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Gertrude was feeling pretty smug as a new person... a Demon? In a religious knightly order? As Amy interjected. It seemed the lunk needed to be bailed out. Well, it only figured. He was in way over his head. But as he departed, he got one final shot in. The only one that stung.

Gertrude was here of her own accord. She was ready and willing to use these fools as much as she needed to reach her goals. Merilia didn't force her to be here, but Renar's words managed to cut all the same. The simple truth was, if Merilia wanted her here, she would be here whether she wanted to or not. There was nothing she could do about it. She could protest that it was her choice, but the fact remained.

As long as she wasn't the most powerful, she wasn't really free. That old envy simmered, even though it was a fool's errand to compare oneself to a full-fledged Witch.

She managed to grumble one last "fuck you" as Renar departed, before turning to Amy. The Demon was a little taller than the Captain, but Gertrude still towered over her.

Gertrude hid her bitterness at that last remark in a faux-friendly grin, and crouched slightly to come to eye level with Amy. She could have just regarded the woman like a normal person, but Gertrude wanted to make her feel small.

This one was apparently canny enough to put together the context clues and guess at Gertrude's role as a mage. She wouldn't let her expression betray whether Amy was right or wrong, but as long as no one knew she was also a Witch's apprentice, it would be fine.

"Well, Amy, would you call it 'spite' or 'hostility' to be manhandled by an oaf, glowered at by a boor, and threatened with a lynching if you speak out of turn by a scoundrel? Either way, it's hardly knightly behavior, I should think. At least you pretend to be pleasant. Good on you, the most knightly of the bunch," she said pointedly, drawing herself back up to her full height.

"But, well, far be it from me to look a gift Demon in the mouth. I may be spending some time here, and it would be stupid of me to not get a lay of the land. I hope we'll be going alone, though, because I'm not really in the mood to deal with the rest of these jackanapes."

---

Gretchen was remarkably quiet as they made their way to the kitchens. She didn't even snap at Gerard for offering to help her. She didn't shoot her mouth off at every little thing, knowing that no one could hurt her.

Because they could.

The broom gave her enough mana to defend herself, but she was hardly safe. When separated from Gertrude and her ability to protect the both of them, she largely returned to the meek girl she was long ago. Without power, she was a shadow. She could only get away with so much, because there was no way for her to back it up.

Gretchen and Gertrude were the same person, only Gretchen didn't have the strength she had always coveted, and it felt terrible. She'd just have to deal with it for now. There was very little that either of them could do about it.

Gretchen took the first seat she could grab, which just so happened to be across from yet two more of the original Roses, as revealed by the current. She wanted to rag on Edwin alongside Renar (who she was still pissed at) for being the one that nobody liked, but what if he tried to hurt her? There wasn't much she could say except...

Those pastries looked good.

"Alright, deal me in," Gretchen said, taking Parvan up on his offer, "I'm just here to make sure no one messes with our food, anyways. Might as well have a little fun while I'm at it."

Her skills in adaptability and memorization made her particularly suited for gambling, anyways. The pastries would be hers.
Gertrude smirked at Fionn.

"Finally got up the courage to say something to my face, huh? Well, while my tongue is skilled and I do look amazing in this uniform, that doesn't even nip at the ankles of my prowess. But given what I've seen so far from you blackguards, my uniform alone clears the lot of you anyways."

And with that rude and self-aggrandizing comment hanging in the air like a series of aggressive coughs at a funeral, she humored Renar by lending him her ear, and was actually quite pleased by what he had to say. Finally, someone who was borderline straightforward in their threats. She nodded, oddly politely for her, and whispered back.

"Yes, your captain seems... sweet," she started, her choice of words very conspicuous, "and you're right. I could use the Roses. But I have no intention of heeling like a dog. I'll play along as it benefits me, but I am not fond of leashes."

Gertrude smiled wider. It was her turn to return threats with threats.

"But you and me... we're on the same page when it comes to Merilia's magical deathless playland. Though when the fighting inevitably comes about, I'll let you decide who should be scared of whom."

As Gertrude was having fun with Renar, Gretchen got to her feet shakily, like a newborn fawn. The walk had worn on her far worse than Gertrude, so she propped herself up with the broomstick. Gertrude and Gretchen had silently decided to let her take the broom for now, in case she needed to protect herself. She'd need the extra mana.

With a displeased expression that was only a shadow of Gertrude's, she hiked over to the Nicomede and Gerard group. She addressed Nicomede, rolling her eyes.

