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6 yrs ago
Hello guild my old friend :)
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7 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
1 like
7 yrs ago
The Archive is Activated
8 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
3 likes
8 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

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Writing Blog: Notebooks

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@Polybius Absolutely, you did! I've never been given so much freedom by a GM before. It confused me.

Imma make you proud.

Pm you the CS?


Sure, or post here whichever.
@Polybius I wanna make an Ophidian bard but I have no idea how to even start. Can I get a little more Ophidian info? It's hard to write a bio when I know so little about their culture. Like, what offends them? What do they eat? Are they the apex, or is there a predator above them? Why would an Ophidian actually be a bard?

These are the questions that plague me.


You actually don't need an extensive bio to begin. When in doubt, make it up. I like to just go with whatever players invent, helps me keep the writing and creating fresh. Why would an Ophidian actually be a bard? That is a great question. Maybe they have been persecuted by the Ophidian Empire, and have become a voice for change, writing songs of revolution (reptile woody guthrie anyone?) or maybe they are keepers of the histories of the empire, chronicling the great accomplishments. Maybe they were raised by a different race, and prefer those folk tales and stories to their own kind. I mean really, you could worm your way around it anyway you please, it's all a matter of what you want to do with the character. I was hoping I had given an adequate framework to build whatever concept you were looking for, but I hope I have answered your question or at least pointed you in the right direction.
Interested if a space is still free


This has gotten a lot of interest, we'll see if it carries through. Honestly, I won't take more than 4 or 5 players.
@Dead CruiserThanks for the mention! Still lurking, focusing more on my own stuff right now.
I am here! I brought cookies!


I love cookies!
@ExitCome on in.
The image you posted of kind of reminds me of Mechanarium. The prose, odd enough, a bit of PKD. Dali is an awesome source of information. Looking forward to more! :) Definitely interested.


Thankyou! Machinarium looks awesome, I haven't played it but the visuals are really cool. I'm assuming PKD stands for Philip K. Dick and not polycystic kidney disease as google suggests. Either way, thank you for the compliment and thanks for reading.
Teluval, The City of Names:

Here, the hand of the Obliteration maimed the earth, and split her belly wide. The city would come in time, stone by stone, bridge by bridge.

Teluval is built between two cliffs cut deep into the earth on a wide flat plain known as Abandonment. The city is inaccessible from this plain, and so a labyrinthine series of tunnels and canals have been cut in the lowest halls and chambers of the city, extending for hundreds of miles north and south. These canals became known as the Water-Road, or the Woad. Abandonment is inhospitable, a deserted and dangerous plateau where the lingering magics of the Obliteration poison any living thing that dares to cross it.

The highest quarter in Teluval is the Moral Quarter, where gathers the wealthiest families, priests and wizards. Moral receives a fair bit of sunlight every day, and there are wide vistas and verandas with lush green gardens and topiary gardens. Water, hoisted from cisterns deep beneath Teluval flows freely.

Just beneath the wealthy district is the Merchants Quarter. Goods from as far away as Beltane and Corvasquer reach the city trading plazas. Spices, fruits, dried meats, root vegetables and wines, cog-parts, clock-parts, weapons, curiosities, familiars and exotic birds and lizards of all sort are available to buy. Here, as well the Merchant Masters make their homes in elaborate manor homes that are built over the ravine. Walled vistas extend over the breach, where business is discussed or pleasures taken.

A step further into the gap will bring you to the Merry Quarter, where the taverns, ale-houses and wine-gardens are located. Other (less reputable) establishments are also built here. These businesses retreat into the very cliffs themselves, however. Unlike the lofty manor homes or the opulent gardens of the upper quarters, the cliffs are bare here save for connecting bridges, stairways and passages. There are no railings here, and one slip of the foot or poor judgement will send you spinning into...

The Mourning Quarter. A quiet, somber place lighted only by the effervescent moss and lichen that clings to the dark stone walls. Here are the enclaves of Grumblers and Ophidian exiles, hidden away in secret caves that amount to small 'villages'. There are a few industries, mostly weaving and textiles. Some cloth dying, ironworking. But the prominent feature of the Mourning Quarter is the Mortuary, where the dead are taken and disposed of.

In the heart of the ravine is the terminal of the Woad. A dozen gates leading to various places outside Teluval are reached by a stone platform sitting in the middle of a subterranean lake, with deep, icy water. The ferrymen work barges, turn enormous wooden wheels and conduct travel from a stone bastion in the center of the platform.

Beltane, The City of Cogs:



Corvasquer:




Finishing up Magic & Character Sheets Tonight. More world information tomorrow or the next day. Let's take this one slow.
@Mr Rage@Yuuta@Darach@Gutshot@Irisity
OOC No character sheet, just a little bit more information about characters.
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