Avatar of Queen Raidne

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7 yrs ago
Current Teaching myself web development by trying to fix some BBCode bugs/features in the Guild is probably a bad idea. Oh, well.
1 like
7 yrs ago
Depression is literally soul-sucking.
4 likes
7 yrs ago
If school were less hard, it'd be less interesting. I still want it to be less hard, though.
1 like
8 yrs ago
GUYSGUYSGUYS - I PASSED DYNAMICS!
5 likes
9 yrs ago
Adventures!
3 likes

Bio

Maybe I'll update this.

Most Recent Posts

...Mmm. Fascinating. Crossovers are delicious. I'm in.

Would the Atlantis/Destiny crew from the original timeline still be there? Or would this be an entirely new spin on things?
Not saying that I'm going to keep up with this, but I made a thing! I'm thinking one for around every 10 posts or so.


Direct link
+\ NSEA Protector II, command deck .
Five actors burst onto the command deck, Alexander bringing up the rear. Fred had already gone to his duty station in the engine room. The door closed behind Alexander with an annoyingly accurate click-hum-(pause)-click. Thermians littered the wings of the command deck, carrying clipboards, studying screens on the periphery, and walking about with no real destination. Alexander had to wonder if they were actually doing anything, or just imitating what the extras on set used to do. For a species that didn't understand the concept of acting, their imitation was remarkably precise.

As the actors climbed onto their stations, Jason asked, "All right, what have we got?" He was doing his "Commander" pose, sitting on the Commander's Chair with one hand on his knee and the other on his chin.
"20 ships near us, Ja- uh, Commander," Tommy reported.

"Dr. Lazarus." one of the Thermians said. Oh, God. It was Quellek. "I've retreived a fascinating sensor reading from the nearby ships. Perhaps you could examine it." Quellek handed Alexander a 10 inch diameter, bright orange plastic hexagon. "It's uploaded on this data hexagon."
"...Ah," Alexander said, taking the ludicrously oversized storage device. He glanced around briefly. Jason was still in his Commander pose, barking orders as if he knew what he was doing. Damn.

After fumbling for a few seconds, he managed to place the disk into its port. A tube extruded itself from the top of his console. He rolled his eyes. Quellek was still standing right next to him, waiting, blabbering on about prograde gamma spins giving off an unusual radiation signature dectectable on some of the ships. Alexander gave up and peered into the "Science Scope". It had an official name, of course, but he didn't care. This is what he saw. Honestly, he didn't know what he was expecting. Thankfully, the computer interrupted him.

"Begin transmission playback," it said.
"-fied vessels. By the power given to me by the Supreme Emperor of the Galactic Empire I hereby order you to declare yourselves immediately and to stand down and enter formation with the nearest Cruiser. From there you will be boarded to ensure that you do not pose a threat to the peoples of Coruscant. Do you comply with these orders?"
"Mathesar-" Jason started.
"Next transmission," the computer stated.
"I repeat to all vessels, stand down and prepare for inspection. It will be a brief scan aboard your ships to ensure that your vessels are not harboring war criminals of the Empire. This is non-negotiable and diplomatic solutions can be explored. We are willing to offer both technical and medical support. We are also willing to help you in order to discover the location of your respective homeworlds. However be warned that the Empires reach expands throughout the entire Galaxy. You do not wish to be our enemy."

Happy to have someone to distract the Thermians with, Alexander said, "What, did you forget where the 'accept call' button was?" Gwen only glared at him.

"Mathesar, who is this guy?" Jason asked.
"Mmm. I do not know," he said.
"Can we go home yet?" Guy asked.
"Do I look like I know where Earth is?" Tommy retorted.
"Well, maybe we should ask that guy," Gwen said.
"Did you guys listen to the transmission? 1: British accent. 2: Galactic Empire. 3: Supreme ruler!" Guy said. The cast stared at him, waiting.

After a moment, Jason spoke again. "Computer, can you plot- oh, right. Gwen, see if the computer can plot a course to Earth."
"Computer, can you calculate a course to Earth?"
"Yes. Approximate travel time: 4,328 years."

"Oh, that's just wonderful. You've stranded us," Alexander said to Jason.
"I don't- I didn't-." Jason stammered.

A chirping, high-pitched alarm sounded.

