Current
New collab released and an update on the future of Futility! New players always welcome. roleplayerguild.com/topics/…
2 yrs ago
Finally some new Futility content is up! Two more collabs are underway/finishing up. We're writing longer-form content for this finale scene, so keep eyes out! Cyberpunks rise up.
3 yrs ago
Two or three 10-35 pages of Futility Collabs are coming, I promise. The time is nigh.
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3 yrs ago
Guild Cyberpunk gang currently popping off
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4 yrs ago
Slowly, Futility rises from the ashes. Very soon, I hope, we'll be able to wrap up this next round of scenes, but that's like 3-4 posts out at least. The hustle does not stop.
I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.
Awakening in a persistent vegetative state, unable to communicate...
His world, a black void. He couldn't move; he couldn't talk; he couldn't blink. He could think, and slowly the world seemed to start existing around him. It started with a mindless drone of indiscernible chatter. Then, the voices of surgeons.
"Dexter Campbell... Are you conscious? Can you hear us?" And those words were all it took. Campbell inherited the frenzied panic that the surgeons seemed to undertake in hushed voices in the foggiest moments of his thoughts. He remembered who he was, what he was doing, and even a little bit of what happened. There was an... event at the debate. He was assailed... And that was it. Everything else was lost to haze. Strange bits of memory seemed fragmented throughout his recollection of the past. Some details lost were important, others so ordinary and mundane that they would never be recovered. Only one detail was really certain about the mayoral candidate's state.
"No man sustains an injury like this and keeps all of himself..."
Caduceus XIV wasn't the largest hospital of South City, but backed by the Response Squad, there were few medical issues that couldn't be solved in the massive trauma center. The string of Caduceus hospitals seemed to be ever expanding as they multiplied out around America, but Caduceus XIV had a very particular hold in the west. Perhaps it was the rich clientele that kept the business afloat. Perhaps it was a different sort of business operating in the pristine labyrinth of white unseen that granted the complex so much capital. The public would certainly come with questions, but would never find answers. As much as the Caduceus hospitals of the Response Squad were bastions of public health, safety, and miracles, they were shadowy strongholds all the same. One could only wonder how a man like this found himself receiving such premium care.
Of course, the high price margin of the Caduceus hospitals didn't stop the unsavory from making their way inside one way or another. Eerily metallic and glowing mercenaries would camp in the cafeterias, whispering amongst themselves as they went about their business in the complex. Labcoats and security passes exchanged hands from one seemingly official doctor to one much more seedy-looking individual dressed in fatigues in transit through the halls. If one had a careful enough eye, they might even see strange shimmers appearing in the empty halls. There was always things going on beyond the surface of a Caduceus complex... Dexter Campbell's breaths felt like bursts of lightning surging into his lungs. One moment, there was nothing, and the next, the sparks filling his body was all he could think about. He struggled in the tangle of medical cords and tubes that surrounded him until the doctors had finally restrained him. The rest of his awakening was no less hectic as he was forced back onto life support. It took a great while to calm him down. It took even longer for him to get used to the new sensory input around his skull and in his eye socket, but those things were the least of Campbell's worries.
"Did Iβ... Am I... Disqualified?" That was the first detail Campbell could manage as his reality seemed to fade back into his head, usurping the slew of drugs that overtook his mind in favor of a painless and thoughtless haze. Campbell seemed to recognize the fallacies of returning to the realm of reality as he cringed from the flaring pain. Above all else, though, it was the estrangement in his vision that tripped him up. One eye blurred with the faculties of biotic life and the other still calibrating after its implantation. Campbell could only muse on the fate of man as he lay prone in the stark white bed. Slowly, they'd all find mechanical components interlaced in their flesh. This was just a step... In the right direction? He wasn't sure.
"The election results have been postponed as a scandal has arisen regarding a late arrival on a shipment of voting kiosks. The results should be in within the day, Mr. Campbell. Until then, it's best you not worry. Just rest." The doctor's reassuring words helped the pained man very little. He couldn't help but try to discern the details of the past few days. For more answers, he could only turn to the array of visitors that seemed to be awaiting his awakening. Without much forethought, Campbell offered little more on the matter than "Send them in..."
The doors were opened, and while some physicians remained on standby, the enigmatic surgeon said to have treated Campbell seemed quick to start off down the halls. She was as unassuming as they came, but the secrets held by a Caduceus doctor were anything but ordinary.
I'm going to try and get the new scene at the hospital started by tomorrow! It's proving a little bit more difficult than expected to write a post a few days after these two scenes while they are still ongoing, as the results of the wrap-ups determine the outcome of the election.
But maybe Futility didn't last forever, though... Was that right?
Cass was ready to leap from her position, cut down whatever stood before her, die in the firestorm. She was always ready for that. At the very least, she liked to think that was how things were. Was she right? She didn't know. She couldn't think. Everything was always too loud. The ground always tremoring, the footsteps always echoing, the world always buzzing with sensory inputs; it was like the city was screaming at her. She couldn't take it. Cass shot forward from behind the luxury car only to halt herself as immediately as possible. Had she not grinded to halt, she would have smashed right into the screeching chassis of Mackwell's car as he skidded to a halt in the perfect position.
Their opposition was escaping. There wasn't time to think. There was only time to feel, to experience, to intake the sensory world. There was time toβ "βride," was all Cass had caught from the distorted voice of her driver. She didn't hesitate, taking to the backseat in some sort of half-dive half-collapse. Cass did her best to settle in the seat from there before their speed started exponentially accelerating. She looped the strap of her monoblade around her shoulder and collected herself long enough to bring her machine pistols into her hands so they wouldn't roll back and forth in the seat. The blood that ran down the side of her face, staining her hair had Cass cursing aloud, though she felt much better as she noticed that her two colleagues were doing much worse numbers on Monica's seats.
