The Clans use Jumpships for FTL, where they go quickly from point to point (as the name suggests) And yes they use regular ships and fleets for space forces I will add those in once i get home xD.
Okay I'll do that after I get home tomorrow @duck55223 okay made it bigger explained some of the weapons that they use, and the shielding, if anything else you are wanting just let me know!
Name: Caleb Idlett (Also known as Koloko for his wrestling name)
Age: 25
Gender: Male
Appearance: He is 6 foot 7 male weighing at about 235 pounds
Backstory: Optional. (Will fill in later)
Skills: Acting, lifting, fighting, first aid and medical treatment, charismatic, bluffing, and firing a weapon (only because he is a card carrying member of the NRA :P)
Starting Equipment: Spandex, food and water, as well as a few medical bags in his duffel bag,
Starting Weapons: .357 Magnum (with rounds), a crowbar in his bag, a switchblade knife.
Bravery (1 – 10): 4 (He does not like risking his life, because he wants nothing more than to make it back to his family)
Psychological Stability (1 – 10): 5
Reaction Speed (1 - 10): 6 (regular reaction time maybe a bit faster from being in the ring but not by much.)
Physical Strength (1 - 10): 10 (Although he is strong he is not the fastest, even though he is in shape and has endurance, he most likely won't be running at the front of the pack)
Sorry for it being so long I copy and pasted a lot of it from the Piratepad that i had been using to store this information :P
Name: The Clans (All of these are the flags and sigils of the different clans (although there are a few that aren't on here and a few of these that no longer exist)
Species: The Clan look as Human as human can be, if this is an issue I can call them Terran's or something else and leave them with human looking features.
Government: The Clans are many nations that have now been merged into one. They each have their own Khan like a head of a state would have, however these khans can choose what is best for their Clan. However they all answer to the Ilkhan which is Natasha Kerensky. Who has decided to form one nation with them all for now. Although the clan would rather not have to deal with paperwork they know there is quite a bit of it. However clan officials are known for skipping some paperwork until after they've already done what they are wanting. More detailed style of the government: The warrior caste maintains control over the Clans through control of several important institutions and individual positions, with direct participation restricted to Bloodnamed warriors. Each Clan is governed by a Clan Council, a collection of all of that Clan's Bloodnamed warriors, and have nearly absolute authority over all internal matters. Each Clan Council will also elect two of its members to serve as Khan andsaKhan, the rulers of the Clan and nominally its best warriors. Traditionally the Khan serves as head of the Clan while the saKhan acts as the Clan's warlord, although these functions vary between Clans. The Council also elects a Loremaster to function as their Clan's arbiter and keeper of knowledge. By tradition Loremasters do not vote on the Council unless it is to cast a deciding vote. The Khan and saKhan also serve as their Clan's representative on the Grand Council, the governing body of all of the Clans. While in most cases unable to interfere in the internal matters of a Clan, the Grand Council is charged with overseeing issues which affect all of them, particularly as it also serves as the highest court in Clan space, and its proceedings are managed by the Loremaster of the Clans. In times of war and emergency the Grand Council also elects an ilKhan to serve as the Grand Council's head and the supreme commander of all Clan military forces. The ilKhan's powers are varied and many, though not absolute, and their position is a temporary one. The Khan and saKhan also serve as their Clan's representative on the Grand Council, the governing body of all of the Clans. While in most cases unable to interfere in the internal matters of a Clan, the Grand Council is charged with overseeing issues which affect all of them, particularly as it also serves as the highest court in Clan space, and its proceedings are managed by the Loremaster of the Clans. In times of war and emergency the Grand Council also elects an ilKhan to serve as the Grand Council's head and the supreme commander of all Clan military forces. The ilKhan's powers are varied and many, though not absolute, and their position is a temporary one Civilian Governace: Each of the civilian castes include their own council - such as a science council, merchant conclave, technician's guild, and laborer assembly - charged with organizing caste members to execute tasks assigned by the Clan Council. However, due to the sheer size of the civilian castes, additional councils are organized at the planetary and regional level. When charged by the Clan Council to deal with a non-military matter (often at the prompting of the civilians themselves), the caste councils can directly assigned individual teams to the matter or delegate the matter to a lower council, which does the same. These teams vary size and workload involved depending on their caste and what they are assigned, though for many whatever job they have is routine and often permanent (i.e. grow food); some teams though are given a specific assignment for a limited time, and so frequently move between different tasks. Day-to-day administration is carried out by a multi-tiered bureaucracy organized from the Clan level down to individual