To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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4 yrs ago
Starting a Vampire the Masquerade campaign. Look for it in the TTRPG interest check section. I'm gonna be a story teller!
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5 yrs ago
I feel torn. On one hand, I'm bored, so I want to get into some more RPs. On the other, I know once the quarantine ends, I won't have the free time to keep up with all of them. Temptation is a B.
Yea. I imagine he's probably fairly well liked around the town. Spending his free time roaming the town with a big ceramic jar with four X's on the side. Taking long pulls (I made int. his low stat because I figure he's at least a little drunk 24/7 XD), offering it to others. Passing out samples of his newest concoctions to see how people like it, then goes home and plans a full shipment of whatever's most popular to sell through the taverns. Probably keeps a few barrels hidden in his secret tunnel where he lets the good stuff age. Slip a few bottles of that stuff to whatever passes for law enforcement in Swampmuck and that probably keeps him in the clear legally.
As for his adventures; Well, I'm looking forward to having a drunk dwarf wander into town to pawn off his latest 'paint thinner' batch-an extra sheet or two to the wind from 'sampling' it-and going all in on the guy offering coin to wave some stick around!
This is awesome, I imagine the rig is either on the side of his house or perhaps around back where no one can see it easily?...
All that being said, if you have a specific idea for your house - for example, maybe @Necroes wants his house to back out on a small hill - just let me know and I'll whack it on the map.
Given what I now know of the map; Chances are his house would be a hut built into the side of a hill, located deep in the southern swamp/marsh. If you go into his hut, and go all the way through a very long tunnel-the entrance is hidden behind a liquor cabinet-you'll be lead to where the river opens up into the marsh.
Clean, fresh, running water is essential for making good grain alcohol. His rig is hidden there, in a shady grove hidden under a big willow tree. I imagine the river running into one side of the tree, and out through and between its roots flows the water that enters the marsh and makes it wet.
He probably gets most of his supplies for making the brew from around the marsh. You can find all kinds of wild grains in a marsh! Mix in the right herbs for aromatics and flavor, and you've got everything you need for some high-ABV moonshine liquor! Just don't ask where anyone in a shit-hole town like Swampmuck got ten year aged whiskey. They can probably guess where the everclear is coming from.
@Mae Probably not moonshine specifically, because that requires corn. Instead, he brews up various alcoholic beverages from wild grains and berries. Technically, the book says a brewer's kit is portable, but I imagine he'd have a fairly complicated rig outside of his hut where he brews up large batches to sell to people who live in the town. Most likely the tavern, and the wealthier residents.
Allignment: Neutral Good || Commoner 1: Unexceptional || Hill Dwarf Age: 84, 4th of the 3rd Month || Male || Medium || Movement 25 ft
STR: 10 [+0] || DEX: 10 [+0] || CON: 14 [+2] INT: 8 [-1] || WIS: 11 [+0] || CHA: 10 [+0] Height:4'1" || Weight:135 lbs. || Build: Average Language 1: Dwarvish || Language 2: Common ||
Einkel is average height for a dwarf, and average weight for his height. His brown hair is long and unkempt, but his beard is braided. He usually wears a ragged set of old leather britches and top, along with furs on his wrists and legs. He carries a number of 'bobbles' he found in the woods over the years, generally teeth or leaves he thought looked neat. His cloak comes with a hood made from the head of a bear.
Racials:
► Dwarven Resilience: Advantage against poison; Resistance to poison damage ► Stone Cunning: Add double proficiency to Intelligence(History) checks related to stonework ► Dwarven Toughness: Hit point maxium increased by 1, plus 1 per level. ► Tool Proficiency: Proficient with brewer's supplies. ► Dwarven Combat Training: Proficient with battle axe, hand axe, light hammer, and warhammer
Personality Traits: I would rather make a new friend than a new enemy.
Ideal:Redemption There's a spark of good in everyone. Bond: I'm trying to pay off an old debt I owe to a generous benefactor Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
Home:Hidden burrow in the hills
Location: Mudfloor hut outside town, Lifestyle type: Squalid