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In --- 9 yrs ago Forum: Casual Roleplay
Natural?

Claribel pondered on that as the puppet held up a sketchpad. There wasn't much natural about this whole scene in the first place, so if she was supposed to act like this was natural...hey, this was getting interesting. Stepping forwards, Claribel got a closer look at the guy: he had a bit of facial hair, and his clothes were on the muted side, but one of his arms was definitely inside the puppet girl.

Claribel giggled, waving her arm in front of her own face, "Eh? There's no one behind you! You just spooked me." Getting closer, she looked over the pair, before grinning, grabbing the puppet by one of her arms. Stars starting to shine in her eyes, she glowed, beginning, "Anyway, what's your name? What are you doing in the quiet part of town?" As she asked, she thought she heard some rambunctious echoes from closer to the sea somewhere else in town. Probably nothing.

Excitement getting the best of her, Claribel's stomach let out a rumble. Claribel puckered her lips, before turning around, moving to pull her along. "Let's get some food!"
In --- 9 yrs ago Forum: Casual Roleplay
Head bobbing lightly to the music, Claribel was completely engrossed, her feet trumping along without much rhyme or reason to her approach.During a lull in between songs, she let out a giggle: she'd have to keep this one. Sorry, boss man.

Feeling something on her shoulder, she realized how wrapped up she was getting. A bit groggy, she lifted one side of the TDs, turning to look at her caller.

"Heeeeeeeeey theeeeeere~" the voice of the firm face spoke out, a wooden shutter clunking closed over one of the eyes.

"GUHEEEEE!" Claribel cried out like some kind of rodent, thoroughly spooked, bouncing a few steps away. Landing on her feet, her eyes were wide as she stared at the girl puppet and...uh...some guy.

Tapping the button on her TDs, pausing them, her expression was vacant as she blinked, looking over the pair. W-was this some kind of show? There really wasn't anyone else around: Claribel stuck to quieter areas when listening to music, whether on purpose or not.

Raising a hand, she greeted, "G-good morning?" Actually, had Claribel eaten yet? She was just gonna steal her boss' lunch but that wasn't happening today...
In --- 9 yrs ago Forum: Casual Roleplay
I think coming up with moves on the fly is fine, depending on the character.

Luffy's techs pretty much amount to him hitting things, or him hitting things with a power up. Him pulling out something like Balloon or Axe or Storm for the first time isn't egregious because it's still within his known limits, while the Gears are a bigger deal because they change those limits.

I think the issues might come from characters suddenly being capable of things they haven't been established doing, or suddenly being capable of it. Usually One Piece handles it pretty well though. Usopp brings out new stuff every so often but pre-timeskip it's been dials with already established effects or gear made of store bought tools, while with Franky a lot of time was spent on Water 7 (and the Puffing Tom) establishing his capabilities, then again on Fishman Island. I forget the last time Usopp brought out a new Pop Green too for that matter.

I think characters like Scab and TJ are going to be less likely to pull out something weird compared to some of the more gear/tech oriented characters like Giko and Tenmon, but as long as we're aware of it I don't see that happening.
In --- 9 yrs ago Forum: Casual Roleplay
Eyes closed to the world, Claribel flinched as a beam of sunlight weaved through the building tops and chimneys to smack her in the face. "Hnn?" she groaned as she lifted her head, blinking her blue eyes. Parting her long pink hair, it didn't do much to block the sunlight.

Still not quite awake, Claribel dropped her head back down, thumping it against the wood, before letting herself stay adrift in that half awake state as the sun climbed a bit more. After a few minutes, a voice called out, "Claribel? What are you doing here?"

Lifting her head off the door to her workplace, Claribel stumbled a step away, before yawning, "W-work."

Her mustachioed employer moved to unlock the door, noting, "You're off today, aren't you?"

Eyes snapping open, Claribel gasped, "Eh!? No way!" Pouting a bit, she admitted, "I-I forgot..."

"Well, that's normal, at least for you. Still, I can't complain: at least you're forgetting you don't need to come to work instead of the other way around," the boss said, moving into the store.

Claribel followed, habitually raising the blinds over the window, which was plastered with posters advertising some music groups: largely local, but plenty that had gotten East Blue or worldwide renown. Looking around, she saw the walls covered with hooks, many dangling sets of headset TDs, labeled with prices, a good number of them empty and in need of restocking. There were also a few shelves and ground space dedicated to bigger ones and other music players. While the boss went to the back room, Claribel yelled, "I don't want to go home so I'm going to borrow one!"

