Avatar of Nerevarine
  • Last Seen: 4 yrs ago
  • Old Guild Username: Erodios
  • Joined: 11 yrs ago
  • Posts: 1236 (0.31 / day)
  • VMs: 5
  • Username history
    1. Nerevarine 11 yrs ago
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Status

Recent Statuses

5 yrs ago
Current tfw you eat only super rare steaks, so everyone else in you house who only eats well done looks at you in disgust
3 likes
5 yrs ago
Considering quiting the retail business to become a stripper. It seems less objectifying and degrading.
7 likes
5 yrs ago
getting pollen everywhere, and it's basically just plant jizz
2 likes
5 yrs ago
Latin, Old Irish, Old English, Old Norse, French, and Middle Welsh classes? Guess I'll be properly prepared for any trips to 11th century Britain.
4 likes
5 yrs ago
Gah, I'm so in love with this woman, god damn. Now if only I had the courage to just ask her out :X
3 likes

Bio

Nerevarine

23||UTC -6|Active at Night|Dyslexic|LGBT/Trans Friendly|Semi-Professional Linguist|"Suðrskrælinga"


Language Competancies:

Any languages at B1 or above are ones that I am comfortable to RP in

Modern Languages
English: C2 (native)
French: B2
Afrikaans: B2
Spanish: B1
German: B1
Japanese: A2
Modern Irish: A1
Icelandic: A1

Ancient/Classical Languages
Old French/Anglo-Norman: B1
Gothic: A2
Old English: A2
Latin: A2
Old Norse: A2
Old Irish: A1
Middle Welsh: A1
Gaulish: A1

An RP done entirely in Latin would be amazing


About Me:
I started roleplaying around age 12, giving me about 11 years experience. I'm a hobby writer who makes subpar fantasy and sci-fi novels on the side and have dabbled in the world of light novels to give my drawing skills a bit of practice. I'm by no means a professional or even really a 'good' writer, but I do try my hardest. Unfortunately, I am a very busy person so I often simply don't have the time to put the level of quality revision and editing into my posts that I'd like. That said, I am committed to creating the best experience for my fellow roleplayers when I join their RPs. I am a busy person, however, so know that I may drop an RP if I become unable to devote any more significant time into it.

I mostly take part in Fantasy RPs and Nation RPs. While I enjoy romance side plots in other RPS I do, I generally don't do Romance focused RPs except on occasions. I am okay to do Romance RPs on 1x1, however, note that I usually have to be in a particular mood for these RPs so I am not always up for doing them. For this reason, when I want to do such roleplay, I seek out a partner myself. I am fine with writing mature/18+ scenes, however, I typically find them boring and uninteresting to write (sorry, I'm not much of an erotica writer). As stated above, I am LGBT and Trans friendly, so LGBT Romance subplots and RPs are totally fine by me.

In terms of characters, I'm most likely to roleplay women, as I am one, though I can roleplay any gender. I enjoy exploring the characters and fleshing them out as they grow in the setting.

I am often told that I can come off as rude, and while I like to play it up a bit and be something of a tsundere, and I am trying to work on it, but please note that I am not much of a social person, even on the online realm, and I may take a while to respond to messages or not give you a very detailed response. Feel free to message me for purposes related to the RPs we are mutually a part of, though. I love to discuss things concerning the games to give them a more interconnected and realistic feeling.

As stated above, I have dyslexia, and it can be a pain in the ass sometimes. Don't be afraid to point out mistakes in my writing, I have a tendency to misspell, and I want to be made aware if it's particularly bad. I also speak a variety of languages, and if you are interested in RPing in a language other than English, I am more than happy to do so. Check out my Langauge Competencies list to see what I am capable of using.

My interests are High Fantasy, Historical Fiction, Nation Games, Alternate History, and Video Games. I'm not crazy about Anime, but I watch a few here and there, but I'm hardly the person to go on a long discussion on Anime about (I don't really see it as much different than any other animation, sorry.), same with Manga. However, don't go all weeb on me, I'm part-Japanese sansei myself, so obsession with and fetishization of Japan and Japanese people annoys the shit out of me and if you do it I will likely have a few strong words to say to you before I block you. No, I don't care if you're also Japanese. In that case, you're not a weeb, you're just a dime-a-dozen nationalist and that's even worse in my eyes.

Anyway, I hope to have some enjoyable RPs with you all. Let's have some fun.

