I apologize for the sudden inactivity. I won't be able to continue with this RP and won't be on these forums for quite a while. Sorry for the effort and time some of you spent on this. Hopefully the next RP you join, be it One Piece or something else, will prosper. Good luck in RPing peoples.
@Duthguy Overlapping wrongs wouldn't be a problem, so don't worry about that. Both Sunny and Mera have navigation skills, but one uses the waves while the other winds. Same goes for marksmen with different weapons or doctors that practice different kinds of medicine.
Included an item tier list in the opening post. It only serves as a general guide on what to expect from certain objects. For those with items, I’ll appraise the stuff your guys have.
Tachi [T2]: Thirthy inches in length with its pommel decorated with a seashell
@SubjectVision I’ll say unnamed as well, unless you wanna give it one.
Kusarigama [T2]: A small, double-edged iron sickle that is connected to a weight through a strong chain, about eight feet long.
@Vrrak Since you gave it a bounty, your special gun should have a name.
2x Flintlock Pistols [T1] 1x Flintlock Revolver [T1]: A larger pistol made to fire larger ammunition, leading to extreme kickback but more power. 1x Named Revolver [T4] An extremely exotic gold-plated revolver with intricate designs in the metal. It's a stolen priceless prototype capable of shooting exotic experimental bullets (of which Violet has none). It shoots regular bullets with amazing precision though, on top of looking amazing.
Wapometal Oar [T3]: An oar made from Wapometal, that can change into a metal baseball bat or a buckler.
@Solotros Everything’s good here, dude. Just in time for the IC. With a bounty of 20M, the highest in the crew, and given his history, Leo should have a nickname by now. No worries, it'll be somewhat of a street name. Characters in the series have changed their monikers from time to time.
@Vrrak As I mentioned earlier, I wanted to revise your DF. Hopefully with the same concept, but with slightly different mechanics.
I’ll try going at it in a step-wise manner.
Instead of a REPEAT FRUIT, it’ll be an IMAGE FRUIT instead. The base ability that it grants would be the power to create an object that the user has come in contact to and is able to see. Everytime the ability is use, the sound of a camera shutter is heard.
Using your words, with a few tweaking on my part, It creates a slightly fuzzy version of the original that floats in place and continues to exist until it's disturbed by anything that makes physical contact with it.
What your character is able to do with it now is to assign simple tasks to the objects she creates, such as repeating a certain action.
PASHA is the japanese onomatopoeia of a camera shutter. So it’ll be the IMAGE IMAGE FRUIT or the PASHA PASHA NO MI.
You might think that this would be unnecessary since you come up with the same thing, but it just makes things easier for me to regulate once things get more complicated.
Given what you sent me earlier on how you plan to upgrade this ability, we’ll be having the same thing. It just changes the base ability to image creation with additional upgrades being focused on manipulating the images you create.
Cleaning it up, you’ll be left with this. Its basically the same thing though, so I hope everything's cool with you.
Devil Fruit: Image Fruit (Pasha Pasha no Mi) Violet is able to create an object that she is in physical contact with and within her field of vision. Everytime the ability is use, the sound of a camera shutter is heard. The image produced will appear as a slightly fuzzy version of the original that floats in place. and continues to exist until it's disturbed by anything else that makes physical contact with it.
Violet has learned to INSTRUCT the images she creates with simple commands. She primarily uses this of course with her weapon of choice: guns. She also uses this power to reload her guns. Theoretically the power would work on other things but why would she need to use it on anything besides guns?
By the way, I noticed that you actually have 4 abilities. 3 marksman-based ones and the DF itself, but its cool. I’ll just offer the same thing to the others as well.
@alexfangtalon I'll be completely honest, "The Blaring Silence" is both edgy and cringey. But since "Roar of the Sea" exists, I guess we can roll with that,
Bounty-wise, I'll say they won't give her a big one just for eating a specific DF. I'll say betweem 3M-5M if the only thing she did was fight against some marines. Also, let's go with the non-alternative origin story.
DF-wise, I see nothing wrong for now. So yeah, Ade's in.
"What's a beauty like you doing in a rotten place like this?"
Name: "Silver Tongue" Sunny Age: Twenty Seven Gender: Male
Race: Bilkan Height & Weight: 5"10' & 170 lbs
Personality: Being overly friendly and nonchalant perfectly describe Sunny's general demeanor. Hardly ever showing anger, he usually make it a point to keep things as lighthearted as possible. Despite his profession, Sunny prefers to avoid unnecessary violence. And instead enjoys the usual vices - drinking, gambling, women, and the rest. He believes that you only get one life, and the chance of it ending or turning for the worst the next minute is more likely than one thinks.