"This one's you, Mackwell." The sound of her weapons' ceramics clicking together and hitting one another could be barely heard over the rev of the engine as Cass reloaded her Osuzumebachi. "I'm on standby. Get me close and I'll see what I can do." With that, Cass braced her leg against Mackwell's seat and pulled the seat belt across her body. She shifted her body to view their quarry as best as she could through the window. Then, a final question hit her.
Cass post should be out either later today or (more likely) sometime tomorrow.
@The Bork Lazer, I was thinking that I'd let you take the wheel here. Since this is sort of Mackwell's specialty, you could choreograph the chase here and control how you'd like it to go. I can make a Cass post after your next one to cover some basic enemy actions and what Cass does during the ride (as she's about to join you). Generally, though, you're free to do with the scene what you will here. Does that work for you?
Hi there. I'm interested. I figured this was a very "Eitrigg" thing to do, so I'm just going to leave this here. Really fascinated with this RP, even though I'm kind of a Cyberpunk noob. Hope it's maybe to your liking, and that this RP isn't dead, and that you may deign to have me along for the ride? Cheers!
APPEARANCE: Eitrigg appears to be a down-on-his-luck private eye, or a brooding detective on his trusty beat, or at the very least, an interesting, no, intriguing gentleman to strike up a conversation with at a bar.
Eitrigg wears his hair long, grown out to hang loose about his shoulders, and he seldom shaves. He never had the genes to grow a decent beard so heβs stuck with the perpetual scruff of the habitual drinker. He has morose brown eyes that glint in the sparse rays of natural light with a golden tint. His face gives an overall angular impression, though that is mostly because his mouth forms a quirking smirk when heβs not actively emoting. Straight teeth though, shiny and clean, not a single false or replaced molar.
Eitriggβs mug is the most interesting thing about his appearance, given that he likes to wear nondescript clothing as force of habit. Long coats, dark vests, and mussed or stained dress shirts underneath all that are the norm. He canβt be arsed to wear ties, and his shoes had seen better days before he bought them off a Reclaimer looking for Neurosynth cash. In short, the man dresses to depress. Not hard to do in a shithole like the Reclaim Zone, and cheaper, more honest, than going to the trouble of wearing nice clean suits.
OCCUPATION: Eitrigg calls himself a middle-man, but to his clients, thatβs defence counsel, to his friends, thatβs chief drink-buyer, and to his enemies? ...Rigβs got no enemies. Rig makes friends of everyone, because being friends is Eitriggβs occupation. And if some of Eitriggβs friends get better treatment than others, well, thatβs only fair. Some friends pay Rig better. Thereβs one thing all of Eitriggβs friends have in common; sound legal advice, and a good drinking buddy. Theyβre also quite habitually stabbing each other in the back through Eitrigg.
CAMPAIGN TEAM POSITION: Personal Attorney / Negotiator / Head of Campbellβs Legal Staff
Eitrigg has come into Campbellβs employ in a kind of hybrid role, both to fill the mayoral candidateβs void in legal aid, a very real liability to be certain, but also to act in his capacity as a kind of diplomatic figure in Campbellβs relations with more unsavory types. Where Campbell has need of gangs, goons, bankers, and buffoons, Eitrigg is there with a briefcase and a firm handshake. Or a bottle of hooch and a stolen cybernetic arm, as the case may be. Wait, strike that, reverse it. Defending Campbell both from teethless lawsuits and toothy hostage-takers alike, Eitrigg is the first and last defence from all things juridical and just plain hostile.
Though he would never dare to let anybody know that he could ever dream of something so utterly naive, Eitrigg has visions of the megaregions coming together. The potential of uniting such disparate regions by virtue of common humanity seems next to impossible, but then, so too do the stories of a whole fifty united states, all working in concert. Eitrigg wants to revive a small piece of history, even if it means starting small, with something as seemingly insignificant as the Reclaim Zone in South City.
CAMPAIGN GOAL:<Snipped quote>
Eitriggβs main reason for joining Campbellβs team revolves around ensuring that the man can act as best he can to raise South City above the ruins that it currently sulks in. Eitrigg is going to really prove that Dexter is the candidate for you, by personally visiting every single residence in the Reclaim Zone and telling you so, if thatβs what it takes.
PERSONAL PHILOSOPHY: <Snipped quote>
Eitriggβs personal philosophy is all about hearing peopleβs stories, and understanding their struggles and coming to grips with their common humanity. He adores learning new things about others, and his unabiding thirst for more perspectives on the experience of existence makes an outwardly seeming cynic a kind of closeted optimist. He thinks that most everything is relative, and given a long enough conversation, can be explained and given context. Most of the problems arise, he thinks, from when the conversation doesnβt get that far. By experiencing all walks of life, Eitrigg hopes to one day be able to unite everybody under one banner, so that every voice can be heard, every story told, and every life lived well.
POLITICAL PHILOSOPHY: <Snipped quote>
Eitrigg feels torn when it comes to politics, and perhaps rightfully so, given his line of work. He can find things to appreciate in all the partiesβ manifestos, and even though it causes him grief from time to time, he identifies particularly with the Neo-Luddites. Not insofar as he condemns those who choose to augment themselves, but rather that he feels no urge to do the same and prefers living life naturally, without enhancements. This particular divide worries him more than the other parties because part of Eitrigg knows that without any augmentations, he wonβt truly understand some of the stories that augmented people tell him.
In the voting booth? Eitrigg is a staunch supporter of the Pirate Party, despite its low support. Their values of free speech and representation closely align with Eitriggβs own optimistic philosophy, even if he sometimes questions both their methods and the workability of a literal direct democracy.
