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6 yrs ago
Hello guild my old friend :)
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7 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
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7 yrs ago
The Archive is Activated
8 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
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8 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

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Writing Blog: Notebooks

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Ok, here is everything I've written up on my game Tabula Rasa. As you can see, it gets a little dense but that's too be expected in a first draft of a game. Basically, players give actions or orders (similar to a NES ((Never-ending-story)) that seems to be popular on Civilization game fan sites) and the game master interprets those actions. I borrowed ideas from a dice-heavy world creation game my friends made a few years ago and the idea for The Void is directly pilfered from "Jerrys Map" (just google it) in order to introduce an end-game type scenario. Totally up for getting help in finishing and eventually playing this so comments/criticism are great guys! Also, @Gaebrael I hope I'm not hijacking your thread man, if I'm overstepping shut me down anytime. Thanks!

@Gaebrael if you need any help with a system let me know

The City of Lugal

Zuag-Si, The City of Quarrels

"There is evil on Earth, evil distilled by time; Earth is dying and in its twilight' - Jack Vance, The Dying Earth

Government Type: Hegemony , A council of ichor-addicts known as the "The Skinless Ones" whos origins remain mysterious.
Faction Specie(s): Ethnic Salisheds, Drathans, Valoths, Trollkin, other various Beastkin, Mutants and Barbarians

Species Descriptions:


Humans Descendants of the Murderous Army of Chella, rogues, bandits, revolutionaries, mercenaries, political dissidents and outcasts.
Drathan
Beastkin

Location:


Lugal is a city on the edge of wilderness and Empire, a fortress on the border of civilization. A seemingly inconsequential bastion of debauchery, salaciousness, and refuge for the outcast, insane and discarded. It is a home to the dregs of society, mad cults, deformed free-men and beastkin. Racial prejudice is cast aside in favor of the freedom to pursue whatever vice one finds pleasing...


Faction Religion/Ideology:


No one religion or ideology is represented in any great number in Lugal, instead serving as a haven for various fringe societies, sects and cults. The dissonant ideologies have given the city its well known alias: The City of Quarrels. From the ichor-crystal ingesting cult Leviity Sin, to the Fever-Dream obsessed Somnambulists, the Murderous Gorgon Sect or the weird Flesh & Beastkin fringe Augmentites, Lugal is known across Azoth as a haven for heretics, lunatics and madmen...

Augmented Abmen
It is a rare thing to find an Abmen that has not altered his physical body, whether by crude street-transmutations (piercings, flayings, skin stretching, etching, burning) or by alchemical or ichor ingestion or mutilation. It is suggested that the proximity to the Gardens of Chella, (and the residual whisperings of the Old Ones) have left a hint of insanity in the peoples minds, and drives them to alter their worldly flesh, others attributing the fad to the Skinless Ones themselves, who wear painful cloaks of ichor that continuously rends the flesh from their bones in exchange for arcane prehension.

The Somnambulists
"In fever dreams we walk'd , towards scarring light..."
The sporadic cult of dream-chasers dwell in the Mourning Quarter, an adjacent tower to the city proper, where the diseased and sick are quarentined. The fevers and subsequent hallucinations brought on by some of Azoth's more tremelous and rare sickness are harnessed (along with powerful narcotics) to breed visions of distant lands.

The Sect of Gorgons
The amateur assassins guild known as the Gorgons were invited to Lugal by the Skinless Ones to hone their craft, and rid the city of undesirables in the process. If Fear is the word used to describe the actions of the Gorgons, it is used in the sense of a botched, painful execution, as the Gorgons have been known to miss vital organs in the initial thrust, miscalculate the necessary quantities of toxin (leaving the target writhing in agony for hours-even days after the hit) or most commonly, mistaking an innocent for the target.
The origin of the Gorgons methods of murder, subsequent 'Ashing' where the victim's body is burned (assumedly in sacrifice) and namesake can be traced to bastardized legends of the Mountain Wisdoms, 'monstrous crones said to lurk high in the Godsfang Mountains..' that some say could turn a man to ash with one gaze.

Leviity Sin
Lead by an outlaw half-Drathan, half-beastkin, 'Flay' as he is known among certain circles has refined a process whereby the narcotic properties of lesser-ichor crystals are brought to the forefront in the distillation process, sacrificing latent power for mere pleasure. A dozen or so followers have followed Flay down to the Slain Quarter with the promise of endless ecstasy in return for , where they are holed up in an abandoned cistern from time immemorial. Every once in a while, a few of the ashen faced followers will venture to the merchant quarters to purchase more ichor. Regarded as simple degenerates by everyone but the Skinless Ones, rumors abound that Flay is in fact practicing an ancient pleasure ritual in an effort to summon a particular salacious and tenebrous Red God.

The Skinless Ones


The Membrane
The membrane is the occult society obsessed with Lugals ruling class, the Skinless Ones. They are the destitute, the poor and addicted. They are fanatical in their devotion to the Masters of Lugal.

Faction Description:


...a black spear jutting from the scabrous wilderness of the valleys around the Godsfang Mountains, the road lined with the disemboweled, the crucified, the vivisected, and the punished, all product of the feared Skinless Ones. One particularly abused Drathan had his lips curled back from his face and pierced with....