"No death doesn't mean no pain, and some poisons aren't quick. That's something we should all keep in mind, going forward," she said oddly helpfully, "anyways, you two lead the way."

...Because if there were any traps, those two would be the ones getting blown up.
Name: Lucia Lombardi

Age: 18

Gender: Female

Appearance:

Personality: A beacon even in the darkest abyss. Graceful, gentle, and kind like a mother or an older sister, with a maturity that belies her age. She believes that everyone deserves a second chance, that all can be saved. Though she has been told that magi are heretics that pervert the natural world, she does not hate them. In fact, she’d much rather understand them than hurt them. As much as many magi believe themselves to be above Humanity, they are Human. They are God’s creation, so they must also serve God’s purpose in some way. Her love is endless, though it is true that some lambs need the crook to teach them the way they should go.

Skills:

Homemaker- Lucia is very skilled at a variety of household tasks, such as cleaning, cooking, and sewing. She finds peace and comfort in daily chores, and actually enjoys them to some extent. Her jota triestina is absolutely amazing.

Technologically Literate- While she’s no genius super hacker, she can put “computer skills” on a resume and set up a gaming console. Her aptitude in technology is not particularly notable except in comparison to many magi, especially older ones, who have no interest in such things. She has Bible.com bookmarked.

Lamb’s Demeanor- Lucia’s natural allure and gentle spirit are enchanting. Most are inclined to under-estimate her, or to believe the best in her even at first meeting. She’s very easy to talk to, and even easier to listen to.

Abilities:
Quality of Circuits: A
Quantity of Circuits: E
Elemental Affinity: Aether
Attribute: Natural Order (Returning things to how they should be)

Baptism Rite: A 10-count ritual (reciting parts of Psalm 91) that disperses spiritual bodies. This is the only Sacrament allowed to members of the Church, at least in the public eye. Lucia’s aptitude for sending spiritual bodies back where they belong is exceptional due to her attribute and circuit quality, though even she cannot harm Servants as they are bound to a Master via Command Seal. Even at such a young age, she is a top quality exorcist.

Conceptual Weapon (Natural State): By holding a folded page of Psalm 104 in between her middle and forefinger, she pours her Prayer Power into the excerpt to create a short, thin black blade like a scalpel. This Conceptual Weapon returns things to their natural state as dictated by Lucia, or rather, what Lucia believes that thing’s natural state should be as defined by God. In the simplest sense, it can heal sick and injured bodies and destroy curses. Hypothetically, she could also use this weapon to damage magical circuits or dispel magecraft, as she believes they are perversions of God’s will. However, she can always choose to cut around some things, meaning she is entirely capable of healing Magi without also damaging their circuits or dispeling their abilities.

Assets:

Backing From the Holy Church- If not win, the Church would like Lucia to last long enough to inform them about the other contestants. They will furnish her with enough to facilitate her survival for a while, hoping they’ll be able to assess who might have a wish that will not be a blight on God’s Earth. Her participation is a close-kept secret, and she has sanctuary at Sako City’s church. Her cover is that she is an apprentice to the overseer.

Fragment of the Jug of Saint Moses the Black- A minor holy item that Lucia carries inside her rosary, which secretly serves as a reliquary. The carrier of this relic will be gifted with superhuman physical ability, which can only be used offensively as long as they are protecting themselves or another. The carrier may never be the aggressor, and even in self defense, may not kill a living Human. Aberrations, however, may be destroyed with impunity.

Brief Backstory: Lucia was given up to a small convent in Italy shortly after she was born. She never knew her biological mother or father, but the Sisters and Mother Superior treated her like family. For a while, it was an idyllic life in the Italian countryside, where everyone was nice and generally got along. All the Sisters loved each other, broke bread together, told stories, shared secrets…

Then, one day, a strange heart-shaped mark appeared below Lucia’s bellybutton. Not knowing if it was the work of God or Satan, they contacted the Vatican, which sent a priest to inspect the phenomenon. He was a strange, dour man. Not like the jolly and kindly priests in the village. The man proclaimed that Lucia had been selected by God for a mission that only she could do, and quickly whisked her away to Vatican City. In only a couple of weeks, her entire utopian life had been uprooted.

Lucia was briefed on the world of Magi, the Holy Grail War, and what her mark meant. It was so far from anything she had known that she could scarcely wrap her head around it, but they were short on time. She would need to learn the Church’s holy Sacraments if she was to fulfill her mission: to win the Holy Grail War, or at least prevent the more sick and depraved Magi from succeeding.