cities, consisting of many self-contained cells of administrators gathered into multi-caste councils known most commonly as assemblies. As each cell is largely self-sufficient for carrying out their function in Clan society, they can easily be swapped out, minimizing the effects of any transfer in power. Thus if the ownership of a facility, city or even planet changes from one Clan to another, the work carries on just as before with little more than the civilian reporting structure actually changing. Law and Order The Clan system of justice heavily favors the warrior caste, not least because they largely staff it. The military police are a little-known warrior sub-caste, almost exclusively composed of test-downs and freebirths, and are poorly regarded by mainstream warriors. Rather than solve crimes Clan police's primary duty is to discouraging crimes through brutal, authoritative measures; beatings also help serve to vent their anger. Once a trial is underway an inquisitor will be assigned to investigate the circumstances of each case. A cross between a detective and a prosecutor, inquisitors are warriors who have received special training in the law and investigative techniques; most are active duty warriors, though some may come from the non-combatant Supply and Support command. In matters involving a warrior the inquisitor supports the prosecution while an advocate, also a law-trained warrior, supports the defense. In purely civilian trails the inquisitor plays "devil's advocate" and works to uncover the truth. The jury is directly involved in the trial's proceedings and may ask questions via the inquisitor. While this can be helpful in getting to the bottom of the matter it also allows them to hinder the process; in trials involving members of the warrior caste a Loremaster will sit in as judge to ensure fair play, though the civilian courts will rarely receive such supervision. Once the jury has reached a verdict only warriors may appeal by fighting a Trial of Refusal while civilians must accept their punishment. The severity of punishment depends heavily on the nature of the crime committed: minor offenses will involve some form of community service or perhaps public humiliation while a reduction in grade or short-term imprisonment are reserved for more serious offenses. Crimes which might result in long-term imprisonment in the Inner Sphere are normally handled through physical punishment such as flogging, the individual's Abjuration or execution. However there is a place called Prinz Eugen which was a prison ship for those deemed too valuable for death, and needed a long term imprisonment.
Description of Technology: The clan use Mechs in which have powerful plasma cannons, they also have shields, but for most things they use this steel called Molynomial fiber, which works like a muscle but is hard as a metal. Many of Clan warriors actually have their arms and legs replaced so that they may be able to jump and fight better than if they had their regular muscle. Though still in the time of where they use things like needle guns as well. The technology isn't ahead of it's time and there is many improvements that can be made, the Clan know this and are working ferociously to make themselves the best soldiers this world has ever seen.
Including this, they have sybikus where they artificially make people to become the best at whatever they are chosen to be. Whether that is being a warrior or a scientist, they are trained from the day they are born.
The Clans also like to use lasers for weapons, high powered high heated lasers, but this is merely one of multiple weapons, they use. All weapons are narrowed down into 4 categories, Heat weapons, Missiles, and Ammunition weapons. Of all of these some of their most powerful are, Particle Projection Cannons (or PPC), a Guass Rifle (Which is a slug that is being pulled by multiple different magentic rings and then being shot out at incredibly high speeds. The shields that the clan use are generally lower shielding for mech's as they tend to run hot anyway, but heavier shielding for their ships. Mechs also sometimes tend to have hand held weapons to cause massive damage without having to take up any ammo, missile or heat weapons, therefore allowing for more ways of attack. The latest invention is what they call The Apathy Cannon, where on the ships that keep it they fire a slug about the size of a large house, out like a guass rifle, except it has rockets on it as well to make sure it hit's at maximum impact. The Clans use Jumpships for FTL, where they go quickly from point to point (as the name suggests) And they use regular ships and fleets for space forces
Description of Military: The Clan use BattleMechs which can range in height from 7 to 20 meters (23 to 56 feet) and mass from 20 to 100 tonnes (22 to 110 short tons) in five-ton intervals, with some capable of ground speeds in excess of 150 km/h (93 mph). Mechs have a torso that can rotate to either side independently from the legs, but few can do a complete 360 twist. Although they are also capable of limited performance underwater and in outer space.
There are also certain mechs that are made for war in Space or in the air, These mechs are called Aeromechs. The Clan have their own infantry as well, which includes regular infantry, and people in suits of armor called, Elementals, where they are standing at about 8-9feet tall in the armor, which usually has a weapon on one hand and a claw in the other. Larger types of Elementals are called ProtoMechs which are about 3-5 Meters tall and are basically a larger elemental.