Contacts:

Twitter: @skakafraujo (in Gothic)
Discord: Druzhinka #5058
Conworkshop: Karous

Most Recent Posts


Satomi Dosantosu
15| 5'2"| O


Physical Description:
As with most Dekasegi people, Satomi shows a significant level of physical heterogeneity not found in most pureblooded Japanese people. Her hair is a light chesnut brown, left long and to hang all the way down to her mid-back. She is a tall, spindly figure, with strong legs from her passion in playing football. Her eyes are dark brown, and her skin is slightly tanned. Her facial features show her Portuguese-Brazilian origins, as well as the recent integration of Japanese into her family line.

Biography/background:
Brazilians had established a presence in Japan even before the Moonmen were ever known to exist. In those bygone days, most of the so-called "Dekasegi" (meaning "working away from home" in Japanese) were people of Japanese ethnicity who's ancestors had moved to South America looking for work, and who returned seeking the same opportunities in the land of their ancestors. As the troubles of the Moonmen came upon the world, the usually xenophobic Japan relaxed its immigration policies towards places like Brazil and Latin America among those of the Japanese Diaspora looking to return, only for the restrictions to ethnicity to fall, and finally with large numbers of Brazilians of any ethnicity comming following the rise of the Coalition and the fall of South America.

These People were also known as Dekasegi, a word meaning roughly "Brazilian/South American" in these times. Over time, the Dekasegi lost touch with their old homeland of Brazil, and crafted a new ethnic identity, as things like the Portuguese and Spanish Language slowly gave way in their communities in favor of Japanese, (although Portuguese survives as a sacred language used in Church services or prayers, and the Dekasegi have their own sociolect of Japanese, called Dekasegigo, written in the Latin Alphabet, and containing much vocabulary and lexical structures borrowed from Portuguese) as they also took on Japanese given names, and integrated more Japanese culture into their lives. Dekasegi people are one of the oldest of the Refugee ethnic groups established, however they are among the most discriminated against. Dekasegi were seen as outcasts, the descendants of social failures who could not make it in Japanese society, and would only continue their ancestors' legacies of failure, never making any significant contributions to Japanese society. Dekasegi are seen as expendables who can do the so-called "three K" jobs: Kitsui, Kitanai and Kiken – hard, dirty and dangerous, jobs like cleaning sewage lines and septic tanks, slaughtering animals, processing meats, executions, mortician work, grave diggers; with adults unsurprisingly dying very often in their work, and children often skipping school and falsifying their age for work, and as such, attracting penelties and punishments from the authorities of the Collation when they are figured out; they have gained the reputation of vagrants, hereditary failures, social dropouts, truants, and untrustworthy individuals. Social dissidents who simply refuse to do what they are supposed to, and who run a strain of how often they need to be put down.

Satomi's family originated from a wealthy white Portuguese-Brazilian family from Fortaleza, Brazil. Her ancestors came to Zone Two and settled near Tokyo. At this time, they were known as the Dos Santos family, but over time they became more Japanized, and took on the Japanized Surname Dosantosu.

Satomi was born in the Dekasegi shanty village of Poroto Resute, where she had carved out a living collecting scrap metal and other recyclables for money, and doing odd jobs in larger cities like Tokyo for money. However, few people will trust a Dekasegi to do serious work for them, and so Satomi's family must scrape a living out on a day to day income doing day labor and odd jobs. As well, Satomi falls under the label of Fushūgaku, a repeat truant, due to her need for constant work to support herself. As a result, Satomi is a social outcast, an untouchable on the periphery of society, as is to be expected of one in her position.

Personality:
Satomi is a headstrong, iron-willed young woman. Life in constant poverty and discrimination has done nothing to kill her optimism. However, her stubbornness can get the best of her at times. She's quick to anger, and unafraid to speak her mind. Satomi will stand up to any threats in her way, even if the odds are against her.

Type:
Speed

Special Ability:
Satomi can take on an ethereal form for approximately 5 minutes, allowing her to phase through solid objects, and protecting her from physical attack. This can be used to reach an otherwise unacceptable area, or to escape from an otherwise dangerous situation. However, the strain on her body is great, and Satomi will usually be extremely exhausted after re-materializing, and must rest before she can go further, and must sleep before she can access her ethereal form again. Though it may be hypochondria, she seems to feel that every time she uses her ethereal state, she feels weaker, and seems to get sicker, and injured more often, as if her body is being torn apart with every use.