...at last reaching the fabled gate of Zuag-Si, carved in the likeness of the moment of The Mad King Chella's Death, eyes wide and black teeth gnashing. His horrible death glare fixed upon all that pass through across that threshold..

....immediately found myself accosted by all manner of vagabond, reject and mutant upon entering the Slain Quarter; the narrow halls of the Salished Empires revered (ha!) dead. I found instead a cesspool of debauchery, robbery and sex. For a moment I doubted the sovereignty of the Skinless Ones but this sentiment was fleeting, and would be laid to rest upon greeting the Masters of Lugal...


-From Travails and Travels At the Borders of Empire, By Mertron Golb,
published posthumously by Rex, Rox, and Chyron,


Rising from the low hills footing the ominous Godsfang Mountains and the scabrous wasteland Erg is the fortified merchant city Lugal, once a Cairn-Tower for long-dead Salished Rulers. From the lower quarters that house the sepulchres and tombs of long dead royalty, to the prospering merchant quarter above, the city of Lugal has a multitude of conflicting populations, cultures, races and

The city reaches into the sweltering sky, a tower of strange cyclopean architecture and improbable geometry, with cruel, pointed spires and thick tangles of barberous wire at its feet. The cities only gate is carved in the likeness of Zuag-Si, one of dozens of Warrior-Death dieties of the ancient Salished Empire, his black stone fangs threaten to gnash down at any who cross the threshold.

The lowest quarters of the city are walled with rough hewn stone, pulled from quarries along the Godsfang Mountains centuries ago. Some are carved with glyphs and runes of protection, the secret to activating long since lost...

The ancient, blood stained stone walkways of the terrestrial quarter are a labyrinthine complex of guarded tombs, graves and temples devoted to Salished Royalty. Many of these tombs were robbed centuries ago, but a few lay untouched, guarded by horrors even Lugal's masters fear. In the narrow corridors of the Slain Quarter a turf war has broken out between a particularly voracious Gobbler known as Stain and Abmen..

Faction History:
Founding of Zuag-Si, The Cairn of Mad Kings

It is said that Chella, a mad King of the ancient Salished Empire, upon crossing the Godsfang mountains with his army ordered scouts into the desolate wasteland known as the Erg. None returned and Chella ordered the army to camp in the low hills of the Godsfang. It is said that a Tomb Lord beckoned Chella into treacherous caverns beneath the Godsfang, where his lieutenants discovered their King whispering in the dark. At sunrise, Chella ordered every other soldier in his army to slay the man next to him. Many men fled into the Erg and were seen no more. For those that remained, the murderous work took all of that day and as twilight descended, an army of beastkin descended upon the remaining soldiers. In a fit of bloodlust, Chella's own bodyguard, severed the Mad-Kings head from his neck. This he carried into the caverns below the Godsfang and neither the assassin or Chellas remains were recovered. The tomb of Chella was begun where the Mad King fell, and over the centuries became a border fort to protect against invading hordes of mutants and beastkin arriving from distant lands across the Erg.

Middle Period: Fortification of Zuag-Si


...in which Beastkin Hordes are continuously broken upon the cties back.

Recent History: Rise of the Skinless Ones

...With the Trollkin slave revolt bloodily put down, the Salished Empire regained control of the city once more, but failed to rebuild Lugal to its former glory, due largely to economic depression within the Empire. Lugal would see a long succession of short-lived rulers, minor lords and sorcerers who were often dispatched by angry mobs, assassins or driven to madness in some form or another.


Important Characters:

Flay,
Gorgon,
Stain,
The Skinless Ones

Important Holdings/Territory/Possessions:
The city of Lugal and surrounding lands, including a portion of an old Salished Empire trade road.

Relation to other Factions:

Edits/Notes:
  • Changed the drathan slave revolt to Trollkin Slave revolt.
  • Added The Somnambulists & The Sect of the Gorgons

Questions:
Who can 'run Rifts'? Anyone? Just peeps from Earth?
What is (genera?)
And could you explain dimensions a bit more? It's very confusing the way it is set up. For example you say 'dimensions are places' but 1.Height is clearly not a place. nor is 9. Characters relevance in a world. etc.
Certainly here. Likewise, work and real life. Can I post my NS as is to the Character Tab or do I need to fill some things out? I haven't finished describing the leadership of the city so that's a thing. I would also like to clarify relations with the Salished Empire @gorgenmast and the city-state of Lugal if necessary.
If this gets steam, I will post the general phases of creation and the "points" system. Until then, ask as many questions as possible and good night!


Wow I was literally working on something similar to this when you posted it! Witholding interest until the 'points' system is revealed, however I agree with the 'phases of creation' bit, I have something similar worked out in my RP. Basically, magic and wars were extremely expensive in the earliest phases (called Ages: Archaic, Mythic, Civilization, Twilight, respectively) of play. This seems a bit more freeform than the ridgid tabletop ideas I had bouncing around for a few weeks (there were grids!) and I'm looking forward to see what you have worked out.
@Polybius Ooh, I like the idea. We could do this adventure by adventure instead of massive campaigns! Is that what you were thinking?