"Again? At least write down which one you took, so... Actually, we got a new shipment last night." A few moments later, the boss came out with a yellow and silver TD headset. Tossing it, Claribel caught it as he suggested, "New 'Shin Grasp'. You're good at making recommendations, so give it a listen before you come in tomorrow."

Throwing it over her ears with a smile, Claribel giggled, "Got it!" A bounce in her step, she bolted out the door, out into the town. As she stepped out, she raised her hand, about to start the music, but something came into her head...

She'd forgotten to go to work before, but now she was forgetting not to? Why was that? Did it have to do with the reasons she came her in the first place? This was the one and only Loguetown after all.

Just as she had begun to dwell on it, her finger tapped the button on her TD, music blasting away her worries in the dawnlight.
In --- 9 yrs ago Forum: Casual Roleplay
Well, what would be easier for you? You're probably going to be coming up with most of the antagonist parties. If they all have stats then that's way more work for you, and if they don't then what's the point of having stats except in those rare instances of PvP?

Honestly, I'd personally be satisfied with leaving the strength management to you. You probably have a rough idea of how strong each character is, so when you set up a fight all you have to do (at least for me) is say how the NPC fights, their personality if it's important, and about what level of challenge it would be for my character.

If you aren't sure about strength management, then one idea I had might be to have everyone PM you a strength ranking of all the current cast, and you average it out to decide roughly what level the crew is next to each other.
In --- 9 yrs ago Forum: Casual Roleplay
Well, on one hand, some kind of action would be a good way to get a grip on how everyone fights, along with being a neat climax.

On the other, in my experience, introducing a bunch of characters at once tends to err on the side of a clusterfuck, so trying to get our screwballs together while also introducing and characterizing a bunch of assholes they have to fight might be tricky. Not that it can't be done, of course, but I'm not sure about either what the antagonists would look like, or about how the arc would go even without any.

Speaking of our screwballs there's so many friggin' zany ones. Probably one of the wildest groups I've seen in an OP game. I dig it.
In --- 9 yrs ago Forum: Casual Roleplay
Well, there's prooobably not going to be a lot of PvP anyway, but capabilities will still naturally unfold as we play. Although, I tended to like knowing the relative strengths of the crew when it came to designing the arc foes because it helped me in coming up with their own strength hierarchy, which can be pretty important in character dynamic.

Also, I imagine you're waiting on one or two more apps, but any idea on when we might start? o:
In --- 9 yrs ago Forum: Casual Roleplay
My two cents on the power levels: I recall trying something in a One Piece game ages ago with power levels. I'm not saying we should use it but I'll share my experiences and you can decide.

Basically, the game had three main crews on one island, and to help sort out any potential PvP worries I attempted to implement something from the series. Basically, everyone had a power level descriptor that explained how strong they were relative to the other PCs. These were Captain (the strongest, such as Luffy), Monster (Zoro, Sanji), Medium (Franky, Brooke) and Low (Ussop, Nami). I think I remember coming up with this after taking part in a game in which I felt like four or five players in the crew seemed to want their characters to be Monsters (even though we weren't using the system).

In theory, it was meant to balance out crew strength, but in practice no one wanted their character to be 'Low' as you could imagine, and looking at the current cast maaaaybe Claribel would be Low I guess (but she could just as easily be medium)?

Of course, chances are it'll evolve naturally anyway, just like we can figure the relative strengths of the Straw Hats to each other after considering Enies Lobby and Alabasta, since their opponents had their own ranking system.
In --- 9 yrs ago Forum: Casual Roleplay
Name: Claribel Donner
Age: 17
Gender: Female
Race: Human
Height and Weight: 5'4'', 100 lbs



Bounty: 0 Beli
Personality: Claribel is about as carefree as they come. When it comes to people, she is generally pretty dismissive of most, often right to their faces. Her rudeness doesn't stop there, as her honesty often comes to mouth before anything resembling restraint. She is also stubborn and single-minded: when she sets herself to something she's probably not stopping until it's done. She can be quite clever when she has the care for it: combat, for instance. She also tends to take some things for granted, as her upbringing wasn't exactly the most normal. One thing she cannot stand is the mundane, thought not because she dislikes it, but because it doesn't stick in her brain at all. She seeks interesting people and situations, sometimes to the point of recklessness. One might even say that's what she lives for. She certainly has a bit of rebellious, teenage spirit, as she occasionally does things if she thinks something interesting will come out of it.