They have a multitude of ships as they are all different clans coming together but they all use Dropships to land on the planet and take it over, if that is necessary.
Description of Culture: Clan Society is quite different than most. First you must split up the society into two different types of people. The Freebirths and the Trueborns. The Freebirths are people who were born naturally, they are looked at by the Trueborns as inferior and less honorable. Depending on the Clan depends on how badly that the freebirths are treated, in some clans the freebirths were not even allowed to fight in the Military because the clan would rather have Trueborns fight. This does not mean that they are actually that weak rather that they are just simply looked at as lesser beings. Next we have Trueborns. These people are made in an iron womb, or as they would call them, Sibku's. When born from a sibku you have a bloodright to one of the warriors that the DNA was given to you to have their "last name". But the Clans call it a bloodname, only those special enough to win in a Trial of Bloodright may take that bloodname. Some people will even try to be named a different bloodname for high honor, which they would need to prove themselves to be able to do.
Bloodnames: Bloodnames are one of the more unique institutions of the Clans. When the Clans were founded and their breeding program started, surnames were done away with (after the first generation of warriors) and an ordeal called a Trial of Bloodright was established to allow eligible warriors to win the surnames of the original warriors that founded the Clans. The surnames were termed Bloodnames, and were traced matrilineally through mitochondrial DNA. Each Bloodname can be held by a maximum of 25 warriors at any one time, though some Bloodnames have fewer than 25 holders due to a process called areaving.
Although any form of surname outside the warrior caste is frowned upon, the scientist caste secretly assigns surnames (referred to as labnames) to people who make great scientific contributions. These surnames are named after great historical scientists (Newton, Watson, etc.) and have nothing to do with the person's genealogy.
A lot of this has changed over the years however and there are some bloodnames in which more than 25 warriors have that bloodname. The one name that has the least amount is Kerensky. This is because in her schooling Natasha killed her fellow classmates who were seen as a chance to become Kerensky. Most of the incidents appeared to be accidents but there is some speculation that it was on purpose. It is unkown however wether or not she did do it on purpose or not, and if asked about her training days she won't answer. Those who remained all faught for the bloodname of Kerensky, that included a few other clan warriors who were holding out to try to have the bloodname of Kerensky in order to increase their honor. However, Natasha saw them all as weak, and before the Grand Bloodname Melee she was caught saying to a reporter and an instructor "These fools don't deserve my father's name, they don't even deserve to be Clan, I will show the world what a true Kerensky warrior looks like on the battlefield." She then killed them all, all 31 of the combatants died in that melee, except for Natasha. She was for a very long time chastised for how she even shot some of the people who ejected to save their lives (which was most of them). She simply would respond with, "I'm sure my instructors will train the soldiers better next time.". After awhile the Chastising stopped, especially after she proved her worth and the reason she carried Kerensky as a bloodname. It was because of this that her instructors said "We set out to create the perfect warrior, and I think we have succeeded, god help us all." There are currently only 5 people who carry the Kerensky bloodname. And since the Kerensky bloodname belongs to Clan Wolf they are all in Clan Wolf.
Castes: "Five, Nicholas proclaimed, was the foundation Upon which our true society was to be built.Laborers to till the land, to do the tasks:They shall have our undying gratitude,For they are the muscle behind us all.Merchants to buy and sell with fairness:They shall have our commerce and respect,For they are the bones upon which we are built.Technicians to build and fix the machines:They shall have our admiration, For they are the fingers with which we grasp life.Scientists to create and discover: They shall have our awe and our attention,For they are the mind of our society. And above all, the Warriors who protect:They shall have our cooperation and worship, For they are the blood and soul of us all."- The Remembrance
There are 5 different Castes in the Clan society, Warrior, Scientist, Technician, merchant, and Laborer Caste. These 4 are the Castes that are seen as the only castes in clan society to the average person. However, there is a 5th Caste know as the Dark Caste or Bandit Caste. In Clan society you can work your way up the Castes to warrior if you so desire however in each caste system you are born and raised to be apart of that Caste System. So moving up becomes incredibly difficult. Especially as a freebirth.
