The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.
Yup! You just barely managed to squeak in though (I kid, I kid. Applications will still be open for NPCs up until we begin). Now that we have our desired 5-6 players (and one slime girl!), let's get the party started! OOC should be up sometime today, probably this afternoon.
Wait, so are you saying that there's still space to apply as an NPC / Guardian? Asking because I've got interest, but I'm confused as to whether there's still room or not.
@McFazzer@Ozerath Yep. Luck as a stat has been removed. We tried to make it a crit rate or accuracy of some sort in order to replace the whole drop rate thing, but it didn't really "work" too well.
Game wise though, one can influence drop rates via certain Ancient-class weapons (assuming they land the killing blow), consumable items and such.
Regarding that, I'd say just choose personally whether or not your character maintains their real-world voice or not. Doesn't really have to be the same for everyone, I guess.
On a separate note, the new Stat System™ has been created as per [@Ashfili]'s suggestion. Still, I'd like to post it here first before updating the main post, in order to gauge whether or not people are into it or not. If people are fine with it, then I'll update and whatnot, and you guys can update your stats accordingly. Same thing for the people still in the process of getting accepted / applying.
Stats
Stat System: In Elder Tale, each race has their own set of strengths and weaknesses put into a clever system known as "Stats". Stats are graded from F to S, and a single character is given 18 points to spend in any of the "Core Stats," which influences what your character is good at, or is lacking in. The amount of points put into a stat correlates to a certain grade for that stat. These are the grades:
S (6 points) - The stats of grand warriors, near superhuman. You can suplex boulders, just because you can. You can run a bit faster than Usain Bolt while on the wall. Your magic can destroy houses with ease(ish). You can heal empty health bars. You can find the rarest of rare drops more frequently. You can dodge a bullet (?).
A (5 points) - The stats of strong people. You can bench a boulder. You can run as a low-tier Olympiad. Your magic can destroy a wall. You can heal a significant amount. You have great luck! You can dodge a throwing knife.
B (4 points) - The stats of an specialized person. You can move a couch to a new home by yourself. You can run as fast as a college varsity track member. Your magic can destroy large enemies (RUNDELHOUS CODE). You can pull your weight in healing. You have good luck. You can dodge a wrench.
C (3 points) - The stats of a normal person. You can help move a fridge. You can run as fast as a high-school track team member. Your magic can destroy medium enemies. You can heal enough so that your tank won't get mad at you. Your have average luck. You can dodge a Frisbee.
D (2 points) - The stats of a weakling. You carry anything under 15 pounds. You can run slowly. Your magic can damage weak enemies. Your healing is okay, but nobody should rely on it. You have bad luck. You can dodge a pillow.
E (1 points) - The stats of a NEET. You get tired after lifting 5 pound weights for 3 reps. You can run for 10 seconds before your ankles hurt. Your magic tickles enemies. Your healing is negligible. Your luck is terrible. You can dodge a scarf.
F (0 points) - What stats? You can't lift anything except for your own clothes. You can't run at all. Your magic does nothing. Your healing damages, for some reason. You were born on Friday the 13th and on that day, you were jettisoned from the womb so quickly, you went under a ladder and broke a mirror while flying over a black cat. You can't dodge anything.
Of course, these stats don't actually mean anything in terms of combat. They're just to give a general idea of where people are at in terms of ability. Strength is how hard you smash a tomato. Agility is how quickly you slice or create a tomato. Intelligence is how well you cast tomato-based magic. Wisdom is healing the smashed and sliced magic. Defense is how much pain when a tomato hits you. Evasion is how often the tomatoes miss. If you want a more specific list of the Core Stats and their effects, look to the hider.
Core Stats
Core Stats are the stats where you would distribute your 18 points. Core Stats influence your Side Stats.
Strength (STR): A stat used by mainly Warrior classes and Weapon-based classes. Strength influences Physical Attack (P-ATK).
Agility (AGI): The core stat of Agility influences Attack Speed (ATK SPD) and Cast Speed (CAST SPD). It also influences Movement Speed (MOV SPD) slightly.
Wisdom (WIS): Wisdom is mainly used by the Healer classes, but can also be used by other classes if they have self-heals or something along those lines. Wisdom influences Healing (HEAL).