SECRETS: <Snipped quote>
Over his years of smooth-talking and legal jury-rigging, Eitrigg has amassed quite the vast wellspring of privileged information. He wouldnβt tell you the slightest, most innocuous little tidbit if it were to save his life, because he figures that thatβs whatβs saved it so far. Every time Eitrigg sees a headline about a crime boss takedown, or a corporate coup dβetat, or even a local scuffle over a marital dispute, he knows well enough to lay low and wait for things to die down. If you donβt want Eitrigg to know something, odds are heβs already found out from twenty different people who all swear theyβre the only one who knows. Given these facts, Eitrigg knows more than his fair share of secrets, but he tries desperately not to keep any of his own. Except maybe his personal goal, though he considers that above all scrutiny as far as heβs concerned.
FEARS:<Snipped quote>
Eitrigg fears death, forgetfulness, and loss of his grip on reality. Fairly simple and easy to grasp. Consequently, he fears SPECS like the plague, partly why he has refused to augment himself at present. Eitrigg also is worth less than loose shit in a fight, and takes cover as any self-respecting lawyer would and should. So donβt go expecting any final act sacrifices or epic surprise shootouts from Mr. Waldmann, because he will disappoint you. Eitrigg also retains mild paranoia surrounding any mild to permanent impairment of his senses, given that these are how he absorbs stories from others. Thus, Eitrigg tries to take better than average care of his hearing, sight, olfactory sense, and his own ability to repeat stories in the form of oral health and hygiene. Lastly, Eitrigg has a phobia of mental hospitals, due to the real possibility of being locked up within one with oneβs own faculties intact, but always in question.
Most people tolerate Eitrigg, then befriend him, then invite him into their inner circles. His natural charisma and earnest nature make him a very likable individual. All but the most grim and hateful people will at least abide his presence, and Eitrigg does his best to foster good relations wherever he goes.
LIKES:
Stories - Have you been paying attention? Alcohol - Drink of the gods! VR Games - Like reading, but way cooler! Dress Clothes - Preferably worn, and cheap, but still nicer than overalls! People - Theyβre just so damned interesting, arenβt they?
DISLIKES:
Unnecessary Conflict - Make love, not war, Reclaim Zone! Hangovers - They suck ass, and I hate them, and so do you! Donβt lie! Being Alone - I get bored easily. Augmentations - For myself, not for others. I donβt judge, I just donβt want to lose my mind. Sleazy Lawyers - They give the rest of us a bad name!
QUIRKS:
Eitrigg has an overdeveloped nose, and sense of smell. Heβs super sensitive to odours and can often sniff things if he smells something off. He also sniffs his hands a lot when he thinks nobody is looking.
Eitriggβs favourite drink is too hopsy for even the most devout beer drinker, and most people are convinced that Eitriggβs favourite brand is just pickled oatmeal based on the taste alone. He says they exaggerate, they say his discerning tastes are for briny vegetables, he gives them the bird, they chuckle, he buys them a light beer and teases them for drinking corpo piss.
Eitrigg can sing worth a hot flying damn, but it rarely comes up and his singing voice is rarely in top shape when heβs halfway through his cups.
Eitriggβs friends call him Eight because itβs easy to shorten his name that way. They call him the Rigger because his ability to bluff at cards is unmatched.
Background Information
βMy storyβs not as important as yours. Come on, letβs hear it then! Donβt worry about me.β
Libraries were a dying breed, in 2035. The Waldmanns then, chose to live and work in a carcass. They did their best to preserve the desiccating flesh, to maintain the venerable old tomes and defend them from further decay. They were so busy with this task, itβs a wonder they had any time at all left to conceive Eitrigg Eivorsen.
Eitrigg grew up in the stacks of that library nestled away near the central districts of the Texas Sprawl, the boy knew nothing of dust storms or class warfare, except what he read in meteorological journals and defunct manifestos on old German models for economic revolution by men with funny looking beards. Eitrigg read and read, until his eyes grew red, and he would fall asleep every night tucked amongst the books. His parents made sure he had ready access to food, and tried to give him love and support even as they juggled the thousand different problems that maintaining the infrastructure of the building required. Eventually though, all good things must come to an end. And Eitriggβs childhood was a lonely one, if not a particularly tragic one.
Eitriggβs parents had not entertained guests in years, and in fact were seldom seen outside the library, taking to ordering food over the net. Their principle income came from a dividends set aside for public works projects that nobody was paying any attention to during the booming cybertech bubble. Eitrigg was going to meet his parents at the front entrance to the library, to tell them about that very bubble, as heβd read about the phenomenon in both a news journal and a market economics textbook he was studying. At seventeen, almost a man, Eitrigg had perused hundreds of thousands of books, with wide-ranging topics drawing from both popular science, to history, to culture, to technology and engineering, to law and economics. He was fairly certain he wanted to become a lawyer, because heβd heard they could make a lot of money, and his parents were always struggling to make ends meet. Halfway to the front entrance a tremendous explosion rocked the building, and rushed to see what was the matter.
In a not-unrelated issue, the newly appointed leader of the Texas Sprawl had finally laid eyes on a seemingly purposeless pool of money and decided to lay claim to it for usage in a civic works project of his own; building a third extension to his apartments. When he found that annoyingly, the money was being withdrawn before he could spend it, he sent enforcers to go secure the funds.
Those enforcers had gone and left by the time Eitrigg found his parents where they lay, eyes staring without seeing. One of the enforcers had carved the words βNeo-Luddite Whore!β into Eitriggβs motherβs arm, and his fatherβs faceβ¦ He didnβt know what augmentation could do that to flesh, and he had no intention to find out.
