THE OOC IS UP!
(Operational Test and Evaluation Force)
In the interest of joint divisional cooperation within OPTEVFOR, JDF-1 was recently formed to be a total-fleet testbed for ship designs, fleet composition, and tactics for the United States Navy. New ideas, eccentric captains, odd ship designs, and unusual missions are par for the course. So are equipment failures, poor interpersonal and intership discipline, crew nobody else wants, really bad plans, and utterly banal missions. Everything from untested submarines to not-quite-crazy-enough to discharge captains to combat airship test platforms are now quietly shoved into this fleet and left to hang themselves.
This is a ship-based fleet RP. You will roleplay an entire ship in conjunction with the other players (and their ships) to acheive the mission objectives given to you by COMOPTEVFOR. There's a twist, though - your ships are experimental. They should (mostly) be based on real-life or concept ships, as that makes it much easier to fill out the dimensions, speed, and other fields on the ship sheet. Additionally, the RP is set in the modern day, real-life Earth, so no hyperlaser mecha ships that transform into crabs and can walk on land. Acceptable breaks from reality might include an anti-missile laser ship, though, as the military (as far as I know) is at least testing that technology. As a general rule, if a modern military is testing, using, or used the technology, then it's probably okay. If you'd like to make an airship, that's fine, too - but I'll only allow one airship in the RP (first come first serve).
Combat:
What do you guys think? Numbers, RP, or combination? I could go in any direction here.
Anybody interested? I'm also open to constructive criticism and questions.