Defence (DEF): Influences... Defence. Reduces the amount of damage you take versus an opponent. Defence also increases Block chance (take no damage when hit) if you have a shield equipped, and Parry chance (take 50% damage when hit) if you have a weapon, but no shield.
Evasion (EVA): Influences your chance to escape an attack that would otherwise hit you.
Side-stats
Side-stats are just that; stats that are on the side. By distributing your points across your Core Stats, you determine how strong or weak their side-stats are.
Physical Attack (P-ATK): How much damage you cause when using a physical weapon (such as swords, daggers or axes). Whether it's an regular attack or such, versus a skill which does physical damage doesn't really matter.
Magic Attack (M-ATK): How much damage you cause when using a magical attack (spells from Magic classes are a prime example).
Attack Speed (ATK SPD): How fast you can attack based on the speed of the weapon equipped.
Cast Speed (CAST SPD): How quickly you cast spells / skills.
Healing: How well you heal others and yourself.
These stats will be used for things such as boss damage, dealing damage, taking damage, etc. Of course, numbers will be more based on strategy. Take note that these stats follow your level, so a level 1 could totally have S ATK and S DEF, but that would still be the weaker than a level 90's F ATK and F DEF.
Mm, feel like giving Luck both Critical Hit Chance and Loot Drop Increase seems to cover too wide of a base.
But then again, Loot Drop Increase stat will be every Chinese gold farmer's dream. Just set up a party of Luck pumpers, and have them come along for raids. EZ Phantasm.
True. I guess it would be made so that Phantasmals weren't affected by an increased drop chance or something. Or not. Hell, maybe that could be some sort of issue on one of the other servers, sounds like a pretty interesting conflict.
I think luck would probably work best just for crits, a stat that affects loot chance seems a little borken.
Also personally not a huge fan of anything too number intensive for stats. Some rules on how many S ranks you can have would be fine, but I feel exact numbers on health or damage should be left to actual MMO's.
Same. I'd also rather the stats not be that number intensive.
Still, I don't think Ashfili's suggestion is that number intensive. Being able to put 21 stat points into 7 different core stats feels pretty fair and autonomous while still being "balanced," in a way. It also makes it more accurate when it comes to who's got better agility, strength, etc.
[centre][img]http://i.imgur.com/TVZBBX2.png[/img]
[b]BECAUSE I AM SWITCHING ACCOUNTS TO [url=http://www.roleplayerguild.com/users/Poke]POKE[/url], THIS ACCOUNT WILL NOW SERVE AS A MEMORIAL TO THE ONLY KING [u]THAT MATTERS[/u].[/b]
[hr][img]https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/0/07/Skeleton_King_icon.png[/img]
[img]http://i.imgur.com/dWNoOj8.png[/img] [b]Ostarion, the Skeleton King[/b] [img]http://i.imgur.com/dWNoOj8.png[/img]
[url=http://hydra-media.cursecdn.com/dota2.gamepedia.com/9/91/Skel_ability_incarn1_08.mp3]"Bone is strongest where it's mended."[/url]
[i]The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.[/i]
[hr]
[youtube]https://www.youtube.com/watch?v=6hXCcEqprB0[/youtube][/centre]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="http://i.imgur.com/TVZBBX2.png" /><br><br><span class="bb-b">BECAUSE I AM SWITCHING ACCOUNTS TO <a href="http://www.roleplayerguild.com/users/Poke">POKE</a>, THIS ACCOUNT WILL NOW SERVE AS A MEMORIAL TO THE ONLY KING <span class="bb-u">THAT MATTERS</span>.</span><br><hr class="bb-hr"><img src="https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/0/07/Skeleton_King_icon.png" /><br><img src="http://i.imgur.com/dWNoOj8.png" /> <span class="bb-b">Ostarion, the Skeleton King</span> <img src="http://i.imgur.com/dWNoOj8.png" /><br><br><a target="_blank" rel="nofollow noopener" href="http://hydra-media.cursecdn.com/dota2.gamepedia.com/9/91/Skel_ability_incarn1_08.mp3">"Bone is strongest where it's mended."</a><br><br><span class="bb-i">The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.</span><br><hr class="bb-hr"><br><iframe src="//youtube.com/embed/6hXCcEqprB0?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe></div></div>