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Tentative draft up, still have Personality, the last of my bg blurbs and the various skill/talent icons to put in. Figured I might as well put something up vaguely presentable instead of leaving it off further.

And yes, I know the Kal voice is horrible. I wrote it without reference because its close to 5am now. I'll probably rewrite it when I'm able to cross-refer to Operator records.

Other stuff to note is that I made up a few things I guess. For example I don't think we know anything about Ursus Raiders beyond them existing, so fluffed it up a little. 'Nother would be stuff like the details of Gaul and Feranmut too I suppose.
Still working on it, sorry for the delay >.>.

If all goes well, should be able to get it out by the end of the week.
Hmm.

Contemplating a human mage detective. Something akin to Dresden Files, if you will (I have not actually read any of the books). Descendant of a wealthy and distinguished line of mages that has since entered decline upon the onset of the industrial revolution. Relatively wealthy, but has to continue doing detective work to earn her keep.

As for hooks...she was hired as an outside source to investigate the dockside factory maybe?
Mhm, I'm aware.

I know the general vibes for what I want for each of my skills/elements. It's going into the details/conceptualizing it that I'm having difficulty with, although I've since ironed out some stuff, although it's mostly their impact on the character's narrative lol.

To elaborate more...currently it's:

Talent 1: Cross-Sight
Some kind of Arts vision akin to Ines, in relation to 'tainted sight' from the the Bloodline Contract talent.

Talent 2: Bloodline Contract
Basically the contract with the dead/mostly dead (that is not dead which can eternal lie and all that jazz), basically taints sight (grants some weird vision), rots blood (relative resistance to Infection), soul shackled (arts buff)

Theres also obviously all the negative associations and stuff but ill elaborate in the writeup itslf.

Skill 1: Some kind of shooting

Skill 2: some kind of arts, this one is the big problem since i dont rlly have any idea, although i might do something in relation to false sky and relating to it

Skill 3: seventh bullet stuff, basically the super move/ace joker but costs associated with well, the demon thing in the gun
Mmm, I've mostly ironed out the backstory and have it half-written, but I'm still murky on the abilities/talents tbh.
I'm tentatively interested, although I'll probably have to look at the ooc thread once it's up to fully decide.
Feranmut are living gods/spirits basically. Kjera is one (that is relatively weak I think?), its likely that Mostima's staffs traps another as well. I'm not particularly attached to them being Feranmut in particular, but I don't think we quite know whether other forms of spirits/demons/gods exist in Arknights? Beyond We Many that is.

Anyway yea I'll just work on it first.

Something like that yea, although the power level will definitely be significantly lower then Mostima's, inspiration is Der Freischutz. Thinking of tying into a contract the family made with a Feranmut post-Fall against Victoria (and probably a specific Victorian family? Needs to be thought on further), with the character associating with RI to get Kal'tsit's help with the curse.
I am interested. Very very very tentatively, but interested. Probably a descendent of Gaulish nobility with a cursed gun.
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