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That was the look Gertrude wanted.

The way Fanilly recoiled, the way she couldn't summon up words, the way she tried to put space between them.

The way her cheeks colored as Gertrude closed in.

This was the reality of the Captain of the Iron Rose Knights. Any confidence or authority she could affect was just a façade. This woman was a weakling at the core, and someone Gertrude could feel good looking down upon. She would give Fanilly no quarter. As the Knight-captain backed away, Gertrude-

"Tch."

Gertrude clicked her tongue as the man who had 'helped' her up earlier grabbed her collar to keep her away from Fanilly. If he had known who she was, he wouldn't have dared to grab her again. She wanted to teach him a lesson, but she was outnumbered.

Not outmatched, of course, but outnumbered. Theoretically infinitely. And all the spells she was interested in were for killing, and not subduing. Gertrude kills, and they come back. Over and over. Until she runs out of mana, if they were stubborn enough, and then she dies. Gertrude didn't like pain. It had been years since she'd had to deal with it, and she wasn't about to have to deal with it now.

"I'm glad you agree with me, Gerald," she practically growled, "but that's twice you've grabbed me without my say so. Not very knightly, is it? Next time, I may not be in such good spirits. I'd be absolutely ecstatic if you'd get me my damn food as recompense."

With Gerard grabbing her, Fionn glaring daggers at her, and now Nicomede stancing up next to her, it made her almost sick how quickly they jumped to Fanilly's defense in different ways.

Weaklings shouldn't be able to get the amount of devotion these knights obviously had towards their Captain. Weaklings get beat down and humiliated. Weaklings don't get to have affection. It was infuriating, and now she couldn't even kill her problem away. She regarded Nicomede.

"Hmph. As knights, you could stand to learn a little patience," she said as she side-eyed Fionn, her attitude having turned from volatile anger to simmering antagonism through her own contemplation of the current situation, "and while I won't be tricked into getting my own food, Gretchen will go along to make sure that whatever you all get for me isn't poisoned or spat in."

She turned, once more, to Fanilly.

"So, you've gone from scolding me to showing at least a little concern," she said, the barest hint of a smile creeping back up on her lips, "I'll take it, mistress."

The way she said 'mistress' was anything but sincere, but she was at least not spitting venom at the moment.

"Well, you've heard it already, but whatever. I'm Gertrude, and we're in the same boat. I don't really know what I'm doing here, either. I don't need to train or grow or anything, since I'm already great. I was just supposed to be a consultant, but I guess that's not enough for the old-"

Gertrude frowned. Could Merilia hear her here?

"For Merilia. But don't even try to get in her head. Witches don't think like people do. All you can really do is take her at face value, if you wanna get out of here sane."

Gertrude smugged and crossed her arms underneath her chest as she followed some relatively good advice with profoundly bad advice:

"And she said to look after me, so that's probably part of the package."
Gertrude frowned, and stood up from her chair. At her full stature, the young apparent Knight-Captain only came up to her chest. She walked closer, and leaned in so that she'd be eye-level with Fanilly, plastering her face with a mockingly cloying smile. She heard Fionn in the background, complaining about her to the big guy like she couldn't hear him. She wouldn't acknowledge cowardice. She had thought that maybe he'd find it funny, because he obviously didn't respect Cyrus' prestige anyways, but whatever.

"So sorry, Knight-Captain. See, I didn't know. I might have expected, after all, for the Captain to introduce herself, given that I've just been dropped right into your midst. All scared and alone-"

"With me," the homunculus chimed in.

"With only my... sister. But you just ran off without even checking on me. That had me confused, I suppose, but I guess I get it. Why should someone of your station even bother with a maid? I suppose that's the knightly thing, even though Merilia requested that I be taken care of."

Then, something terribly funny occurred to Gertrude in her twisted head.

"After all, I'm sure I'm not part of the test in any way."
  • Name: Gertrude Jäger, the Delinquent Mage
  • Age: 19
  • Gender: Female
  • Race: Human
  • Appearance:
  • Personality: Willful, arrogant, and fickle. Like a Human version of a cat, she does what she wants when she wants to do it. She’s languid and abrasive and sadistic, but she wasn’t always like that. She still longs for connections even though all of her relationships have ended badly. Though she’s incredibly knowledgeable and powerful, she is emotionally immature due to neglect, abuse, and lack of socialization. Her physical frailty has always engendered a monstrous sort of envy inside of her, which continues to grow even after becoming a top-class mage. Her biggest weakness is her desperate need for validation.
  • Brief Backstory:
  • Equipment: Gertrude carries a broom, which also functions as a staff through which she focuses her spells. It’s been imbued with a small portion of her soul and carved with a runic enchantment that allows it to store mana. She can use this stored mana to power her own spells, or to activate another runic enchantment that allows her to use the broom to fly. By using her soul in her spell focus, she can more easily regulate mana usage and even recall excess mana from her own spells.