Skillset:
Satomi is very athletic, with great endurance and strength, though nothing superhuman. As well, she knows how to survive in wild locations, and craft useful items from scrap and junk. As well, Satomi is very agile, and capable of great feats of jumping, climbing and evasion. As well, Satomi is knowledgeable about the less savory parts of Japanese cities and towns.

Equipment:
Satomi wears a necklace with a Catholic Christian Charm, as well as a rosary that she tends to fiddle with when she's anxious or nervous. As well, she carries around a baseball bat for protection, as she is unable to carry a gun as a minor and a Dekasegi. It's usually strapped on her back.

Name:
Yashm bint Idris al-Rashidiyya
Age:
23
Gender:
Female
Appearance:
Like all Jinn, Yashm has an almost ethereal look. Her body is pale white and translucent, seems to shift like smoke or a dancing flame. Her hair is dark black, and has smoke like properties, almost misting off at times. Like all Jinn, her eyes are yellow and slit like a cat. Her clothing is traditional Almaghrebi Jinni, lots of loose fabric, draped over her body. It is colored blue with black details woven into the fabric. As well, the symbol of Ea, a Date Palm Tree on an island surrounded by flowing water, is embroidered on her shawl.
World of Origin:
Khu-Shabash (Original Series)
Personality:
Yashm is a somewhat timid priestess of the Sea God Ea. Yashm is a somewhat naive girl, always looking for the good of things, and the best possible outcomes, at the expense of a grounding in realism. Aimiable, Helpful, and always found with a smile on her face, Yashm wants only what is best for the world, and needs no motivation to provide healing or help to those in need.
History:
Following the Second Madness War, and the departure of the Anunnaki from the mortal plane, the mortal world of Adnat re-entered a time of peace and stability. This was not the world that Yashm grew up in. Unfortunately, tensions grew between the Jinn and Humans, culminating in mutual feelings of distrust and anger. Yashm was one of those Jinn who had the good fortune to grow up in Al-Maghrib, the Jinn Majority lands of the world. Entering into the hereditary priesthood of Ea, the Sea God, and the overseer of healing and agriculture. As to be expected, Yashm was thrust into the role of a healer, and likely this was the source of her desires to mend the problems found in her world. Perhaps it was a mix of a sheltered world view coming from being groomed for only one role her entire life, as well as the nature of that role, that sent her out to seek to change the world for the better.
Abilities:
Magic - Jinn are naturally skilled in Magic, having been created, so they say, from Fire and Wind, gaining a stronger connection to the Ethereal than to the Physical. As a Priestess of the Sea God, as well as a being crafted from Elemental Fire, Yashm has significant skill in the manipulation of Fire, Water, and Wind through magical means. More relevant, Yashm can use the magic she has to act as a healer, healing minor to major wounds, stabilizing those who are near death, and healing various poisons and diseases.

Ethereal Form - Something of a blessing and a curse, Yashm's wispy, smoke-like body can let her heal faster, but actual attacks done to her body hit much harder than in a more physical being. A blunt trauma attack will to much more potentially life threatening damage.

Healer's knowledge - Yashm has a good knowledge of human anatomy and physiology.

Other:
As well as being pysically less durable, she's significantly weaker than a human, but makes up for it in her skill in magic.
@Nerevarine: Uh... I think you're kiiiiinda missing the premise there, mate.
Honestly, though? Gonna have to give that a big fat 'no,' mainly because... Well, Frank wouldn't seem like the type of guy to go worldhopping to fix shit. Most of the stuff I've seen has him messing them up worse instead.
...
Also because it's Filthy Frank. I'd rather... Not.


Fair enough, It was worth a shot :p

I'll get something more...applicable up
An odd character, but I wanna try it out

Well dang, this is right up my alley. I'm in for sure
Can I be a mongol who will be part of the great army that destroys Baghdad?


The RP doesn't actually take place on earth, the setting is just based on the Middle East. You could be a foreigner I suppose
@Gisk

Looks great. We have the first of the Anunnaki!
Do you have concrete ideas on how magic works in this? Or should we explain and give background to the mystic arts that we use?


Depends on your species

As a human, magic is very limited. They'd mostly have abilites around the level of Precognition, Minor Telepathy, up to some low level high magic, think like 2nd level Final Fantasy magic.