To give her an edge, Lucia was given a holy relic and taught the Baptism Rite. She took to this Sacrament remarkably quickly, and seemed to have an innate talent for performing miracles. Since Lucia seemed to be particularly gifted, they took a gamble trying to teach her about conceptual weapons before the next War. Despite how long it takes most individuals to learn this secret Sacrament, Lucia was able to create her own conceptual weapon in only a year. Hers, however, had different effects from the Black Keys that she had used as a jumping-off point.

With her talent, Lucia’s trainers eagerly suggested that she create a weapon that could easily kill Magi as well. They were only blights, after all, and it would give her a great advantage in the upcoming conflict. This is where Lucia put her foot down.

“God did not give me this gift to hurt people.”

To Lucia, the idea of killing a Human, even a Magus, was unacceptable. If she had to kill a person to reach her goal, then it was not a goal worth reaching. If God wanted her to succeed, it would be through kindness and perseverance. Though the Vatican filled her head with dehumanizing ideas about Magi, they were still Human. This, she knew.

Her stalwart beliefs stymied even the Church’s most influential men. They had to accept that she would participate in the War on her own terms, which even they could not dictate. Her life until then, although humble and ignorant, bred a beast inside her that was horrible in its conviction.

What Lucia believed the world should be, God believed the world should be.

Lucia was shipped off to Japan a few months ahead of the War to get comfortable at the local church and build rapport with the overseer, with one last thing nagging at the back of her mind:

“What would my wish be, I wonder?”
That was the look Gertrude wanted.

The way Fanilly recoiled, the way she couldn't summon up words, the way she tried to put space between them.

The way her cheeks colored as Gertrude closed in.

This was the reality of the Captain of the Iron Rose Knights. Any confidence or authority she could affect was just a façade. This woman was a weakling at the core, and someone Gertrude could feel good looking down upon. She would give Fanilly no quarter. As the Knight-captain backed away, Gertrude-

"Tch."

Gertrude clicked her tongue as the man who had 'helped' her up earlier grabbed her collar to keep her away from Fanilly. If he had known who she was, he wouldn't have dared to grab her again. She wanted to teach him a lesson, but she was outnumbered.

Not outmatched, of course, but outnumbered. Theoretically infinitely. And all the spells she was interested in were for killing, and not subduing. Gertrude kills, and they come back. Over and over. Until she runs out of mana, if they were stubborn enough, and then she dies. Gertrude didn't like pain. It had been years since she'd had to deal with it, and she wasn't about to have to deal with it now.

"I'm glad you agree with me, Gerald," she practically growled, "but that's twice you've grabbed me without my say so. Not very knightly, is it? Next time, I may not be in such good spirits. I'd be absolutely ecstatic if you'd get me my damn food as recompense."

With Gerard grabbing her, Fionn glaring daggers at her, and now Nicomede stancing up next to her, it made her almost sick how quickly they jumped to Fanilly's defense in different ways.

Weaklings shouldn't be able to get the amount of devotion these knights obviously had towards their Captain. Weaklings get beat down and humiliated. Weaklings don't get to have affection. It was infuriating, and now she couldn't even kill her problem away. She regarded Nicomede.

"Hmph. As knights, you could stand to learn a little patience," she said as she side-eyed Fionn, her attitude having turned from volatile anger to simmering antagonism through her own contemplation of the current situation, "and while I won't be tricked into getting my own food, Gretchen will go along to make sure that whatever you all get for me isn't poisoned or spat in."

She turned, once more, to Fanilly.

"So, you've gone from scolding me to showing at least a little concern," she said, the barest hint of a smile creeping back up on her lips, "I'll take it, mistress."

The way she said 'mistress' was anything but sincere, but she was at least not spitting venom at the moment.

"Well, you've heard it already, but whatever. I'm Gertrude, and we're in the same boat. I don't really know what I'm doing here, either. I don't need to train or grow or anything, since I'm already great. I was just supposed to be a consultant, but I guess that's not enough for the old-"

Gertrude frowned. Could Merilia hear her here?

"For Merilia. But don't even try to get in her head. Witches don't think like people do. All you can really do is take her at face value, if you wanna get out of here sane."