Nicholas was determined that civil war would not claim his new society. Instead of banning warfare, which he considered part of human nature, he decided to control conflicts through regulations and rituals. Thus, the Six Trials of Combat were established. Most trials begin with a ritual challenge called a Batchall, where the challenger declares his/her name, the type of trial and other parameters depending on the type of trial. In most trials, the challenger and the challenged then perform bidding for the forces each will use in the battle. Each bid is less than the previous bid, causing both parties to keep undercutting each other until they reach the minimum amount of force. This is partly because to win with fewer forces is more glorious, but also minimizes the military waste created by the trial. The trial is fought in a circle of equals. The circle is an area that the combat occurs in while peer warriors encircle the perimeter. During the trial no warrior can enter the circle of equals. The circle is usually a circle or sphere that has a radius of about five to ten meters for melee combat, two to five kilometers for ‘Mech combat and about a hundred kilometers for aerospace combat. The circle of equals ensures no non-combatants are caught in the conflict, and in larger battles, there is no collateral damage to surrounding building and equipment. In individual trials, such as a personal conflict between two warriors, there is no batchall. The warrior who is being challenged will decide if the fight will be augmented, meaning that two MechWarriors will fight in their 'Mechs, or un-augmented, meaning a person to person fight using no weapons. The warrior who calls the challenge is allowed to choose the location of the fight. This may take place anywhere from a parade ground to a dropship. One example was when Phelan Ward, of Clan Wolf fought un-augmented against an elemental. He called for the challenge to take place in zero-g aboard a dropship in orbit.
Trial of Grievance When disputes arise between individual warriors that neither they nor their immediate superiors can resolve, both warriors must petition to have their differences heard by the Clan Council (or the Grand Council if the opponents are Bloodnamed or hold important rank). Until the council rules, the disputants are bound by Clan law to avoid any unnecessary contact. This may be carried to the point of one transferring to another unit. If one takes aggressive action against the other before the council rules, or if he disagrees with the council's decision, he or she has committed a breach of Clan law punishable by expulsion into a lesser caste or out of Clan society entirely. If the issue is not resolved by the council, the parties may then call for a Trial of Grievance. The rules governing the trial are many and strict. If the combatants are MechWarriors or fighter pilots of different weight-class vehicles, the council must make the contest more even. Often, a vehicle type that is mid-way in size is chosen, and the disputants have several weeks to become accustomed to their new vehicles. If the disputants are from different branches of the warrior caste, then some kind of a middle ground, such as fencing or the use of Medusa whips, is chosen. If the combatants are completely different in physical form (such as an Elemental versus a Pilot) then they can either completely forget the Trial of Grievance or use an alternate form of "combat" such as a darts competition. The trial itself is judged by members of the council, who ensure that trial and combat etiquette is strictly heeded. A Circle of Equals is defined, anything from ten meters in diameter for a hand-to-hand trial to more than 100 kilometers wide for an air duel. No one but the combatants may enter the Circle of Equals unless invited, and leaving the Circle before the contest is ended is a shameful defeat. All trials are defined as to the death, but they usually end before either combatant is killed; the definition is supposed to dissuade Trials of Grievance being declared unnecessarily. In addition should a Trial of Grievance occur too frequently, possibly affecting a military unit's readiness, a Star Colonel or Khan may forbid any Trials of Grievance for a certain amount of time.
Trial of Position A potential warrior's life in their sibko can be regarded as a series of Trials of Position. The students demonstrate their current skills and those who aren’t at the level they should be at that time fail the trial. Failure at any of these trials causes the student to wash-out, leaving their sibko to join another caste. These trials are usually written exams during early childhood with possibly some practical demonstrations. Later in their development, the trials can be mock battles with sibkin, with instructors or mock battles between sibkos. When somebody mentions a Trial of Position, they rarely mean this type since this is only applicable to schooling/training. A rarer case of this Trial is that if a commander has endangered their unit unnecessarily through incompetence or otherwise that they are severely unfit for duty, a subordinate can challenge the commander to a Trial of Position. This is similar to a Trial of Grievance except the command of the unit is a prize of the trial. The trial needs some concrete evidence of great ineptitude before a subordinate can make the challenge and is otherwise frowned upon. If the commander wins, he/she is guilt free. If the subordinate wins, the subordinate gains the commander's rank and unit and the commander is investigated. This practice is rare though and only occurs in extreme circumstances.
