To all my players and writing partners; Don't worry! I've not vanished or forgotten you. I've had something come up, and will be taking the rest of this week off from my RPs. See you next week!
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4 yrs ago
Starting a Vampire the Masquerade campaign. Look for it in the TTRPG interest check section. I'm gonna be a story teller!
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5 yrs ago
I feel torn. On one hand, I'm bored, so I want to get into some more RPs. On the other, I know once the quarantine ends, I won't have the free time to keep up with all of them. Temptation is a B.
Allignment: Neutral Good || Commoner 1: Unexceptional || Hill Dwarf Age: 84, 4th of the 3rd Month || Male || Medium || Movement 25 ft
STR: 10 [+0] || DEX: 10 [+0] || CON: 14 [+2] INT: 8 [-1] || WIS: 11 [+0] || CHA: 10 [+0] Height:4'1" || Weight:135 lbs. || Build: Average Language 1: Dwarvish || Language 2: Common ||
Einkel is average height for a dwarf, and average weight for his height. His brown hair is long and unkempt, but his beard is braided. He usually wears a ragged set of old leather britches and top, along with furs on his wrists and legs. He carries a number of 'bobbles' he found in the woods over the years, generally teeth or leaves he thought looked neat. His cloak comes with a hood made from the head of a bear.
Racials:
► Dwarven Resilience: Advantage against poison; Resistance to poison damage ► Stone Cunning: Add double proficiency to Intelligence(History) checks related to stonework ► Dwarven Toughness: Hit point maxium increased by 1, plus 1 per level. ► Tool Proficiency: Proficient with brewer's supplies. ► Dwarven Combat Training: Proficient with battle axe, hand axe, light hammer, and warhammer
Personality Traits: I would rather make a new friend than a new enemy.
Ideal:Redemption There's a spark of good in everyone. Bond: I'm trying to pay off an old debt I owe to a generous benefactor Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
Home:Hidden burrow in the hills
Location: Mudfloor hut outside town, Lifestyle type: Squalid
Quoth the DM: "Einkil Torunn, a friendly hill dwarf who makes ~moonshine~ from local wild swamp produce" "Einkil's burrow is a abysmal mudfloor hut outside of town near the swamp. It has nothing of interest to it. There is no brewing stand or secret tunnel to a willow glade here."
His house would be a hut built into the side of a hill, located deep in the southern swamp/marsh. If you go into his hut, and go all the way through a very long tunnel-the entrance is hidden behind a liquor cabinet-you'll be lead to where the river opens up into the marsh.
Clean, fresh, running water is essential for making good grain alcohol. His rig is hidden there, in a shady grove hidden under a big willow tree. I imagine the river running into one side of the tree, and out through and between its roots flows the water that enters the marsh and makes it wet.
He probably gets most of his supplies for making the brew from around the marsh. You can find all kinds of wild grains in a marsh! Mix in the right herbs for aromatics and flavor, and you've got everything you need for some high-ABV moonshine liquor! Just don't ask where anyone in a shit-hole town like Swampmuck got ten year aged whiskey. They can probably guess where the everclear is coming from.
He's probably fairly well liked around the town. Spending his free time roaming the town with a big ceramic jar with four X's on the side. Taking long pulls (I made int. his low stat because I figure he's at least a little drunk 24/7 XD), offering it to others. Passing out samples of his newest concoctions to see how people like it, then goes home and plans a full shipment of whatever's most popular to sell through the taverns. Probably keeps a few barrels hidden in his secret tunnel where he lets the good stuff age. Slip a few bottles of that stuff to whatever passes for law enforcement in Swampmuck and that probably keeps him in the clear legally.
Strictly speaking, he doesn't make moonshine. Moonshine is produced using corn mash, and Einkel's recipes all use wild grains. In terms of quality; It varies. Since what he's able to produce depends on what he finds in the marsh, his recipes are constantly changing. However, he does know what he's doing, so he can consistently produce specific things of a certain type.