    Gertrude also has a pendant she keeps tucked in her blouse. It’s the one thing that Florian apparently left her family, and she stole it from her father before she went into the woods. It wasn’t particularly special on its own, but Gertrude eventually put a portion of her soul into it and gave it a runic enchantment for physical reinforcement. Since she’s naturally very weak, this enchantment functionally allows her to be about as strong and durable as an average woman her age.

    Gertrude has also placed a portion of her soul into a homunculus that is physically identical to her. This homunculus helps her to do research and accomplish tasks effectively twice as fast. Because it only has a small portion of her soul, its magic power is much lower.
  • Skills: Gertrude is an incredibly quick learner, especially when she can watch someone do the thing she wants to do. This is not just limited to magic, she’s also adept at picking up practical skills and weapon techniques. However, she finds a lot of those things either boring or unusable due to her poor physical aptitudes. Thus, her main field of study is magic, which she is quite knowledgeable in.

    Gertrude also knows soul partitioning, and most of its nuances. She’s studied and practiced it extensively, and routinely experiments with its limits. She can currently partition ~35% of her own soul, and even entrap the souls of others if vulnerable.

    Gertrude is an exceptional mage, though her main fields of interest are magic that can keep her alive and magic that can kill people. Generally, if it can’t help you stay alive or help you kill someone, it’s not really worth the brain space. She’s especially fond of fire and barrier magic, though her familiarity with mages of great power has also given her an appreciation of counter magic. She’s particularly adept at self-healing, self-buff, and self-restoration spells, which are powerful and mana-efficient, but can’t be used on other people. Who cares about them?

    Gertrude also has an interest in homunculi creation. Her current homunculus is basically a 1:1 physical recreation of herself, including her physical flaws. She hopes to one day be good enough at homunculi creation and soul partitioning to create a much stronger body and move to it completely. She hopes that being strong will help her get over her complexes.

    Gertrude is adept at runic enchantments, having engraved her broom and pendant herself. Since she likes experimenting with magic, runes and how they interact with one another was an obvious interest for her.
Gertrude snorted in the vaguely unpleasant way she tended to exhibit her humor as the old man affirmed his existence through flexing.

"Yeah, old guy, that pretty much proves it. Definitely convinced me. Nobody smite this guy, he's the real deal," Gertrude announced as she took a seat near her homunculus. Though she made it out to be sarcasm, she could already imagine a few ways it could be within that Witch's power to do this. She didn't doubt that his being alive was a real possibility. At least, in here, wherever here was.

...Gertrude wondered, briefly, if she could lift his soul. If she could transport him from this place. It was a worthwhile experiment, but she wasn't sure what would happen if one Witch's rule-breaking BS was combined with another's. Complete spatial collapse? Maybe. Could be funny. The humor probably wouldn't last, though. Much as she hated that she was still a novice, Gertrude would probably have to consult with the old bag.

Quickly settling into an epic lethargy, Gertrude picked Fanilly out of the crowd and snapped at her.

"Hey, squire," she rudely assumed based on the girl's height and general uncertain demeanor, "go bring us some food. We're getting hungry. We like meats and sweets."

"But we hate carrots and bell peppers, so we don't want anything with that garbage in it," the homunculus added in a commanding, if bratty, sort of tone.
Before she knew it, Gertrude was dropped from one of the old hag's loops right into another. Or at least, something like it. The hard mahogany haft of her broom smacked into her head while she was caught unawares, and Gertrude let out a barrage of curses under her breath as the Witch casually continued explaining... something... to some people? These were probably the order of knights that they had chatted about. Right? They didn't look too impressive. Gertrude grumbled as she massaged her head.

That broom was a present, dammit.

And just as quick as Gertrude had been thrown into this situation, Merilia disappeared in a puff of unquestionability. Gertrude silently took note of her treatment here, and determined to get Merilia back one day too.

