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    1. Ostarion 11 yrs ago

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BECAUSE I AM SWITCHING ACCOUNTS TO POKE, THIS ACCOUNT WILL NOW SERVE AS A MEMORIAL TO THE ONLY KING THAT MATTERS.


Ostarion, the Skeleton King

"Bone is strongest where it's mended."

The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.


Most Recent Posts

<Snipped quote by Gilgex>

Yup! You just barely managed to squeak in though (I kid, I kid. Applications will still be open for NPCs up until we begin). Now that we have our desired 5-6 players (and one slime girl!), let's get the party started! OOC should be up sometime today, probably this afternoon.


Wait, so are you saying that there's still space to apply as an NPC / Guardian? Asking because I've got interest, but I'm confused as to whether there's still room or not.
@OstarionHow would you calculate the Side Stats? Are they included in the 18 point system or are they scaled on the core stats?

Scaled off of the core stats.

EDIT: I should probably specify that in the post.
@McFazzer@Ozerath Yep. Luck as a stat has been removed. We tried to make it a crit rate or accuracy of some sort in order to replace the whole drop rate thing, but it didn't really "work" too well.

Game wise though, one can influence drop rates via certain Ancient-class weapons (assuming they land the killing blow), consumable items and such.

Bard songs scale off of INT.
Regarding that, I'd say just choose personally whether or not your character maintains their real-world voice or not. Doesn't really have to be the same for everyone, I guess.

On a separate note, the new Stat System™ has been created as per [@Ashfili]'s suggestion. Still, I'd like to post it here first before updating the main post, in order to gauge whether or not people are into it or not. If people are fine with it, then I'll update and whatnot, and you guys can update your stats accordingly. Same thing for the people still in the process of getting accepted / applying.

I'd guess it'd depend on last hitting. Otherwise, how would you decide who a boss drop would go to?

Edit: Also, is Wisdom the stat I want to be focusing on as a Healer? Or would that be Intelligence?


Healer classes would generally want to focus on the Wisdom stat, but they do use some damage spells, so intelligence is also a good stat to invest in.

It really depends on what kind of build you'd be going for.
Mm, feel like giving Luck both Critical Hit Chance and Loot Drop Increase seems to cover too wide of a base.

But then again, Loot Drop Increase stat will be every Chinese gold farmer's dream. Just set up a party of Luck pumpers, and have them come along for raids. EZ Phantasm.


True. I guess it would be made so that Phantasmals weren't affected by an increased drop chance or something. Or not. Hell, maybe that could be some sort of issue on one of the other servers, sounds like a pretty interesting conflict.

I think luck would probably work best just for crits, a stat that affects loot chance seems a little borken.

Also personally not a huge fan of anything too number intensive for stats. Some rules on how many S ranks you can have would be fine, but I feel exact numbers on health or damage should be left to actual MMO's.


Same. I'd also rather the stats not be that number intensive.

Still, I don't think Ashfili's suggestion is that number intensive. Being able to put 21 stat points into 7 different core stats feels pretty fair and autonomous while still being "balanced," in a way. It also makes it more accurate when it comes to who's got better agility, strength, etc.
Luck only deals with loot drops though, doesn't it?

Pretty much.

Although, we're considering whether or not it would have an effect on the rate of critical hits or something, potentially.
Well then, Ost, awake now?

Yeah.

Looking at your suggestion, I think I can probably make a Stat System™ that. We did have something like that planned before....

Then the time constraints happened.

But yeah, I'll PM it to you first and see if it's like your vision.
@OzerathIt's pretty much what Ashfili said. I went and put the spell format there for future reference anyway.
Still here.
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