Several years later, and a thousand kilometres west, Eitrigg graduated from junior intern to apprentice associate at a firm in South City, trying to compete with the big corpo law firms for a piece of the pie. Unfortunately, the firm that Eitrigg was part of got tanked in an underhanded but admittedly masterful stroke of sabotage which, aside from being Eitriggβs handiwork and the principle reason he landed a job with the corpo law firm, he was very sorry about.
Cut to the present in the midst of Eitrigg both trying to get partner status with the firm while also convincing them that the election in the Reclaim Zone is of interest and that they should support the outsider Dexter Campbell, when suddenly the news channels are all plastering images, horrible images all over their screens. Eitrigg is laughed out of the office, in a good-natured but final sense, and he goes back to his desk to sulk. As the freelance counsel for the firm, heβs not needed on any active cases, and so despite his grim assessment that there may be no point in his futile attempt to bring justice to South City, he picks up a phone and calls Campbellβs campaign office.
βHello, my name is Eitrigg Waldmann, and Iβd like to be Mr. Campbellβs legal counsel. More accurately, I want to find the son of a bitch who shot Mr. Campbell and lock him up for the next two hundred years! Oh, and Iβm available for drinks later. Have you ever heard of this place called Duat?β
Operative Information
AUGMENTATIONS: None.
EQUIPMENT:
Briefcase - Carries all the legal paraphernalia Eitrigg could ever need, and plenty he doesnβt.
Engitech SCR-1-B3 Dataslate - Needed to make all the important calls, as Eitrigg is at his most useful when he can communicate with the team. Also, the dataslate allows him to make recordings, pull up cute cat videos, or broker an illegal drug deal over completely traceable networks (yes itβs entrapment, no he doesnβt care, thatβs what gets shit done).
Engitech T3 Earpiece - While not as advanced as its augmentative counterpart, the less invasionary detachable earpiece suits Eitriggβs purposes nicely, by both functioning as a tool for face-to-face diplomacy and some light espionage. The T3 translates, transmits, and transfers sound to and from a private server linked up to Eitriggβs dataslate. As the earpiece advertises, it grants Eitrigg simultaneous translation of speech, alongside the ability to amplify sounds over long distances or through sufficiently thin materials, allowing Eitrigg to not only understand and speak any language, but also to eavesdrop like no other.
SKILLS:
Charisma - As elaborated above, Eitrigg is very likable and can enter virtually any social situation, if prepared, with ease. His skills quickly slip if he is taken aback or caught off-guard, but his ability to read social cues and norms is nigh unequaled. In another life, it might have made him an excellent spy, whereas instead, it just lets him get where other people canβt in order to discuss things that would never otherwise be discussed. Oh, ha. Maybe he is a spy. Would you like him more if he said he was?
Legal Practice - Years of experience with a pair of law firms alongside an encyclopedic reading of case law and legal textbooks has granted Eitrigg a gift in championing and/or defending his clients in court. He was on the rise to partner at his respective firm before his ideals got in the way of a promotion.
Persuasion - Eitriggβs rhetorical ability has gotten him into and out more fights than he can count, and it is above all else his best and only weapon in fear of his life. Often rumoured to have been given a fabled, rare augmentation from a ripperdoc that gave him a silver tongue though he swears that itβs all bullshit, Eitrigg is uncommonly good at talking circles around other people.
FLAWS:
Obsession - Once Eitrigg is focused on a task, he pursues it relentlessly and recklessly. Little if anything can steer him from, for example, finding out why a womanβs child was murdered but she was left alive, nor whether that shiny line at the end of the hallway really is a tripwire, and if so, what the tripwire activates. Perhaps an artifact of the days where Eitrigg could do nothing but sit and read for hours on end, seeking answers to questions his parents couldnβt answer, it remains nevertheless, a glaring issue in Eitriggβs current employment situation.
Pacifist - While Eitrigg is quite capable of fucking people over in court, or by using mind games to trick them, he has an aversion to physical violence which overrides many of his higher functions. Eitrigg can describe fifty-six ways to disembowel a man with augmented gastric muscles (Yeah, that Reclaimer had issues, but his struggle with mood swings was enthralling), but if you tell him he needs to stab somebody or else they will kill him, heβll die. This may not be an issue as long as there are others around to defend him, but Eitriggβs staunch resistance to committing acts of violence puts him at a distinct disadvantage with the rest of the populace of the Reclaim Zone.
Web of Secrets - Eitrigg has been involved with many secretive goings since he came to South City, and as such there are many individuals and organizations who worry about what he knows, and who knows what he knows. Considering that Eitrigg just aligned himself with a seemingly incorruptible mayoral candidate, there are certainly powerful people who may feel that itβs worthwhile to put a target on Eitriggβs back. One, he may not even know is there. Not every deal worked out in his favour after all, and some of the ones that did ended poorly for the other guyβ¦ Just not poorly enough.
NOTES:
Character name
Relationship
[Name of other character]
[Write out your character's opinion and relationship with the character in question.]
Welcome to Futility!
I really like Eitrigg as is. He'll be quite different than a lot of the cast thus far. All I ask for new characters is that they add a little bit of information either into the backstory or their campaign role to explain why they were drafted onto Campbell's team at this specific moment in the RP. This is particularly pertinent at this point because you're essentially signing on with someone who just got hospitalized and is near death. Once that is added, you're welcome to add Eitrigg to the characters tab.
I'll give you a choice of where you'd like to begin. Eitrigg can either jump into the scene at the hospital with Campbell (this could be a good spot to come into the RP as it could be something of your first interaction with the candidate who needs a lot more than legal assistance), or we could create something else for you. Perhaps an interaction with the crime scene investigators that arrive on scene after the ordeal at Central Square?
