Avatar of mattmanganon

Status

Recent Statuses

4 yrs ago
I am still on RPG, so do feel free to message me. Just don't have the time or energy to actually join any RP's right now. Focusing on a LOT of other projects, including getting into Audio Drama.
1 like
6 yrs ago
Computer is back, yay. I can post again :)
2 likes
6 yrs ago
Computer is getting some much needed maintenance. Will be slow posting for the next week or 2.
6 yrs ago
Sorry for disappearing for 2 months. Life kinda went to shit and RPG was pushed to the back of my mind.
1 like
7 yrs ago
Computer is broke AGAIN. Dog jumped on me when I had a glass of water in my hand, but some of it leaked in. Posts are going to be slow for the next week.
1 like

Bio

User has no bio, yet

Most Recent Posts

Leon and Launchpad watched Hoshi take her newfound strength and end the last 2 Heartless. As she asked about helping getting settled in, Leon looked at Launchpad, who simply shrugged back. Launchpad was the chatty one, Leon just... Well, he did what was necessary. Launchpad watched the diminuative ally struggling to come up with a response so he stepped in. "Oh yeah, Leon and me are the pinnacles of the community. We are here to help fight those guys and help anyone in need, especially if they've got a..." He guestured to the Keyblade in her hands. Leon, in the meantime was looking the Keyblade in her hands over. Taking out a monacular magnifier and putting it in his eye, before looking it over, not particularly taking Hoshi's personal space into account. "Don't worry about that, he's a Blacksmith, he loves all kinds of unique weapons and stuff." Launchpad explained. Leon ran his nose down the blade. "Yeah, Lilties are... Were... The umm..."

"We were the masters of the forge and the earth on my world." He began, before testing the edge of it with his finger. "The Mines of Cathuriges was the crucible from which the finest weapons my world has ever seen flowed and yet..." He then ran his tongue up the blade and smacked his lips a couple of times to distribute the flavour, before looking confused and saying something in what Hoshi could only assume to be his native language. "How... Did you get this weapon?" He asked, a very serious look on his face. The blade didn't taste of any kind of forging technique he knew of. Granted, Keyblades were a weapon of legend. Legends that the Lilties forbade even researching the creation of such items. He knew that, deep down in his soul... He knew something that was... He just couldn't remember... Flashes, faces, names... But that was it... Maybe an answer could help those memories to surface.
@Sadu See, this is why Cinderella World in Birth By Sleep is the best balanced world. We get to see the dark, broody bastard have a character ark where he learns that when you wish upon a star, dreams really do come true. Aqua actually helps in the story by buying time for Cinderella's escape and the character who's whole thing is that he feels small and insignificant in the world actually face a world where he is small and insignificant. It actually plays with characters themes while keeping the original story alive. Each of the characters has a role to play and a lesson to learn, as well as having tangible impact on the original story. It's the benchmark from which all worlds should be based.

The most fun world is probably Toy Story in KHIII, but that's entirely down to gameplay.

That being said, when i was running my D&D game, i introduced a system based on D-Links. Where, essentially, if a player interacted with a character enough, then they formed a Destiny Link with them. This gave them a unique Key-Weapon based on their new friend, with a unique ability. Kinda like the weapon transformations in KHIII.

Examples:
*Darkwing Duck gave a Pistol that also allowed them to Misty Step twice a day with a flashy puff of smoke.
*Elsa gave a Dagger that dealt Cold damage, as well as protected them from the effects of Extreme Hot and Cold Weather while holding it.
*Beshte gave a hammer that doubled their ability to hold their breath and gave them advantage to resist Fear.
*Peter Pan gave them a Dagger that allowed them to cast Disguise Self once a day.

This incentivised the players to actually get involved in the story, rather than just sit back and go with the flow.
@King Kindred That's fair. No offense, but if it means getting tied to a storyline that is one of the leading problems with the franchise, i'd pass on it anyway. I'll try to think of a way to introduce them in a natural way while steering clear of that clusterfuck.
@King Kindred Honestly, that's the kind of convoluted storyline i was hoping to avoid. Primarily because the entire Ansem story, i feel, is one best avoided, because:

1) It's needlessly confusing
2) It was constantly retconned to try and make it make more sense, but only served to make even less sense
3) It's just not that interesting to begin with.

I was probably gonna make Am and Karre Genomes, whereas Am has accepted her role as Angel of Death (Essentially translating from FFIX to this, an Angel of Death is an artificial Nobody that as had a Heart transplanted into it.) Karre is the one raging against Garlands attempts to sacrifice other worlds to save his already dead one. Both of them desperately trying to convince the other to join their side.
@Little Bird I saw that Hoshi was looking for Leon, so i thought it might be fun to introduce a different Leon to her.
@Crimson Flame Play the games for the solid gameplay and fun concepts. Do NOT play the games for the overarching story or execution of their fun concepts. Because they are usually crap. I recommend Just A Pancake's "Kingdom Hearts In A Nutshell for a look into why the games stories are such an incomprehensible mess of "Writing by the seat of your pants" and having to desperately retcon things into working in the story you are trying to tell this very second, only for you to have to retcon those things again later for THAT story you are writing.

This explains perfectly why Xehanort himself is the worst victim of that kind of storytelling
@King Kindred See, the way i did Xehanort was far more coherent and straight forward than the games, primarily because Game Xehanort has Bi-Polar, constantly shifting his plan and going "Ah yes, it was ALWAYS part of my plan that you foil my plan from the previous game!"





There were some other plot points that the party didn't quite gel with, but these are the ones that the party seemed to actually like. Anyone should feel free to use any of them.

Well, a friend of mine ran a few Kingdom Hearts D&D sessions and in it, my character is one of the 101 Dalmatian Street Puppies who found the Mask of Zen-Aku (Power Rangers Wild Force was made under the Disney banner) and is now working for Madam Webb. Who he's working for can be changed, but i really enjoy playing him, because of the split personality. Going from dark and broody Zen-Aku, to literal puppy in a humanoid body who's just really happy to meet people and be their friend.

The other character i have a few idea's for, but i ran another Kingdom Hearts D&D campaign for about 4 years and i had a lot of fun with some recurring characters. Way i handled Star Wars and Marvel stuff was to treat them much like the game treated Final Fantasy characters, where they were always part of specific worlds (The Mandalorian showing up to try and capture Stitch in Lilo & Stitch world, Tony Stark being one of the financiers of the San Fransokyo Institute of Technology, Rocket and Groot being the mercenaries that Queen Grimhilde hires to track down Snow White with SW managing to brainwash Rocket with her magic animal-control singing, etc.) One that i had a lot of fun with was a long running plot of Karre from Star Wars Visions "The Twins" being an ally with Am trying to lure him back into Maleficents service, with him trying to rescue her. I'd kinda love to team these two up.

Also, if you want, i can send you some of the plot points i had for the campaign i ran, people seemed to enjoy the story well enough. Might help give you idea's for ways things can go.
© 2007-2025
BBCode Cheatsheet