Olin could only think of all the other times she'd heard variations of that phrase. There were few nights in between when she went without it, often when she wasn't looking for something, or someone. Normally she'd give a small chuckle, before rendering out a charmed, 'You think it's that easy?' but it wasn't that night. She had absolutely no problems with doing the same, regardless if the woman bought her a drink or not. Many did. And the same 'many' got no special treatment, and kicked out of her apartment if they'd even been lucky the next morning. But she felt like doing something different for once. Plus, if Snow White could actually piece together memories the next morning, in between the hangover blur, surely she wouldn't remember her... Right?
"I think of Sol as a ruined event," She smirked a bit, before putting her full gaze on the woman. It seemed odd to explain such circumstances without a drink in her hand or distance in her skull. Sobriety was a pain. Though, how the night was going, she was glad she wasn't off anything. Due to the Wonderous Trio she probably would've had a rather unpleasant trip. "But, if I'm being honest... I was hoping to meet a few new people. Primarily, someone fun."
A hundred meanings could've easily attached themselves to her last words. She didn't allow Snow White the opportunity to pick one, "You know, the usual. Games someone like you probably wouldn't want to get involved in."
She made sure to look down at the few business cards scattered at her feet. Not to mention, 'Lady de Winter' herself appeared relatively porcelain to everything around her. Someone like her, without a doubt, had probably never engaged in even half of the behaviors Olin had. That was just how life worked. Yet those seemed to be the most adventurous, not the underground-souls. Maybe once you drifted throughout every greasy tunnel, there was no other options than to scale back, to find yourself out of the sewer pipes and hidden corridors. That was just how life worked. The Swede knew, better than anyone, that at sometime her life of pursuits would end, and then her last step would be towards the Heart of Suburbia. At that point she'd be about ready to gauge her fucking eyes out.
Luckily, she was still young. Brighter hope and brighter futures.
The English woman spoke again, inviting another strange face over. Once again her attention went elsewhere. A man, that reminded her the slightest of her Father, bounded towards them. She couldn't help but to remember how hurt she felt, as a child, when learning that no matter how big you got the Earth wouldn't shake from your footsteps. The pain of that betrayal seemingly became fresh in her memory, as she tried her best to bury it. She frowned the slightest before turning back around.
Just so nobody is blindsided, Alden's C.S has undergone some (approved changes). The mpst important is the addition of heirlooms.
| {Extra} |
{THE FAMILIES}
THE SILKE
*"IN GLORY ARE BORN THE STEADY. IN PEACE ARE BORN THE FAITHFUL."
The Silke can be found dressed elegantly, usually in expensive suits and dresses, socializing with nothing less than the noblemen and women of society today. Although luxury cannot determine your heritage, those that find them a pleasing sight to look at would never in a million years expect them to be the same gung-ho types that would literally backstab you with two knives, after poisoning any loved one found harboring a 'similar disease' to the one you were either born with or acquired. Their ruthlessness is thought to be a precaution of the eras that particularly favored them - the bloody, lie shrouded 1860s to the equally as tormented 1910s. From a family that only knows death comes death, and they're surely no exception.
Specializing in the more covert, conservative views on the act of Hunting, leads to many of their members being experts in secrecy, manipulation, and charisma. Unless it is a weapon that could either easily be made by them, or given-gifts, chances are they won't use it. They believe that their mission is to eradicate all supernatural beings, as with this further progression with humanity would be achieved.
*There are actually three mottos the family uses. This is the longest, followed by "In Glory, Steady. In Peace, Faithful." And lastly, "Steady, Faithful, Sacrifice".
THE WRIGHT
"AS ALWAYS, IN MEMORIAM"
The Wright have embodied various trades throughout the years. From the rugged, mountainman to the future Rangers candidate. No strangers to odd jobs nor the more nefarious side of things, it's really no secret what has elevated this now optimistic and care-free lineage of hunters: blood money. Born from what is believed to be the 1920s, the family was primarily elevated due to illegal trade, contract hits, and corruption. You can find one inside any book or article referring to gangsters or wealth through illegitimate means.
