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    1. NewSun 11 yrs ago

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@SirBeowulfFantastic, sounds good to me. In which case i'll work with Bobert on the Hermit Arc and the others on the Turncloak.

@goodmorrowtouwould you be interested in having Dempsey join Pick and the Hermit?




Anuria was not the first world upon which life beyond Sol was found. It was merely the site upon which a million souls were cast away to die for their nations, for their homeworlds. And once those million had fought until the bloody end without thanks, millions more came into the breach to give their lives for the same, broken values.

The year is 2985 AD. Seven hundred years since the discovery of extraterrestrial life, six hundred since the discovery of intelligent life; four hundred since the first war between Humans and aliens, one hundred since the discovery of Anuria, the planet which would change the course of history. For this reason, some call the raging war the 'Century Slaughter' others simply call it the 'Fire of Anuria'. In truth, the conflict between the races of the sector expands far beyond the confines of this one planet, but it is upon this now-desecrated planet that it first sparked into being. The assassination of an ambassador and the execution of a native warlord was all it took to spark into being, releasing the tension of the community of galactic nations into all out war...

Anuria itself is unremarkable among terrestrial planets; it has a gravity similar to that of Earth's, a stable ecosystem and a broad range of biomes that span from the great central deserts to the polar regions of the North and South. Between that: great forests of alien flora and fauna, raging seas, exotic islands, and towering mountain ranges. But despite this apparent beauty, it is the worst station a soldier can be assigned, and those who are so stationed there often say goodbye to families as though the post is certain death. It almost always is.
This quaint, uninteresting planet sailing around a relatively insignificant star is the first planet in the Galaxy to be officially classified as a 'Death World' with over Five Billion casualties in the hundred years of conflict on this one world.

And yet, the war rages on. It shows no signs of ending, no nation gaining territory. It is here that veterans and recruits alike will share a deathbed amidst the dirt and bloodsoaked sand of a world that changed everything.




P r e m i s e


Welcome to The Fires of Anuria.

Here, you do not control a nation. You create one, you design it, specify it's military capabilities, and then you jump into the eyes of the conflict on Anuria solely through the eyes of expendable characters; soldiers whose motives vary, and enact the actions of your faction not through the superfluous ramblings of some nation president, but through orders from commanders that your cast of characters have no control over.

The roleplay's theme is based off of an article I found some months back. To get a true feel for what this roleplay is about, I suggest reading it before you go any further with this OP. Find it here.

The galaxy is vast, and the nations that inhabit it are just as large, and incredibly powerful and wealthy. But our story takes place on Anuria, the world wracked with the most intense combat that the galaxy has ever known. Your nation takes no shortcuts, and conscripts soldiers from it's many worlds to support a standing army that has no doubt been desperately stretched thin over the past 100 years. It is a desperate situation, but no nation wishes to back down. Some soldiers may not believe in the cause they are fighting for, and some may believe in it almost religiously but no nation can be composed entirely of bland, unoriginal individuals who are all unquestioningly devoted to their nation. That is not how war is. I want to see doubt, rebellion, mutiny, manipulation; I want to see strong themes of soldiers wishing simply to go home, wishing to survive. I want to see a myriad of reasons for being involved in the war.

I do not want to see your typical run-of-the-mill NRP faction war. I want this to feel desperate, tense... Harrowing.

All this awesome technology that people develop for their militaries in sci-fi NRPs almost never gets to be seen in action. Here it will be regular. Here, every difference in capabilities will matter. Some players will have advantages in areas and disadvantages in others. But this is your chance to build, from the ground up, a true sci-fi military and put it to use in a controlled and very personality centric environment.

Welcome to The Fires of Anuria.




A n u r i a






There are Six major conflict zones on Anuria, scenes of the most intense combat to date: The Sand Straits of Ak'Aria, Kol'Kida, Kol'Kora, Kol'Khen, The Anuriite Basin, and the Arctic Northland.















A p p l i c a t i o n S h e e t s


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Species Name
What is the name of the primary species you will be playing?

Species Description
Give us a general overview of your species. Add any information you feel is relevant. Your species MUST be humanoid (or relatively so) and be capable of human-like thoughts and complex emotion. Mindless grunt species or hive-mind insects will be rejected.

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Nation Name
What is the official name (and various given names) of your nation at large?

Nation Size
How many stars does your nation claim? How many citizens?

Nation Description
Give us an overview of the function of your nation and how it works. This section is mostly just contextual fluff, so add what you will here to make your faction feel more real. This can include history should you so wish.

Nation Involvement
What is your nation's involvement in the war? You can pretty much just make up a reason, and an objective will evolve around multiple application sheets.

