Name: Schezo Wegey
Age: Largely left up to interpretation, though a singular source puts him at 180.
Gender: Male
Canon: Madou Monogatari → Puyo Puyo
Main Thread or Sandbox: Main Thread
Personality: Schezo is fond of solitude and darkness. He finds settings like this relaxing, and if given the choice, would rather hide away in a cave before being around other people. This practice has given him plenty of time to explore magic, developing a vast knowledge of the topic, though his lack of being around people translates to poor social skills. They're so bad that he tends to mix up words, especially when really focused on something.
Initially, he'd get mad when someone pointed out his messed-up words. He still does, though he's started correcting himself. If they continue to make fun of him, then he resorts to violence, unless they manage to anger him to the point where he gives up. Darkness forbid they bring him
beyond that.
While he doesn't necessarily lord himself over others, he does think very highly of himself and his ability, and will gladly take an opportunity to point out someone else's shortcomings. He will just as eagerly interject his opinion where it's not welcome and think nothing of it.
Schezo's short temper can get the best of him fairly often, leading him to take irrational actions that could end very, very poorly.
He is, for all intents and purposes, a selfish person. Most of his motivation stems from the guarantee of some sort of personal game. Now, that’s not to say he's above helping someone if they really and truly need it. If, by chance, there's something he can gain from helping them, he will insist that they let him help. He will yell until they allow him to tag along or run away. If they run, they have to run fast. Once he sets his mind to do something he is going to do it. If there's something he wants, he will get it, and no number of obstacles will separate him from his target. If he wants to fist fight the creator of the underworld, he's going to, and he will win. In fact, Schezo's determination is so incredibly overblown that he's able to resist unnatural forms of manipulation through sheer willpower alone. It's to the point where his encounter with a succubus, who had no shortage of seductive magic, resulted in a battle instead of you know what. Not even death itself can force its will upon him -- at least not for long. There exists a game where he is messily beheaded, following which his floating head continues to fight and must be done away with. That was his debut. He's a recurring character!
Despite all of this, he does have a soft spot for things on the cuter side, and has no issue with displaying his affection publicly. Said display ranges anywhere from relatively subtle, blush-ridden admiration, to openly gushing over whatever it is.
Equipment: Here's a link to some information I've compiled (🥁) on Puyos, which this character uses:
docs.google.com/document/d/12Xb91dcn1… Schezo is almost always found with the Dark Sword, an ancient, translucent blade with many different forms. The Dark Sword is, for all intents and purposes, sentient. Rarely does it operate on its own without being called upon by Schezo. When active, it's a force to be reckoned with, ignoring the fact that it's a sentient, floating sword. It's occasionally associated with instant-kill attacks. That's not to say it will go around killing people instantly -- that's just a testament to its power, much like it's ability to taint light with so much evil, the target in question turns into stone.
Should he somehow be separated from the harmful to touch, sentient, summonable Sword of Darkness, Schezo can call upon the weapon pictured above: a scythe (?) with none of the attributes that make the Dark Sword special.
Attributes: Schezo is a dark mage. As such, he can harness the power of darkness to perform a wide variety of spells. More often than not, he'll use the energy produced by Puyos popping as a means of performing these at home. It's more enjoyable and takes much less effort, but by no means required. He claimed his victory over the star-summoning dark mage and the celestial-body-moving witch required to defeat him long before he adopted the concept of Puyo battles.
== Basic Spells ==
Thunderstorm: Discharges a bolt of lightning at the opponent. It either comes from the sky like a traditional lightning bolt, holding frightening accuracy and low power, or is channeled through the Dark Sword, sporting less accuracy, more power, and the ability to be used as a physical attack rather than a projectile. As Schezo's favorite of the basic spells, he has perfected it so to speak. When cast upward through the blade, it disperses the spell around him, costing more magic and unevenly filling the area with electricity.
Ice Storm: Projects ice magic at the opponent in the shape of comically large snowflakes. Schezo projects the spell faster by swinging his blade at the ill-formed mass of ice magic, shattering the soon-to-be snowflakes into jagged shards of ice that fall from above. Alternatively, he can cast the spell upward, causing shards of ice the size of his body to rise from the ground.
Blizzard: Unleashes a concentrated ray of ice magic, taking the form of a stream of normal-sized snowflakes.
Flame Storm: Sends a string of fireballs at the opponent. Much like with Ice Storm, Schezo projects it faster by swinging his blade at the fire magic before it takes proper form, turning it into a wave of flame that follows the path of the blade. Alternatively, he can cast it upwards, causing pillars of flame the size of his body to briefly appear.
Fire: Casts a ball of flame. The basic spells barely drain his magic, and with Fire being the weakest, it's virtually inexpensive to cast. That's not to say the spell is pitiful -- casting it once is enough to heat up an entire tower floor.
Crash/Clash: Casts a burst of nondescript magic. The spell itself is typically on the same level as Fire in terms of power, launching foes instead of scorching them.
== Passive Spells ==
Diacute: It enhances one of the spells cast after it, typically by increasing the size and power. Depending on the degree the spell has been enhanced to, the shape of the spell can change drastically.
Brain Dumbed/Mind Beam: Subjects the target to an overwhelming wave of complete and utter stupidity. This typically results in the opponent doing nothing and/or their attack power lowering momentarily.