With most of it's members taking a 'break' from organized crime after many were drafted into the Vietnam war, they've switched to primarily terrorizing those they would've drank with decades prior. Unlike most families they inhabit what is considered to be 'unorthodox' views with little things they look down upon. To them advancement is always the solution to any problem, with Hunting being no exception. They pride themselves on having some of the most modern arrangements and pouring an egregious amount of funds into embracing technology in the craft.
Their open-mindedness stems over to their targets. The saying goes that there was never a Wright that had similar thoughts, which is well-highlighted by their views on the supernatural. The two major opinions are that the ones that are guaranteed threats to any species should be done away with, and the second that population control should occur.
With that being said, it's best to nicely ask your neighborhood Wright whether or not you're in their sights.
Though that doesn't guarantee that a bullet or blade won't get lodged into your skull.
{HEIRLOOMS}
THE BOW OF LYSANDER
This heirloom, passed throughout the Silke family ever since it's founding, has little to do with love or romance. Actually, it's the exact opposite. This sleak, black recurve bow comes as a literal ornament of pain. While still operating - and appearing - as a regular bow, one key-feauture goes unnoticed: the type of arrow used can trigger an effect. These effects have been called 'Flowers' throughout the years, names that are still commonly used today.
Carbon - Flower of Amber; Increases the amount of blood one bleeds out, drastically weakening a target.
Aluminum - Flower of Amethyst; Although much-less disturbing than it's counterpart, still dangerous all the same. First a feeling of warmth overtake's the targets body, before hallucinations and disorientation begins to occur.
WATCH OF ARCHANGELS
Not only can you check your mail or fitness levels on this sylish, inconspicious smartwatch... But, it also happens to alert the wearer of any werewolves in proximity! The closer the user gets to one, the hotter the watch will get. The further, the colder. Although unable to determine where the wolf specifically is (that kink wasn't ironed out before it was so 'graciously gifted' to the Wrights), quite useful for narrowing the list down or providing concrete evidence against a neighbor that claims to have an abnormally large, nocturnal poodle.
NOTE: If the user is a werewolf, false outputs might be made. On days of extreme heat layer ice-packs on wrists. Never attempt to use as any type of bodywarmer, as this could possibly cause second-degree burns and suggests you live around many weres (In that case, 'development' would suggest moving). In no way affiliated with Wright's Technology & Lab Solutions located in Madison, IL.
Partially due to dark humor, partially due to 'dad humor', her father refers to her as 'Softie' on occasion.
| {Date of Birth} |
September, 26th.
| {Age} |
20.
| {Gender} |
Female.
| {Sexuality} |
Pansexual.
| {Relationship Status} |
Alden has never been in a relationship to date. She gets anxious at the thought of someone knowing her in such an intimate way, however, is still curious about the overall experience.
| {Role} |
Hunter.
| {Occupation} |
Landscaper at her father's small company, Wright Land Solutions.
| {Face Claim} |
Sharon Belle
| {Dialogue Color} |
1a7b30
| {Appearance} |
Alden showcases a slender, athletic frame at 130lbs and 5'8ft. Her hair is a medium length red that frames her square jaw-line. Her eyes are a speckled, light blue that she feels doesn't pop when combined with her olive skin. Although she boasts muscles and there's no lack of toned flesh, most of her athleticism lies in her sculpted legs.
She has a strong favor towards casual attire. Simply put, if it's not something she can see as practical during a hunt she doesn't own it. Usually she can be seen wearing the classical combination of t-shirts, jeans, and combat boots. It's not rare to see her wearing shirts from whatever new cause she's joined, plus she has a strong affinity for wearing green ones.
Though many wouldn't expect someone like her to possibly have a tattoo... She has one. A very large one on her back, that resembles the Wright family's coat of arms.
Above, in script, are the words "As always, in Memoriam" or the family's motto to forever remember any of their fallen lineage. Immediately below is a red crest that symbolizes what they view themselves as - warriors. Modern day Spartans or Samurais, simply protecting those that aren't enlightened enough to shield themselves from the threat of supernaturals. Going across it is a black chevron, another image to show remembrance, pain, and loss. Interlocking these themes are a black bird in flight with a crown adorning his head and talons ready. This is representative of their strength and overall 'calling' to protect. The tattoo, itself, spans from her shoulders and stops just a little above her lower-back.
| {Habits & Quirks} |
-If someone attempts to make eye-contact she'll do anything to either a) get out of the conversation or b) look down. Both usually lead to her being considered rude, however, the latter tends to have a tense neck involved. This is only under regular circumstances.