Bounty: B15,000,000
Attempted to steal from a marine ship, but accidentally sank it and came out empty-handed.
Infamous for numerous cases of food-related fraud (dining and dashing), blatant theft, and pickpocketing.
Origin Story: Sunny was previously a monk - known as a prodigy by many - from the Sky Island Temples, but was banished to the blue sea after being influenced by visiting pirates. Left with no choice, he made use of his skills and turned to a life of thievery. Despite his frequent encounters with the marines, which usually ends with his capture and eventual escapes, Sunny couldn't deny that he was enjoying his life. Now, he's set his eyes on the treasure everyone is searching for, One Piece. It was about time he gave piracy a chance; they did that it paid well. He just needed a crew first.
Abilities:
Navigation - ???
Thievery - ???
Swordsmanship - ???
Inventory:
Log Pose
Short Sword - A dial weapon that Sunny can't manage to unsheathe.
Personality: Kago isn't a fan of the World Government due to them giving his home country to Wapol and generally tends to think all marines are assholes unless proven otherwise. He also easily sympathizes with anyone he believes oppressed, despite his usual stoic act. Most of the time he can keep the act going but when he breaks it, it's hard to miss. His habit of immediately going back to stoic and acting like nothing happened isn't nearly as convincing as he likes to think. Bounty: B1080000 Origin Story: Kago grew up in the Black Drum Kingdom where Wapol was as lousy a king as ever. While not technically slaves the citizens all worked for him, whether it was in one of his factories or not, and for minimum wage unless they sufficiently sucked up to the king. Sick of that life Kago one day stole a rowboat and an oar and left the island. Hours later he came across an abandoned ship that had been attacked by pirates a while back and despite not expecting to find anything he checked it out. By pure luck he found the Bachi Bachi no Mi in a hidden compartment in the captain's quarters. Not knowing what kind of fruit it was but starving he ate it despite it tasting terrible.
A couple of days after that happened he came across and since going after the One Piece would be a good way to either become strong enough to rid his homecountry of Wapol or simply become rich enough to buy the Black Drum Kingdom he saw no reason not to join the former monk's crew.
Abilities: Kago has eaten the Bachi Bachi no mi which allows him to house hornets inside of his body that he can control individually. He also wields a metal oar that can transform into a total of three forms, the regular form which has the longest reach, a metal bat for more damage and a small buckler to block attacks.
Inventory: An oar made from Wapometal, that can change into a metal baseball bat or a buckler. Others: Miscellaneous items the do not go elsewhere.
Just include an explanation on how he got his bounty. Also, you can give him a moniker or would you prefer that I just give you some random one?
Aside from the DF and the Metal Oar, any other ability/talent you want to include? Given his size, maybe you wanna give him enhanced strength or endurance?
If you've got nothing to put in others, you can just remove it from the sheet. Once you've addressed these issues, Kago's accepted.
"My job's hard enough as it is. Don't make it harder."
Name: "Aqua" Age: 21 Gender: Female
Race: Human Height & Weight: 5'10", 142 lbs.
Personality: The best way to describe Aqua would be "No fun". Serious to a fault, there's always a tinge of irritation on her face at the events surrounding her, letting snide and venomous remarks out to that which is bothering her at the moment. Nevertheless, she is not above ocassional bouts of dramatism outside of her maid persona: speaking in theatrical tones whilst posing in order to make herself sound more sinister or mysterious on purpose. Despite everything, Aqua is rather good in her position, a fact she takes a lot of pride in. She also relishes in this image of a mysterious maid she has built for herself quite a bit, which makes it easy her up by complimenting her enough, leading to her dramatic tendencies taking the reins of her actions and words.
Bounty: B3.250.000 (Murder of a Nobleman) Origin Story: Aqua deliberately keeps her past in a veil of either too much or too little information to properly garner anything from it. The truth behind it all is that she was born a servant of a noble family. From child, she was groomed to be a maid, and she eagerly took the role as she knew nothing better at the time. However, when she was 18, an incident happened at the mansion. The master had died, his throat slit during his sleep and the bloody weapon on her hands. Other servants chimed in that they saw her speaking with a man of a shady reputation in a back room a couple of days ago. The man was seen later that day, helping her escape the rage of the family that housed her and providing her with the money that they had agreed on for the hit: half a million bellies and a chance at a new life. Now, some years after that, she is now left with only a small fraction of the money she previously had earned and a minimal image of herself built brick by brick through her employment in several minor hit jobs. However, such a reputation has brought a price to her head and she began to feel the weights limiting her newfound wings from spreading. However, one fateful day a man approached Aqua and began to flirt with her. What started as a mere nuisance soon shifted into an offer: to accompany him in his journey to get the One Piece. And on his eyes, on that hand outstretched to her, she saw a glimpse of that man that once gave her the path to freedom. So Aqua accepted the offer to become part of Sunny's crew and taking him as her captain.