Sleep: Very briefly sends the opponent into a deep sleep. The strongest of wills can break the spell just short of the time it takes to cast another.
Light: Summons a ball of light that illuminates the room. With enough magic, it can also be used as the equivalent of a flashbang.
Purifa: A simple spell that removes poisonous effects from the targeted individual.
Revia: Forms a completely transparent barrier of magic that, once attacked, reflects the damage dealt. It can only withstand a single blow unless enhanced.
Healing: An effective spell that heals the user or their targeted individual. A handful of uses should put them at roughly their peak fighting condition.
Condeia: A simple spell that removes abnormalities other than poison (i.e. lowered strength, paralysis, etc.)
== Dark Magic ==
Lwark Void: It lowers the target's defense, so to speak. As a result of Schezo's expertise in the field of dark magic, he can do so in a way that deals damage as well.
Eclipse: Also technically passive. It shrouds the target in darkness, increasing their defense.
Night Blade/Sting Shade: Calls upon the darkness, pulling it around the user's general area. With a second motion — usually the tilt of the Dark Sword — all of it pulses with dark magic at once, inflicting damage.
Areiado: Upon casting the spell, a spell circle materializes around the target, sending relatively minor jolts of electricity around the edge to deter them from leaving as Schezo gathers power. Once enough has been gathered, the space is engulfed in darkness, rapidly harming the victim within for a second or two before dissipating. Alternatively, the entirety of the spell can be concentrated into a finger and projected as a somewhat small, cyan projectile that deals the above damage on contact, concentrated in a small burst.
Star Strike: Refers specifically to the first method of casting Areiado.
Shadow Edge: Pulls energy into the sword of darkness and rebounds it from the blade. This tends to take the shape of anywhere from three to nine blue, magically sharpened projectiles. They can, alternatively, all be fired all at once from his hand as a mass of tangible dark magic, taking the form of a mess of blades.
Sagitta Adamas/Diamond Arrow: Fundamentally similar to the first method of casting Shadow Edge. As opposed to throwing larger projectiles, it spews hundreds of smaller ones. That said, it doesn't detract from the overall power of the spell, it simply expands the reach.
Kirisake: The Dark Sword is enveloped in either a dark aura or white-hot energy, allowing for an incredibly powerful and magic-imbued blow -- one that has canonically torn through the fabric of space and time out of desperation, or in other words, at
less than peak condition. The spell can also summon a massive blade out of thin air, allowing it to linger long enough to perform a broad slash before disappearing.
Areiado Special: Part of what makes the Areiado Special a special Areiado is not just the amount of magic put into it, but how it's used. He will almost always channel it through himself, as opposed to projecting it onto his target. Through this, he has developed several different ways of using the magic. One of them includes granting him the power to move so quickly, he appears to be teleporting about, dealing swift and powerful slashes that would make his Kirisake blush. Another includes releasing all of it in a single, blinding white explosion, the likes of which atomizes anything in sight.
Shockwave: Refers specifically to the explosive variation of the Areiado Special.
Dunamis/Parry: A rudimentary and incredibly effective method of repelling attacks. Schezo momentarily halts the approach of an attack with his dark magic, rapidly expelling more until the attack has either been neutralized or completely reflected.
== Misc. ==
Schezo's tendency to chase opponents for power, compounded with his magical experience, has given him the ability to remotely gauge how powerful an opponent is, as well as the intent behind said power. This has proven to be useful in other ways, such as detecting unfamiliar presences and differentiating an irregular aura from one's natural aura.
Detecting magic that's prime for stealing would be of no use without a way to steal it. Through physical contact, Schezo can pilfer a variable amount of power from another person. Whether or not it's added to his reserves (allowing for more powerful spells and/or more magic to cast them with) or something more specific (like another's light magic) is determined on a case-by-case basis.
Dark Magic is not without its conveniences. One of said conveniences is the ability to become one with their shadow, granting them to appear out of thin air at their leisure.
Biography:
Hrm…
Ever since he'd earned the title of dark mage, Schezo's life has been a bit of a hectic one. Not a month has gone by without something happening, regardless of his involvement. He can hardly take a nap outside, under the sun, without something happening as bizarre as someone pouring tea on him. To think the source of his troubles is a little detour he took those few years ago. He’d known his life would never go back to normal, but he didn’t think it would spiral out of control this much.
Draco Centauros… Witch… Rulue… that old man, Satan… Carbuncle…
Arle… They've been in his life for so long. It's a miracle he can put up with them considering how much they bother him, though one of them does have some merit. That Arle character. Even if he believes himself to be the stronger one, there's something about her magic that never ceases to surprise him. He wants that power, and he's been pursuing it as long as the two have known each other.
There are other people, like Lemres, the Comet Warlock, that Sig kid with a strangely powerful aura about him, and that shadowy figure that drools a lot. They're all interesting, and he's had his fair share of misadventures with them as well. Them and many others, with many more adventures to come.
No matter how much he'd rather be alone, or what world it takes place in, he'll always be ready for the next course.
Other: The same source that cites his age as 180 also says that he must conserve his magic to maintain his youth. Given the fact that, no matter what, he always seems young (and if anything, is starting to look
younger), this effectively means that he's always holding back, even during his grand displays of power.
His eyes change color! There's really no rhyme or reason for why, it sort of just happens. They'll land anywhere from an icy blue to pitch black, with few exceptions.