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Next round's up! I figure sorting by location in moments where the squad's split up is gonna be the way I go about it, in moments like this. As I was typing, I was realizing it was getting quite long and would need to be separated a bit more orderly to be easier for people to know where they are and what they're responding to. That being said, I don't mind it either. I'm enjoying some split party action.
To put it bluntly, it was abject chaos. While many students made their way across the bridge, some never even achieved something so basic. Many faces in the crowd succumbed to basic pitfalls such as their own peers shoving, tripping and punching them. For every frustrated cry and scream of, "Watch it, asshole," and similar colorful language, there would be another face in the stampede causing even more mayhem. To what end depended on the person, of course - most out of desperation or panic, some for efficiency, and even further still, some that clearly enjoyed the downfall of others. Who could have possibly foreseen that cramming over three hundred of the most gifted potentials in the world in one place, under threat of expulsion, would lead to this? Surely not the faculty of Wingram, in this moment.




@AThousandCurses@Sifr

BRIDGE


As a gunshot rang out alongside blinding light, significant parts of the crowd early on by the start of the bridge would duck and take cover on instinct, observing the scene with caution and taking up defensive stances. One scream would ring out in that brief moment of silence delivered by that shot - a boy, screaming, "Aghhh! I think I went deaf, I can't hear, I can't hear! Can't see nothin', neither!"

For the majority who crossed the bridge, life would be hell. Halfway across, pushing and shoving, a handful of students unleashed their abilities and began a battle royale right then and there. It was only a few at first, but a chain reaction quickly spread across the panicked masses - nobody wanted to be the one caught defenseless, and so Ethos after Ethos was called forth, a lightshow on display on the surprisingly sturdy bridge.

One individual in particular at the very front of the bridge group, a half-elven girl in frilly pink, was preventing the advance of most. Her touch seemed to age people rapidly, almost mummifying them into wheezing heaps on the ground. It was clear she took great joy in this, halting the advances of many even to her own detriment as she slowly made her way across the bridge while keeping trained on those behind. "It's a shame, really," she would spit out with a cruel sneer as yet another unfortunate soul fell feebly to the ground, his transformation from boy to wrinkly bacon-man occurring in mere seconds. "We're all special in our own ways, and yet some are simply... better suited for this."




@ERode@Estylwen@Psyker Landshark

PLAZA


Avoiding the majority of the chaos through their respective means of unique travel, the Strigidae, the shadow and the knight had successfully cleared the explosive violence that erupted on the bridge. Otis and Ciara would find themselves on campus grounds, in what seemed to be a plaza complete with a fountain in the center. Directly ahead on the other end of the fountain further down was a cluster of red buildings, and to the left was a circular walkway that seemed to round onto another area of the campus. A crudely drawn cardboard cutout of a smiling stickman was leaned up against a bench by the fountain, its stick arm drawn in black marker pointing towards the walkway, and in its other hand a cardboard sign stapled on that read in red marker, "AUDITORIUM THAT WAY," with a big smiley face drawn at the end.

However, as if in response to the arrival of individuals who had crossed the first threshold, doors from the cluster of red buildings would burst open. From those doors, countless wooden mannequins would sprint out wielding various cooking tools like pots and pans, smacking them eagerly against their hand-crafted limbs like mobsters approaching their mark. All at once they would mindlessly rush at Otis and Ciara, taking swings as soon as they'd get in range - clumsily, slowly, as if toddlers taking their first steps more so than serious threats. "You can't always hire the best help," the unseen, self-assured voice of the woman who had made the earlier auditorium declaration would emanate from somewhere farther within the campus. "But I can definitely say that our Mannekin will be tailored to suit all of your 'make-you-wish-you-were-home' needs. The beatings won't be too severe, for what it's worth~."