Gertrude smugged and crossed her arms underneath her chest as she followed some relatively good advice with profoundly bad advice:

"And she said to look after me, so that's probably part of the package."
Gertrude frowned, and stood up from her chair. At her full stature, the young apparent Knight-Captain only came up to her chest. She walked closer, and leaned in so that she'd be eye-level with Fanilly, plastering her face with a mockingly cloying smile. She heard Fionn in the background, complaining about her to the big guy like she couldn't hear him. She wouldn't acknowledge cowardice. She had thought that maybe he'd find it funny, because he obviously didn't respect Cyrus' prestige anyways, but whatever.

"So sorry, Knight-Captain. See, I didn't know. I might have expected, after all, for the Captain to introduce herself, given that I've just been dropped right into your midst. All scared and alone-"

"With me," the homunculus chimed in.

"With only my... sister. But you just ran off without even checking on me. That had me confused, I suppose, but I guess I get it. Why should someone of your station even bother with a maid? I suppose that's the knightly thing, even though Merilia requested that I be taken care of."

Then, something terribly funny occurred to Gertrude in her twisted head.

"After all, I'm sure I'm not part of the test in any way."
  • Name: Gertrude Jäger, the Delinquent Mage
  • Age: 19
  • Gender: Female
  • Race: Human
  • Appearance:
  • Personality: Willful, arrogant, and fickle. Like a Human version of a cat, she does what she wants when she wants to do it. She’s languid and abrasive and sadistic, but she wasn’t always like that. She still longs for connections even though all of her relationships have ended badly. Though she’s incredibly knowledgeable and powerful, she is emotionally immature due to neglect, abuse, and lack of socialization. Her physical frailty has always engendered a monstrous sort of envy inside of her, which continues to grow even after becoming a top-class mage. Her biggest weakness is her desperate need for validation.
  • Brief Backstory:
  • Equipment: Gertrude carries a broom, which also functions as a staff through which she focuses her spells. It’s been imbued with a small portion of her soul and carved with a runic enchantment that allows it to store mana. She can use this stored mana to power her own spells, or to activate another runic enchantment that allows her to use the broom to fly. By using her soul in her spell focus, she can more easily regulate mana usage and even recall excess mana from her own spells.

    Gertrude also has a pendant she keeps tucked in her blouse. It’s the one thing that Florian apparently left her family, and she stole it from her father before she went into the woods. It wasn’t particularly special on its own, but Gertrude eventually put a portion of her soul into it and gave it a runic enchantment for physical reinforcement. Since she’s naturally very weak, this enchantment functionally allows her to be about as strong and durable as an average woman her age.

    Gertrude has also placed a portion of her soul into a homunculus that is physically identical to her. This homunculus helps her to do research and accomplish tasks effectively twice as fast. Because it only has a small portion of her soul, its magic power is much lower.
  • Skills: Gertrude is an incredibly quick learner, especially when she can watch someone do the thing she wants to do. This is not just limited to magic, she’s also adept at picking up practical skills and weapon techniques. However, she finds a lot of those things either boring or unusable due to her poor physical aptitudes. Thus, her main field of study is magic, which she is quite knowledgeable in.

    Gertrude also knows soul partitioning, and most of its nuances. She’s studied and practiced it extensively, and routinely experiments with its limits. She can currently partition ~35% of her own soul, and even entrap the souls of others if vulnerable.

    Gertrude is an exceptional mage, though her main fields of interest are magic that can keep her alive and magic that can kill people. Generally, if it can’t help you stay alive or help you kill someone, it’s not really worth the brain space. She’s especially fond of fire and barrier magic, though her familiarity with mages of great power has also given her an appreciation of counter magic. She’s particularly adept at self-healing, self-buff, and self-restoration spells, which are powerful and mana-efficient, but can’t be used on other people. Who cares about them?

    Gertrude also has an interest in homunculi creation. Her current homunculus is basically a 1:1 physical recreation of herself, including her physical flaws. She hopes to one day be good enough at homunculi creation and soul partitioning to create a much stronger body and move to it completely. She hopes that being strong will help her get over her complexes.

    Gertrude is adept at runic enchantments, having engraved her broom and pendant herself. Since she likes experimenting with magic, runes and how they interact with one another was an obvious interest for her.
Gertrude snorted in the vaguely unpleasant way she tended to exhibit her humor as the old man affirmed his existence through flexing.

"Yeah, old guy, that pretty much proves it. Definitely convinced me. Nobody smite this guy, he's the real deal," Gertrude announced as she took a seat near her homunculus. Though she made it out to be sarcasm, she could already imagine a few ways it could be within that Witch's power to do this. She didn't doubt that his being alive was a real possibility. At least, in here, wherever here was.