Trial of Bloodright Being a matrilineal descendant of a Bloodnamed warrior gives a warrior the right to participate in the Trial to earn the Bloodname (and due to the Clan eugenics program, there are a lot of potential warriors for a particular Bloodname at any given time). By Clan law, at any one time there are up to 25 active warriors with the same Bloodname (there can be less due to Reavings). When one dies, a Trial of Bloodright is held to determine who should replace the Bloodnamed warrior. Though each Clan originally only claimed the forty Bloodnames that were assigned to their Clans by Nicholas Kerensky, various Trials of Possession for genetic material had ended this practice by the 31st Century. A warrior who was taken as a bondsman to another Clan could still participate in a Bloodname Trial for a name in their former Clan. The trial involves a single-elimination tournament of one-on-one combat duels. 32 candidates are chosen to compete for the Bloodname, so a candidate can only win a Bloodname by winning all five duels. The nature of the duels depends whether they are fighting for an Elemental Bloodname, MechWarrior Bloodname, or an Aerospace Bloodname. If the dueling warriors are both disabled or killed, the warrior who would have faced the winner automatically moves on to the next round. If the final two warriors kill each other, the Trial of Bloodright starts over again. Each member of a Bloodname nominates one warrior for the Trial with the head of the Bloodname nominating the rest to form 31 candidates. A 32nd slot is given to any potential Bloodname holder who isn’t nominated but wishes to compete for the Bloodname, these warriors then have a single free-for-all battle to win the 32nd slot called a Grand Bloodname Melee. Once a warrior achieves a Bloodname, they may not participate in any other Trials of Bloodright; their Bloodname is permanent and they can only have one. Hence some ambitious warriors may decline a nomination for a Trial of Bloodright if they hope to earn what they believe is a better Bloodheritage.
Trial of Possession This is exactly as it sounds. It is a trial for possessions that two warriors or people claim as their own. Wether that be a mech, a car, or a house, it doesn't matter. If the matter cannot be solved without violence a Trial of Possession is enacted. This also goes Clan to clan;Trials of Possession, can also be between Clans over particular assets. This trial allows Clans to perform raids on each other while minimizing the military assets wasted in raids and eliminating collateral damage and danger to non-combatants.
Trial of Refusal The Clan Council makes many decisions and laws using an internal vote. After a vote, a Warrior-caste council member can challenge the decision to a Trial of Refusal. A council member with a losing vote fights a member with a winning vote. The forces applied in the trial depend on the importance of the decision. (When a conflict erupts between two individuals rather than the result of a vote, it is usually settled with a Trial of Grievance.) To prevent the Clans from being bogged down in endless Refusals, there are specific limits placed on them. The objecting party specifies what forces will participate in the trial. The ratio of forces involved in the trial reflects the vote. For example, if the vote was won 2:1, then the winners can field a force double that of the losers. However after the pre-trial bidding between those groups who seek to uphold the decision, the ratio will be closer to even. The council members involved in the trial are determined by this internal bidding. The member of a losing vote with a bid lower than the rest of the members with losing votes fights in the duel with their bid. The same goes for the members with the winning votes. The outcome of a Trial of Refusal is not subject to a Trial of Refusal. No one may Refuse a Trial of Refusal, but multiple warriors may petition for Trials of Refusal. This means that a particularly unpopular vote may have to undergo several separate Trials. Only a single successful Trial of Refusal is needed to overturn the vote. After the first Trial of Refusal is complete, a majority vote is required to allow additional Trials. Only the affected parties may fight in the Trial of Refusal, but these parties can call upon allies who were not part of the original decision. Just as these allies would benefit from a successful Trial of Refusal, should they fail, they will face the same outcome as the original affected party that they supported. The most common example is a Warrior who assists another Warrior in a Trial of Refusal over a punishment failing to win the Trial; The allied Warrior now has to perform the same punishment duty but if he had declined to help he wouldn't face any punishment at all. A Trial of Refusal is not permitted to override a satarra, a vetoing of disputes between castes by the Clan council.
Trial of Annihilation Perhaps the most severe trial of them all, A Trial of Annihilation is one of the Six Trials of Combat, and the most extreme punishment the Clans can declare. Developed by Nicholas Kerensky to remove anything which is no longer useful to the Clan, it goes beyond the question of right and wrong. A Trial of Annihilation virtually guarantees that the warrior will die and that his genes will be eliminated from the Clans' gene pool. This trial can only be invoked by a unanimous vote of the appropriate council, and only for the most heinous crimes against Clan society. The Trial can be called against any caste member. When a member of a lower caste loses a Trial, the punishment is sterilization. If a warrior successfully defeats all the forces sent against them they are liberated from the Annihilation. One example of this is Star Captain Karianna Schmidt, who was accused of slaughtering civilians for her own personal glory. By contrast, a Star of Clan Mongoose warriors were destroyed in a Trial of Annihilation after being accused of poisoning drinking water used by their Clan Snow Raven opponents. In addition to the Mongoose warriors involved in the poisoning, three hundred cadets and twelve other warriors who shared their Bloodheritage were also killed.
