Name: Cody Ang
Age: 31
Personality: Cody is calm and collected, he prefers analyzing and planning out a battle beforehand rather than rushing in. He believes that battles should always be fought with a plan in mind, and abhors those who rush into battle blindly. Although he usually works alone, he is more than capable of working well and communicating with a team. However, he can still commit some mistakes and misunderstandings when working with others. He is always seen wearing his full armor in public, as he feels uncomfortable taking it off unless he’s around people he trusts.
Backstory: Born in the city of Hong Kong, Cody Liu had been fascinated by NC's ever since he first laid eyes on them. He grew up studying and learning about them, and when he was old enough, joined the Red Star NC academy in Beijing. Finding himself with a fair sync ratio of 75%, he passed pilot training with flying colors and was assigned the pilot of an unknown NC that Red Star had salvaged with its body intact. Proving himself to be a valuable pilot, Cody was soon promoted to lieutenant and fought across many fronts for Red Star. But during a mission defending a border city from a Volkov Industries attack, the population of the city, along with several Red Star NCs and one of his close friends were killed by a massive airstrike that was authorized by his superior officer despite his objections. He ultimately deserted the army and forged a reputation as a mercenary. Recently, he had heard news of a large-scale Red-star attack on the city of Darwin. Cody felt something inside him, despite not receiving any noticeable rewards it benefits from defending Darwin, he volunteered. Perhaps it was his hidden feelings of anger towards Red Star, or maybe a sense of justice in defending the innocent inhabitants of the city. Nevertheless, he's there now, ready to fight for the defense of Darwin and Haven as a whole.
Tactical Preferences and Skills: Cody prefers staying in his mech, blasting away at foes from a safe distance due to the nature of his NC. His speciality is taking down targets as artillery, but performs equally as well at mid-range. He very rarely engages in melee combat, but knows how to reposition himself and keep the enemy away long enough for him to regain an advantage. Outside of his NC, he is adept in marksmanship, with his favourite firearms being assault rifles and heavy weapons such as rocket launchers and miniguns.
Notes: Cody really appreciates food, and eats rice with nearly every meal.
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Codename: Halberd
Body-type: Bipedal
Type of NC: Light Artillery/Minor anti-air
Equipment and armaments:
Heavy plasma cannons: The Halberd posseses 4 Heavy plasma cannons, 2 mounted on each arm. Used primarily for mid-range and close-range combat, the cannons pack quite a punch and have a decent fire rate as well. The only problem they face is that they are relatively quick to overheat, and thus, must be carefully managed.
Ripper missile launchers: Two ripper missile launchers surround the cockpit of the mech. They possess 4 tubes each, and can fire a salvo of guided ripper missiles, which can be used against ground targets, but are more effective against aircraft. Alternatively, the ripper missiles can be replaced with lancer missiles instead, which function more like anti-ground artillery.
Mass driver cannons: The Halberd's most powerful weapons are its dual mass driver cannons, located on its back. They function best as long-range anti-mech weapons, and can fire armor-piercing rounds at incredible speeds. Although they possess immensely long range, they fire slowly. It is usually loaded with armor-piercing rounds, but can be loaded with different types of rounds as well, such as incendiary rounds.
Shield generators: It is also equipped with energy shield generators to protect it from enemy fire. The generators produce a slightly more durable shield as compared to other NCs.
Rocket boosters: Should the Halberd ever need to escape, it is equipped with 4 rocket boosters located on the back of the vehicle to boost its speed by a large margin. The boosters are quite powerful and can move the Halberd fast enough to outrun interceptor type NCs. However, the boosters guzzle down large amounts of fuel, and thus must be carefully used to ensure the Halberd does not run out.
Notes: The Halberd stands at about 7 meters high. It possesses moderate armor and a moderately fast walking speed. Its primary weakness is its lack of powerful close-range options, as it functions as a light artillery and anti-air unit. The heavy plasma cannons are deadly at close-range but have difficulty in aiming at closer targets as well. The Halberd's only option is to use its boosters to quickly enlarge the gap between it and its attacker, but once it runs out of fuel, it is incredibly vulnerable.