Iraleth would find herself positioned above all this at the same time, of course, witnessing the emergence of mannequin chefs swinging like drunken bums. The direction of the wind near her would feel odd, however, as she'd hear the sound of labored breaths from behind her quickly approaching. Were she to look, she would see a boy spinning around in the air at a rapid pace in her direction with winged boots, picking up speed with each rotation. His eyes seemed fit to bulge out of his head, screaming and crying as he bolted in her direction like a sentient torpedo. "Please, please, Klara a-above," he would blurt out as he closed within speaking range of Iraleth, his mouth agape and his gaze pleading. "Please stop meeeeeeee!"
Enjoying the posts! Today's been busy, but I'll be getting around to posting later tonight.
Will get a post up soon.

Also edited in something under skills that I realized I forgot to put in a week ago. Leaving it here for quick reference in case Nanaya wants me to take it back out.

Unyielding: Through a combination of conditioning, armor, and sheer, unrelenting tenacity, Iraleth is hellaciously stubborn, able to power through wounds that would take lesser warriors out of a fight.


Yep, this addition's totally fine!

Hi, going to be off for like a day or two,
Just wanna give a heads up so it doesn't look like I just, disappeared.


And sounds good, thanks for letting us know!
@ERode@AThousandCurses@Psyker Landshark@Estylwen@Sifr

The IC has been posted! You can join in when ready.
March 1st, 1526 SR

"For the moon above us, the wind around us, and the flowers below us." - An unknown individual, 1526 SR







The sun rose on another bright day in the Vaalin Union. As flowers danced amidst a windy ocean of green fields and rolling hills, the life that pulsed through the land marked a welcome beginning to the spring season. For many it was a day like any other, but for those traveling along Vaal Nero's vibrant plains and coastal cliffsides, it marked a turning point in history - for today, Wingram Academy would open its gates for the very first time, and allow a new generation to take the reins of their lives. Vaal Nero's northern roads had not seen such use in quite some time, as carriage after carriage had tread along the well-worn paths north of the clerical city for days by now. The symbol of an angelic wing and a lance crossed in an 'X' pattern would be engraved on each, immediate recognition given to the vast caravan that carried unknown variables within. The majority of students would find themselves as passengers in these carriages, each compartment large enough to fit sixteen students. Should any students try to interact with the staff steering these carriages, they would be met with blank-faced silence by these well-dressed coachmen in brown suits and top hats, fully committed to their role and their role alone.

The time was 9:00 AM, and the caravan of hopes and dreams had reached its destination after a tiresome yet uneventful two day trip from Vaal Nero's streets. The carriages would line up along the outskirts of the almost ethereal, village-like campus below. Overlooking from rocky green cliffs, the school was nestled away comfortably inside of a descending canyon of sorts, a waterfall on the horizon completing an almost otherworldly look to this place. As the coachmen each left the carriages and opened the doors of each compartment to allow students to flood out, the former carriage drivers formed an orderly line at the front by the cliff. One by one, they would reach raise their right hand skyward - and as the last of the twenty coachmen did so, a brilliant light would emerge from the ground beneath their feet.

The stone and grass would crumble away, revealing a bridge of solid light that began to form with elaborate archways and jewel-encrusted railings. It would quickly stretch down, all the way to the campus below; upon touching the campus grounds, it would all at once lose its heavenly glow and turn into solid oak. Upon this transmutation, the coachmen would step away from the wide bridge downward, raising their arms towards it as if beckoning them to descend. Many students would appear confused by this, uncertain, while others either cautiously or brazenly began their descent.

"Welcome to Wingram Academy," a woman's voice would echo from below, deeper down within the academy, yet loud enough to be heard rippling across the entire student body. "Orientation is to begin in the auditorium at 10:00 AM sharp. We're already a little past nine, so I trust you all understand what that means, yes?"

A silence, for but a moment, would linger from the woman - as if either giving time for the words to set in or for a response - before she would continue with the same boom.

"The first day of any job is always the most chaotic, so your first task as a student of Wingram will be to take your seat in the auditorium on time. Those who arrive even a second late will be taking a carriage home immediately and may try again next year. Best of luck!"
Hey, I know you've got a bunch already interested, but is there room for one more? This kinda thing really seems right up my alley.