Next post is imminent guys! Thank you all for keeping with me through all the delays and time crunches, and thanks to all the new players for keeping Futility going! You guys are awesome!
"Unity," Alice repeated after her friend. She had appraised most of Augie's statements with momentary scrutiny that soon faded into agreement. The thought of all her friends surmounting the difficulties brought by the whole ordeal with the website granted hope to a woman who once thought of the future, the site, the school all as omens for some worse fate. As Alice finished tidying the stray materials and paints that seemed to surround the easel before her and those adjacent, she listened intently to Augie in between his own stutters.
When Augie had finished, however, Alice gave a long pause. Her absent gaze into a distant nothingness seemed to explain that she was unable to immediately answer his question. After a moment of silence, Alice once again locked eyes with Augie, delivering but one final thought: "I'm not sure either. I can't imagine I'll ever understand the motive behind something like this, but I don't think it will just go away either. I guess we just have to wait andβ"
Alice's speech was cut off as she jerked towards the door. A momentary banging sound had caught her attention, and it seemed to pull her from her thoughts. Shaking herself off, she stepped from behind the easel towards the exit. "We should probably get back to everyone else before they notice we're gone. But not catching up...
The announcement had Alice wide-eyed for a moment. She hadn't reported the markings she'd seen below the stadium, but someone else apparently had. The teachers at Sterling High had eyes everywhere anyways. Despite the news of vandalism, Alice seemed rather at peace in her usual trance-esque state maintained whilst staring at her notebook and making random notes and sketches all throughout its pages. She hadn't bothered to comment on it, but DJ's words did give her pause.
"I'd rather avoid the thought of who's next. We shouldn't joke about it at least... Right?" Her uncertainty was palpable, but was it ever unexpected?
@Opposition Added a bit to the end of the backstory, let me know if there's anything super specific you want to see.
Everything seems solid. You're welcome to move Phineas to the character tab. Everyone welcome both @The Survivor and @BurningCold to Futility. Kane and Phineas will be joining the campaign team here. My plan right now is to get you two in a scenario together, perhaps at the hospital as the first two that arrive to see Campbell after the incident. Thoughts?
With that said, I have plans to push Scene #2 forward, and have those in Scene #1 move on as of now. I am just now going into finals week, but that's the plan, so please bear with me. For those of you who are nearing the end of your scenarios and are still with us, let me know if you're interested in creating any particular next scenes save for the hospital. I have some ideas I will throw out as the time comes.
Right now agenda is:
1) Cass post (and a story post for Scene #2), so that Bork can continue and near the end of the scenario. 2) New scene post at the hospital for our new characters. 3) Wrap-up at Central Square and create new scene(s) for Margrathean and Firecracker.
This will take time because my schedule is going to get very busy for the next week or so, but that's the general plan. Let me know what you guys think.
Yeah, I'm still here. Honestly, I was waiting for Prizrak to post but I'm definitely going for the long run with this RP for as long as I possibly can.
If we don't hear from them soon, I'll add another Cass post and we can continue on with that scenario. Group #2's scene should wrap up pretty soon.
Phineas stands at 6 foot with a fairly lean physique. Not scrawny but not overly muscled either. He keeps his neat and trimmed brown hair brushed to the right side, making sure to accentuate his natural curls with a comb. When it isn't tucked under a top hat that is. His skin is clear and teeth are straight and beautiful. Indeed the only thing that could be construed as not normal is his striking pure blue cybernetic eyes.
When in the public eye, Phineas wears a tailor made suit with a black tie and his top hat, making him look like a magician. When with friends or at home, he goes for the more casual and colorful button up shirt with jeans or khakis. He always has a ring or two on his fingers. Years of performing in the dingy and smoke filled theaters of South City have taught him to be prepared, so he always carries a nub nose revolver in the inside pocket of his coat.
OCCUPATION:
Phineas was born to a very rich family in Seattle and had a whole slew of career opportunities to choose from. So of course he went out on his own to be a performer in ragamuffin theaters in the poorer areas of the South City. As some sort of pilgrimage from his comfortable upbringing. Needless to say, Phineas learned a lot about poverty and corruption in this brave new world. For some years he performed before accepting a position to help manage a fairly popular theater in a nicer part of town. But life got boring. Until, a friend and representative of Dexter Campbell's campaign with a prospective position. Press Secretary. That was exactly the kind of change Phineas needed.
CAMPAIGN TEAM POSITION:
Phineas is the Press Secretary for Campbell's campaign. He is the smiling face that pushes out the campaign agenda and ushers Dexter Campbell onto every stage. He sets up interviews, he arranges conferences and regulates release of information about progress of the campaign. He also helps to inform Dexter Campbell of how the atmosphere in the public is. As Phineas likes to describe the position, he is the "ultimate wingman".
The change of scenery. As much as Phineas loves theater, his job had become pushing papers at best. This is still pushing papers but its pushing papers with style! Pay isn't bad, but Phineas true benefit (the one he's looking forward to the most) is if Campbell wins, Phineas will have a spot in the new mayor of South City's administration. Not a bad gig, if you ask Phineas.
CAMPAIGN GOAL:
Politics is a lot like acting. You need to know how to work a crowd, how to get them to like you, you need to know the intricacies of the Human social complex. Phineas understands this, in less impressive terms. Its more of a feeling with him. While all that sounds kind of horrible and manipulative, its really how to make people happy. The slums of South City are place devoid of happiness. Phineas thinks Dexter Campbell can change that.
PERSONAL PHILOSOPHY:
Phineas is a people person. Extroverted and loves to be the center of attention, he's in his element when all eyes are on him. But he also likes to see people happy. To see the audience jump, gasp, and laugh is what he lives for. Telling a good story and seeing their eyes light up. To live his life flying into the sky, not come thundering down. The conditions of parts of South City seem like a direct challenge to that philosophy. The crime and misery in South City breaks his heart and he's willing to use the skills and traits he has to try and make it a place where people can feel safe and be happy.