"Warning. Proximity alert. Pull up," The computer said.

A rather ruined saucer section loomed in front of the view screens.

"Tommy! Turn the ship!"
"I'm trying, man, I'm trying!"

Alexander held on to his console for dear life. A horrible scraping, screeching noise came from somewhere aft. "Do you just enjoy making us cringe, or do you like that sound?" he asked.

The Protector cleared the Magicienne's saucer section with minor damage and significant chipping of paint. The saucer section came out the other side with a noticeable spin and even more hull breaches.
Tim AllenJason Nesmith and the gang will likely roll their eyes until they figure out that it's not just special effects any more, and then they'll fight for freedom. The Thermians would be easily converted if any were separated from their mythical starship heroes, the actors, who unwittingly control the Thermian's opinions on everything.

WrongEndoftheRainbow said
So um, I lied about that whole post thing. Woops. Been pretty busy, but I'll try to post when I can. No deadlines though.


I'm excited to see that. I really want my guys to meet your guys, and with our powers of incompetence combined, we can ensue all the hilarity!
*Ori are unveiled* Drat. I knew I should've picked Stargate.
I've, um. Wanted to play this ship for a while.
[STATUS: Done, though I want to make the bios a bit better.]
~o~0~o~

\+Ship Name: NSEA Protector II


\+Ship Class: "Evolution" Heavy Cruiser

\+Ship Wiki Link

\+Ship Specs:
•Dimensions
-Length - 488m
-Beam - 402m
-Height - 82m
•Weaponry
-Resonance cannon battery (4x) - Fires clouds of gas and excites subatomic particles to produce a devasting (if short-ranged) shockwave.
-Gannet magnets (2x) - A focused penetrative electromagnetic burst designed to disable computers and overload electrical systems
-Pulse catapults (2x)- Chucks localized subspace energy pulses that misalign matter on detonation. Remarkably inaccurate, as they follow strictly ballistic trajectories.
-Quantum rockets - Rockets armed with quantum disentanglement warheads. Upon detonation, the target usually fails catastrophically in some manner around the detonation area. There is a chance, however, that no particles in the area are entangled, rendering the weapon a sub-par explosive.
-Blue particle cannons (8x, 6 fore, 2 aft [can be configured to blue or red]) - Gigawatt ultraviolet lasers accelerate a magnetic packet of energetic subnuclear particles to near lightspeed, giving this literal cannon quite a punch.
-Red particle cannons (8x 6 fore, 2 aft [see above]) - In this less-used variant, infrared lasers accelerate energetic subnuclear particle packet. Aside from a differently-colored special effectbeam, the red particle cannons require much less power, at the cost of decreased damage due to destructive wavefront interference.
•Defenses
-Plasma Armor - A protective sheaf of plasma, magnetically restrained to local space near the ship. It tends to absorb the energy of projectiles by melting them, and if the chemical composition is correct, it can even absorb electromagnetic-based weaponry. Too many hits, however, can disrupt the delicate chemical composition or electrical balance, causing the armor to disperse (though it can be re-formed).
•Ship Gadgets
-Quantum flux drive - Unrefined Beryllium (in spherical form) is used as quantum resonance substrate (that is, fuel) to power the ship's FTL drive. This drive pushes the ship FTL in normal space to speeds of up to Mark 15.
-Turbo - Jumping into hyperspace (for under one minute, or else!) gets the ship up to Mark 20.
-Digital Conveyor - Teleporter. Dices you up into cubes, demolecularizes the cubes, and then remolecularizes them at the digital conveyor platform. Or vice-versa.
-Food Replicators - Replicate food. Can be programmed for pretty much anything.
-Translator Circuit - seeks out matching patterns in neural structure to determine meanings
-Computer - Incredibly neutral ship AI. Only accepts vocal commands from Gwen Demarco.
•Personal Gadgets
-Ion Nebulizer - Laser guns. Operates on the same principle as a particle cannon, only on a much smaller and less-devastating scale.
-Ion sheild - Personal shield. Far more effective at stopping energy than projectiles.
-Vox box - Essentially cell phones with virtually unlimited range. Still can be jammed, however.
-Appearance Generators - Holographic projectors that can be pre-programmed to reasonably approximate another individual's (even of a different species!) appearance. Creating new templates takes a great deal of time, and all of the ones on the Protector II are set to humans. The Thermians all use them to avoid their own upsettingly-octopoidal apperance.
•Surface Pods - Small shuttles with six seats and a very small cargo bay.
- Hyperpulse thruster system - a sublight propulsion system small enough to fit beneath the pilot's chair.
- Autopilot - what it says on the cover