History:


Abilities:
  • Echo Echo Fruit (Eko Eko no Mi)
    A paramecia-type Devil Fruit that bestows Claribel with the ability to create echoes where there otherwise wouldn't have been any. The only requirement is that she must be near the origin of the noise within the last minute. Then, with her hands, she can manipulate the air to recreate the sound, one of her hands emitting pulses of faint white light as she does so. It doesn't need to be identical, however, as she can also manipulate where it goes, though some applications of her ability are unbeknownst to her: she can make a sound pass back and forth over a person, making them hear one thing several times, or she can redirect the whole wave at once onto a single point, creating a much louder resonance in a small area, attacking the eardrums. However, every time she makes a sound repeat, it steadily decreases in volume, like any echo. Deaf opponents or any with ear protection are more resistant to her abilities, as they can't hear her misdirection. It's worth noting that her control of sound is limited to the medium of gases. Liquids aren't workable (such as water, the bane of Fruit users) and solids more so, meaning she can't redirect or copy sounds she can feel from the ground or hear while underwater (though if the sound is loud enough it enters the air, however muffled, that's another story).
  • Rod Fu - Claribel is tough enough to hold her own, using a sturdy iron rod as a bludgeoning instrument.
  • Navigation - Claribel's time at sea has made her into a reliable navigator as well as a talented cartographer. She is not only knowledgeable regarding weather and world events, but is also well capable of using tools such as maps, compasses and sea charts.

Techniques: Claribel doesn't yell out her technique names in the middle of battle, but that doesn't mean they can't be named!
  • Echo – Claribel takes a sound or phrase just emitted and repeats it. She can change the location it comes from as long as it's fairly close by. The volume is decreased slightly, however.
    Echo Pop – A natural extension of her Echo. Claribel takes a sound, usually a very loud one like a gunshot or the bang of her rod hitting something hard (like a skull!), and repeats it numerous times in quick succession, usually right by someone's head. The result is a sudden burst of disorienting sound that often leaves the target venerable to further attack. It's tricky to pull off, since it requires more precision, so Claribel isn't capable of it yet!
  • Shoosh – Claribel redirects the voice of a person away from their intended target. If someone is trying to yell for help, then Claribel can redirect the sound so that it travels backwards, for instance. This doesn't affect the volume of the sound though, and she has trouble catching the further echoes. A yell in a narrow hallway will carry both ways no matter what she does, but someone yelling from a boat in the ocean to a nearby shore is out of luck if Claribel wants them to keep quiet.
    A-pu-pup! Shoosh – A more precise version of the standard technique, Claribel 'grabs' a sound, effectively quieting it down, redirecting it in the same bubble, so to speak, without letting the sound bounce off another surface and echo naturally. Imagine a sound as a superball, bouncing madly, each bounce making the noise that reverberates and become audible. Were Claribel to grab that sound midair, redirecting it back and forth until it naturally petered out, she would create a silence from a sound, in effect. Like Echo Pop, this technique is beyond her current ability due to the focus and precision required.

Traits:
  • Improved Perception: She has an easier time hearing the echos and reverberations left by other things, and has better hearing for it. However, it's dependent on conditions: it a crowded street, there's so much noise it's hard to focus on any particular sound unless it stands out, but in silent room, she can probably hear the fast heartbeat of a hiding person. Aside from mere perception, she can't do much with it. Being able to tell if someone is lying or not based on their heartbeat would be to difficult even in ideal conditions for instance. Focus is also important: in the heat of battle, differentiating sounds is certainly trickier.

Inventory:
  • Iron Rod: Sturdy enough to trade blows and noisy on the right surfaces. It's straight, cylindrical, and a bit less than a meter long.
  • Tone Dials (TDs): Claribel almost always has a pair around her neck or over her ears.
LINK

I've written a number of things for the Dangan Ronpa fandom, but I wanted to share this one since, unlike my other stuff, it's more directly interactive: the plot is moved through suggestions in the form of commands by readers such as you! If you've heard of MS Paint Adventures or Prequel Quest, it's kind of like that! Except I can't draw, so it's more like that just text only. Give it a look!
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