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Technology
Give us an overview of the kind of technology available to your nation. How advanced are they?

Navy Description
Describe your space force. Detail ships and their capabilities.

Air Force Description
Describe your air force. Detail vehicles and their capabilities.

Ground Force Description
Describe your army. Detail soldiers and ground-based vehicles and their capabilities.

Common Armaments
Describe the weaponry that your soldiers are known to carry. Tell us a little about the kind of things that your faction uses regularly on the battlefield.

Emplacements and Deployables
Give us an overview of the deployable hardware your nation employs. This can range from anti-infantry sentries to anti-aircraft turrets.

Headquarters
Give us an overview of your base of operations of Anuria. This can be a heavily fortified base or a massive bunker. This is a fairly creative field, but, again, is more of a context field. You won't have much interaction with this.

Persons of Importance
Detail important people in your nation. This is an almost purely contextual field. You will NOT be controlling these characters under any circumstance. They are merely for your expendable cast to reference and aspire to (or deify).




Right on, thanks for that!
@LaueSound alright to you? :)
@GreivousKhanI might still take this idea up, it'll probably be pretty easy considering all the hours i've lost at work (owch). If you'd be interested in working with me on something like this, hit me up?
@RennyNo worries dude, I wish you the best of luck with your RP; might even be along to check it out myself! If you ever decide you want to take up the mantle of Important once again, you're more than welcome to jump back in; i'll keep the character open for you. You're always welcome in the Land Betwixt.

In any case, it was great to play with you, and I hope to catch you around the guild some time soon.

(Also, sorry for the brutal murder in the crypt :) )

@bobert778I have time to reply to our little section any time, but i'll wait for a couple of posts from the other arcs and players before I do. Don't want to speed-post away ;)
@ShienvienAh, much appreciated! Going through your character's memories are a tall order. I still enjoy i every time, though!

@goodmorrowtou Yes, yes. No power fantasies here ;)


Shuffling. Shuffling. Hobbling in the sand. Leaving a trail of tightly spaced bare footprints in the dirt behind him, an Old Hermit Wanderer shuffled. Within his frail old hand was a stick, probably suited to walking, but he was probably not averse to hitting things (or people) with it, either. For now, he used it as a support to prop up his thin, gaunt frame as he shuffled. He didn’t seem to have a heading; he just walked. His smoke-grey beard had become unkempt and far too long for his own liking, but there was little to do about that; his cheekbones had become more pronounced than they had ben in recent years, but it would have been impossible to tell as he always seemed to smile. Somehow.

He had been humming a long forgotten ditty to himself for the considerable count of four days before he found another among the rolling hills. It wasn’t something he had expected, so he stopped. It made him feel strange to not be humming, but he dare not make a bad impression by introducing himself with bad manners. The young man seemed to be in distress, kneeling on the ground and talking to a map, as though it were to offer him answers to whatever questions he may have. He was turning it every way, this way and that, and the Old hermit was so focused on the hypnotic spinning of the paper that he almost toppled over just watching the lad think.
He seemed perplexed by the lay of the land; perhaps the hermit could help? Maybe they could help each other. Maybe the confused boy would be able to offer a solution to his predicament.

“Fancy meeting you here!” he shouted from a distance, smiling to the man who would have looked up at him in some wild confusion. The Hermit waved as though the two knew each other prior, and began to shuffle faster to close the distance. Shouting was such effort.
It took him not a minute to get close to the man, whereupon he ceased his rapid shuffle and commenced his slow one once more, breathing heavily to regain his breath after such strenuous shuffling. “You seem somewhat lost, my lad!” he said.

He came to a complete halt, and did not allow the man to speak before he started at it again.

“I think I can lead you out of the hills if you are willing to walk with a man at a slow pace! I have found myself it a bit of a pickle if I do say so!”

He allowed the man to compose himself and stand once more; he towered over the Hermit, but most people did. He had once been a stone of a man (or so he thought, the ravages of senility had done him no favours) but since then, his weakening body had continued to shrink and shrivel. Kind of like a grape he thought to himself.

“You see, i’m looking for a strapping young lad just like yourself to help me find someone!” he said, jolly as ever. But he leaned closer, his eyes lost their jovial light and for a very brief moment became like fixtures of onyx within his whitened face. “There is a man walking these wastes, obsidian armour glittering as new. He towers above any other man. He has recently found himself with the company of not one, but four souls of sound mind.”

He allowed himself to rest upon his stick once more, urging his muscles to pull back to avoid him falling flat into the ground. He probably would have never been able to right himself after such a horrendous fall.

“He does that from time to time. He rounds up people like you, makes them trust him, and he then kills them for their memories. Scared of emptiness, I think. It's terrible, I know, but I do believe that these people are in trouble. I think we have a chance at saving them. He did it not but five weeks ago! And eight times before then!”