POLITICAL PHILOSOPHY:
Phineas doesn't necessarily identify with any one party. He prefers to endorse choices, not organizations. The safety and general quality of life of the people of South City is what he would like to focus on the most. Things like healthcare, transportation, and security. He of course endorses freedom of speech and expression and the good ol' 2nd amendment. The amount of times a would be mugger with a rusty knife backed down because they had a revolver pointed at them had become too numerous to count. Phineas also desires a sense of community among South City, something that was sorely missing from his privileged upbringing in Seattle. A community that doesn't care about status, money, or power. A community that can trust in their leader.
SECRETS: His family.
Its no secret that Phineas came from a rich upbringing but he endears the people he meets by treating them as equals and, of course, being his charismatic self. No, what Phineas doesn't want anyone to know, EVER, is how his family got rich.
Phineas comes from a family of international hitmen. In his immediate family, he is the only person to cut off contact with his family and not continue to the family business. There's a reason he's so good with a revolver and it isn't the token South City thug.
FEARS:
Phineas is terrified of his eyes malfunctioning. He was born blind and was blind for the first 12 years of his life before his family had gathered enough money to pay for artificial eyes. He still has nightmares of eternal darkness. He becomes skittish and agitated anytime someone so much as waves their hand too close to his eyes.
REPUTATION:
In many parts of South City, Phineas is seen as a talented performer and involved member in the community. In his position as a manger of the theater, he often hosted events or charities and that goes a long way with the people.
LIKES:
Musicals
Literature
Chimichangas
Classy clothing
Talking to people
DISLIKES:
Overly serious people
Unnecessarily loud vehicles (e.g. jackass who speeds by in his lifted pickup truck)
People who are rigid in their beliefs
QUIRKS:
Phineas is constantly moving. Whether that's walking around, helping himself to someone's end table liquor, or grooving in place to music in his head, the man just can't sit still. Unless he's on camera or doing an interview, somewhere in the public eye. Then every move he makes he makes with a purpose.
Background Information
βLife is too short to spend it unhappy.β
Phineas was born in a wealthy neighborhood in Seattle on April 27th, 2037. He was the second child with an older sister born 3 years before. His parents were also assassins. Now being born blind, Phineas coped with a lot of stuff and the fact that his parents killed people for a living didn't bother him so much. They seemed happy and they still loved him and as a child they never pushed it on him so he never really questioned it.
Until he got his sight. Seeing for the first time after a decade of darkness was...indescribable. Phineas would have cried if his tear ducts hadn't been removed. But with the gift of sight came something Phineas had never experienced. Expectations. See, a blind boy, even the blind child of assassins, isn't expected to do anything. But a boy with sight, especially a boy who is the son of assassins, that changes everything. That's when the cracks started to form. Phineas' parents began to pressure him into the lifestyle of death, something his older sister had willingly accepted and embraced.
But that just...wasn't Phineas. It drove a rift between him and his family. For years, they argued and pushed and pulled about what he would do with his life. Until he just couldn't take it anymore. The day he graduated high school, he left. Jumping in an old '32 Mercedes and driving south with a store of money he had been saving since he was 14. Just enough to get him on his feet. He arrived in South City and immediately got a job waiting tables and taking some community college classes. It was hard but dealing with his family trying to push into becoming a contract killer was 10 times harder. He survived. Eventually he landed a spot with a theater, helping set up stages and eventually acting, becoming one of the main attractions.
Phineas knew his family knew where he was. It was impossible to hide, especially for him. But they never approached him. Rather out of respect for his choice or because they had disowned him, he never knew. After some years he took up a managerial position at a nice theater. Nice pay and comfortable work but god was it dull. Until an old friend approached him about a position in Dexter Campbell's Campaign team.
I think you know the rest.
Operative Information
AUGMENTATIONS: - Artificial Eyes: Phineas was implanted with cybernetic eyes when he was 10 years old. They have night vision and infrared capabilities as well as allowing him to access information like time, weather, and news.
EQUIPMENT:
- Phineas' tailor made suit - Phineas' Top Hat - Phineas' .45 Snub Nose Revolver (Carried in the inside suit jacket pocket)
SKILLS:
- Good Shot: Phineas is a great shot with sidearms. Be it revolver or pistol. Though he prefers a revolver. He feels they have just a touch more class.
- Social Butterfly: Phineas can read and work a crowd at the same time. He has intuition on the feelings and emotions of people and has the skill to respond to those feelings and emotions. Whether it be talking to someone right in front of him or reading political reports on the Labryinth.
FLAWS:
Lust - Phineas being so sociable and very attractive, if he does say so himself, he is often tempted with the flesh. Which he very eagerly accepts. Man or woman, if they so much as flash a wink at him, Phineas is likely to go over and try to make some magic happen. Double points if they come to him. To the point where it can and will affect his work.
Artificial Eyes - Phineas is terrified of losing his eyesight again and if he's placed in a situation where that might happen, he'll do one of two things. Run or pull out his revolver and remove the problem. His charisma tends to go out the window when thinks about being so helpless.
NOTES:
Hope this is still a thing
Phineas is solid thus far. I think having a press secretary will be interesting considering your close work with S'venia. The only thing I'd ask is that you add more to the history/campaign goal explaining how and why you came into Dexter Campbell's employ at this specific moment in the RP. This is something I'm asking of all new players joining post-prologue. Since Campbell has been brought to near-death, his entire campaign dynamic will change. Other than that, Phineas would be ready to hop in.