All those old bags were gonna get it... eventually.

Remarkably, it was the least knightly-looking one of the bunch that approached her and helped her to her feet. If she didn't know he was a knight, she would have guessed he was a peasant. Call it pauper's intuition. That, and he was at least humble enough to help some random maid up, which was apparently beneath most of the so-called knights. Gertrude clicked her tongue as she dusted herself off.

"I'm Gertrude, and I'm fine," she practically growled, helping the homunculus to her feet as well, "I don't need any help, and I didn't ask for it."

Though she said this, it would have been obvious by grabbing her arm that she was incredibly weak. Though she magically reinforced her body, it didn't make her any more muscular than the sickly girl she always was.

Gertrude practically shoved her broom at the homunculus, knowing that the creature didn't have Florian's pendant or a lot of mana to spare. The homunculus was largely something she used to continue researching while she was focusing on other things, and not a combat tool. Depending on the length of the trek, the homunculus might have some physical difficulties. If those arose, she could hover on the broom without having to use too much of her own mana.

She willfully pushed past Gerard, immediately taking him up on his offer in the middle rank despite her otherwise unhelpful attitude. She didn't think she would have any trouble defending herself, but that Witch might have put a lot of unfair bullshit in the way and it would be safest to let the front and back take all the abuse. Even if they couldn't die, it would still be a pain.

When they finally made their way into the castle, some big guy Gertrude didn't know greeted them all. As her homunculus, exhausted, took the nice seat with all the cushions, Gertrude crossed her arms. With the power of context clues, she was soon on... almost the same page as everyone else. To her own dismay, she snorted when the knight with the well-groomed facial hair started talking about dalliances and boars as if it was the most natural thing in the world.

Cyrus. That Cyrus? It seemed so. In the context of the Iron Rose Knights, that name meant only one thing, after all. But wasn't he...

"Aren't you supposed to be dead, gramps?" Gertrude asked with all the decorum of a raccoon at a royal banquet, "might wanna crawl back in the ground before one of these knights freaks out and smites you."
  • Name: Gertrude Jäger, the Delinquent Mage
  • Age: 19
  • Gender: Female
  • Race: Human
  • Appearance:
  • Personality: Willful, arrogant, and fickle. Like a Human version of a cat, she does what she wants when she wants to do it. She’s languid and abrasive and sadistic, but she wasn’t always like that. She still longs for connections even though all of her relationships have ended badly. Though she’s incredibly knowledgeable and powerful, she is emotionally immature due to neglect, abuse, and lack of socialization. Her physical frailty has always engendered a monstrous sort of envy inside of her, which continues to grow even after becoming a top-class mage. Her biggest weakness is her desperate need for validation.
  • Brief Backstory:
  • Equipment: Gertrude carries a broom, which also functions as a staff through which she focuses her spells. It’s been imbued with a small portion of her soul and carved with a runic enchantment that allows it to store mana. She can use this stored mana to power her own spells, or to activate another runic enchantment that allows her to use the broom to fly. By using her soul in her spell focus, she can more easily regulate mana usage and even recall excess mana from her own spells.

    Gertrude also has a pendant she keeps tucked in her blouse. It’s the one thing that Florian apparently left her family, and she stole it from her father before she went into the woods. It wasn’t particularly special on its own, but Gertrude eventually put a portion of her soul into it and gave it a runic enchantment for physical reinforcement. Since she’s naturally very weak, this enchantment functionally allows her to be about as strong and durable as an average woman her age.

    Gertrude has also placed a portion of her soul into a homunculus that is physically identical to her. This homunculus helps her to do research and accomplish tasks effectively twice as fast. Because it only has a small portion of her soul, its magic power is much lower.
  • Skills: Gertrude is an incredibly quick learner, especially when she can watch someone do the thing she wants to do. This is not just limited to magic, she’s also adept at picking up practical skills and weapon techniques. However, she finds a lot of those things either boring or unusable due to her poor physical aptitudes. Thus, her main field of study is magic, which she is quite knowledgeable in.

    Gertrude also knows soul partitioning, and most of its nuances. She’s studied and practiced it extensively, and routinely experiments with its limits. She can currently partition ~35% of her own soul, and even entrap the souls of others if vulnerable.

