. When a project stalls, however, or something doesn’t work the way she expects it to, her explosions of frustration can last for hours. She has trouble letting go of a project or idea, even for a few days, and has been known to greet the sunrise for the third or fourth day in a row while in the throes of a new passion.
Eos is a guileless and trusting person, and often finds herself the victim of scams and seemingly-friendly people on the street. Despite this fairly frequent misfortune, she views her ease of trust as a positive aspect of who she is. She feels that, while she may lose money now and again and need to fight her way out of odd cults from time to time, it is worth it to remain open to all of the possibilities in life.
Despite this personal openness, she is very wary of anyone who expresses too keen of an interest in her romantically or physically. Eos is very slow to develop romantic feelings for others, and very rarely finds anyone attractive, male or female. When asked what type of person she likes, she usually makes up something random, detailed and different each time. She is occasionally troubled by the notion that she will never find love, despite not particularly desiring it, but is comforted by self-reassurances that the life of a huntress leaves no room for such petty entanglements.
Eos has a magpie-like habit of collecting odds and ends of things, like the last bits of ribbon on a spool or screws from an engineering project she had been tinkering with years ago. This junk tends to accumulate in her pouches, until they overflow and she pitches all of it in a fit of pique. This hoarding tendency extends to her clothing pockets and living quarters, causing problems on laundry day and with roommates. However, in other respects, she is a fastidious person. Her bed is always made with military precision, and her clothes and shoes are neatly pressed and organized by season, color, date last worn and item type. In a way, these seemingly contradictory tendencies are both representative of her desire to exert control and possession over her surroundings and belongings, a sense of control she finds lacking in her life.
Eos has experienced little of the discrimination and ill-treatment faced by other faunus, though her mother has spent many an hour telling her ghastly tales on the subject. As such, she rarely dwells on or even considers the differences between faunus and humans
Eos despises solitude during the daytime, and often feels nervous and depressed when she is left alone for more than a couple of hours. She finds this hideously embarrassing, and couldn’t imagine ever admitting it to anyone. She has been known to find ridiculously minor excuses for dragging others into spending time with her, episodes she refers to as “grand adventures” and “team bonding exercises.” She is able to avoid this at night when she is working on projects by engaging in long, occasionally fiery arguments with herself about the best manner in which to proceed. As a young child, she did this during the day as well, but after being walked in on once by one of her mother’s apprentices, a mortifying experience, she ceased talking to herself when anyone might be awake to overhear.

History: Eos hails from Kiln, an isolated but renowned mountain community of artisans and craftspeople in Vacuo. Goods from Kiln, such as tableware and scarves, are generally prized as much for their artistic appeal as for their quality as functional pieces. There, family units are considered to consist of spouses, who work in separate crafts, their respective apprentices, and very young children. Children born there are raised in a community fashion past the age of seven, and referred to as “journeyers.” They are expected to take up the trade of a member of the community after attaining maturity, at which point they are referred to as “apprentices” and are treated as biological relatives are in other communities and regions.
Eos’ biological father, Coppernicus, a watchmaker, had more reason to travel than most of the community’s artisans, having a greater need for raw materials that couldn’t be found in a mountainous zone in a desert region than a pottery maker or weaver. As a young child, he took Eos with him on many supply trips, claiming he wanted to teach her important aspects of material sourcing for quality goods at a young age. However, his true motive was to show Eos what life was like outside of their isolated and peculiar community. She was fascinated by the things she saw and the people she met, especially the huntsmen and huntresses she briefly glimpsed on the road.
Her mother, Erytha, a red squirrel faunus, was an artisan of a decidedly more abstract craft: death. A ruthlessly efficient fighter with an equally ruthlessly efficient halberd-bazooka, her mother was responsible for Kiln’s defense against encroaching Grimm. Her apprentices trained in siege tactics, trap construction and, naturally, combat. It was Erytha’s wish that her daughter Eos join her corps of apprentices once she came of age, despite the apprenticeship of a child to a biological parent being mildly frowned upon in the community.
As an older child and young teenager, Eos lived a typical life for a journeyer in her community. She lived with different craftspeople in the community for up to half a year each, experiencing the day-to-day work and hardships they experienced, as well as the beauty and worth of their crafts. At her mother’s insistence, she devoted every evening to learning the art of combat along with other combat-interested journeyers and her mother’s apprentices. Late at night, she would stand watch up in one of the community’s watchtowers, scanning the horizon for Grimm or raiders. Often, she would call upon her semblance to cheer and warm her through the cold desert night.
As she aged, Eos grew more and more dissatisfied with the options available to her in their small community. While she greatly enjoyed fighting, and found that she had a knack for it, she found the thought of a life spent sitting in a watchtower or digging holes in the sand for pitfalls to be bleak beyond measure. Her talent for engineering, too, would have made her a welcome apprentice to any of the community’s more mechanically inclined craftspeople, but Eos wanted to find inspiration somewhere outside of her sheltered life, in far-flung realms and unimaginable sights.
In time, she found the courage to confide in her father, with whom she had remained fairly close, expressing her unhappiness with her expected lifestyle and her desire to see the world outside of Kiln. On his next supply run, Coppernicus arranged for Eos to accompany him to Vale, where he would leave her at Beacon Academy, to try her luck as a huntress.