Phineas stands at 6 foot with a fairly lean physique. Not scrawny but not overly muscled either. He keeps his neat and trimmed brown hair brushed to the right side, making sure to accentuate his natural curls with a comb. When it isn't tucked under a top hat that is. His skin is clear and teeth are straight and beautiful. Indeed the only thing that could be construed as not normal is his striking pure blue cybernetic eyes.
When in the public eye, Phineas wears a tailor made suit with a black tie and his top hat, making him look like a magician. When with friends or at home, he goes for the more casual and colorful button up shirt with jeans or khakis. He always has a ring or two on his fingers. Years of performing in the dingy and smoke filled theaters of South City have taught him to be prepared, so he always carries a nub nose revolver in the inside pocket of his coat.
OCCUPATION:
Phineas was born to a very rich family in Seattle and had a whole slew of career opportunities to choose from. So of course he went out on his own to be a performer in ragamuffin theaters in the poorer areas of the South City. As some sort of pilgrimage from his comfortable upbringing. Needless to say, Phineas learned a lot about poverty and corruption in this brave new world. For some years he performed before accepting a position to help manage a fairly popular theater in a nicer part of town. But life got boring. Until, a friend and representative of Dexter Campbell's campaign with a prospective position. Press Secretary. That was exactly the kind of change Phineas needed.
CAMPAIGN TEAM POSITION:
Phineas is the Press Secretary for Campbell's campaign. He is the smiling face that pushes out the campaign agenda and ushers Dexter Campbell onto every stage. He sets up interviews, he arranges conferences and regulates release of information about progress of the campaign. He also helps to inform Dexter Campbell of how the atmosphere in the public is. As Phineas likes to describe the position, he is the "ultimate wingman".
The change of scenery. As much as Phineas loves theater, his job had become pushing papers at best. This is still pushing papers but its pushing papers with style! Pay isn't bad, but Phineas true benefit (the one he's looking forward to the most) is if Campbell wins, Phineas will have a spot in the new mayor of South City's administration. Not a bad gig, if you ask Phineas.
CAMPAIGN GOAL:
Politics is a lot like acting. You need to know how to work a crowd, how to get them to like you, you need to know the intricacies of the Human social complex. Phineas understands this, in less impressive terms. Its more of a feeling with him. While all that sounds kind of horrible and manipulative, its really how to make people happy. The slums of South City are place devoid of happiness. Phineas thinks Dexter Campbell can change that.
PERSONAL PHILOSOPHY:
Phineas is a people person. Extroverted and loves to be the center of attention, he's in his element when all eyes are on him. But he also likes to see people happy. To see the audience jump, gasp, and laugh is what he lives for. Telling a good story and seeing their eyes light up. To live his life flying into the sky, not come thundering down. The conditions of parts of South City seem like a direct challenge to that philosophy. The crime and misery in South City breaks his heart and he's willing to use the skills and traits he has to try and make it a place where people can feel safe and be happy.
POLITICAL PHILOSOPHY:
Phineas doesn't necessarily identify with any one party. He prefers to endorse choices, not organizations. The safety and general quality of life of the people of South City is what he would like to focus on the most. Things like healthcare, transportation, and security. He of course endorses freedom of speech and expression and the good ol' 2nd amendment. The amount of times a would be mugger with a rusty knife backed down because they had a revolver pointed at them had become too numerous to count. Phineas also desires a sense of community among South City, something that was sorely missing from his privileged upbringing in Seattle. A community that doesn't care about status, money, or power. A community that can trust in their leader.
SECRETS: His family.
Its no secret that Phineas came from a rich upbringing but he endears the people he meets by treating them as equals and, of course, being his charismatic self. No, what Phineas doesn't want anyone to know, EVER, is how his family got rich.
Phineas comes from a family of international hitmen. In his immediate family, he is the only person to cut off contact with his family and not continue to the family business. There's a reason he's so good with a revolver and it isn't the token South City thug.
FEARS:
Phineas is terrified of his eyes malfunctioning. He was born blind and was blind for the first 12 years of his life before his family had gathered enough money to pay for artificial eyes. He still has nightmares of eternal darkness. He becomes skittish and agitated anytime someone so much as waves their hand too close to his eyes.
REPUTATION:
In many parts of South City, Phineas is seen as a talented performer and involved member in the community. In his position as a manger of the theater, he often hosted events or charities and that goes a long way with the people.
LIKES:
Musicals
Literature
Chimichangas
Classy clothing
Talking to people
DISLIKES:
Overly serious people
Unnecessarily loud vehicles (e.g. jackass who speeds by in his lifted pickup truck)
People who are rigid in their beliefs
QUIRKS:
Phineas is constantly moving. Whether that's walking around, helping himself to someone's end table liquor, or grooving in place to music in his head, the man just can't sit still. Unless he's on camera or doing an interview, somewhere in the public eye. Then every move he makes he makes with a purpose.
Background Information
βLife is too short to spend it unhappy.β
Phineas was born in a wealthy neighborhood in Seattle on April 27th, 2037. He was the second child with an older sister born 3 years before. His parents were also assassins. Now being born blind, Phineas coped with a lot of stuff and the fact that his parents killed people for a living didn't bother him so much. They seemed happy and they still loved him and as a child they never pushed it on him so he never really questioned it.
Until he got his sight. Seeing for the first time after a decade of darkness was...indescribable. Phineas would have cried if his tear ducts hadn't been removed. But with the gift of sight came something Phineas had never experienced. Expectations. See, a blind boy, even the blind child of assassins, isn't expected to do anything. But a boy with sight, especially a boy who is the son of assassins, that changes everything. That's when the cracks started to form. Phineas' parents began to pressure him into the lifestyle of death, something his older sister had willingly accepted and embraced.
