The Inner Worlds of the Empire have fallen. The gene-culling of the trans-humanist movement known as Golgotha scorched the core worlds of the Llyr Empire. Taking cues from an ancient religion, the near-perfect humans waged a 'holy' war against the civilized nations and utterly destroyed them. In return, the Golgotha were hunted down by the nations of the Outer Alliance, a confederation of nations that managed to shake off the shackles of Empire in the waning years of that great power. The remnant forces of the Golgotha managed to escape and have carved out a dominion of their own...
Feel free to techno-babble your way through technological stuff. Keep the 'Space Magic' stuff to a minimum. Remember this is a political NRP, not an epic movie narrative.
This RP takes place in a galaxy far, far away, so no 'earth' or 'terran' nations please. Original, unique races are encouraged. As such, I am excepting only races/nations created specifically for this RP.
Battles should be determined and agreed upon by the players involved. Use common sense and talk in the OOC as you see fit.
Stay active. If your going to drop out, let us know! I prefer people deactivate 'ghost mode' but it's not a requirement.
In Peacekeepers, you take the role of a nation in an era of reconstruction and uncertainty in the galaxy. Enter the Unity Accords; a council of nations and factions that have signed a treaty in hopes of bringing peace and prosperity to the Galaxy. Roleplay will consist of political interaction via the Galactic Council, an organization consisting of those players that choose to sign the Accords. The main stipulations of the Unity Accords are as follows:
Faster-Than-Light-Travel is restricted to use of Warp Gates
Planet-Killer Weapons are restricted to Members of the UA Security Council Nations
Former Empire Planets are to be re-colonized by UA members
The UA vows to defend other members of the UA
Nation Name:
Seal/Symbol/Crest/Motto: (If you wish)
Officials: Probably a list of people you will be roleplaying as. Include a few of these from whatever part of your nation is relative. Update as necessary.
Core Worlds: You need not list every world under your nations flag, but include some important ones like major economic hubs/ports, and governmental centers etc.
Brief History: Don't give me an exhaustive history of your nation or race from primordial times, just catch us up from the era of the Llyr Empire.
Primary Species: Briefly describe the primary species of your nation. If your nation has multiple species, include them here as well.
Policy: Where does your nation stand on certain issues? You need not write your nations stance on every issue but pick one or two things. For instance, how do they view the heavy regulations of FTL?
Economy: Advanced powers probably have a mixed economy of resource production, mining, manufacturing, tourism etc.
Military: Sample Branches of the Military: Fleet Special Forces Intelligence Service etc.
Maps: Not necessary, but feel free to map any aspect of your nation that you wish. Homeworlds, systems etc. You may claim a section of the galactic map as your own as well, but the borders are an abstraction and merely represent your nations presence in the galaxy. If you wish, I can draw your nation in as I see fit.
Place everything in Hiders with the section header as the Hider tag. I.e. [hider=Economy][hider=Policy] etc.
Many lengthy histories of the Llyr (Llyre, Llyrian, Lear) Empire exist, some riddled with criticism and condemnation-others with admiration and deification of the long succession of emperors leading back to the Zylatt Republic, without which we cannot begin to tell the history of the Llyr Empire, for it was through the use of technology built by the Zylatt that the Llyr Empire began, and by which it eventually fell to ruin...
The earliest records of the Llyrian rise to power begin in the Zylatt (Republic), an early Kingdom of the post inter-galactic period marked by the free trade and exchanging of ideas that flourished between the civilized worlds and outer systems. The Zylatt were not without fault however as that government quickly fractured with the rapid rise of technological advancement, continuous contact with barbarous 'outer system' species and the degeneration of a corrupt and increasingly complex bureaucracy. The politicians would find themselves at the mercy of a fiercely intelligent General named Caeda, from the planet Llyra II, at the edge of the civilized systems. -A Secret History of the Llyr Empire, Book I, Lines 97-116
Cartography
A basic map of the galaxy. Borders are estimated. Feel free to add your own maps in the Characters tab after your nation has been accepted.
circa 3480 Llyr Calendar
Races
A collection of accepted player created and NPC races.
Ships are divided by class in PEACEKEEPERS. When building a fleet, use common terminology so we know what your talking about-beyond that, feel free to customize your ships etc.