The Rite of Absorption The Rite of Absorption is a combination of the Clan Trial of Refusal and Trial of Possession. This Rite allows the Clans to effectively "destroy" a Clan that isn't worthy of continuing but doesn't warrant a Trial of Annihilation. The Grand Council can vote to allow one Clan to absorb another, but only by a unanimous vote (excepting the Clan being Absorbed, which cannot vote). If approved, the accused is done with the pre-trial motions. They cannot Refuse or appeal the decision. The remaining Clans will then begin a bidding process to see which Clan will face the Absorbed Clan. (In the past, the council has determined which Clan will benefit from the Absorption, as in the case of the Absorption of Clan Burrock by Clan Star Adder.) The Clan chosen to absorb the weaker Clan may also be challenged by others in a Trial of Refusal even before battling the Clan to be Absorbed. The resulting trials can last for years. Clan Wolf won the right to Absorb Clan Widowmaker in 2834, for example, but had to defeat three other Clans for that right. The Absorbing Clan then attacks the Absorption target's touman with the force it bid. If the Absorption target successfully defeats the Absorbing Clan's forces (something that has never happened), the Rite of Absorption ends as if a Trial of Refusal had been successful. If the Absorbing Clan is successful, all the property, personnel and other assets become part of the Absorbing Clan. It isn't unheard of for individual warriors and commanders putting up either no resistance or token resistance when they think their Clan is in the wrong. (This happened several times during the Burrock Absorption.) The Absorbing clan is usually much stronger in assets than it was before, but usually militarily much weaker due to the difficulty in subduing an entire clan, not to mention the losses that may have occurred in Trials of Refusal before the Trial of Absorption.
Arts:While known for their utilitarian mindset the Clans maintain a number of well-developed artistic traditions, much of it focused on their mythological past (especially the Kerenskys) with other favorite subjects including major historical events, clan totems and landscapes. The visual arts are the most common form of artistic expression and widely practiced by members of every caste. Some crafts are more closely tied to certain castes, such as pottery being common among the artisans of the merchant caste, but any and all pursuits are practiced in all of the castes. Some artistic styles are also associated with certain Clans: in the field of architecture while the majority of buildings are strictly utilitarian, for prestigious buildings the Wolf and Jade Falcon Clans both utilize dynamic construction emphasizing strength and vitality, while the Smoke Jaguars love simplicity of form, clean lines and smooth walls. Considered time-consuming and "wasteful" by most warriors and scientists, the performing arts are dominated by and produced largely for the merchant and laborer castes, with an entertainment "super-caste" consisting of members from both having developed over the years. However literary traditions are all but extinct in Clan society, a result of the control of information imposed by its leaders, with oral traditions taking their place. Few books have been written since the Clans formed and are heavily censored to ensure they uphold Clan ideals; while pre-Exodus books do exist, their access is tightly controlled and limited to a privileged few.