But that just...wasn't Phineas. It drove a rift between him and his family. For years, they argued and pushed and pulled about what he would do with his life. Until he just couldn't take it anymore. The day he graduated high school, he left. Jumping in an old '32 Mercedes and driving south with a store of money he had been saving since he was 14. Just enough to get him on his feet. He arrived in South City and immediately got a job waiting tables and taking some community college classes. It was hard but dealing with his family trying to push into becoming a contract killer was 10 times harder. He survived. Eventually he landed a spot with a theater, helping set up stages and eventually acting, becoming one of the main attractions.
Phineas knew his family knew where he was. It was impossible to hide, especially for him. But they never approached him. Rather out of respect for his choice or because they had disowned him, he never knew. After some years he took up a managerial position at a nice theater. Nice pay and comfortable work but god was it dull. Until an old friend approached him about a position in Dexter Campbell's Campaign team.
I think you know the rest.
Operative Information
AUGMENTATIONS: - Artificial Eyes: Phineas was implanted with cybernetic eyes when he was 10 years old. They have night vision and infrared capabilities as well as allowing him to access information like time, weather, and news.
EQUIPMENT:
- Phineas' tailor made suit - Phineas' Top Hat - Phineas' .45 Snub Nose Revolver (Carried in the inside suit jacket pocket)
SKILLS:
- Good Shot: Phineas is a great shot with sidearms. Be it revolver or pistol. Though he prefers a revolver. He feels they have just a touch more class.
- Social Butterfly: Phineas can read and work a crowd at the same time. He has intuition on the feelings and emotions of people and has the skill to respond to those feelings and emotions. Whether it be talking to someone right in front of him or reading political reports on the Labryinth.
FLAWS:
Lust - Phineas being so sociable and very attractive, if he does say so himself, he is often tempted with the flesh. Which he very eagerly accepts. Man or woman, if they so much as flash a wink at him, Phineas is likely to go over and try to make some magic happen. Double points if they come to him. To the point where it can and will affect his work.
Artificial Eyes - Phineas is terrified of losing his eyesight again and if he's placed in a situation where that might happen, he'll do one of two things. Run or pull out his revolver and remove the problem. His charisma tends to go out the window when thinks about being so helpless.
NOTES:
Hope this is still a thing
I'm certainly still here to run things. If we lose too many old characters, than the new arrivals can take up their mantle. I'll get you feedback on the character by tomorrow at the latest.
Alongside that, can I get a check-in from anyone who's still present and planning to continue the RP? That will determine where the IC goes from here.
[h2][color=#008B00]<<<βπΌπππ ππβππ»...>>>[/color][/h2]
[color=#008B00]>>>πΈπ£π₯πππππππ πππ₯πππππππππ ππππ₯: πββππππππβ
>>>
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I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.
Contact me on Discord at Opposition#4407.
[h2][color=#008B00]<<<βπ¦π£π£πππ₯ βπ πππ‘πππͺπ€...>>>[/color][/h2]
[url=https://www.roleplayerguild.com/topics/167756-the-last-embers-dark-steampunk-fantasy-closed/ic]The Last Embers[/url] --- Tatiana Leviatan : The Black Shepherd Summoner
[hr][hr]
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[center][color=008000][b][i]Dare you stand against Titans in a Great Game?[/i][/b][/color]
[color=008000][b]Enter the πΎπππ. [url=https://www.roleplayerguild.com/topics/180490-cyberpunk-political-intrig/ic]Move your piece[/url][/b][/color][/center]
<div style="white-space:pre-wrap;"><div class="bb-h2"><font color="#008b00"><<<βπΌπππ ππβππ»...>>></font></div><br><font color="#008b00"><span class="bb-greentext">>>>πΈπ£π₯πππππππ πππ₯πππππππππ ππππ₯:	πββππππππβ</span><br><span class="bb-greentext">>>></span><br><span class="bb-greentext">>>> "π ππ π ππ ππ‘π¦π₯ππ£"</span><br><span class="bb-greentext">></font></span><br><br>I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will. <br><br>Contact me on Discord at Opposition#4407.<br><br><div class="bb-h2"><font color="#008b00"><<<βπ¦π£π£πππ₯ βπ πππ‘πππͺπ€...>>></font></div><br><br><a href="https://www.roleplayerguild.com/topics/167756-the-last-embers-dark-steampunk-fantasy-closed/ic">The Last Embers</a> --- Tatiana Leviatan : The Black Shepherd Summoner<br><hr class="bb-hr"><hr class="bb-hr"><br><br><div class="bb-center"><div class="bb-h1"><font color="#44f03e">π½</font><font color="#42e93c">π¦</font><font color="#40e33a">π₯</font><font color="#3edd39">π</font><font color="#3dd737">π</font><font color="#3bd136">π</font><font color="#39cb34">π₯</font><font color="#38c532">πͺ</font><font color="#36bf31">:</font> <font color="#32b32e">π</font><font color="#31ad2c">π</font><font color="#2fa62a">π</font> <font color="#2c9a27">πΎ</font><font color="#2a9426">π£</font><font color="#288e24">π</font><font color="#268823">π</font><font color="#258221">t</font> <font color="#21761e">πΎ</font><font color="#20701c">π</font><font color="#1e6a1b">π</font><font color="#1c6419">π</font></div></div><br><br><div class="bb-center"><font color="#008000"><span class="bb-b"><span class="bb-i">Dare you stand against Titans in a Great Game?</span></span></font><br><font color="#008000"><span class="bb-b">Enter the πΎπππ. <a href="https://www.roleplayerguild.com/topics/180490-cyberpunk-political-intrig/ic">Move your piece</a></span></font></div><br></div>