Avatar of Necroes

Status

Recent Statuses

3 yrs ago
Current I'm just a D&D junkie between DMs.
3 likes
4 yrs ago
And I'm back!
1 like
4 yrs ago
To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
1 like
4 yrs ago
Starting a Vampire the Masquerade campaign. Look for it in the TTRPG interest check section. I'm gonna be a story teller!
1 like
5 yrs ago
I feel torn. On one hand, I'm bored, so I want to get into some more RPs. On the other, I know once the quarantine ends, I won't have the free time to keep up with all of them. Temptation is a B.
7 likes

Bio

User has no bio, yet

Most Recent Posts

Port Nowhere


Found in the heart of a modified Azalus-class Hutt dreadnaught, Port Nowhere is a roaming cantina. As it wanders through the hyper space lanes, it can be found anywhere pirates, smugglers, bounty hunters, and all other manner of criminal makes their living. Over three miles in length, it can hold thousands of passengers at any one time, and is more akin to a moving space station than an actual ship. It is welcome to any brand of villain or rogue, and seen as neutral ground for criminal factions to interact.

So, welcome to Port Nowhere!

(There is no reimbursement for stolen property.)
@Bea Could I also get a link?
Approved. You'll need specs on the ship before it can get into conflict.


Thanks!

How should I go about getting specs? I don't think I saw a sheet for that or anything. Though, the idea is less to get into conflict and more to get away from it.
My favorite part about sci-fi has always been the elaborate technologies, and how we can take what we already know and stretch the boundaries. With the "because they have technology that can do that" trope, there are so many unique and interesting concepts that can be explored.
Likewise, criminals and rogues having the upper hand compared to factions restricted by laws and regulations has always been an interesting concept to me. After all, given sufficiently advanced technology, and a willingness to break rules to get results, who knows how far you could get?
Thus, Melech was born.

So, is he approved, or do I need to make changes?
Smuggler - Long Version


Still open
Wanted: Reckless thrill-seeker to help squander massive fortune on interplanetary adventure.

My life has been long and tedious in the extreme. The many years I have been alive have all been spent performing a single job. Recent events have made my job obsolete, so I am forced to retire. As my existence was devoted almost entirely to performing this one job, I have accumulated vast wealth in my time, as a byproduct of never having an opportunity to spend so much as a single credit.

I do not regret the life I have lived thus far. However, given recent circumstances, I have been forced to change that life. Given time to think about what I would like to do, after my many years of living in ceaseless tedium, I have decided I would like to try a new way of living. To that end, I have decided to seek the aid of someone more experienced in the ways of the galaxy at large than myself, given that I have almost no experience of life outside of my home world.

All expenses shall be paid for by me. Given the nature of my request, I shall also set aside funds to be given to any surviving family, should the worst occur. A standard pay of five million credits per year shall be paid, with a contract lasting no less than five standard Terran solar-cycles. At the end of contract, terms may be renegotiated, with option to continue service available.

Any interested please send resume and list of travel experience to the attached galactic address. Time and place of meeting will be sent in return, to meet for short interview.


This was the message received by nearly every known adventurer, merchant, mercenary, pirate, and anyone else who cared to look for work in the latter half of the Perseus arm in the Milky Way galaxy. Though it was received by so many, passing across everything from Imperial data networks, to Dark Eldar work bulletins, to even Ork mail systems, to the majority of the universe it was just another piece of useless junk mail. Not important enough to act on, as it was clearly some Inquisitor plot to seek out heretics, or a scheme to fool gullible eldar, or one o' Limp 'ead's bad jokes.

That is, except for you. Something about this, this odd, almost alien request spoke to you. What it said was truth, a promise of adventure, and a chance at wealth few could obtain.




So, that's it. Racial restrictions are few and far between, and the course of events is far from set in stone. Anyone interested, feel free to get in contact with me via PM. I'll answer any questions you may have there, and we can work details out after that.

I look forward to exploring space with you!
Name: Trarkrod Ironkrakah

'Rank'/Type: Mek Boy

Age: Lotz (about a decade)

Klan: Deathskullz

Appearance: As big as the average boy, he's built up more bulk than the average mek boy by constantly running into battles to gather loot. In keeping to his klan's superstition, he paints all of his equipment luck-blue. He has also taking to wearing a wrench symbol, both on his helmet and as a banner on his back, so other boyz who need help with their gear on the battlefield can come find him. His teeth and claws tend to be noticeably more beat up than the average ork, a side-effect of using them during his work.



Personality: Trarkrod is a mekboy who likes to live on the battlefield. Unlike most mekboys, he never set up a shop to work out of, and has no grots running around helping him. He always felt his best inventions got made during the middle of combat, when the boyz need something special to get them out of trouble and back to the fight.

Equipment:
Kustom Buzz-Choppa: A large circular saw Trarkrod has modified with a harness and a few orky-bitz. While a bit unwieldy compared to a traditional choppa, it is much better for harvesting loot on the battle field. While its cutting capacity is comparable to a space marine chainsword, the larger blade enables for deeper cutting.

Kustom Burna: Smaller than the traditional burna, its actual purpose is as a cutting and welding torch. However, by switching the nozzles and upping the output, he can use it as a one-handed burner. Doing so burns through his fuel fairly quickly, though, and and is only about as effective as an imperial hand-flamer.

Blast-Mask and Harness: The traditional strap system and helmet used by burna boyz. Modified for Trarkrod's purposes, it has some spare clips on his belt for his mek tools and a small container on the back for holding particularly valuable loot.

Promethium Tank: Necessary for holding the fuel he needs to power his torch, he's slapped some layers of armor plating to make it more resilient to solid munitions fire. He fills it before every outing with his own special blend of promethium and squig oil, mixed specifically to produce the hottest flame possible.

Mek Tools: The traditional wrenches, hammers, and the like a mek needs to loot and build with. While thicker and heavier than humans would need, his are light weight for an ork. This lets him carry them around a bit easier on a clip at his belt.
Well, here he is. If you'd like me to expand on anything, let me know.


@Skwint Yes, Now that's accepted cannon. However, for a majority of the time Orks have been a playable race, the orks debated which of the two gods was which. If my memory serves me (I was never a primary ork player) each of the klans had their own belief on the matter. It was even sighted as a reason for ork infighting (not that they need a reason.

So, I wanted to ask @Ollumhammersong for his opinion on the matter. My hope was that if it mattered between the vying factions in this campaign, he'd explain as much.
© 2007-2024
BBCode Cheatsheet