...Gertrude wondered, briefly, if she could lift his soul. If she could transport him from this place. It was a worthwhile experiment, but she wasn't sure what would happen if one Witch's rule-breaking BS was combined with another's. Complete spatial collapse? Maybe. Could be funny. The humor probably wouldn't last, though. Much as she hated that she was still a novice, Gertrude would probably have to consult with the old bag.

Quickly settling into an epic lethargy, Gertrude picked Fanilly out of the crowd and snapped at her.

"Hey, squire," she rudely assumed based on the girl's height and general uncertain demeanor, "go bring us some food. We're getting hungry. We like meats and sweets."

"But we hate carrots and bell peppers, so we don't want anything with that garbage in it," the homunculus added in a commanding, if bratty, sort of tone.
Before she knew it, Gertrude was dropped from one of the old hag's loops right into another. Or at least, something like it. The hard mahogany haft of her broom smacked into her head while she was caught unawares, and Gertrude let out a barrage of curses under her breath as the Witch casually continued explaining... something... to some people? These were probably the order of knights that they had chatted about. Right? They didn't look too impressive. Gertrude grumbled as she massaged her head.

That broom was a present, dammit.

And just as quick as Gertrude had been thrown into this situation, Merilia disappeared in a puff of unquestionability. Gertrude silently took note of her treatment here, and determined to get Merilia back one day too.

All those old bags were gonna get it... eventually.

Remarkably, it was the least knightly-looking one of the bunch that approached her and helped her to her feet. If she didn't know he was a knight, she would have guessed he was a peasant. Call it pauper's intuition. That, and he was at least humble enough to help some random maid up, which was apparently beneath most of the so-called knights. Gertrude clicked her tongue as she dusted herself off.

"I'm Gertrude, and I'm fine," she practically growled, helping the homunculus to her feet as well, "I don't need any help, and I didn't ask for it."

Though she said this, it would have been obvious by grabbing her arm that she was incredibly weak. Though she magically reinforced her body, it didn't make her any more muscular than the sickly girl she always was.

Gertrude practically shoved her broom at the homunculus, knowing that the creature didn't have Florian's pendant or a lot of mana to spare. The homunculus was largely something she used to continue researching while she was focusing on other things, and not a combat tool. Depending on the length of the trek, the homunculus might have some physical difficulties. If those arose, she could hover on the broom without having to use too much of her own mana.

She willfully pushed past Gerard, immediately taking him up on his offer in the middle rank despite her otherwise unhelpful attitude. She didn't think she would have any trouble defending herself, but that Witch might have put a lot of unfair bullshit in the way and it would be safest to let the front and back take all the abuse. Even if they couldn't die, it would still be a pain.

When they finally made their way into the castle, some big guy Gertrude didn't know greeted them all. As her homunculus, exhausted, took the nice seat with all the cushions, Gertrude crossed her arms. With the power of context clues, she was soon on... almost the same page as everyone else. To her own dismay, she snorted when the knight with the well-groomed facial hair started talking about dalliances and boars as if it was the most natural thing in the world.

Cyrus. That Cyrus? It seemed so. In the context of the Iron Rose Knights, that name meant only one thing, after all. But wasn't he...

"Aren't you supposed to be dead, gramps?" Gertrude asked with all the decorum of a raccoon at a royal banquet, "might wanna crawl back in the ground before one of these knights freaks out and smites you."
  • Name: Gertrude Jäger, the Delinquent Mage
  • Age: 19
  • Gender: Female
  • Race: Human
  • Appearance:
  • Personality: Willful, arrogant, and fickle. Like a Human version of a cat, she does what she wants when she wants to do it. She’s languid and abrasive and sadistic, but she wasn’t always like that. She still longs for connections even though all of her relationships have ended badly. Though she’s incredibly knowledgeable and powerful, she is emotionally immature due to neglect, abuse, and lack of socialization. Her physical frailty has always engendered a monstrous sort of envy inside of her, which continues to grow even after becoming a top-class mage. Her biggest weakness is her desperate need for validation.
  • Brief Backstory:
  • Equipment: Gertrude carries a broom, which also functions as a staff through which she focuses her spells. It’s been imbued with a small portion of her soul and carved with a runic enchantment that allows it to store mana. She can use this stored mana to power her own spells, or to activate another runic enchantment that allows her to use the broom to fly. By using her soul in her spell focus, she can more easily regulate mana usage and even recall excess mana from her own spells.