It may have been a bad choice.
Abilities:
Housekeeping: Be it cleaning, cooking or even gardening, Aqua is capable of doing it without problems, and most of the times even better than anyone else, thanks to her experience as a child.
Stealth: From the couple of hit contracts she took, she has a grasp of how to be discreet and move silently. However, this is merely good enough to get past crowds. A perceptive enough eye would be able to spot her without much issue.
Chain-sickle style: Recently she's picked up to use a chain sickle because of several reasons: it's easy to carry, it can help her disarm oponents without putting herself at risk and it's certainly cool and distinctive. She still has ways to go, but she can put up a fight using her weapon of choice.
Inventory: A small, double-edged iron sickle that is connected to a weight through a strong chain, about eight feet long. She also has several changes of the same maid outfit, which is slightly padded to defend her torso and arms from blunt strikes like punches and kicks. Finally, she has a minimal amount of cash from her personal savings.
Others: May add VA/Theme/Other stuff here later for increased weeb power.
So far, so good. I think no real changes are needed. Aqua's in.
There's not much you can't solve with a little bit of extra firepower.
Personality: Boastfulness, pride, and a hint of madness. She'll use any excuse to fire off a firearm, and has an almost unhealthy love for them. She has solid confidence in her abilities and an eagerness to use them, a very dangerous combination. She has no qualms about using thievery or tricks to get her way, but has a soft spot for the more common folk and usually avoids going after them. She also adores showing off gun tricks. She values companions, for they are spectators to her glorious firearms and things are generally more fun if one has a crew backing them up. She does not have too much care for money and is happy to spend it away for her companions.
Despite being a semi-crazy gunwoman, she does not shoot to kill. Taking people's lives goes against her code. She will never intentionally take a shot that would be fatal to someone. She will bluff about it though.
Bounty: 15 million for her, 10 million for her gun. Wanted for injuring navy soldiers, robbing and then detonating a navy ship, theft of a priceless prototype and a devil fruit, setting a town on fire, and general highway robbery.
Origin Story: Violet is a gun maniac a bit on the extreme side. Her parents were experts in firearms, and she'd always sneak off to do shooting practice and do all sorts of dangerous tricks with them. Growing up and splitting off from her parents, her boastfulness and skill landed her in with the wrong crowd, minor bandits who robbed and stole off travelers to get by.
One day, she caught wind of a truly extravagant and well guarded ship visiting with her holy grail aboard, a prototype experimental gun made for navy and world government elites. While the rest of her crew recognized the target as far too big, she still went after it alone. After an insane plan gone awry she made off with to the precious cargo of the ship, both the gun and a devil fruit. Cornered, she ate it, and with her newfound abilities went a bit wild. It turns out firing wildly in a storage room with gunpowder in it was not the best plan, but it worked gloriously leaving her an escape route at the cost of a few burns and singed hair.
Blitzing in to the town, further chaos would ensue as she accidentally set fire to the town escaping from the officer. Eventually she met up with Sunny and with the navy after her decided joining up with pirates was her best bet of not ending up in jail. Plus she'd probably get to use her guns a lot. She's mostly hoping to replace the void left behind by leaving her gang, particularly with people less afraid of bigger targets.
Abilities: Crack shot – Has almost sniper like accuracy with a pistol given enough time to aim. Quick Draw Prodigy – Can take out a weapon and shoot it with almost unnatural speed and without losing accuracy. Ballistics Savant – Has a natural affinity for things that shoot bullets or similar projectiles (like cannons)
Fruit power: Repeat She is able to record a short action with an object and have it repeat it over and over. It creates a slightly fuzzy version of the original that floats in place and continues until it's disturbed by anything physical besides her own doings. She primarily uses this of course with her weapon of choice: Guns. She also uses this power to reload her guns. Theoretically the power would work on other things but why would she need to use it on anything besides guns?
Inventory: 2 normal but extremely well crafted flintlock pistols. 1 pistol made to shoot large bullets, extreme kickback and high power. 1 extremely exotic gold plated revolver with intricate designs in the metal. It's a stolen priceless prototype capable of shooting exotic experimental bullets of which she has none. It shoots regular bullets with amazing precision though, on top of looking amazing.
