- Name: Corinne Julienne Delphine de Tiffauges
- Age: 17
- Gender: Female
- Race: Hundi
- Rank: 2 of Wands
- Appearance: Corrine's appearance is, perhaps, the first clue that she is not the most capable or experienced of adventurers. Fine, richly-dyed cloth, embroidery, jewels, and a physique that speaks of a lot more "reading books near a fire" than seriously working out. She's even on the short side for a Hundi, coming to all of 4'9.
- Personality: It's said that Hundi are incapable of lying, but nowhere is it said that they have to say almost whatever is on their mind regardless of the tact of the situation. Unfortunately, that describes Corinne perfectly well, with a tendency towards putting her foot in her mouth at the slightest chance. On the plus side, given how easily she speaks her mind, spending almost any amount of time near her is a good way to be certain that the upbeat Hundi has almost no ill will towards anyone in her. It also makes it clear that despite her grasp of magic and good grasp of such things as finance and how one might run an estate... either Corinne's painfully naive, or just kind of dumb.
Corinne can be almost painfully shy around new people despite the bluntness, often choosing to stand carefully behind Liliane (formerly her parents) until she's comfortable. This also describes her reaction to mindless undead quite well, despite--even with her inexperience--having perhaps the best skill set for stopping them. - Brief Backstory: Tiffauges is a reasonably large town about two days' travel on foot from the Black Pit--far enough away that anything that comes out of it is unlikely to head its way, but close enough that if something were to be seen it would require an immediate defence just in case. Specialising in fine pottery and (like much of Ithillin) wine, it's prosperous enough to do quite a large amount of trading. All in all, it means that the noble family overseeing the area is more well-off than some of their strictly farming-focused peers. Corinne, as her name indicates, was born into the family and remains their only child.
Throughout her childhood she proved completely inept at every single form of combat she was shown, even with training. Given the high value Hundi place on their combat skills, she was desperate to find something to do well at--and in desperation showed a remarkably rare talent amounts them, having much more mana than normal; enough to actively focus on magic as a primary form of combat. A tutor was quickly arranged, and by her sixteenth birthday Corinne had learned a reasonably impressive selection of magic... though her speed and efficiency left a lot to be desired.
On her coming-of-age journey, the mage was desperate to prove that she had learned something worth fighting with but her natural clumsiness and difficulty even starting a conversation with total strangers lead them to help her practise but avoid a proper duel. Corinne was growing despondent at ever finding someone who would give her a chance and started to head out from the more Hundi-dominated region of Ithillin towards the human settlements when she had a fortuitous meeting: a girl of similar age to herself, headed in the other direction. Unlike the others she had met, this girl didn't immediately dismiss her request, turning around and accompanying Corinne for a few days more before accepting the duel. It didn't even last ten seconds.
Word was sent back to her parents to prepare for the inevitable wedding, and Liliane made sure to keep an eye on her for the remainder of the journey, explaining that she was a novice adventurer who had been paying a visit home when they met. It was her fiancée's description of the northern guild that gave Corinne an idea where she could practice and perfect her magic, show that she was good for something and would be able to keep Tiffauges safe.
They didn't spend time in Ithillin for long after the wedding, making the trek north and registering the young noble with the guild. With no experience and a rather impractical skillset, her rank remains dreadfully low--albeit with Liliane accompanying her the entire time and letting her strengths show, Corinne is allowed to take more advanced jobs. - Equipment: The sole piece of adventuring equipment in Corinne's position is her staff--a particularly well-made magical catalyst, made from materials traded with the far east; the stave is made of maple and the gemstones are jadeite. As a result of its specific construction, it is highly resilient to damage--though trying to test it against a magical weapon would probably wear through it in short order--and remarkably good at improving mana efficiency and allowing her to shorten many incantations to a workable length. The downside is that the construction method essentially locked each gem into assisting with a single form of magic--her preferred fire and lightning. If she were to try anything else, the staff is mostly an aiming tool.
- Skills: Corinne is neither a skilled adventurer nor a mage who spent their entire childhood studying in a mage college; she's essentially getting by on a scant secondary education in the art of spellcasting. That's not to say that she's bad; her mana capacity is high by the standards of magically-inclined races and with sufficient practice would more than make up for her late start. Unfortunately, she focused on three things primarily: firepower, aim, and breadth of options. Corinne has a surprisingly vast list of known fire and lightning spells, but she simply can't cast them quickly or keep going for long, especially without her staff. Her most powerful spell is an explosion that will use all her available mana without fail.
This imbalance is part of the consideration for allowing her on more dangerous missions when supported; the damage she can do over a long job is more appropriate for a rank 5 or 6 adventurer and almost too dangerous with her lack of practice for low-rank missions.
