Player Name: Marie O'Hare
Appearance: Standing at 5'1" and typically covering herself with sweaters and slacks, Marie would have an easy time fading into the background if not for her long, frizzy, bright orange-red hair. Black, rectangular-framed glasses and a smattering of freckles add more defining features to her otherwise plain face, which her round, dark brown eyes don't stand out much from.
Nationality: Canadian
Age: 25
Personality: A shy wallflower, the kind of girl who hid her developing body with sweaters and stayed home during "Kick a Ginger Day" during high school. But with the anonymity of the internet, through which she can connect with people she became friends with through games, she is able to express her inner fire and be the excitable, outspoken woman she wishes she had the confidence to be around people in person.
Backstory: The daughter of two very supportive parents, she was introduced to video games through her father, who enjoyed them as one of his primary hobbies. In her teens, she was attracted to the Rift Warriors series, during the later end of the eighth entry's lifetime in particular, after being exposed to its community online, which seemed full of fun and supportive people. She found herself drawn to the character Queen Morag, since playing as her gave her a great rush of power and confidence. She would go on to get a pretty high online ranking through Rift Warriors IX's lifetime, putting her fast learning skills to use in exploring the ins and outs of the game's mechanics and data, but it wasn't until the announcement of Rift Warriors X's strange release schedule that she decided to take after Morag and begin attending tournaments, albeit with her face fully hidden and always going by her console handle ForTheRedQueen. Applying that learning ability to picking the brains of better players whenever possible and getting as much feedback on her play style as she could, the result was framed by commentators as a rookie's phenomenal shoot up the rest of the rankings, edging in at being the fifth highest ranked player at the last opportunity.
Rift Warrior Character: Queen Morag
Rift Warrior Appearance: Standing at 5'11" and adorned with long, raven hair often seen blowing in the wind, Morag cuts a stunning figure when posing dynamically during rallying speeches. Her grey plate armor hides a toned, muscular body, while the rod-supported skirt of black fabric hiding her greaves helps reinforce her femininity. The leer of her narrow black eyes strikes fear into the hearts of her enemies, while a scar running from her right cheek to the edge of the left side of her jaw reminds them why that fear is justified. She even makes a point of not putting her black lipstick over the scarred sections of her lips to make it clear she isn't ashamed of any wound sustained in battle.
Debut: Rift Warriors VI, in which she had the role of the two phase final boss of the arcade mode. She was also playable in the same title, with her super armor naturally less powerful despite her attacks being just as slow, and without access to the second phase form.
Rift Warrior Backstory: The queen of a kingdom of little renown that existed in 8th Century England, the tail end of what is often known as the Dark Ages. Have grown in a time of constant strife and unmet needs, Morag grew into a stern, charismatic, and ferocious woman and warrior, wresting rulership of her kingdom by force in a bloody coup in which she herself claimed the previous king's head, and went on to provide for her subjects by taking from other kingdoms. It was fresh after one such conquest that not only herself, but her army and her castle were pulled into the Rift. After being bestowed power by The Messenger, she vowed to conquer the world of the Rift, with the ultimate goal of uniting as many warriors as would fight by her side to defeat not only The Messenger, but also whoever it was that the so-called "Messenger" was meant to be relaying the messages of.
Rift Warrior Powers: Morag was granted the ability to open portals between her own location and any she'd previously been to. She utilizes this power to summon soldiers and knights from her army to herself, as well as teleport herself around her opponents. She also retains the martial abilities she obtained through her own life, possessing the strength and skill to wield a heavy halberd for close quarters combat. This halberd has a banner wrapped around the shaft, which conceals a war horn also strapped to the shaft.
Other:- Queen Morag's taunt in the game allows the player to play the war horn on her halberd like a regular instrument a la Big Band in Skullgirls.
- The second phase of Morag's boss fight in Rift Warriors VI consists of her summoning a large platoon of soldiers, which stack up and combine to form the torso, arms, and head of a giant warrior wielding dual swords. The player would be tasked with avoiding the unblockable but slow sword swings, and using the shields of off-balance soldiers after each attack to jump to the head where Morag stood to cause damage. This form then became playable from Rift Warriors VII and onward as a secret secondary ultimate activated by using her taunt to sound the war horn in a specific way. It's treated more as an Easter Egg by most players because of how hard it is to actually land hits while it's active, though some clever players can still make good use of it since each attack can be delayed and aimed at a different spot for a maximum of three seconds.