Emblem:

Other: Her favorite snack is turkey jerky, and she cannot fold her tongue.
Color: Sunrise pink
Combat Style: Eos usually takes advantage of her long limbs and longer weapon to strike at the enemy while keeping herself relatively out of harm’s way. Using her semblance to blind and disorient the enemy, she strikes when their guard is down in a series of slashes, then darts away, leading the enemy into one of the traps she has laid out if she has time to prepare the area for combat. When the enemy is charging from a distance, she activates the machine gun form of her weapon and attempts to mow them down in a hail of razor sharp spikes.
Strengths and Weaknesses: Eos has poor endurance to both cold and physical exertion. Her skill with mechanical devices, particularly traps, small explosives and siege weaponry, including disassembling, repairing and creating them, is noteworthy. She has little skill with group tactics and often decides on the spur of the moment to go for a strategy she has just come up with, leaving others in the lurch. She is very good at climbing and fighting in mountainous and desert terrain. Her semblance is very well-trained and developed, but her ability to produce physical attacks (punching, kicking, etc.) is next to worthless. Her weapon’s 2nd form is completely immobile, and leaves her open to flanking attacks. Her semblance cannot be used unless she has been able to absorb light, leaving it hypothetically unusable in a setting such as a cave system.
Semblance: Her semblance involves the manipulation of light. By absorbing light, she can create light sources at points within her visual range, as well as destroying sources of light through absorption. These light sources can take the form of blinding flashes of light in an opponent’s eyes, glowing orbs to illuminate a darkened area, and blasting beams of light from her body (think like solarbeam from Pokemon). These light sources possess force and create a painful sensation of heat, but cannot cause burn damage or cook things. She is limited in the degree to which she can manipulate these light emissions, and cannot maintain each for more than a couple of minutes at a time. Additionally, there is a set amount that she can produce before absorbing further light from sources such as the sun or strong artificial lighting. She is able to overload her absorption limits, creating a glimmering pink and yellow field off of her body which can be released in all directions in a powerful, blinding wave, but that leaves her drained physically and unable to absorb or manipulate light for a prolonged period of time.
@datadogieI will finish this up when I get home from a party tonight. Just wanted to let you know I had something in the works, and to make sure the color-relation of my character concept was okay. She's based on Eos, the Greek goddess of the dawn, who is associated with the rosy color of dawn through epithets such as "rosy-fingered dawn" and scientific terms like eosin, a substance that dyes structures red or pink.


"It’s always darkest before sunrise."