Sports:A wide variety of sports are practiced by Clan warriors, providing an outlet for their competitive spirit and promoting physical health, teamwork and mental dexterity. One of the two most popular team sports is lacrosse, played by warriors from Clans Wolf, Coyote and Fire Mandrill. While similar in many respects to the original sport in Clan Lacrosse each team starts with one hundred points, each goal scored awards fifty and any player carrying the ball may be hit with the butt end of the crosse. Players' light armor incorporates sensors to register these hits, and any successful attempts within the designated target area subtracts one point from the team's total. The game ends when one team is reduced to negative points or after one hour of play, in which the team with the highest score wins. Few Elementals play lacrosse, which is favored more by aerospace pilots (whose small size endears them to offensive positions) and MechWarrior pilots The other most popular team game is football, which in fact refers to three distinct variations. Rugby is principally played by Clans Steel Viper, Ice Hellion and Star Adder, and revolves around moving an ovid ball across the pitch to score one of three ways. While traditional methods of grounding it or kicking it through the goal posts still exist, a third way involves tackling the ball carrier and forcing them to drop the ball, which earns one point. Soccer is similar to rugby, with the two opposing teams attempting to move a spherical ball down the pitch and score a goal, though except for the goalie players cannot use their hands. Like lacrosse most soccer players are aerospace pilots and MechWarriors and requires them to develop strategies on the fly. The third variant, "American" football, is played most frequently by Clans Ghost Bear, Hell's Horses and Smoke Jaguar. Focusing on the execution of preplanned plays and teamwork, it is played almost exclusively by Elementals
Though in a sense Clan society is atheistic, and many Clansmen will say as much, in truth many of the spiritual aspects of religion have been supplanted by what is known as the "Cult of Kerensky." The Kerenskys, and indeed the founding of the Clans, is shrouded in mythology and superstition, thanks in part to the strict control of information. Like Moses, Aleksandr Kerensky is seen as a father figure who led his people into the wilderness but never saw the Promise Land, while his son Nicholas is the messiah who rescued his people from darkness. Central to this belief is the Hidden Hope Doctrine, that one day the Clans would return to the Inner Sphere and reform the Star League, which for many years provided a driving force in everyday Clan life.1 Classic religions still exist in Clan society, none more so than in Clan Cloud Cobra where they form the basis for the formation of Cloisters, with their differing traditions covered by an overarching concept known as "The Way." Clans Coyote, Goliath Scorpion and Nova Cat also practice a form of mysticism, including the use of vision quests to guide their actions. The Coyotes' beliefs are based on a form of native American spiritualism, while the Nova Cats' are less clear in origin if not similar. Clan Goliath Scorpion meanwhile believe that taking the dangerous hallucinogen Necrosia grants them visions to the location of long-lost Star League artifacts, the recovery of which is the Clan's highest purpose, though it is regarded by others as an insidious tradition and the main reason for the Scorpion's limited influence.
The lack of widespread belief in pre-Exodus religions has a number of reasons. First, organized religions provide an alternative power structure to the Clan hierarchy, threatening it with what some deem "poisonous" ideas which could lead to revolt. Religion also does not fit easily into the "waste not, want not" mindset of many and is deemed to serve no useful purpose. Finally among most trueborn warriors the idea of worshiping an almighty God figure does not mesh easily with the fact that they were grown in a lab by decidedly un-Godlike scientists. Outright persecution of religious people is rare in Clan society and those who adhere to any particular faith are for the most part tolerated, with some amount of extra hardships. The Clan control over media isn't very strict. In some clans they are more than others, but most of the time they do not see a need to control the Media. In fact they encourage media a lot of the times and only restrict it when something vital is happening. But Even duels between Khans and sometimes soldiers will be aired and shown to all to see. This also helps with the idea of you represent your Clan. The Media is part of the reason of the honor based system as they drill into the heads of the people of the clan that Honor is highly important. The media however is still restricted in such places as the Grand Council, and sometimes even the Ilkhan's chambers. Especially now that Natasha is the Ilkhan, as it is not good for people to know how she handles certain diplomatic issues. They might fear her termper a bit too much for the public. Language spoken, Although they speak Common their language is not much different than the Inner spheres. With the time seperate they have been changed in some words and meaning. Most of the time in communications the clan have their own style of speaking. such as "Aff" means affirmative. But other than that, and it is seen as sloppy talking if they use conjunctions their language is not much different. (not sure if ill continue with that style)
History:The Clans were originally descended from the self-exiled remnants of the Star League Defense Force army, who had departed the Inner Sphere after Stefan Amaris brought about the downfall of the Star League. General Aleksandr Kerensky led his forces to a hidden destination far from the Great Houses because he believed that a catastrophic war was inevitable; a war that even the once mighty Star League army would be powerless to stop. Through great hardship and a dynamic reorganization into twenty Clans of warriors leading and protecting their attendant civilian castes.
Later Aleksander's son, Nicholas would try to take control of the Star league army, however he was rejected by many. So he took most of the navy and his entire regiment out of the pentagon worlds. (Where most of the clan had taken seat) He also evacuated multiple civilians and others who followed his cause. Nicholas would then name himself 'Ilkhan' over the clans. Later Nicholas had judged the time was right and unleashed Operation Klondike, the campaign to take back the Pentagon worlds. Success was finally achieved in May a few years later, and at first the liberated populations were for the most part relieved: much of the civilian population was simply thankful for the devastating fighting to be over, while those who had exploited them were hunted down to be tried, convicted, tortured and executed as an object lesson. However the brutality of the post-liberation months prompted some within the Clans to begin questioning Nicholas' methods and even his leadership.