-When she's unable to clear her head she tends to wander around idly until she reaches a solution she agrees with.
-She's rather bad at masking confusion. She'll either bite her lip or mess with the fabric of her shirt when confronted by it.
| {Hobbies} |
Volunteering in the community. Whether homeless, animal shelters, or simply helping those in need. Listening to music Reading. Though this is mostly on topics that can't be found in normal libraries. Gardening
| {Likes} |
Praise Pets (Preferably, puppies) Long walks on the beach Music Exercise; both mental and physical Isolation Enjoying the simpler aspects of life
| {Dislikes} |
Inconsiderateness Her Mother Those quick to judge Being too dependent Feeling Abandoned Smoking People that are hard to read
| {Fears} |
Autophobia. Ultimately she fears herself more than anyone else. She's scared of her motives, her mindset, and the brutishness of her ways. Alden is most terrified that one day she'll set herself on fire (literally or figuratively) and be unable to put herself out, or hurt someone too much. For her this causes aversion from leadership as she is too scared of the type of things she'd do in power. She'll take the lead sometimes, on rare occasion, but for the most part she's either waiting on someone to make the first move.
| {Secrets} |
This is something that Alden deeply represses:
She loves every aspect of the Hunt. The dangerous adrenaline rush, the risk of dying, and the overall act of killing in itself. It's something uncontrollable for her, and she has yet to figure out why it's become almost like a vice. She wouldn't consider herself to be a sadist (or is she?), yet she has committed rather feral actions when partaking in the 'sport' to satisfy herself. This is were her autophobia stems from.
| {Abilities} |
Creativity. Not exactly the type used to become the next Picasso. Alden uses her creative-mindset to come up with new tactics and variations of hunting, and isn't afraid to experiment with the (current) ways to cause death to supernatural beings. From this has also spawned a few interesting weapon combinations.
Empathy. A psychological-phenomena that connects every creature, whether supernatural or not together. Although most Hunters wouldn't admit it they have had some bouts when they empathized with their prey. For the most part, they've shut this feeling off. Not Alden. Though the ability is far, far from being perfected, she has begun to experiment with identifying with the feelings of others to manipulate and make herself seem less of a threat.
Stealth. It's no surprise that the person forced to succumb to a life of partial-silence is able to use it to her advantage. She can accurately control her breathing and the sound of footsteps to appear as invisible as possible.
| {Limitations} |
Selective Mutism. Although both of her jobs have little to do with talking Alden still finds herself unable to adjust in a world fueled by social interaction. This usually leads to awkwardness and the inability to get herself across concisely, as well as self-doubt.
Social Confusion. A lack of much of a social life has left her quite awkward or 'robotic' sometimes when she's able to speak in public. She's also unable to read people in the majority of circumstances, especially during active-conversation. In intimate settings with smaller groups she's much more better off, but can't exactly count on this happening often. This leads to some uncertainty when she does zero-in on a target - Are they really suspicious, or is it her inability to understand social cues?
| {Personality} |
♦ Amiable ♦ Intuitive ♦ Impartial ♦ Reticent ♦
Due to abandonment issues as a child Alden has great difficulty with spilling herself out to others. On rare occasions when she's swept into a moment or under the influence of drink she'll become an open book. When that happens she struggles with feeling the same to the person she's told, and in many cases have cut people off because of this. She considers it to be an uncontrollable defense mechanism than anything. Which has unfortunately caused quite a few broken friendships.
Primarily she treats everyone with a cordial nature. She attempts to show a at least a likeness for making new friends, even if it's something she's uncomfortable with. And due to what some consider to be 'odd' mannerisms sometimes her intentions are misread. With that being said she's happy to call anyone a friend as long as they don't treat her as 'weird'.