Name: Eos Drosera

Age: 17

Gender: Female

Race: Swan Faunus

Appearance: At 5’11 and built like a coat rack, lanky, curveless and bone thin, Eos is often described by others to have the stereotypical build of a ballet dancer. Her skin is pale gold, save the skin of her fingers and forearms, which is a deep, rosy pink. At first glance, her skin appears to be covered in a layer of dew, in places where body hair might have otherwise been; this is in reality a dusting of white, birdlike down feathers. The hair on her head is a deep black-brown, with choppy bangs at the forehead, the rest elbow length, seldom cut. At her temples, small, fluffy-feathered white wings extend from her head, roughly five inches from end to wingtip fully extended. She can expand and retract these at will, but as she finds them obtrusive they generally remain folded. Eos covers the ends of these with a rose gold headband, to create an illusion that the wings are part of the headband. Her eyes are a deep turquoise, and narrowly spaced, which, along with her long, jutting nose, create the impression of a predatory creature. Her cheekbones are sharp and pronounced, which further emphasizes her small, aggressively pointy chin and narrow jawline.
Eos usually dresses in draping, floaty sheer buttercream yellow, pale pink or ivory peignoirs of her own making, over an elbow to knee-length bodysuit in dark grey, paired with knee-high laced gold Grecian sandals with a four inch platform, raising her already fairly notable height to an even greater, more imperious level. In combat, she enhances this ensemble with golden, spiked pauldrons, a rose gold sun-shaped shield depicting her emblem in frosted silver strapped to her right wrist, and a golden half-helmet that takes the place of her headband. She carries mission-critical equipment like dust cartridges and Sun Down in tan canvas pouches strapped to belts on her thighs.

Weapon Name: Sun Down

Weapon Appearance/Function: Sun Down measures 4 and a half feet in length, 3 and a half of which take the form of a rose gold staff. The last foot, with a more flattened paddle shape, is edged with serrated, feather-shaped silver spines, of about an inch and a half in length. The flat sides of the paddle end are embossed with her emblem in frosted silver. She can use the paddle end for painful but nonlethal strikes, or to send a light orb summoned by her semblance at an enemy like a ball hit by a cricket bat. The spiked edges are lethally sharp, and have the cutting potential of a sword or other bladed device.
Type: (Melee, Defensive, Ranged, Dust, etc. Does it Transform? Does it react to the user's aura?)
Weapon Derivation: A maquahuitl (Aztec club sword)
Holstered/Sheathed Appearance: The feathers retract and the staff collapses in, forming a metal box that she slips into a holster strapped to her thigh.
Form 1: The standard bladed club described above.
Form 2: The handle expands in length and splits into a tripod, coming up to just below her bust. Handles fold out of the flat sides of the end, and the leading edge produces a barrel, creating a stationary machine gun-type firearm that fires the feather-shaped blade tips as projectiles, and can be altered by dust.

Personality: Eos is a brash, abrasive girl with a tendency to stick her beak into other people’s business. Always quick with a slap on the back or an approving elbowing, she expresses her appreciation of others through physical gestures and loud assertions of approval and praise. Frequently awake at the very crack of dawn, she trains long and hard to hone her fighting abilities, particularly her semblance, which she views as superior to those of others in terms of both power and practicality.

History:

Emblem:

Other:
Color: Sunrise pink
Combat Style:
Strengths and Weaknesses:
Semblance: Her semblance involves the manipulation of light. By absorbing light, she can create light sources at points within her visual range, as well as destroying sources of light through absorption. These light sources can take the form of blinding flashes of light in an opponent’s eyes, glowing orbs to illuminate a darkened area, and blasting beams of light from her body (think like solarbeam from Pokemon). These light sources possess force and create a painful sensation of heat, but cannot cause burn damage or cook things. She is limited in the degree to which she can manipulate these light emissions, and cannot maintain each for more than a couple of minutes at a time. Additionally, there is a set amount that she can produce before absorbing further light from sources such as the sun or strong artificial lighting. She is able to overload her absorption limits, creating a glimmering pink and yellow field off of her body which can be released in all directions in a powerful, blinding wave, but that leaves her drained physically and unable to absorb or manipulate light for a prolonged period of time.
@OneWayOut

Hi! May I please reserve the E for team rose? I'll have a character up here within the day, if so.
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