I'll be able to get a CS written up after work tomorrow!


Ah, sorry, I saw this late. Unfortunately we're already full on slots, sorry! I would like to remain adamant about the maximum of five players, juuust to keep the flow going. I've had RPs die in the past just due to too many players in them, so I try to stick to lower groups in RPs I run as a result now.
With that, all current slots for the RP are filled until a player either drops out, is removed for inactivity, or their character dies. Thanks to those who showed interest, and apologies if you didn't make it this time.

The IC will begin on Monday!
Here you go! Please let me know how it looks. :>



Approved! You can post it in the characters tab when ready.
Alright, reading through the lore, my main question I think pertains to technology. Obviously this is an alternate universe from our own given the, well, everything. But some locations (Eg; Vaalin Union) seem to have some very modern looking areas, whereas other places seem to be more clockpunk in its aesthetics, and transportation is specified to be by carriage in one of the descriptions. In short; where are we at exactly, technologically? What do we have VS what we do not have. Is it one to one with the technology of our universe's year of 1526?

And in the particular case of dwarves, if they exist in this setting, are they mostly metal workers, or do they tend to skew towards technological (mainly clockwork) skills?

Expect a character sheet or two in a bit, and apologies if this was answered and I missed it ^ ^"


What ERode said is pretty much correct, some parts of the world are simply more dense in essence than others, and what that's resulted in is a lopsided setting, technology-wise. The Vaalin Union is one of the most concentrated areas of essence worldwide, so they've quickly risen to a modern day quality of life through usage of essence manipulation and the powerful natural leyline that they've built their cities upon.

Rekordia, meanwhile, is comparatively low in its essence density, and being the oldest nation on the planet, has seen a lot more usage of its natural essence. They get around this with their clockwork technology, reverse-engineered by studying the construction of the Sacred Record they hold ownership over. It can't quite meet the convenience and ease of use of the Kastrix Leyline's power in the Union, though, and with their reclusive "us vs them" mentality instilled by their queen, they primarily focus their technology towards building weapons of war. Things like their tanks or guns that primarily run on construction alone with minimal essence use required, or Gearveins that directly drain a pilot's prime essence rather than taking in essence from the world around it.

Mirris finds itself in the middle, having decent essence flow and in bountiful rolling hills, plains and lakes such that they don't have a desperate need to fight for survival - but also without clockwork tech in their backyard to research and build upon. They find themselves closer to a traditional high fantasy setting because, without a significantly powerful country-wide leyline and no advanced technology to research, a Mirrisian's study of essence is primarily around using it to enhance their martial abilities. They do of course trade with other nations, but no amount of trade can compensate for the sheer geographical advantage that the Vaalin Union has, in terms of essence.

Transportation is primarily still bound by horseback or carriage simply because other means have not yet been figured out. Vaal Shakta does have an alternate means upon which one of their archmages has a 24/7 obligation to levitate and transport magical metal crates across the city for faster transportation, but that can only be accomplished within the city's walls. Rekordia would have the means in theory, but Queen Carmine sees no need to focus on advancing their transportation beyond that of carriages, with how small their nation is in size and how that time could be put to better use constructing more Gearveins for their country's defense.

Basically, essence and leylines are cheat codes, and places that are more abundant in them have more opportunities to go beyond the technological limitations otherwise given to others. Technology is all over the place for that reason, and countries with the means to achieve higher tech, at least on the continent of Vein, aren't keen on sharing with their rivals. Technology for many nations can be considered to be like the 1500s of the real world, with variables significantly impacted by essence or the presence of things like the Sacred Record to assist.

Also, Hildegunde is approved! You can either put her in the characters tab, or decide if you'd rather go with the other character you have planned. But as you've made a character, you are locked in for a slot regardless of whether it's Hildegunde or another character you have planned. :)
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