Corvette Small ships, usually tasked with transporting VIPs, precious objects, or accompanying a larger fleet for ship-to-ship transport.
Frigate Frigates are quick and maneuverable, larger than corvettes, but much smaller and lightly armed compared to Destroyers. Patrolling and escorting are common duties for frigates.
Destroyer A Destroyer is the smallest ship capable of on-board FTL drives (Although highly illegal). Well armed and armored, Destroyers often act independently of larger fleets and have considerable offensive capabilities.
Cruiser Cruisers are a medium sized ship capable of independent FTL, and often act as escort. Historically used as anti-fighter escorts, planetary bombers and long-range strike ships.
Dreadnought The leviathans in the deep. Dreadnought class ships are the largest offensive fighting ship and often comprise the heart of any stellar fleet. Dreadnoughts are often flagships and are capable of transporting and using Planet Killing Weapons.
Carriers The dropships, fighter-carriers and mixed use ships of any fleet. Carriers come in many shapes and sizes, often under heavy escort as weapons space usually committed to other type ships is exchanged for hangars, storage and on-board barracks.
Universal Technology is any tech that is available across the board-any player may use a version of it, along with the consequences implied... Unity Accord Accepted Tech Terraforming
Regenerative Medicine Eternal life is well within reach for the right price. Warp Gates
Energy Weapons High-powered weapons are costly and many smaller nations view them as strictly tools of the elite nations of the Galactic Council.
Controversial Technology Cybernetic Assimilation The widespread use of Cybernetic Assimilation during the waning years of the Llyr Empire fed bodies into a horrific war.
Planet Killing Weapons (PKW) While the production of Weapons of Mass Destruction continues, the use of such PKW's are strictly forbidden.
Gene Manipulation & Genetic Engineering The terror war waged by the transhumanists known as The Golgotha have cast a shadow over the advancements in genetic engineering of living things. The Unity Accord makes provisions banning the widescale use of Genetic meddling.
FTL Drives Faster-Than-Light travel is highly regulated in an effort to control trade and the potential for large-scale war. Ships are required to use fixed-orbit Warp Gates belonging to Galactic Council nations.
The Historical Database (found in the Character Tab) may be added to by any Accepted nation to help fill out the galaxy lore. Records are collected In-Character by something called the Artificial Curator-a Llyr Era A.I. that scours public networks for information. Anyone may add anything to the record whether it be true or not-and players may then use that Lore as they see fit. Entries may go back thousands of years, or be a record of more contemporary views. Hopefully this will work to help integrate nations backgrounds and histories.
Supreme Leader Haek Tae "A golgothan defector is much the same, only more intelligent than his brethren..." Sky Marshal Hoon Sai "Teeth and claws. These are the only weapons you need." Ambassadors to the UA Hundreds of bureaucrats make up the delegation to the Galactic Council. These are the primary representatives: Representative Conwyn nae Llyr Conwyn was the Llyrian Ambassador in Luak when the war began. Representative Minun Chu Representative for the citizens of the Luak Tae Hegemony. Representative Zyra Mae Representing the Zylatt minority in Hegemony space.
Chohun IV The seat of power for the Luak Hegemony. A fortress world dominated by brutalist bureaucratic buildings, artificial rivers and lakes and the endless sprawl of government. Private citizens have been 'evacuated' by government decree since the outbreak of war and the displaced populations dispersed across the possessions of the Luak. Chohun is where oligarchs, politicos and the War-Masters confer on policy, strategy and tactics and the main fleet is temporarily stationed while repairs continue at Toyun I.
Toyun I Renamed in honor of the influential and honorable Lord Toyun, who was assassinated by Gologathan agents, Toyun is the home of the Luak Fleet where armies of engineers and drones are tasked with repairing and rearming Hegemony vessels. The geosynchronous ship-forge is being reconstructed after a Golgothan Terrorist managed to detonate a mass-inversion torpedo aboard the Cruiser 'Legend'. The resulting chain of explosions killed thousands of workers and incapacitated the Hegemonies ability to repair and rearm ships for a few years.
Formerly a democratic republic, the Luak were plagued by two centuries of civil war, eventually culminating in the rise of the Hegemony that consolidated military power and united the warring factions. These long series of wars depleted resources in the core worlds of the former republic, forcing the Hegemony to expand its territory and develop more powerful technology, stronger ties with other powers and more advanced forms of agriculture.