She also operates mostly off instinct. To her what feels like the best answer or choice is the one she goes with, regardless of the logic behind it. This has managed to get her out a few scuffles as well as far away from the jowls of a rather annoyed werewolf. There have been a few circumstances in which this tactic has failed (like when she felt jumping into a cold lake on a cool, December morning was opportune) but regardless it's a school of thought she can't easily detach herself from.
| {Place of Origin} |
Chicago, IL
| {Background} |
Alden was born to Everett Wright and Lilia Silke, two hunters that had the trade etched into their bloodlines for centuries. Though their family's could both be seen as warring in ideology and views on hunting, they welcomed the child as a hybrid. A legacy in the making that was due to be taught, then carry on favorable aspects of both. Although this was something Alden knew, and her parents began to train her for at a young age, her childhood was relatively normal. They lived as close to the cul-de-sac dream in Surburban Chicago as possible. Although the handling of weaponry came as soon as she could walk properly - this was outweighed, in her mind, by picnics in Grant Park or walking on the Navy Pier. The only thing the slightest bit 'odd' about it at a glance was that she happened to be quieter than other kids. Only speaking if it was necessary, or chirping to her friends or family. It was something both parents knew that she was set to grow out of.
That was, until, a note destroyed her life. Alden can't completely remember how old she was. Maybe eleven or twelve. She came home from school to find her father in shambles, along with a few distant relatives sending her sympathetic glances. The words were simple: Her mother felt as if she was due to follow another path in life, and sadly, that didn't involve neither Alden or Everett. Lilia stressed that she loved them. She always would. That she just needed to find her place in the world. It all seemed empty and shallow, and that shallowness seemed to transfer into the new duo. Everett began to eagerly seek out self-destruction. Intentionally taking on extremely risky jobs or drinking the night away when he figured his daughter to be asleep. Alden couldn't help to withdraw, burrowing into the crooks of isolation. Finding new ways to pin the abandonment on herself.
For a while everything seemed out of control. Until her father took time to sober up and notice that something was very, very off about her. Of course she was quite taciturn before, but the new-her would go days without speaking. There were numerous times he'd sit in the office of her school, listening to one teacher after another calling her 'defiant'. Although late he finally sought out help for her, but unfortunately the bullet that was trauma had already been embedded in her brain. The diagnosis was sleek, clean, wavering between either temporary or permanent: Mutism. Selective mutism, to be exact. Caused by deep-rooted anxiety and what seemed to be part of herself in exile.
He turned away from everything. Drinking, hunting. That led to the most unorthodox daddy-daughter days, as the only times she'd talk the most was when they were alone. He began to teach her close-combat, which led to them rolling in the mud quite often so she could learn how to use the environment to her liking. Then there were mock-fights with faux knives, deer-hunting in rural Illinois (as he find these to harbor the same unpredictable nature of supernaturals), or running miles in the wilderness to simulate hunts gone awry. In simplest terms family activities had returned. Just in a more mature, chaotic, and adrenaline-fueled way that gripped Alden firmly.
Once she was deemed old enough (For the Wrights, sixteen) to become an official hunter came another change. To begin a fresh start Everett made the choice to move to Salem, Massachusetts, trusting his ability to be a good father and to protect his daughter. From there time seemed to past quickly. Although teachers in the small town had never encountered someone of her nature before they tried their best to provide accommodations. Of course many of her schoolmates still figured her as weird. Highschool went by without much drama or contempt. In her spare time, between studies, she helped her father set up the family business - Wright Land Solutions. She made the decision to not go to college and instead trade-school for her HVAC.
Of course it wasn't totally peaches and cream. At some point Everett had picked up the tools of his craft again. And Alden, being mature enough, left her cuddling ambition and going on numerous hunts of her own. Of restrictions were imposed. In a city as bustling with an equally as bloody climate as Chicago, a few deaths here and there seemed inconspicuous. Salem was a unique tackle. They attempt to keep up the front of a regular, divorced single-father and his loving daughter while living double-lives.
| {Extra} |
{THE FAMILIES}
THE SILKE
*"IN GLORY ARE BORN THE STEADY. IN PEACE ARE BORN THE FAITHFUL."