Oops, yea I figured that was the best way to distill a bunch of like-minded gamers.
I think we could try a freeform game to start, something simple, in a genre were all comfortable with. Here are a few ideas off the cuff:

'Knights/soldiers escort royalty through hostile territory'

'investigate anomaly on space station/strange planet's

'A floating labyrinth appears over the kingdom, monsters emerge, start attacking'

'A portal opens from ___ to ____'

In Free Beer 8 yrs ago Forum: Test Forum

Sword & Star

"He who can destroy a thing,
can control a thing..."
-Frank Herbert





Sorcerer


The sorcerer Veldt hurtled through the thickly curling clouds atop his chimera. Three beastly heads weaved through the air current, and Veldt gripped the reins fiercely. Skimming across an elegantly floating landmass the mount and rider sped, narrowly missing a gushing waterfall. The cool water splashed upon the sorcerers young face, invigorating Veldt and soaking his short, bleached white hair. From one of the chimeras bestial heads came a low grunt of disdain.

Murky swamps and angular ruins lay below, covered in a brightly glowing green cloud of mist and misery. The Luminous Fade, thought Veldt, not without fear. The sentient vestige of a vengeful planet would mire the ruins for centuries to come, slowly disintegrating alien and inorganic materials. With somber curiosity, Veldt could not help but wonder what fate befell the ancient masters of his planet.

The cloudscape cleared abruptly and chimera and rider broke free of the murky air. Before Veldt lay a dismal fortress, scarred black from arcane wars and surrounded on all sides by a lurid sea. The crumbling towers and walls of Castle Acheanbor were covered in shiver-vines, that snapped and hissed at the sorcerer as he circled, searching for a ledge to land upon.

“Steady, Threakin,” whispered Veldt to the chimera. “We have nothing to fear from this height…”

Veldt spied a suitable landing and slowed the beast with a tug of the reins, and an arcane phrase in order to descend. The cracked earth scattered as the thick scaly wings of the chimera beat the air, finally coming to a rest. Veldt dismounted and patted the chimeras lion-head lightly. Ignoring Veldt, Threakin curled its muscular wings and tucked its heads one by one beneath the scaly muscle and feather. Satisfied, Veldt walked towards the castle with caution.

The castle gate, a grid of iron and stone was intact, but raised just enough for a man to slither through. Scorch marks were burnt into the ground, and the wide stone steps leading to the portal were cracked and broken.

Veldt stopped at the steps and produced a clear glass orb from his cloak. “Zyssiz!” in-canted the sorcerer. The orb hissed from his open palm and came to a stop three paces away. A crackling of arcane light appeared, captivating the orb in lightning. Veldt nodded approval and looked to the high castle walls.

Far above, a sickly yellow light shone. A shivering wail echoed through the ruins, and then came the sound of a thousand skittering legs. Veldt raised his gloved hands before him and summoned a sword of flaming white light. He gripped the arcane weapon without flinching and took a few steps forward. The crackling orb followed.

The wailing stopped abruptly as the sorcerer reached the steps leading to the castle gate. Veldt turned to Threakin. “Sleep lightly friend, for I may need to expedite my departure!” said the sorcerer, before stalking into Castle Acheanbor.


Humanity



The billion billions of eons past are greatly diminished in the twilight eons of the universe. Humanity has evolved beyond the ancient kin of long dead Earth, instead awakening to the cosmic fabric that courses through all things. Of course, certain primitive vestiges of the race remain;

Sorcerers rule planet-sized kingdoms in a hostile galaxy, fending off hordes of marauding aliens, barbarian revolts and of course, each other.

Chrystar



Chrystar is a wilderness of unchecked arcane power, curses, ancient temples and visions. Dominating the single semi-tropical continent is the city of spheres, home to the sorcerer Veldt, last ally of mankind. Veldt has allied Chrystar with the Verdigris League in an effort to stave of the approaching darkness of the Scream.

The Scream


An expanse of space littered with ruined worlds, portals, black holes, marauding alien hordes and renegade sorcerers. The Scream is expanding....

Din Star



Every 48,000 years the Din Star, an enormous sentient armored star activates and begins the journey towards seemingly random planets or stars where it collides fantastically with the celestial object, spreading destruction, death and extinction. Prophecy has foretold of the Din Stars destruction by one who trades his humanity for the ultimate power....
@6slyboy6 I think we're all just lucky that dice are relatively inexpensive.

@Everyone-More questions for everyone if you're so inclined :)

1. What are your favorite universes within your favorite genres?

2. Would you rather fight 100 duck sized horses or one horse sized duck?

3. Favorite character/class to play?

And of course the obligatory:
4. If you could have a super power, what would it be?


I'll bite.
1. Ones of my own creation. Although, I have a soft spot for Star Trek and have recently fancied everything Jack Vance.
2. 100 horses. I'll bring sugar and carrots.
3. Depends on the setting and what others are playing.
4. Muppet-vision. If I'm having a bad day, just throw on the ol' muppet vision and boss is instantly fozzy the bear.
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