Oddly, she actually does have some finesse with magic... when using it entirely to prepare and cook food. This may have been spurred on by Corinne's coming-of-age journey because she otherwise can't cook at all.
- Name: Liliane de Tiffauges née Magnier
- Age: 19
- Gender: Female
- Race: Hundi
- Rank: 7 of Swords
- Appearance: Liliane's boyish looks end at her height, being no taller than Corinne is. Even though she now has access to newer, less oft-repaired and higher quality clothing, Liliane prefers to stick to the same adventuring gear she's always worn, considering the faded wool to be more suited to her than anything that she might otherwise get--not to mention practical and less liable to go to waste when damaged on adventure. Befitting her emphasis on speed over strength, her athletic figure definitely goes for lean rather than muscular.
- Personality: Proud, honourable, and... really quite a grump. Liliane has quite the habit of taking delays or mistakes poorly, always wanting to finish whatever job is at hand as quickly and efficiently as possible and getting increasingly more exasperated with mistakes or confusion as it goes on, and generally not suffering fools well as a result. This even spills over into relaxing; she tends to like contests of skill and gambling (and finds it amusing how many people think telling the truth means you can't bluff) and becomes quite the sore loser if she has a particularly bad run of luck.
Liliane is exceptionally protective of friends and family despite her harsh attitude and can even be outright affectionate if there aren't too many people around--she seems to mostly act to not show any weakness to large crowds. - Brief Backstory: Liliane isn't one to talk about her father or childhood much--a run of bad decisions earlier in life, a set of hard-to-sell skills, and she spent most of her time engaged in banditry and crime, though not the sort of stealthy burglary that might be something to write home about. She learned a lot, and even more once she was able to wheedle her mother's location from her father and leave. It was her mother that made Liliane polish her fighting and learn how to fight something other than human, or armoured in a way that a brigand would never have taught her about except to run. Then she was sent up to the Adventurer's Guild to put it to use and do some good to make up for her childhood.
Really, the coming-of-age journey after that was absolutely nothing to note. It was really more of the same for a girl who had grown up travelling around a lot and even more recently adventuring. She finished up and returned to the guild, taking some pride in the way her rank continued to climb. It was then that Liliane hoped that she'd done enough to visit home without being reprimanded again.
The adventurer was nearly there when she came across something simultaneously expected and unexpected: a younger Hundi on her own journey, desperate to prove her combat ability... but so blatantly unsuited for it that almost anyone could guarantee a win. Uncertain if this was all a very good act--could someone really be so clueless?--Liliane shadowed Corinne for the better part of a week before realising that, unfortunately, it was. If the mage kept looking for a fight, it was only a matter of time before she met someone more unscrupulous and willing to take advantage of her, or someone clueless about their customs and still likely to take advantage of a noble's resources. And she was cute.
After that, Liliane spent her time doing much the same sort of thing as Corinne--marrying into the more important family, agreeing to help her idiot wife with becoming an adventurer. It's rather aggravating to put honing her own skills fully on hold, but since the alternative would be letting Corinne go into danger unsupervised... well, holding back and doing more of a protective role isn't the worst thing she could be doing. - Equipment: Liliane's daggers are alchemically treated to repel both blood and dirt, both failing to adhere to their surfaces and sliding off. The coating, however, bonds well with oils. Why is this important? Because the satchel on her hips (itself a wedding present) is magically expanded and full of vials of oil-based poisons. This includes both more lethal or debilitating poisons--why kill an enemy by massive wounds if a few small cuts will start turning your blood to gel or the like?--and a rather large amount of numbing agents. One small cut leading to a disabled arm is a good way to make taking someone alive easier. It even has a few acids for things that would otherwise be immune to her weapons.
- Skills: Obviously, daggers are Liliane's weapon of choice, able to swap which hand is being used to attack or defend at a moment's notice--if she was ever not ambidextrous, it's long enough ago that she doesn't remember. Her fighting style is consequently based on dodging, deflecting, and feinting attacks so often that a cautious opponent won't know when to launch an attack and a reckless one will be cut to pieces. Against other people, a generous amount of dirty fighting can be added. Having to protect another person limits her range of motion a lot, but it's normally necessary.
Outside of combat, Liliane has a very good working knowledge of what plants are safe to eat somehow and which are actually poisonous, as well as camping expertise. Her cooking leaves a lot to be desired; the best you can say is that it's probably not totally burned. Furthermore, as a result of a long childhood spent camping in the wilderness and her own soft side, Liliane is skilled at charming canines--from guard dogs to wild wolves--to her side... if nobody else fights them.