Others:
Character Progression:
Power upgrades: Delayed (2): Her repeat images no longer go of until she wills them too. Meaning they all become hidden traps until she sets them off or dismisses them. Mirror image (3): She can repeat herself, making clones that repeat her actions and confuse her enemies. Sending(4): She can move the image a couple meters away from it's creation spot before setting it off. Reposition (5): She can move the images around at will
Gun upgrades: Flame shot(2): Similar to a fireball. Ice Shot(2): Flash freezes the area it hits Beam shot (3): Shoots a beam of searing energy rather than a bullet. Cannon shot (4): A bullet that expands to the size of a cannonball after being fired. Homing shot (5): A bullet that seeks its target until deflected or stopped.
Arc Suggestions: Basically raiding the research labs associated with this weapon, it would probably be how she gets the special shots for her prototype gun.
Just remove the sections for OTHERS, CHARACTER PROGRESSION, and ARC SUGGESTION from your sheet.
Everything is good with Violet, but I'll be editing her DF ability a bit. I'll be posting the revised version; don't worry, won't be changing the concept you're going for. Otherwise, she's in.
"Freedom isn't a privilege- it's a right. And I will have it."
Personality: Mera is a bit reclusive and more than a little shy, but this is owing to the conditions she's been forced to endure in her past. She's actually a very sweet, outgoing girl once she's decided to trust the person who will see it. However, she doesn't take betrayal well, and once broken her trust is extremely difficult to earn back. Furthermore, nothing makes her angrier than imprisoning or enslaving others. Bounty: None at present. Origin Story: Mera's hardly a stranger to fighting for survival in the world.
She and her mermaid sister Calma were born in the waters near Sabaody Archipelago to a fishman father and a mermaid mother. The Archpelago was still more than moderately risky for their people, but for their family it was home. Her father and mother wanted their daughters to be raised living alongside humans, regardless of the risk to themselves. And for all of their adolescence, things went swimmingly (heh). A few close calls here and there, and more than a little bigotry, but they had each other and they made it through.
That changed a few months after they both turned 18. Mera and Calma had gone into the Archipelago, in their usual guises and precautions, to do a little shopping. What they didn't realize, however, was that a notorious Slaver had managed to see through them and was following them to the little cove they called home. A few days later the Slaver returned- with an entourage of armed men behind him. Their parents immediately took action, putting up as much fight as they could while urging their daughters to run. They ran for the water, but not before seeing their father gunned down and their mother clapped in chains. The pursuit then turned on them, even as they both dove down to the deep. Calma was far faster, owing to her mermaid abilities, but this only resulted in her running into the nets that had been prepared ahead of them first. With little regard for her own safety Mera tried to save her sister, but as she tried to break the nets Calma called up a current to sweep her away and out to sea.
By the time Mera recovered she was far away from the cove, and much as she wanted to go back and fight... in her heart she knew it was hopeless. So she started swimming, far away from the Archipelago, as fast as she could. Over four years she wandered the ocean, eventually making her way to South Blue. All the while she made every attempt to grow stronger, in the hopes that she would one day return to Sabaody, find her family, and liberate them. It didn't take long for her to realize she would need allies to get there, however, and somewhere along the way she had a run-in with one Captain Sunny, who also happened to be looking for comrades to enter and best the Grand Line. After they bailed each other out of a jam, a partnership was struck. And the rest is history...
Abilities: -Fishman Physiology: Being a fishman grants Mera all the benefits of her species, such as increased strength, high speed swimming, and the ability to breathe and speak underwater as well as communicating with other aquatic creatures.
-Fishman Karate, Swordfish Style: A variant of the Fishman Karate martial art taught on Fishman Island, Mera incorporates a sword into her technique because she found it imropoved her focus for manipulating water in her vicinity, as well as giving her an extra edge in a very literal sense should she find herself engaged on dry land.
-Voice of the Waves: Having spent most of her life traveling by water, Mera has a very keen sense for reading the waves and currents of the ocean both at the surface and in the depths. Long term navigation is not a skill of hers, but if she's shown a patch of sea in front of her and asked to find the best way across it such is right in her wheelhouse.
Inventory: Her personal sword (Tachi, 30" in length, pommel is decorated with a seashell) Her day-to-day clothes (usually some sort of wrap that covers what it needs to without impeding movement)
Other announcements will include: - Plans to include an Item classification (to give you guys a general idea on an item's quality, rarity, and durability) - For @Vrrak, the thing with your DF - I'll be starting the RP in the next few days; feel free to work on your character's relationships with one another. Let's say they all met within the span of around a month; you guys decide on the sequence on how you guys joined the crew. And as the premise stated, we start in the South Blue.
@Vrrak Alright, I'm getting a better idea on what you're going for. I'll try redoing it a bit to better fit the RP (makes it easier for me to respond to).
Will be reviewing the sheets in a few hours and open up the discord.