Age: 31
Personality: Cody is calm and collected, he prefers analyzing and planning out a battle beforehand rather than rushing in. He believes that battles should always be fought with a plan in mind, and abhors those who rush into battle blindly. Although he usually works alone, he is more than capable of working well and communicating with a team. However, he can still commit some mistakes and misunderstandings when working with others. He is always seen wearing his full armor in public, as he feels uncomfortable taking it off unless he’s around people he trusts.
Backstory: Born in the city of Hong Kong, Cody Liu had been fascinated by NC's ever since he first laid eyes on them. He grew up studying and learning about them, and when he was old enough, joined the Red Star NC academy in Beijing. Finding himself with a fair sync ratio of 75%, he passed pilot training with flying colors and was assigned the pilot of an unknown NC that Red Star had salvaged with its body intact. Proving himself to be a valuable pilot, Cody was soon promoted to lieutenant and fought across many fronts for Red Star. But during a mission defending a border city from a Volkov Industries attack, the population of the city, along with several Red Star NCs and one of his close friends were killed by a massive airstrike that was authorized by his superior officer despite his objections. He ultimately deserted the army and forged a reputation as a mercenary. Recently, he had heard news of a large-scale Red-star attack on the city of Darwin. Cody felt something inside him, despite not receiving any noticeable rewards it benefits from defending Darwin, he volunteered. Perhaps it was his hidden feelings of anger towards Red Star, or maybe a sense of justice in defending the innocent inhabitants of the city. Nevertheless, he's there now, ready to fight for the defense of Darwin and Haven as a whole.
Tactical Preferences and Skills: Cody prefers staying in his mech, blasting away at foes from a safe distance due to the nature of his NC. His speciality is taking down targets as artillery, but performs equally as well at mid-range. He very rarely engages in melee combat, but knows how to reposition himself and keep the enemy away long enough for him to regain an advantage. Outside of his NC, he is adept in marksmanship, with his favourite firearms being assault rifles and heavy weapons such as rocket launchers and miniguns.
Notes: Cody really appreciates food, and eats rice with nearly every meal.
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Codename: Halberd
Body-type: Bipedal
Type of NC: Light Artillery/Minor anti-air
Equipment and armaments:
Heavy plasma cannons: The Halberd posseses 4 Heavy plasma cannons, 2 mounted on each arm. Used primarily for mid-range and close-range combat, the cannons pack quite a punch and have a decent fire rate as well. The only problem they face is that they are relatively quick to overheat, and thus, must be carefully managed.
Ripper missile launchers: Two ripper missile launchers surround the cockpit of the mech. They possess 4 tubes each, and can fire a salvo of guided ripper missiles, which can be used against ground targets, but are more effective against aircraft. Alternatively, the ripper missiles can be replaced with lancer missiles instead, which function more like anti-ground artillery.
Mass driver cannons: The Halberd's most powerful weapons are its dual mass driver cannons, located on its back. They function best as long-range anti-mech weapons, and can fire armor-piercing rounds at incredible speeds. Although they possess immensely long range, they fire slowly. It is usually loaded with armor-piercing rounds, but can be loaded with different types of rounds as well, such as incendiary rounds.
Shield generators: It is also equipped with energy shield generators to protect it from enemy fire. The generators produce a slightly more durable shield as compared to other NCs.
Rocket boosters: Should the Halberd ever need to escape, it is equipped with 4 rocket boosters located on the back of the vehicle to boost its speed by a large margin. The boosters are quite powerful and can move the Halberd fast enough to outrun interceptor type NCs. However, the boosters guzzle down large amounts of fuel, and thus must be carefully used to ensure the Halberd does not run out.
Notes: The Halberd stands at about 7 meters high. It possesses moderate armor and a moderately fast walking speed. Its primary weakness is its lack of powerful close-range options, as it functions as a light artillery and anti-air unit. The heavy plasma cannons are deadly at close-range but have difficulty in aiming at closer targets as well. The Halberd's only option is to use its boosters to quickly enlarge the gap between it and its attacker, but once it runs out of fuel, it is incredibly vulnerable.