The Silke can be found dressed elegantly, usually in expensive suits and dresses, socializing with nothing less than the noblemen and women of society today. Although luxury cannot determine your heritage, those that find them a pleasing sight to look at would never in a million years expect them to be the same gung-ho types that would literally backstab you with two knives, after poisoning any loved one found harboring a 'similar disease' to the one you were either born with or acquired. Their ruthlessness is thought to be a precaution of the eras that particularly favored them - the bloody, lie shrouded 1860s to the equally as tormented 1910s. From a family that only knows death comes death, and they're surely no exception.
Specializing in the more covert, conservative views on the act of Hunting, leads to many of their members being experts in secrecy, manipulation, and charisma. Unless it is a weapon that could either easily be made by them, or given-gifts, chances are they won't use it. They believe that their mission is to eradicate all supernatural beings, as with this further progression with humanity would be achieved.
*There are actually three mottos the family uses. This is the longest, followed by "In Glory, Steady. In Peace, Faithful." And lastly, "Steady, Faithful, Sacrifice".
THE WRIGHT
"AS ALWAYS, IN MEMORIAM"
The Wright have embodied various trades throughout the years. From the rugged, mountainman to the future Rangers candidate. No strangers to odd jobs nor the more nefarious side of things, it's really no secret what has elevated this now optimistic and care-free lineage of hunters: blood money. Born from what is believed to be the 1920s, the family was primarily elevated due to illegal trade, contract hits, and corruption. You can find one inside any book or article referring to gangsters or wealth through illegitimate means.
With most of it's members taking a 'break' from organized crime after many were drafted into the Vietnam war, they've switched to primarily terrorizing those they would've drank with decades prior. Unlike most families they inhabit what is considered to be 'unorthodox' views with little things they look down upon. To them advancement is always the solution to any problem, with Hunting being no exception. They pride themselves on having some of the most modern arrangements and pouring an egregious amount of funds into embracing technology in the craft.
Their open-mindedness stems over to their targets. The saying goes that there was never a Wright that had similar thoughts, which is well-highlighted by their views on the supernatural. The two major opinions are that the ones that are guaranteed threats to any species should be done away with, and the second that population control should occur.
With that being said, it's best to nicely ask your neighborhood Wright whether or not you're in their sights.
Though that doesn't guarantee that a bullet or blade won't get lodged into your skull.
{HEIRLOOMS}
THE BOW OF LYSANDER
This heirloom, passed throughout the Silke family ever since it's founding, has little to do with love or romance. Actually, it's the exact opposite. This sleak, black recurve bow comes as a literal ornament of pain. While still operating - and appearing - as a regular bow, one key-feauture goes unnoticed: the type of arrow used can trigger an effect. These effects have been called 'Flowers' throughout the years, names that are still commonly used today.
Carbon - Flower of Amber; Increases the amount of blood one bleeds out, drastically weakening a target.
Aluminum - Flower of Amethyst; Although much-less disturbing than it's counterpart, still dangerous all the same. First a feeling of warmth overtake's the targets body, before hallucinations and disorientation begins to occur.
WATCH OF ARCHANGELS
Not only can you check your mail or fitness levels on this sylish, inconspicious smartwatch... But, it also happens to alert the wearer of any werewolves in proximity! The closer the user gets to one, the hotter the watch will get. The further, the colder. Although unable to determine where the wolf specifically is (that kink wasn't ironed out before it was so 'graciously gifted' to the Wrights), quite useful for narrowing the list down or providing concrete evidence against a neighbor that claims to have an abnormally large, nocturnal poodle.
NOTE: If the user is a werewolf, false outputs might be made. On days of extreme heat layer ice-packs on wrists. Never attempt to use as any type of bodywarmer, as this could possibly cause second-degree burns and suggests you live around many weres (In that case, 'development' would suggest moving). In no way affiliated with Wright's Technology & Lab Solutions located in Madison, IL.
Interested. This is the first time I've seen a concept like this.
When it comes to you killing players off, perhaps it could be a randomized fate? Similar to a spinning wheel in which you have numerous methods laid out and randomly choose. Or have them die in a character-specific way, that's determined throughout their gameplan or life (from the bio). Though I don't think in most cases the latter would be instantaneous.