As for why he's a criminal; Prohibition isn't a thing, but guilds are. Some of them are more strongly tied to the government than others. Since alcohol is one of those things that can kill people if it's made wrong, the guilds that oversee its production would have a lot of power to enforce their monopoly. Einkel is not an active member of the guild, and the ingredients he uses are not approved by laws governing such things. Not because you can't/shouldn't make alcohol from them, but because there's no way to regulate production using them; Basically, his primary crime is that he doesn't pay the Very steep taxes imposed on non-guild craftsmen, and he isn't in the guild either.
To clarify what he makes: This is a dice game, so the product of his crafting is subject to variables. As such, I'll provide a list based on dice-roll outcome;
Fumble: When he fumbles, he burns the batch. This is the result that wastes ingredients in a way he can't fix. Nothing is actually produced.
4-6: Everclear; Anything he makes that's below a ten will be added to a large vat, which in turn will be used as raw materials later on. Alcohol happens to have the advantage that you can always burn out impurities to get a high ABV. He uses these to take a 10, and creates stuff that's 90%+ alcohol by volume. Doesn't taste very good, but you can add it to mixed drinks. This is also the stuff he caries in his XXXX ceramic jug.
7-9: Free samples; These result in new tastes or flavors that he's not really sure about. While they still end up in the everclear vat, he'll have taken them around town to let people try first. Some people might like it, but for the most part it's not worth writing down the recipe.
10-15: Fire Water; Gin, vodka, whiskey, and pretty well any other clear spirit. These come about from him using existing recipes to make stuff he knows people like, and that will sell. It's not great quality, but it tastes good to people who like it and they make a good base for mixed drinks.
16-20: Good stuff; This is where barrel aging comes in. Being a dwarf, Einkel has the advantage of time. These are batches he can only make at certain times of the year, but he knows what he's doing when the right conditions allow. He has to find specific plants, and enough of them, but the results are always good. After that, he stores them in barrels in his hidden tunnel until they're just right. The high end stuff sells for a lot of coin so no one needs to buy in bulk, but this is the stuff he sells to wealthy citizens and bribes government officials with.
21-22: Absinthe; These are the surprises. The interesting flavors that only Einkel can make, and only on his best days. He tries something new, mixing berries and herbs in with the grain, distilling it just enough, and making something amazing. They come in all colors of the rainbow, a cavalcade of smells, and they all have their own unique flavor. Very rarely can Einkel make these more than once, but when he can, it's a lot of effort that pays off. Einkel's stuff might not have a guild seal on it, but merchants are willing to take the risk for the chance at kegs of this stuff. Bottles of it can be found squirreled away with the highest quality stuff in the best collections, public and private use, all throughout the kingdom.
Einkel seems to me to be very much the kind of person without any real goals in life. He's happy with the way things are. His work is interesting and he enjoys it. Some dwarves might be obsessed with things like becoming better at their trade, or completing their life's work. For Einkel, he's content being pleasantly surprised when he makes something wonderful.
That said, I would like to see one of two things occur. Either the quest twists his body, rousing his dwarven instincts and that ancient pride, and he feels compelled to master the command of his form. (I.E. he becomes a powerful moon circle druid)
Or, the influence of the magic changes his spirit. It opens his mind to the greater world around him, and that contentment to be what he is grows and blossoms. Instead of being a simple moonshiner, he becomes a part of the marsh. He joins the circle of the land, and will eventually become the arch-druid of Dreadmorasse. (Basically, he turns into Radagast the Brown).
'One hell of a giant mess,' Geoffrey thought to himself, being marched down the hallways by a group of perpetually irritated guards. They had helped him clear out the research area, with some convincing, seeing on more than one occasion why it was necessary to do things the right way. The biggest snafu was probably when the captain got pissed off enough to throw a lever, and nearly caused a reactor meltdown. After every emergency alarm on the floor had gone off, he was slower to force things.
Of course, that all got tossed out the window when the group received their new 'priority orders.' Apparently, something had happened somewhere else in the building. At first it had just been annoying, whatever had tripped this sudden spike in security. He had been under the assumption the company had caught wind of the team he had coming in for him, but there was no way they would have made this much noise. Peterson was known to be reckless, but the man was never sloppy. The plan going in would be to hold off on the fireworks as long as possible, even if they were under suspicion.
