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Right, Nanaya, you got an idea of when you're gonna start the IC?


I was thinking Monday. I'd like to give time for players up to the cap of five to build their sheets and start off at the same time. If sheets aren't ready by then, we'll get started on Monday and let the remaining people join when they're approved and ready.
@Nanaya
If you want to keep things at a steady pace, a smaller group works better, I'd feel. The ideal would probably have been to cap it at 5 and then do acceptances based off of a deadline, picking out the best sheets out of however many you receive before said deadline.

Since you've already started accepting though, that's a bit awkward, so I guess it's mostly just gonna be first come first served.


Yeah, in the end it'll have to be first applications. Though I think as a result, if anybody were to drop out or be removed for inactivity, players who didn't get to make characters in time would take priority in claiming an open slot.

@Ammokkx@Sifr@Dragonfly 9@Vec@AzureKnight@Blayr17

There are now currently two character slots remaining, at the moment. If people are still interested after the RP is full, they can let me know if they'd like to be on a priority list should a slot open up.
@Psyker Landshark

Looks good! Feel free to add to the character tab.
Very interested! I'm thinking of making a druid-y plant-summoner character from Vaal Kastrix, but I haven't finished reading all the lore just yet. I'll try to get a character posted within the next few days. :)


Sounds good! Not all of the lore will necessarily be relevant for the story, in terms of setting lore, but there are details that I figured some people would appreciate being included anyway.
Ey Nanaya, so I recall that you wanted a group of 4-5 players. Right now, the interested people exceed that number, so what's the plan there? Expanding the group size, or doing some sorta first-come-first served thing?


Well, I can definitely say I wasn't expecting interest to exceed that number, so I've been considering perhaps a split party plot if the number of character apps goes beyond five. Because it's a school setting, it could be easy enough to simply say that different players are in different classes that occasionally link up. The place where this becomes complicated is if one group posts faster than the other by a significant margin or if one group has a longer in-game day in general.

The other alternative is first come first serve, but that one does feel souring to me. There's also simply having a larger group in general going along the same plot PoV, but in my opinion it can't be too much higher than five players. A lot of players pushing towards the same goal can be really cool if it works, but the drawback is that a single player going inactive in those situations can potentially bring the entire thing to a halt.

I'm leaning towards separate groups if we get 6+ players, myself; but I'm open to ideas and suggestions on how to go about handling it as well. I'll also be adding to the main post to include a 48-hour rule - that going 48 hours without posting when it's somebody's turn to do so, without prior notice of a delay, will result in that person being skipped.
@ERode@AThousandCurses

Characters look good! You can post 'em in the characters tab when you're ready.


Hope I didn't jam too much lore into this thing. I'd say the essence tab under misc. lore is the only one that's required reading, the rest is more for setting context and understanding some of the more notable world events of recent memory in-universe. Just post your characters in here when you're ready, or feel free to ask questions and talk about the RP!
@Ammokkx@Sifr@Dragonfly 9@ERode@Vec@AzureKnight@AThousandCurses

The OOC has been posted! Come on over and give it a look if you're interested. Just tagged everyone who replied to this to be safe!


The Problem...

On the coasts of the Vaalin Union rests the Clerical City of Vaal Nero; a prosperous hub of trade and adventure, and yet, uncertainty brews amongst its citizens. Essence - the building blocks of magic, the lifeblood of the world, and the means by which all things exist - has been slowly dying out for years, with no way to replenish it. The powerful arcane leylines upon which all cities within the Vaalin Union benefit from, granting access to conveniences such as electricity, heating, television, and a newer invention known as "Essence Mail," has been dying in potency. Shortages and blackouts plague the city, no doubt as a result of the capital city of Vaal Shakta's insistence on claiming priority over the leylines' influence, dwindling as it is. With tensions rising from the locals, rumors run rampant of riots and rebellion alike - all signs pointing to Neroites who feel as if they're treated as second class citizens in comparison to Shaktans.

The Solution?

With years of this tension growing, High Bishop Verne gives an answer to the downtrodden: the forming of a new organization that will lead the people of Vaal Nero into prosperity, putting them on par with Vaal Shakta as they once were. Making it clear that this was not a declaration of war, but of equality, Verne commits himself to this cause and assures the people that those at the front of this new organization will become heroes akin to the Neroites of old.

The eligibility criteria, however, would ensure that only the chosen few could apply. Only those of either extreme talent, determination or bizarre circumstances that can control a rare power known as "Ethos" may apply - Ethos being an obscure variant of magic unique to the individual, often breaking the rules of magic and the world itself and posing a great threat to order if used for ill intent. An academy to train the future pride of Vaal Nero for this new equalizing power is announced and built over the following years, and scouting for willing Ethos users or those with the potential to develop an Ethos floods across the continent.

It's now March of the year 1526 of the Sacred Record. Wingram Academy is formed and, for the first time, opens its gates to those who would decide Vaal Nero's future. Whether Wingram houses the hopeful to raise Vaal Nero to equality or becomes a failed attempt to rise, is left up to its students and their ability to grow into their best selves.




Welcome to Wingram Academy

"A hero, stalwart and kind." - Wingram's official school motto, March 1526 SR



Wingram Academy finds itself within Vaal Nero's jurisdiction, but distant enough so as not to disturb the townsfolk with their classes and drills. By carriage, it would be a two day trip to reach Vaal Nero, making it a more permanent stay for students until graduation. The planned curriculum is tuned for three years of in-depth Ethos training and assessment, though some students may start in their second or third year of training at Wingram depending on a combination of their age, combat experience and predicted potential of their Ethos' power growth. The curriculum assumes students already have a grasp on the basics of language and mathematics, and instead intends to specialize in the education of essence and its uses, practical Ethos usage, and realistic combat scenarios against staff, fellow students, and potential threats to Vaal Nero's safety with the supervision and aid of staff.

The academy itself was created over multiple years through a combination of painstaking labor and magical reinforcement, creating a small valley of sorts upon which the academy city rests. It contains minor artificial leylines that assist with the casting of the four primary magical conduits of arcane, divine, occult and primal, and the unique mixture of different essences ensures that all essence manipulation will be especially potent for those who can parse and divide the surging storm of energies that run through this place.

Patriotic Neroites and aspiring Ethos users alike will find everything they need here to graduate as heroes of the people, if they would give the effort.




Miscellaneous World Lore


Dedicated lore topic here












Major Locations on the Continent of Vein















Timeline


As things progress, I'll be keeping track of and summarizing day-to-day activities that occur in the RP upon a day's completion. Below is the summary. To keep the story moving, there will also be a 48 hour time limit on posting - if a person goes 48 hours without posting when it's their turn to do so, and they have given no prior notice, they are eligible to be skipped to the next person for that round of posts. Posting rounds are simply the order in which IC posts are made, and ideally everybody gets a post per round if the whole group is together in the same location. If a person is skipped frequently enough, they may be removed from the RP.






Sheets

0/5 Open Slots

Finally, we have character sheets. Doesn't need to be too detailed!

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