Thanks. I wasn't sure if they were loaded or not, so I'll make note of that info for the future.
And, I would say that Detective Olin is on the case to figure out exactly what's up with her, but the city would probably be on fire before any hard evidence was collected.
"To a good evening," She clinked her glass to the other, before taking it straight. The second go-around seemed to be much, much harsher than the first, causing her to nearly need to scrunch up her face. She cursed under her breath the slightest, be for re-gaining attention on Victoria.
In her mind she could only think of what a strange girl she happened to be. Although there seemed to be a more present sway in her words, or at least in her composure. Even for her frame she still happened to be holding herself pretty well. And nothing about the woman screamed anything below elegance. From how she had at first approached the group to how gracefully her every movement was. Not to mention she must've been rich. A normal person wouldn't agree to pick-up the tab for anyone that rustled by, especially pure strangers. She reminded Olin of the local aristocrats her parents had field-days interviewing at whatever spot they poured into.
More specifically, a heiress they'd met in Lyon, France. She could vaguely recall the woman. The same amiable nature that spent similarly (though, instead of drinks, it was five-course meals made by chefs that had their own TV programs) and seemed to know everyone as if they had skipped the 'stranger' period altogether. It wasn't something she wished to dwell on longer, or even had to. Alcohol or not Victoria seemed important. Someone that would definitely come in handy some point in the future.
So she stayed quiet. And with the abrupt silence came an absence, and with that absence came a voice. Fucking jazz. Not that the other musicians prior weren't aligned with the same genre... It just wasn't fucking jazz. Like the type Olin had a few CDs of stashed around her place. The type you had to bob with, or swing, while flooding your veins with the voice. The type you could pop a pill to and slip into an endless haze, burrowing into the warmest depths of your breathing. Not only that - but the man was doing Sinatra justice. There was no way the man would be rolling in his grave unless he had a knack for good singers. She finally turned around for probably the first time that night, taking in the person on stage.
She looked around the bar. The gentleman from before was the Sinatra. She re-trained her eyes on him as his melodious voice began to burrow further, and further, and further. Damn, although he was dressed the part he didn't exactly look it. If she'd known prior that he'd be doing such a song doubt surely would've been tugging at her. Of course Olin was an open-minded person. There just wasn't many people around that could pay such homage to Pennies From Heaven. And of course the inevitable came. Once the song stopped he and the band hurriedly walked off stage, despite all of the applause they'd received. It became even more of a puzzling situation once Rupert, the owner of the place, huddled on in a mix between a nervous and defiant manner. On her brief escapades to the shop and peering over endless albums, she'd never seen him in such a way.
In came a short speech. Olin, not quite the intellectual, would've summed up his words in a simple manner: Assholes were being assholes. It was further re-affirmed when the... Musicians? Prettyboys? Guests? Strutted onto stage, reminding her of the arrogance her brothers shared and gallons of testosterone. Not to mention, she had at least taken the liberty to dress the part.
Of course someone like her had no room to talk, but if someone disgusted Olin, it was safe to assume it was within fair reason. Even the slimiest, sewer-trap bars in Sol would've refused them to play. And that's if they hadn't gotten jawed before taking the stage.
But it was chaos and interesting all the same. Although she felt ready to blow - mostly due to the fact Frank Sinatra (who was supposedly named Max) had been replaced with... them, not moral reasons - she was curious how things would play out. At the places she went to a guy could get punched for ordering the wrong drink. With worse circumstances than that occurring, with many of Sol's much more 'cleaner' citizens...
Then there was an outburst. From someone that looked out of place compared to everyone else, and... Shoddy, if you wanted to play it safe. He appeared weak above all, but the tone of his reaction seemed to imply otherwise. His voice seemingly became booming, blurting out jokes that ranged from ones Olin understood, and other's she had to think about the slightest (Contrary to popular belief, the Castro-one was not). She had to smirk. Especially at the dumbfounded look embodied by the audience, whatever-the-hell was on stage, and the man himself.
She was happy when Victoria waved him over. Hell, he deserved more than a drink. Surely after whatever ass-kicking (or worse) he was due to receive from the security or the... Things, he'd spoken out against. If the he managed to survive the night she'd be surprised.