He perked up one more, his back straightening against the walking stick once more, rather than fulling hunching over it like a flaccid strip of damp fabric.

“So what do you say!” he cried to the confused man. “Would you like walk an old man through the hills and back into the valley? You may just find your way out of here,”

The Old Hermit smiled rather heartwarmingly, and gestured for the man to follow. He turned his back and began to shuffle back the way he came.


"I spent so much time trying to find a rational explanation for this irrational place, but it seem another approach needs to be considered. I know I killed a lot of people, and even more that I probably don't remember anymore. It makes sense I was thrown here, if it is indeed hell. What about you?” The assassin asked, confidence returning to his voice after their long march through the dusty crag. The Turncloak had done all he could to explain what he knew of the Land to those he gad gathered, but even his knowledge was guesswork at best, and patchy throughout.

“I believe I was cast to this land because I renounced my King. I think…” he slowly replied, never looking up at the Life-Giver while he addressed him.

The Axe-Weilder, the sturdy woman who had reproached the assassin and the Turncloak with gusto, then took her moment to speak after a lengthy minute of silence between the four of them.
“Why did you ask us which King we serve, Sir?”

The Turncloak did not answer for a full half minute, but he did cock his head from it’s incessant gaze to the sand to look her in the face. Sad. Pale. Gaunt. Yet she was still a giant of a woman that could cleave most men in half; definitely not a force to be trifled with, not even by the Turncloak - especially as she had presented herself with humility and fair-handedness since their first meeting. He wanted to honour her with at least an answer to her questions.

“Because, milady,” he turned his body quickly so that they faced each other, “It is the only way I have found to determine who is sane… and who is empty. An empty soul will lie to you, they will tell you they serve no king, or that they serve themselves. Only a sane man or a sane woman has the capacity to admit that they, like everyone else, simply do not know.”

“And surely, if you got to the mountain, once, then you know it is at least possible? You just have to recall how, and with what? It may still come to you, eventually. We will just have to try to not die again and help one another? Yes?” she asked next, barely giving the Turncloak time to finish sharing his insight upon the Empty.

He shook his head, returning his gaze to the sand at his feet.

“I do not believe it is possible. Not now. I am missing something, and I cannot return without it. I have searched for so many long, lonely years for what I lost that day, but… nothing. I do not believe that my story has a happy ending. There is not necessarily an escape. But you - you may still have a chance at making it across. I was not meant for this world, but…” he looked out across the three haggard faces who were now paying him mind. “I believe that you may find yourselves there, and maybe together you can find the truth?”

Silence again. At least to the Turncloak. He delved back into his mind, to relive that last memory one more time in the vain hope that maybe this time he will spy a detail he had not noticed before. A highland plain. A falling cloak. A woman? A flash of gold. Nothing new. Just an empty, fading dream of a past life where he had maybe been important.

The Axe-Weilder talked, but he listened not, instead listening to the familiar voice of his memory. The Bell-Wearer seemed to respond to her, but the words were lost to him, muted by the vivid sounds of winter winds in the back of his mind. He only caught the last few words that he spoke in response to her:

“…Then all you guys showed up and here we are now, a happy little party of sorts.”

The Turncloak did not know the context of what the Bell-Wearer had said, but the thought actually forced a weak smile across his face, unbeknownst to the others. It had been so long since he had interaction like this. He missed it sorely, more than he would admit. It was then that the fool even began to sing - softly - to them. It had a cold, haunting beauty to it, his words were raw and heartfelt, even without music to harmonise with them. He spoke of a tale of birds flying onwards to horizons that he could not; perhaps a sentiment they could all learn from.

By the time he had finished his ditty, the four had once again returned to silence, to rest their weary legs by the sullen sunlight, with no fire to comfort them. There was not even wind to gently caress their tired faces. So when the Turncloak noticed a rustling in the foliage some ways up the valley walls, his head snapped to see what was happening. He was going to take no chances.




Odd. After all his time spent alone wandering the hellish wastes and ashen plains, one would think that the Prince would be exuberant to finally have found some other lively thing that didn't want to kill him immediately. Tomb didn't count; Prince felt no life from that automaton, or whatever it was. It was alien life at its nearest.