\+Galaxy Quest in a nutshell:
In the movie Galaxy Quest, the Thermians (a horrifically-tentacled octopoidal race) have received Earth's TV program transmissions. Unfortunately, any form of deceit - including acting - is a completely foreign concept to the Thermians. So when their planet is in danger, they shanghai the crew featured in the 20-years-old "historical record" Galaxy Quest - a cult-hit science fiction series. Thus the hapless (and completely washed-up) actors, most of whom just want to be rid of the series, find themselves on a functioning replica of the NSEA Protector. Hilarity ensues.

\+Pre-Departure Scene:


\+Notable Crew:







+Click This: Accepted!

+WrongEndofTheRainbow: (Oohhhhh, I just got your username. Heh. Clever.). I still need more convincing about point 3. How do you justify your crew even being diplomatic towards these other obviously inferior races (I think that's how the Combine view aliens, anyway)? Also, please don't have an Advisor on board. I didn't notice one, but I'm just saying.
Atlantis probably has some manufacturing and buisiness districts, but it's no weapons plant. Either way, it's obviously not making an appearance here, as you all know perfectly well.

~o~0~o~

+WrongEndofTheRainbow:
I'm highly amused by the idea of a building suddenly appearing in high Tatooine orbit. But there are some unaddressed issues that I noticed.
1) The Citadel isn't airtight. Not to say that parts of it wouldn't be, but on the whole, it's made for atmospheric transfer and entry - even if you're dropping it from an transuniversal portal. You'd have quite a job of sealing it up, and would likely lose a lot of atmosphere. Force fields wouldn't be much help, either, because they seem to be configured to only prevent organic matter from passing through. Even if you did reconfigure them, they still wouldn't cover the whole building, or even most of it.
2) You've got a substantially larger amount of forces than pretty much anyone else here. Then again, with the likely atmospheric leak, that might be reduced.
3) I don't quite see the Combine playing nice with anybody. Sure, your Citadel's "crew" might play nice (because they're essentially stranded anyway), but as soon as contact is made again, then there's just going to be an invasion. Maybe I'm wrong, but what else do the Combine do?
4) People have already pointed out the multiversal empire vs. multiversal empire thing. That can be sorted out with some talking about respective back stories, though.
5) This is actually an argument in your favor - despite the larger amount of forces, despite the multiverse problem and the Combine will invade problem, I'm almost tempted to allow you in. You can't make more Stalkers (no Nova Prospekt) or any other human-cyborg-Combine-things, you've got no thrusters, and you won't have much atmosphere or CO2 scrubbers or O2 tanks or astrogational sensors.

Overall, I like the idea. But you need to address those issues before you can play it.

+Click This:
Sep said
If you ask nicely Raidne might let you keep some that were already in launch tubes :P


^That'll work. The rest were lost in some quantum disentanglement technobabble, or were ejected out the hull in a breach, or are too dangerous to actually keep around because they're spewing gamma radiation everywhere, or are completely useless due to misaligned zero-point targetting gyroscopic technobabble, or something.
IIRC, the Grand Brittanian Federation is only one system very far away from Earth. Note the map (see my sig). And I suppose since the snotlings were planning on invading me that I could grab them. Or at least their invading force.
+DarkWolf687: Accepted!

+Maxxorlord: Seems reasonable. I'm going to presume that your limiting resource is Energon, which you can make/convert stuff into only with great difficulty? Anyway, you're accepted. Tread lightly around the Battlestar [Sep's ship]. They'll likely go ballistic as soon as/if they find out that you're sentinent robots.

+Click This: Quantum torpedoes concern me because virtually nothing in the SW galaxy (or most of the PC ships, for that matter) can stand up to them. While the primary antagonists likely might have something to say about them, we won't really be fighting them for a little while. Other than that, your sheet looks okay to me (sans bios, of course).
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