The Luak Tae Hegemony were ancient allies of the Llyr Empire and briefly attempted negotiations with the Golgotha before the assassination of Lord Toyun by agents of the cult of the Mandate. Enraged, the Luak Tae Great Council abandoned any attempts at peaceful negotation and mobilized the armada. It was not until the Core Worlds of the Llyrian Empire began to burn that members of the Outer Alliance realized the danger of the Golgotha, and the War of Retribution began, albeit much too late.
Formed the core forces of the Outer Alliance Armada in the war of Retribution. Participated in the seige of Sevara, the primary Gologathan Industrial World, with devastating losses to the main fleet. Evacuated a handful of Llyrian Nobles at the last minute, at great cost.
Luak, a distant relative culturally and genetically to the Llyrians. Zylatt, an ancient race of knowledge keepers and historians. Llyrian, refugees and asylum-seekers. The Llyr are nearly extinct.
The Luak Hegemony are the main proponents of the ban on FTL drives and the installation of Warp Gates at key galactic locations. In addition, nothing short of the utter destruction of the Unbegotten will be an acceptable outcome. Representatives from the Luak Hegemony are highly suspicious of Archon Severis Velian. Food stores have been devestated after the war, due to the deficiency in trade with the Llyr Empire and the destruction of the agrarian worlds on the fringe of the Empire, and the ban on genetic manipulation.
A recession has gripped the Hegemony after the loss of trade with the Llyr Empire.
Luak forces suffered over 50% losses in the War of Retribution and are struggling to recoup. What Llyrian vessels could be evacuated (mostly fringe ships, on outer patrol or captured privateers) make up the main Luak Fleet at this point. The Llyrian Cruisers and Dreadnoughts are big heavy things, more symbols of Empire and power than practical weapons and the Luak Commanders are struggling to learn the nuances of the vessels while Luak ships are under construction.
<Snipped quote by Polybius> I'm not Claw, but the way I see it: If you destroy a planet, that's less war to be had than if you invaded it by land and conquered it. So for a war-loving race, destroying a planet when you could instead fight every resident of said planet makes less sense.
Fair point. I guess it all depends on the viewpoint. Having the 'ultimate' power seems like something war-mongers would lust after. Certainly an interesting point to explore-maybe some in-character fodder.
@Claw2k11 Looks like your aiming to be a pretty big part of this RP, given the size of your faction. Although 5,000,000 'elite' troops seems a bit much-I refuse to get caught up in the numbers as they aren't the focus of this RP. It's enough to say that your military is a bad-ass. But I'm still having trouble reconciling the war-like Kor'karan as being against PKW's, but I suppose if you give some exposition in the RP that would be ok.
Since he's not around, I feel I should point out that Gorgenmast/Googer was considering playing the Golgotha. He spoke to me on Steam about it yesterday. It's obviously up to the GM, but I figured I'd mention that so you know that there is at least one other player who is considering that role.
Greetings. This seems interesting indeed - I might be tempted to join, though wheher I effectively shall is yet to be determined. I believe you mentioned that the setting's primary antagonists, the Golgotha, may be controlled by a player. In such a case, would they be free to determine the faction's species, culture, strategies and other such aspects, with only its history and present condition being pre-set?
Welcome. You would have a lot of control in regards to the Golgotha, yes. Interested? Pm me if you wish.
I'm not a fan of selective eugenics or being the bad guys. However, my second pick would be a race of silicon-based organisms. In other words, living rocks, or to be precise, a race of creatures with hard outer shells that grow with age and have very long lifespan, at the cost of low birth rate. As such, they are not big fans of direct warfare, preferring self-perfection and arts.
I like the sound of that. Just remember this is a soft sci-fi roleplay so techno-babble is encouraged. (you don't have to stick to hard science or anything like that)
I'd like to join as well, but would a race of sentient machines be okay?
No, but I can offer you the role of the Golgotha, a mediocre race that transcended their own evolutionary restrictions through mass-implants, genetic culling and a desire to burn everything to the ground. They are in effect the 'villains' of the roleplay in that they used Planet-Killing-Weapons on the Core Worlds of the Llyr Empire. You would pretty much have creative control over the flavor of the race but I would have a heavy hand in writing recent events.