Then, Geoffrey's own suspicions were confirmed for him. As they walked down a hallway, he and the guards, he spotted a lingering heat trail in the air. There was a speedster in the building, and he was close. That kind of smoke-like heat trail was only left behind by especially small things moving at incredibly speeds. Most speedsters never even knew they did it, but they all created massive amounts of air friction as they moved around, the atmosphere being forced out of their way so quickly taking on vast amounts of heat with the sudden change in speed. It was quick to dissipate, but to Geoffrey's experienced eye, it was a marker clear as day.
Smirking, he waited for them all to round the corner, knowing what was coming. Just as he suspected, as soon as they entered the next room, they saw the enemy. A group of supers-many showing off powers, the speedster smoking in Geoffrey's vision with lingering friction heat wafting from him-was there, waiting on them. Immediately, the guards took up defensive positions, ducking behind walls for cover and pull Geoffrey with them. The captain tried opening a dialogue, 'Hands up! You're trespassing on private property!' but before they could reply, it was the doctor's time to make his move.
Taking a deep breath, he released his power, sending a massive pulse through the building around him. Like muscles contracting within his own limbs, he pulled tight on each and every metal strand spider webbed through the surrounding concrete and steel. It flattened together, razor thin, the electric current instantly overloading the now-ruined wiring and setting off every circuit breaker within a dozen floors. There would be no flipping switches to get this pack on, though, the building would need to be rewired for that. Though, it seemed he was loosing his touch, as feeling out further revealed wiring left intact.
Taking advantage of the chaos he created, he pulled the concrete beneath his feet apart, forming a slide that took him down to the next level. It sealed above him instantly, the entire thing taking seconds to occur. His breath was a bit knocked out of him when he hit the ground on the next level down, and he had to pop his back when he stood. Looking around, he was surprised to see the young Dr. Roskins.
"Hannah?" He asked, unsure for a moment, before he realized his path would have put him right above her office. The young security officer with her was quite surprised himself, likely doubly so with the sudden power outage and the appearance of a high-ranking researcher from seemingly nowhere. Before he could catch himself up, Geoffrey took the opportunity to step forward and plant his fist firmly into the younger man's face. As generally happened, a fist nearly twice the normal density being propelled by an arm stronger than any natural human could achieve, proved to be a right hook that would put a world champion boxer to shame. When the man crumpled, Geoffrey reached down and relieved him of the flashlight on the end of his gun, turning it on so Hannah would be able to see as well.
"I do hope that young man was bothering you. I would feel a right tit if I just struck a man for doing his job, protecting an innocent woman. In either case, though, the building has been breached and we both need to leave, now." Looking around the room, he knew the door would be sealed shut. With a wave of his hand-unneeded, but purposefully revealing-the metal let out a loud shriek as it bent and pulled away from the brackets holding it in place, until the entire thing slammed to the ground with a loud clatter*
Looking around the room, Geoffrey started identifying the guards while he still could. He made it a habit of learning names and faces, especially of security staff. Not all of them were in the building, or even in the room, so it was important to start identifying who was on duty for this ordeal.
There was David Roskins, of course. Like many of the soldiers, he was a white man of slightly above average height, and an athletic build. The man had a young son, and was desperate to spend time with him. As much as this job kept his family living comfortably, it also kept him on duty eighty hours a week. It would be easy enough to barter with the man, if the worst should happen. After all, a lost limb was far from fatal these days, and it meant paid time off to spend with his family. A much better deal than dying for money he would never see.
One of the senior officers in the room, the one who had begun to speak when Geoffrey gave his orders, was Thomas Stout. If there were a better contrast to Roskins in the room, Geoffrey had not met them. He was the only security officer who wore facial hair, with a bald head likely to blame. The doctor knew more than a few men who tried to make up for losing hair from one spot by growing more elsewhere. His appearance, though, was as normal as the man got. According to rumors, he was actually an ex-con, which would explain a number of scars clearly made by jagged-edged weapons. He was also one of the few with enhancements, in the form of a bionic left eye, capable of seeing light across the full spectrum. Going by what the other guards said, his only redeeming quality was a willingness to always be at the front of the line when things went bad, though realistically he was just the type to want the first chance to kill someone.