    Gertrude also has a pendant she keeps tucked in her blouse. It’s the one thing that Florian apparently left her family, and she stole it from her father before she went into the woods. It wasn’t particularly special on its own, but Gertrude eventually put a portion of her soul into it and gave it a runic enchantment for physical reinforcement. Since she’s naturally very weak, this enchantment functionally allows her to be about as strong and durable as an average woman her age.

    Gertrude has also placed a portion of her soul into a homunculus that is physically identical to her. This homunculus helps her to do research and accomplish tasks effectively twice as fast. Because it only has a small portion of her soul, its magic power is much lower.
  • Skills: Gertrude is an incredibly quick learner, especially when she can watch someone do the thing she wants to do. This is not just limited to magic, she’s also adept at picking up practical skills and weapon techniques. However, she finds a lot of those things either boring or unusable due to her poor physical aptitudes. Thus, her main field of study is magic, which she is quite knowledgeable in.

    Gertrude also knows soul partitioning, and most of its nuances. She’s studied and practiced it extensively, and routinely experiments with its limits. She can currently partition ~35% of her own soul, and even entrap the souls of others if vulnerable.

    Gertrude is an exceptional mage, though her main fields of interest are magic that can keep her alive and magic that can kill people. Generally, if it can’t help you stay alive or help you kill someone, it’s not really worth the brain space. She’s especially fond of fire and barrier magic, though her familiarity with mages of great power has also given her an appreciation of counter magic. She’s particularly adept at self-healing, self-buff, and self-restoration spells, which are powerful and mana-efficient, but can’t be used on other people. Who cares about them?

    Gertrude also has an interest in homunculi creation. Her current homunculus is basically a 1:1 physical recreation of herself, including her physical flaws. She hopes to one day be good enough at homunculi creation and soul partitioning to create a much stronger body and move to it completely. She hopes that being strong will help her get over her complexes.

    Gertrude is adept at runic enchantments, having engraved her broom and pendant herself. Since she likes experimenting with magic, runes and how they interact with one another was an obvious interest for her.
Lirrah watched Velvetica like a hawk, but with a sweet and unassuming smile on her face. She noticed the woman's pauses, noticed her gently holding the frog knight close to her chest, and certainly noticed that she neglected to answer most of Lirrah's inquiries. Of course, Velvetica was under no obligation to do so, but her lack of address gave Lirrah something to work with regardless. The merchant wasn't exactly a novice when it came to reading people.

Her perpetual smile almost fell when Velvetica replaced what could have been some insight into her personal feelings with Veltan patriotism once again. Lirrah, despite what she was used to regurgitating, didn't really care about Velt except as a market. Well, as a market, and as the home of some of the people she had been building relationships with. It was the people that she was really interested in.

Lirrah had hoped to hear something out-and-out selfish for once. She wanted to hear Velvetica say that she wanted a huge berry pie for her personal dinner, or that she wanted Lirrah to make a cute octopus sailor plush just for her. She wanted joys and vices, because everyone had them. Perhaps Velvetica wasn't interested in being seen as more than a figurehead. You could do business with people like that, but it was hard to connect with them through their persona. Though Lirrah had no doubt that Velvetica's love for and loyalty to her country was genuine, it came at a cost.

Everything did.

Lirrah's slightly-fading smile was repaired in full when Velvetica's brother poked at her, however. This was something that she understood (though it seemed far more playful and far less cruel than her interactions with her own siblings), and gave her a bit of hope at knowing something more. At building a genuine rapport. It occurred to Lirrah that she and Elroy might be on the same side in wanting Velvetica to open up a bit. She silently thanked the man before interjecting.

"I pelieve, Lady Velvetica, that your prother is referring to yet another shared trait petween you and the Goddess Reon. Namely... your height," Lirrah revealed playfully, obviously stifling a laugh.

"Although, do not worry, Lady Velvetica. You will always pe tall to me! The tallest Nem ever recorded was only 3'7" in Veltan imperial units, and I will remain much shorter than that," Lirrah added, attempting a friendly and reassuring pat on the shoulder (which was about where she could comfortably reach).

She hoped she wasn't being too forward, but Lirrah doubted she'd get a better chance to try and crack that shell, and she'd never progress her relationship with Velvetica without making a play. Besides, Elroy was something of a safety blanket for her in this instance. She had heard that he was strong, but he seemed wise and empathetic as well. She would need to take serious note of him.

Well, either that or he just liked messing with his sister.
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