Jinn can do magic up to high level spells, again, think around high level Final Fantasy/DnD magic.

Feel free to name and describe the magic, i'll speak up if I find anything overpowered
@Gisk@XSilentWingsX@Polybius@Blight Bug
roleplayerguild.com/topics/92181-gates..

I've got a OOC up, feel free to apply and inquire in their
Khu-Shabash, a land between this and the outerworld. Some say it is only a myth, others see it as a very real gateway to places beyond the comprehension of Man and Jinn. For many, the legendary boundry has never even crossed their minds, that is until the events of what would be known as The Intercrossing.

The mad sorcerer, Nabo-bal-atir-rib, discovered ways to enter into the borderland, disappearing entirely beyond the outer realms, only to reappear 2000 years later, armed with the godlike-powers of the Outerworld, and releasing his minions upon the world of Men and Jinn. Among his first displays of power was to destroy the boundries of the Realm of Man, and the Realm of Jinn, uniting the once previously unseen peoples into a world in the process of conquest. This, however, was his first mistake. While Nabo-bal-atir-rib had torn down the barriers to strike fear into the hearts of mortals with his power, he brought together a new alliance that would otherwise have never become. The Humans and the Jinn drove out the Mad God, and sealed him once more behind the Borderlands in the outerworld with powerful magics.

Since then, the world of Mortals has been stable, though new conflicts did arise in the sudden sharing of worlds with new peoples, but over time, the world had settled into a new rhythm once more.

But a new threat arises, a cult who worship the Mad God, and seek to break the seals that lock away Khu-Shabash, and release Nabo-bal-atir-rib into the world once more. The Gods, seeing the threat of this new power, seek to protect the world, and, unable to intervene directly themselves, have chosen heros from Man and Jinn, to fight back, and protect the world from the evils of the Mad God once more.


What is Gates of Khu-Shabash

Gates of Khu-Shabash is a fantasy roleplay based on Middle-Eastern Mythology, particularly Mesopotamian, Levantine, Egyptian, Arab, and Abrahamic mythology. The story centers around the imminent return of an deity with apocalyptic power, the Mad God Nabo-bal-atir-rib. It is up to the player characters, the Chosen Heroes known as the Anunnaki, to prevent his return. The game will center around the travels and adventures of these heroes across the continents of Al-Mashriq (The Land of Dawn) and Al-Maghrib (The Land of Dusk), as they work to destroy the Naboites, worshipers of the Mad God, and powerful Mages who seek to open the Borderlands and facilitate Nabo's return.

From there on, the RP is open to molding and suggestion from the player, but here are some basic foundations I'm looking to build off of

  • A team 6-8
  • Players can be Human or Jinn, Humans are tougher and stronger physically while deficient in Magic, while Jinn are naturally powerful Mages, but fragile compared to a Human
  • Characters are mildly superhuman, but nothing too special
  • Setting will be in a Mediterranean Setting, Similar to the Levant or Mesopotamia, with Mountainous Areas and Deserts in the outer reaches. It is one contiguous landmass, with the continents being divided according to geocultural boundaries.
  • Techology level is Early Medieval/Caliphate Era


Setting

The Role-Play takes place on the planet of Adnat. Our setting will be limited to the Two Continents of Al-Masriq, and Al-Maghrib, both part of a larger landmass called Ard, though we will occassionally see influences from the borderlands of Al-Fars, Al-Ifriq, and Al-Yunan, though they will be of little consequence in game, save for lore topics and some minor interactions in the far ends of the map.

Al-Masriq

Al-Mashriq comprises the lands that were formerly the human inhabited areas of Ard. They are, for all intents and purposes. Analogous to the areas of Mesopotamia, the Levant, Arabia, Egypt and Western Iran on earth. Al-Mashriq is said to be the place where humanity first discovered civilization. Massive city-states and powerful kingdoms dot the landscape. The Land is not very magical, however it is strong, fertile and filled with resources. It is dominated at the current moment by the Babili Empire, dominanting 2/3 of the land that encompasses Al-Mashriq, with other kingdoms being the Kingdom of Aram, Misr Republic, and the Tribal Lands of Al-Jazira. The land of Al-Fars lies to the far-east, Al-Yunan to the North-West.