    Gertrude is an exceptional mage, though her main fields of interest are magic that can keep her alive and magic that can kill people. Generally, if it can’t help you stay alive or help you kill someone, it’s not really worth the brain space. She’s especially fond of fire and barrier magic, though her familiarity with mages of great power has also given her an appreciation of counter magic. She’s particularly adept at self-healing, self-buff, and self-restoration spells, which are powerful and mana-efficient, but can’t be used on other people. Who cares about them?

    Gertrude also has an interest in homunculi creation. Her current homunculus is basically a 1:1 physical recreation of herself, including her physical flaws. She hopes to one day be good enough at homunculi creation and soul partitioning to create a much stronger body and move to it completely. She hopes that being strong will help her get over her complexes.

    Gertrude is adept at runic enchantments, having engraved her broom and pendant herself. Since she likes experimenting with magic, runes and how they interact with one another was an obvious interest for her.
Lirrah watched Velvetica like a hawk, but with a sweet and unassuming smile on her face. She noticed the woman's pauses, noticed her gently holding the frog knight close to her chest, and certainly noticed that she neglected to answer most of Lirrah's inquiries. Of course, Velvetica was under no obligation to do so, but her lack of address gave Lirrah something to work with regardless. The merchant wasn't exactly a novice when it came to reading people.

Her perpetual smile almost fell when Velvetica replaced what could have been some insight into her personal feelings with Veltan patriotism once again. Lirrah, despite what she was used to regurgitating, didn't really care about Velt except as a market. Well, as a market, and as the home of some of the people she had been building relationships with. It was the people that she was really interested in.

Lirrah had hoped to hear something out-and-out selfish for once. She wanted to hear Velvetica say that she wanted a huge berry pie for her personal dinner, or that she wanted Lirrah to make a cute octopus sailor plush just for her. She wanted joys and vices, because everyone had them. Perhaps Velvetica wasn't interested in being seen as more than a figurehead. You could do business with people like that, but it was hard to connect with them through their persona. Though Lirrah had no doubt that Velvetica's love for and loyalty to her country was genuine, it came at a cost.

Everything did.

Lirrah's slightly-fading smile was repaired in full when Velvetica's brother poked at her, however. This was something that she understood (though it seemed far more playful and far less cruel than her interactions with her own siblings), and gave her a bit of hope at knowing something more. At building a genuine rapport. It occurred to Lirrah that she and Elroy might be on the same side in wanting Velvetica to open up a bit. She silently thanked the man before interjecting.

"I pelieve, Lady Velvetica, that your prother is referring to yet another shared trait petween you and the Goddess Reon. Namely... your height," Lirrah revealed playfully, obviously stifling a laugh.

"Although, do not worry, Lady Velvetica. You will always pe tall to me! The tallest Nem ever recorded was only 3'7" in Veltan imperial units, and I will remain much shorter than that," Lirrah added, attempting a friendly and reassuring pat on the shoulder (which was about where she could comfortably reach).

She hoped she wasn't being too forward, but Lirrah doubted she'd get a better chance to try and crack that shell, and she'd never progress her relationship with Velvetica without making a play. Besides, Elroy was something of a safety blanket for her in this instance. She had heard that he was strong, but he seemed wise and empathetic as well. She would need to take serious note of him.

Well, either that or he just liked messing with his sister.
Lirrah offered her syrup-laced smile to Velvetica as she handed the young woman the frog knight she had made. That was an interesting exchange. She had never seen Velvetica's persona crack quite like that. In fact, that it was a persona was entirely news to Lirrah. But what about her gift did it? Her brother hinted that some aspect of it was very in-line with Velvetica's interests. Perhaps it was time to insert herself into Velvetica's life a bit more, and there was nothing better than a shared secret to help that along.

"I am glad to hear my gift has hit a mark, Lord Elroy. Truly, it is a pleasure. From the way Lady Velvetica talks apout you, I feel almost as if this is not our first meeting," Lirrah said with a curtsey. Since Elroy referred to her as a 'lady' as well, it was either true that the entire Hreaslag family was in on the joke, or that their family was simply formal even to people who are scarcely fit to buff their boots.

Lirrah thought that the latter was more likely, and appropriately became a bit more at ease.

"I do not know if she has mentioned me, put your younger sister saved my life. My caravan was attacked py prigands, and I could have sworn, with her golden hair and sapphire eyes, that Reon herself had decided to take mercy on this tiny merchant. Opviously, I was delirious with fright, put the point stands that she continues to impress me every day. You must pe proud," Lirrah chirped brightly.

