Avatar of Polybius

Status

Recent Statuses

6 yrs ago
Hello guild my old friend :)
3 likes
7 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
1 like
7 yrs ago
The Archive is Activated
8 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
3 likes
8 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

Bio

Writing Blog: Notebooks

Most Recent Posts

@Polybius I like the idea of the humans being evil but what do you mean by the other races being more natural? Like tree creatures and rock golems?

Yea because we talked about non-humanoid races early on. Tree-people. Rock golems. Fire elementals? Lizard-people. Frogmen. Some sort of avian race. Panda people? I dunno I could go on but you get the idea.

I was thinking about this thread and all the things talked about. What if humans were the generic 'bad guys' in this world? All of the peaceable or non-evil races could be more natural...or primeval like our mushroom-folk? The world could be more like this and this and a little bit of this. As opposed to the same generic fantasy dingy little village with a castle type setting.
@Raizin I think you mean 'schools' or D&D calls them 'domains'-different types of magic that can be mastered. Which I think is a great idea so were not all throwing conflicting ideas out there. Couple things you have to ask first:

How prevalent is magic in the setting? Do average people have access to it or does it take years even centuries to learn spells?
What is the source of magic? A few common sources are divine, elemental or magic simply being another natural force in the universe.
What are the drawbacks to using magic? What toll does it take on the mage?

All I can think of at the moment-but it should get people thinking about magic in the setting.
Technology Database



Mechanized Armor
Muscle Tracers (MTs)
Light-weight armor that increases the occupants strength and dexterity. Widely used in industrial capacity for heavy lifting and for field commanders in some conflict zones.
Mobile Suits
Heavier and larger than MTs and designed for military application.
Armored Cores (ACs)

Energy Weapons & Shielding

norporated

"Progress Demands Sacrifice"



Welcome to the New World Order

In the future, Super-Capitalist societies called Megacorporations are the foundation of political and social institutions. The word 'citizen' no longer exists as you are either a 'policy' in the employ of one of the megacorps or a vagrant weighing on the backs of hard working employees.

The Megacorps control large areas of urban land and smaller pockets of resource laden country in 3rd world regions. Battles between competing companies break out frequently, often with a disproportionate number of vagrant casualties, essentially non-combatants.

Introduction




Corporations


The power of traditional governments has been replaced by vast mega-corporations that dominate almost every aspect of society. Vast sums of money are exchanged, the fate of nations bought and sold. Corporations raise armies, control sovereign territory and act as de facto governments. They also innovate and create and use new technologies, whether ethical or not. It is up to you how you wish to lead your company and create goals for your corporation.



Enterprises


Enterprises are areas of expertise that your company specializes in and contracts that require knowledge in those enterprises will become more lucrative. As your company grows in an enterprise, new technologies will become available in those particular fields. Enterprises (along with Contracts) are the meat & bones of Incorporated and should be reviewed thoroughly before choosing your starting Enterprises.

Enterprises are broken down into three tiers: Basic, Advanced, and Elite. Basic Enterprises include things that can be relatively easy to start-up while Advanced Enterprises may require years and years of dedicated research and funding. The elite tier is reserved for only a handful of succesful companies in fields at the cutting edge of technology and human progress.

Choose two starting enterprises from the Basic Enterprise list to begin. Suggestions for new Enterprises (in any tier) are encouraged!



Contracts


Contracts are offers for particular services, arrangements, businesses, offers etc. Contracts cover a wide variety of business ventures from developing chemical weapons, shipping goods to orbital platforms, reinforcing conventional military units, weapons sales-the list is endless. Along with Enterprises, Contracts are one of the most important aspects of the game. Contracts will be available to bid on each season from a variety of NPC Nations and Corporations.





Playing The Game



Turns & Orders

Actions

Combat

Investing

Losing

Combat


Warfare is a combination of conventional maneuvers, military units and cyber warfare.

To attack you must form a Brigade out of the available units you have hired. Forming a Brigade costs nothing, but a newly formed Brigade may not attack on the same turn it is formed, although it may Defend. You pay for units up front each season and require no upkeep cost. All units heal and rearm completely each season unless otherwise stated.

Combat Orders
Combat orders for each brigade must be issued before each action, or random orders will be assigned (including auto-retreat).

Full Attack
All units continue to attack even if the outcome appears negative.

Waves
Attack the enemy in waves of brigades. This will help you single out units when facing a larger opponent.

Cautious
Your units will call of the action if they begin to lose.

Token Action/Retreat
One round of combat before withdrawing.