So why had the Prince hidden from them for nearly a day, possibly more, when before him was a growing party of sane beings that he knew, above all, were like him, lost but retaining a sense of sanity and rationale? Prince wasn't sure, himself. He was delighted when he had first seen them, but when they all started travelling together something made him hesitate. Was this some trick, some lie, from this hell itself? Was something obfuscating the Prince's very reality, causing him to see things that weren't there or were something else entirely? The thought had come to him before- he often pondered if he wasn't really here at all, but this hellscape was some odd figment of thought locked deep in his mind that he had suddenly become vividly aware of and trapped in. That haunted him the most, having lost his sense of who he was. It's not that he simply hadn't realized it, akin to adolescents reaching maturity, but rather it wasn't there at all. No matter how hard he thought of his vague memories, no matter how many questions he could ask Tomb, nothing was clear to him about who he was. The land itself had the Prince question the very meaning of "real".

But it wasn't this reason alone that he hesitated to join the group- they were all considerably more well armed and dangerous looking than he was, and it was clear that both the woman and the knight were trained in the use of their carried weapons. The same certainly couldn't be said of the Prince, who had relied more on quick wit and deception to survive. Perhaps 'Prince of Lies' was more fitting than he realized.

And thus he found himself in his current environment, hunched awkwardly in a shrub, fearing for his life and future while a party lie in front of him who afforded the comfort of safety, if only in numbers. Perhaps his reasoning for hesitation was more subconscious- perhaps the Prince secretly feared company and conversation and he was simply lying to himself. Clearly now certainly wasn't the time to reveal himself; he may startle them and get himself killed in the process. Plus, the armored one had mentioned that those who claim to serve no king were the empty souls, and if his memory proved anything at all, it's the the Prince didn't serve a king. At least, not anymore. Perhaps he was a king?

Regardless, he would have to approach the party carefully, when he finally decided to. He shifted his weight a bit in the bush to ease the strain on his ankles, but the shrub seemed to move with him and now covered his view of those in front of him. He gently used the back of his right hand to push away the the prickly-feeling leaves, but they were dry. A loud rustling emitted from the dead flora and it seemed the leaves were sticking to his hand. He quietly cussed to himself and started slowly retreating from his shrub-

-But felt a stony and cold presence behind him.

"You!" He said, startled that Tomb would choose to appear to him yet again. Twice within a week? That was rare. Perhaps Tomb had something to do with the Prince finding the party- perhaps it, in some way, led him there. Tomb certainly didn't have a knack for timing, by any means. The party nearby was certainly aware of his presence now, but there was nothing the Prince could do, at this point. Tomb had forced his hand. The Prince only hoped that the stone being chose not to speak to him as he glanced up at its mirror-like face. He thought about running but decided against it, doing such may not please the stone sentinel, and from what the Prince had gathered about the thing it would be able to chase and find him with ease.

Tomb's not-quite-mechanical voice croaked- "Prince of Lies," it certainly remembered the Prince, though he was unsure of if that was comforting or worrying, "the moon is full and the roses will bloom in 437 hours."

This was new. As far as the Prince had known, Tomb only asked odd questions, though here it seemed to be referencing their previous conversation. It stood silent, as if expecting an answer.

"What are you talking about?" The Prince queried. He wanted to be careful around Tomb but still feared the party nearby. Oh, how he wish he could run!

Tomb's silence was unbroken and it simply loomed above the Prince in the unsettling way it always did. Surely it was aware of the party nearby, perhaps Tomb was waiting for them?




Voices. Not one, but two. Rolling down the walls of the valley like an echo that has lost it's footing. One of a man, seemingly trying to hush his own and the voice of the second: something more... mechanical. Stony. Inhuman. The flattering of faded purple robes through the sparse shrubbery confirmed the presence of somebody new. But how long had they been following?

The Turncloak stood with alarming force, and shouted to the top of the valley, hoping that his voice would carry far enough to be decipherable by whatever manner of man and beast shrouded themselves above.

"Show yourself, stalker of the Valley!"
N P C C h a r a c t e r

The Old Hermit Wanderer



S t a t u s
ALIVE


གཐ༸༧༦ག ༱༯༲གཐ༸ ཀྵོཋཨཧ༸ཬེ རཐ༸༦༧༲ག ཐ༸


༱གཬ ས༸༦༧ ༯༲གཐ༸ ས༱ཐ༸ཬེ ཨཧཀྵོཋ རཐ༸༦༧


An old man sometimes shows himself to the intrepid wanderers and those oftentimes considered lucky travellers of the poison lands. His name is known to very few, if any at all still remember it; instead he simply goes by an uncomplicated moniker such as 'The Hermit' or 'The Old Wanderer'. But it is an undoubted and unanimous understanding between all those he makes company with that he is not a man to be trifled with. Whether this is derived from the kindness he shows to his fellow lost souls, or from some other, more esoteric phenomena is unknown. His eyes are incredibly alive for a man of his age - he hobbles instead of walking - which some infer as the clarity of his mind after what one can only assume is a lifetime of being caged in a land such as this.
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