"Oh, and Lady Velvetica," Lirrah added, turning back to Velvetica, "you must know, you can share anything with me. My gratitude and loyalty are unimpeachaple. If there are things you like, and I can make them, I would love to fulfill your requests. All you need do is share the things you enjoy with me. I would pe happy to learn more apout you, and your family, of course. I should like for us all to pe close for a long time to come."
Lirrah forced a bright smile as she was once again forced to contemplate Velvetica's use of the 'lady' honorific in reference to her. Lirrah was relatively certain she had never tried to falsely pass herself off as a member of nobility, though her status could not be easily checked as a foreigner. What's more, Velvetica's older brother was nearby. She did not want him to have the impression that she made his younger sister refer to herself as such, but she also did not want to contradict Velvetica in front of her brother.

Nobility was confusing and dangerous. She'd normally assume she was being toyed with, but as always, she was willing to give Velvetica the benefit of the doubt. She seemed remarkably earnest, at least in contrast to that other noble. But earnest or not, there would always be a discrepancy in power between herself and the nobility that could not be bridged.

At least, it couldn't outside of making said noble emotionally reliant on her. That was doable, though Velvetica as a subject would probably take some work. She seemed almost comedically strong-willed. Might be best to slow-play this relationship. Either way, contradicting Velvetica in front of her brother was a complete faux pas, so it would probably be best to just not acknowledge it for the time being.

"My apologies, Lady Hraeslag. I did not mean to interrupt an important conversation. I merely wished to express my gratitude to you for treating me so well. I do not know if this is the sort of thing you might like, put I made it myself, and if nothing else, I think it would serve as a darling conversation piece for visitors," Lirrah said, holding the stuffed frog knight up to her. She allowed a demure sort of blush to creep up on her cheeks. Then, she turned to acknowledge Velvetica's brother.

"Good afternoon. I am Lirrah Matayannah, the head of the Matayannah Trading Company. I have peen in your sister's care for a couple of months now, and she is an apsolute delight. I am pleased to finally make your acquaintance."
From the mercenary's response, Lirrah got the horrible premonition that this was not a man who would become a big spender. In her experience, mercs came in two flavors: those that let their hard-earned librans flow like water into a repository of hedonism, and those who saved their money in the vague hope of cashing out one day.

Given the occupation, most were the former. If dying was a very real possibility every single day, why shouldn't you enjoy your money while you can? Lirrah liked these mercenaries. They spent. Looking down at the pants that were to be mended, she wondered how many years they'd be subjected to stitching in lieu of buying a new pair.

'Time is money' indeed. But Lirrah didn't necessarily have anything more lucrative to do, so she figured she may as well spend five minutes mending pants. She took the garment to a room she had cordoned off for her own use (the Lions were composed largely of men, she needed some space of her own) and started to work.

Her eyes, being about as deft as her fingers, were quickly able to pick out a matching thread color. She skillfully mended the hole such that it looked almost as if the garment had never been torn. Beautiful. Lirrah admired her handiwork for a moment.

If Urden saw the quality of her services, perhaps he'd at least buy something sometime.

With that done, she put the pants aside. She would bring them to the mercenary later. For now, she had business with Velvetica. Or at least, she hoped she might have business with Velvetica. Or her parents. Same money. Lirrah looked around her room for a gift to help facilitate a smooth transaction, and her gaze landed upon a stuffed frog knight she had made while bored. A lion probably would have been better, but Lirrah liked frogs, and she honestly hadn't planned that far ahead. She had not anticipated that she would be invited to Hraeslag Castle, after all.

She didn't know whether or not Velvetica would appreciate a stuffed toy. She seemed too serious, too divorced from any softness she might have had. Perhaps conflict and killing had hardened her. But, well, the frog had a sword and a shield. Maybe she'd like it? It was impossible to say. Lirrah knew that Velvetica liked Velt and justice, but the merchant couldn't really give her either of those things.

Lirrah set off, wandering around the huge castle with a frog doll in her arm like a child looking for the bathroom in the middle of the night. Lirrah, however, did not have to be embarrassed about this because Veltans thought Nem were just adorable little things anyways.

And Lirrah was the most adorable.

Eventually, she spotted her boss chatting with a man in the main hall. They looked similar, so perhaps it was a sibling. Lirrah knew a thing or two about those. It would be gauche to interrupt, so she would wait for them to finish before approaching.
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