Units

Soldier
Armed with an assault rifle, body armor and field-training this is the basic unit of your armed forces.
ATK: 1/1
Cost: 1,000cr (must buy 10 at a time)

APC
Heavily shielded armored personel carrier. Limited firepower, provides defense for soldiers in the field
ATK: 1/10 (up to ten soldiers can add their attack power to the APCs ATK)
Cost: 2,500cr

Muscle Tracer
Your standard utility walker may be outfitted for a combat role.
ATK: 3/1
Cost: 3,000cr

Mobile Suit
Literally a walking tank.
ATK: 5/2
Cost: 5,500cr

Armored Core
Multi-personel behometh. Armored Cores may stand as tall as ten story buildings and come armed with the arsenal of a small nation.
ATK:10/5
Cost: 12,000cr

Installations & Active Technology
Active technology are things your company has developed and has currently deployed for strategic purpose. ATs may significantly alter the outcome on the battlefield, be it a traditional skirmish or on the NETs.

Active Techs
Energy Shielding

Starting Up

Building Your Company
­­­­­

World Market

The capacity to make money is limited by the size of the world economy. As corporations grow, the market will increase. Linking smaller economies is essential for growth.

Each [ ] represents 1 billion dollars or so.

[] [] [] [] []
[] [] [] [] []
[] [] [] [] []
[] [] [] [] [] x1000

ROOT GLOSSARY
Brigade
A group of units assigned to attack or defend. If no orders are issued that round, the brigade is disbanded. A brigade may defend in the same turn it was formed but may not attack a target. You must have at least 2 units to form a brigade.

Unit
Basic military or special units may be bought and formed into brigades.
With a huff and gust of wind the Garuda vanished from Ashkar's enormous hands as he turned his attention to the world being created by Malathrack. "Ahhh...hrrmmmm...," mused the god of wind. For a passing moment, jealousy filled the gods mind, only to be replaced with admiration a moment later. "I fear your trees will dance in my winds, Malathrack. I hope you do not mind-and storms may scrape your mountains from time to time. I hope I do not frighten your people. I will build a place where my winds and storms will be tempted to linger the longest."

A dark cloud formed in front of Ashrak, accompanied by whispers and sighs from the great god. As the grey smoke parted, an enormous stretch of grassland and plains crossed by winding rivers and streams. The land was teeming with life; horses, antelope, deer, rabbits, bears and foxes. In the skies dark birds of prey dipped and flitted, while colorful songbirds took shelter in the few scattered trees across the land.
Ashkar was smiling as he built an idyllic land for his Garuda to inhabit, grow and prosper in.
There are a few possibilities: It is some naturally occuring magical mineral; it is the site of an apotheosis; it was raised by an institution (a state, magical society, guild, race, or religion) that still occupies it; it was raised by a long dead institution, and now inhabited by someone else.


One of these is much more interesting to me because it leaves open more story/idea threads to follow up on. Sure the idea of gods in love is intriguing and lends fable to the atmosphere (whether the inhabitants of the world know it to be true or not) but it doesn't really go anywhere. What other questions are there to ask after establishing a divine relationship? Adversely, I want to know why a magical society deemed it necessary to lift an entire continent into the sky. Or what the implications of a mineral that can generate levitation is on society. Is it mined for some use like vehicles or weapons? Is it native to the planet? etc. Just my opinion, discuss!

@Polybius You're up. Waiting for your post.


Apologies, weekends are my busiest time at work. Will have something together tomorrow.
@MonstrousMan

I think that, throughout history, races should be a mix of humanoid and not, so it's not too intimidating to the reader/player/writer/whomever will be using the world after us.


I think thats a good idea, not necessarily for other potential players but for depth in the writing. Speaking of writing, why don't we get started? Anyone have anything specifically they want to work on or are particularly good at? Let's get rolling already. What I surmise from 14+ posts of brainstorming:

In Character:

"Our world has three landmasses and is inhabited (or has been) inhabited by both humanoid and non-humanoid creatures. The gods are distant, but powerful. Magic exists and may have had a hand in the destruction of a progenitor race."

Does that sum up everything we've accomplished so far? @Banana@BurningDaisies@MonstrousMan
@MonstrousMan Works for me.

I think we need to answer some basic worldbuilding questions before we go on.

1) What era of the world is this? I.e. are there things that came before that shape the way the world is right now? This is good for verisimilitude in the setting and roleplay and helps avoid the cliche of having every element of the setting feel like it suddenly 'POOFED' into existence.

2) Speaking of gods, we should decide if the gods are very present or very distant in the setting at some point.

3) As for geography we should figure out if we want to have a map drawn up or leave it until later. Either way has its pros/cons. If we make a map now we are constrained to the shape of the landmasses. But we can always add or change things later. If we wait until everything is done, it will take a very long time to figure out what goes where and why. Maybe just make it as we go along? Or section off parts of the world for each player to take and shape as they please?

Let me know if I'm thinking too much into this thing. I realize this is in the casual section after all. But I just want to avoid any problems we might run into as I've tried this sort of thing before in one form or another.
© 2007-2024
BBCode Cheatsheet