Though the first rumblings of discontent would come from Clan Jade Falcon, whose Khans eventually purged themselves of this "cancer" in what became known as The Culling, opposition to the Ilkhan's authority eventually coalesced around Clan Wolverine. This opposition came to a head when the Grand Council in an August session ordered that the Wolverines share their Brian Cache on Circe with the other Clans, an order they protested unsuccessfully first in the council and then in a Trial of Refusal in October. In her final Grand Council meeting, Khan Sarah McEvedy made the fatal error of not only insulting Nicholas, and by extension the other Clans, but declaring her Clan independent. The Wolverines' nuclear attack on Clan Snow Raven's genetic repository was the final nail in the coffin, and in the proceeding Trial of Annihilation Clan Wolverine ceased to exist; even their very name was stricken from the records, to be forever known as the "Not-Named Clan."
Opposition to his rule destroyed, the Ilkhan set about restructuring society and laying the groundwork for future prosperity. New worlds were explored and colonized, industry rebuilt, and the population finally reached its pre-war levels thanks to the eugenics program. Tragedy struck however just two years later during a Trial of Refusal between Clan Wolf and Clan Widowmaker, refereed by the Ilkhan and the other Clan Khans. When the duel degenerated into a melee the Ilkhan attempted to step in, but was accidentally fired upon and killed by the Widowmaker Khan. Incensed by the death of their leader the combined Clans laid waste to the Widowmakers, with Clan Wolf given the honor of Absorbing the remnants. A new Ilkhan would eventually be elected, though through the years the position slowly lost its authority and prestige until ending altogether and the remaining eighteen Clans would continue to develop and factionalize along different lines
It wouldn't be until later that the decision for another ilkahn was decided on by the great-council. To decide who there was a trial by combat. In which Corian Tchernovkov of Clan Coyote was the new Ilkhan. During the Political Centuries following this Clan society coalesced around two competing viewpoints: Crusaders who believed it was their right to re-establish the Star League by force with themselves as leaders, and Wardens who thought it was their mission to protect the Inner Sphere from outside threats while maintaining their own distinct culture. The Jade Falcons would go on to first head the Crusader faction,and Clan Wolf would head the Warden faction.
After him the Ilkhan position changed hands through the years until Natasha Kerensky, of Clan Wolf would claim it in a Trial of Refusal and Possesion. Natasha at the time before becoming Ilkhan was Sakhan (or second in command in that clan) to Charles Jenkins, the Khan of Clan Wolf at this time. However through a devious plan Natasha was able to trick the Ilkhan at that time into fighting her for the title, where she won and claimed the throne. It was then that she decided that the Clans would form together as one Clan and no longer be seperate. Opposed to this Clan Star Adder challenged her authority in a Trial by Combat. The Khan of Clan Star Adder, Clancy Truscott fought bravely and had bid for a hand to hand combat, as Natasha Kerensky challenged him to put his own life on the line. However Clancy was no match for the might of Natasha Kerensky, as she easily handled him and killed him by breaking his ankle, followed up by crushing his sternum, in which she then snapped his neck after sitting on his back and pounding his face into the ground for a little bit. The Loremasters of the Clans report Natasha saying something about no one finding out who the one she loves is. (It was known that Natasha had a secret lover, but no one knew who it was, they could only know of this lover by the sounds from Natasha's bedroom, but no one ever dared enter there, less she kill them instantly).
Now Clan Star Adder's Sakhan who become Khan unopposed by any of the generals declared that they do not need to follow Natasha Kerensky, yet they also refused to compete in another Trial of Refusal, as the terms Natasha added on were a Trial of Absorbtion as well. However since the latest Grand Council; Ilkhan Natasha Kerensky announced a plan to take back the Inner Sphere, she called for a Grand crusade. She told each Clan to gather some Freebirth warriors and some trueborns and send them to the Inner Sphere as scouts. This group would go undercover and was led by Joshua Wolf and Jaimie Wolf (brothers). They would be undercover as mercenaries and be known as The Wolf's Dragoons. However with Clan Star Adder rejecting sending any forces to aid in this the Next Grand Council Natasha has called will most likely decide the fate of Clan Star Adder
I have not Rp'd in awhile and I am looking to come back, I hope you are still accepting, because I'm gonna get to work on my Character Sheet once I get home! If you all don't mind that is :P.