Al-Maghrib

Al-Maghrib is the former lands hidden off by the Astral Veil. It's inhabitants are the Jinn, humanoids who have the same ethereal and magical attributes of their lands. Travelers who have been to Al-Maghrib from the human lands, describe it as being like a dream, seemingly crafted of mist, with no real land, yet towering rock formations hurtling out of mist, islands hanging suspended in the skies, and fantastical creatures, like those of the ancient myths. Al-Maghrib is not a very fertile land, mostly made up of rock, however the land is teeming with magic and energy. Al-Ifriq borders the lands of Al-Maghrib to the far South.

Races of Ard

Humans

Humans are one of the most populous of species inhabiting the two continents. Primarily located in the area of Al-Mashriq, they are a species defined by their strong structural integrity, knowledge of agriculture, and physical work. Humans are the stronger of the two races, with a more defined physical being, however they lack the ability to do any real magic. Humans are said to have been composed of the elements of Water and Earth, giving them a stronger grounding in the physical.

Jinn

Jinn are the second of the two races. They are slightly more populous than humans, with bodies that are more tuned towards the magical and the ethereal. Jinn have a natural skill in magic, however they are physically frail, and cannot take as much physical work or damage as humans. Jinn appear as very close to humans in their physical appearance, however, they are slightly transparent, give off a kind of misting effect that emanates out of their bodies, hover slightly off the ground, and have eyes like a cat. Jinn are said to have been composed of the elements of Fire and Wind, giving them a stronger grounding in Magic.

Gods of Adnat

Beyond the World of Mortals is the Land of Gods, separated by the Border Realm of Khu-Shabash. The gods look after the world of Jinn and Men, and were the ones to bestow power upon the Anunnaki in order to defeat the Mad God.

Anu - The Lord of All, the creator, who crafted the Tetratheon in order to watch his world. As an overgod, Anu has little interaction with his world, but works through his 4 lower gods. It was Anu who gave the order to create the Anunakki.

El - The Judge. El is the highest of the Pentatheon, answering only to Anu himself. El commands the skies, and is the dealer of divine justice and favor. El is associated with the Element of Wind

Marduk - The King of Kings. Marduk is the god of royalty, the one who decides upon kings and heros. Marduk rules politics, and is also the guiding hand of successful usurpers. Marduk is the patron of the Anunnaki, as the one who maintains their heroic status. Marduk is associated with the element of Earth

Ea - Ea is the sea god, the guide of sailors and travelers. His influence is also felt on things like crops and agriculture, which rely on his water to maintain the health of the land. Ea is also associated with life and health. Ea is associated with the element of Water.

Ba'al - Ba'al is the god of change, of war, and of destruction. Ba'al represents the natural progression and mutation of the world over time. He is responsible for the evolution of life, the rise and fall of nations, the destruction of lands and nature, and of the death of mortals. Ba'al is associated with the element of Fire.

Nabo-bal-atir-rib - Nabo-bal-atir-rib is not a natural deity. Born a court sorcerer in the city state of Agade 2000 years ago, Nabo-bal-atir-rib discovered magics that allowed him to open the gates to Khu-Shabash, and pass into the World of Gods. Nabo-bal-atir-rib leached off of the essence of pure magic, until it bestowed upon him godlike power in exchange for his sanity and humanity. When the Mad God returned to the Land of Mortals, he destroyed the Astral Barrier that separated Man and Jinn, and released demonic entities in an army to secure the land. The combined forces of Man and Jinn drove out the Mad-God, and sealed him back in Khu-Shabash, where the Tetratheon sealed him in the prison of Jahannam. However, in the modern age, a cult known as the Naboites seeks to reopen Khu-Shabash and release the Mad God into the world once again.

The Anunnaki

The Anunnaki are the chosen heros, who are to fight back against the Naboites, and keep the Mad God from returning to the World of Mortals ever again. They are chosen among Man and Jinn, those who are decided to be the most powerful of mortals.

Character Sheet

Name:
Age:
Sex:
Species:
Place of Origin: (are you from Al-Mashriq, or Al-Maghrib?)
Weaponry:
Magic: (if you know any)
History:
Appearance:

I am accepting a team of 6 to 8 Anunnaki, after which the roleplay will be closed.

The roleplay starts in the Land of Gods, Jannah, where the player characters have been abducted by the Gods and mad aware of their purpose in life. From that point on, we will be transported to the city of Babili to seek out the Naboites and stop their plan.

heraldry.sca.org/names/arabic-naming2...
A list of names to choose from for your characters
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