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    1. ravenDivinity 10 yrs ago

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ich denke
ich hoffe

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@Jack Travidi:

It is a thousand years since the formation of Ansus as a unified land, and a thousand years since the death of the last Legendary Hero of antiquity.

After that, it said that the last god died.
@Transience: Alright, I updated my character sheet.

Do you have an ETA on when we'll be ready to start?
I'm itching so hard to start. The hype is so real.
Yeah, I just got on DeviantArt and searched for concept art. There are some artists there that make really good, professional-looking stuff, and that's where I got Altim's picture.
@Transience: That would be so cool! I'd imagine Altim felt inspired by a tale about Ansur at the very least. Perhaps Altim even wielded one of Ansur's artifacts at one point.
That is one sexy Ansur. I'll be damned if either Altim or Ansur hasn't heard of the other because they both seem like pretty inspiring heroes.
@rivaan: What, like a neko?
Got something for Altim here. I was considering Vivaldi's Gloria, but then I remembered that it had lyrics when I wanted an instrumental.
@Corvidae: Same. I'm trash.
N A M E / A L I A S
Altim



T H E S K Y S P L I T T E R & H E R O O F C Y N D E R I A


A G E O F L E G E N D

1 , 9 3 7 Y E A R S A G O

M Y T H O L O G Y

Altim was born roughly 2,000 years ago in Cynderia, one of the fragmented states of the West, into the family of a merchant class father and a lower class mother, who worked and married to achieve a higher status and escape the cycle of poverty in the ghettos of Cynderia. In the capital city of Cynderia, Altim received his education, and although he performed excellently in scholarly pursuits, he felt alienated by the traditional society of his homeland and called to the adventure in the world. So compelled was he to escape the life, which his parents had intended for him from the very beginning, that he ran into the forest to find a journey of his own. By the 8th day, Altim was starving and thirsting on the brink of death, and he had no food or water. The adventure he had so painstakingly sought eluded him; all he found in the great woods was isolation and emptiness. As he lay to sleep that night beneath the boughs of the trees, Altim realized his folly and wept tears of shame. He cried for the worry of his elders, and he pitied himself for naivety and ignorance. In one act of kindness, he freed a bird whose legs were caught under a stone, and he drew his final breath.

This selfless act and tragic epiphany did not go unnoticed in the shade. In the morning, he woke in the waters of the holy fountain in the forest temple, under the care of the High Priest. The High Priest of the temple told Altim of Faerthus, the God of Wisdom, whose countenance rewarded the virtues of man with intelligence and knowledge. In the night, Faerthus had blessed Altim with new life and new wisdom, and in the day, the High Priest sent Altim home with food and drink. The prodigal son returned a prudent sage, and his family welcomed him with love, song, and joy. From that day forward, he thanked his family for what they had done for him, and they allotted him more freedom, even against his rejection of traditional Cynderian views. Altim became a devoted follower of Faerthus, whom Altim prayed to regularly for guidance and faith.

The tale, for Altim, did not end after his life-changing revelation; many years later, when Altim reached the tender age of 18, the neighboring empire of Bytheron declared war on Cynderia. The siege on the nation seemed endless, and the people grew restless and discontented by the losses experienced under their king. Altim fled the capital city for the safety of the temple of Faerthis and for the aid of the god in peaceful Cynderia's time of need. There the High Priest of Faerthis prophesied the fate of Altim's homeland and gave Altim an ultimatum: save Cynderia and bring greatness to the land, or suffer the consequences of failure and watch the land burn to the ground. Altim did not find adventure, adventure found him. From that temple, Altim took food, water, a horse, and a magical violin from the Priest, who in turn blessed the youth with power.

He rode from the temple into neighboring kingdoms to warn of the Bytheronian threat to the east and to temper his magical abilities in order to rise up and fight the Bytheronian Empire. The surrounding kingdoms united under Altim's warning, and Altim himself conquered dissenters to raise a powerful army. The army quickly retook Cynderia, and Altim used his powers in the final battle of the arcane between him and the King of Bytheron. Joyous celebration followed, and Altim was declared a hero of the Republic of Cynderia, the new nation that rose from the united sovereignties, a great uniter of the lands who called a storm and struck the King of Bytheron with a mighty bolt of lightning. Altim refused to become the leader of the new nation that rose from the ashes of the old Cynderia. Instead, he retired to become a scholar and died in the arms of the man he loved.

Beyond the grave, numerous tales were spun about Altim's greatness, and songs were sung from generation to generation, each one praising the wisdom of Faerthis and the journey Altim took to attain the artifacts and abilities that allowed Cynderia to win the war. As time passed, many of the older, truer depictions of Altim faded and disappeared, and newer versions of Altim's legend survived. His love for beautiful men, his studious nature, his divinely-gifted precepts, all of these things were erased by the passage of time and the ignorance of mankind, but no man would ever forget the great nation which owed its existence to Altim and Altim's impact on the world.

A P P E A R A N C E

The last-surviving testament to Altim incorrectly depicted the youth with short, light blond hair and a flute. He had neither, and he was never as tall, sinewy, or wealthy as the tale portrayed him. In fact, his physical appearance is very different from what his flawed description may lead people to believe about him. In reality, Altim in his prime appears 18 years old. Framing his soft, amber-brown eyes, he has medium-length, dark brown hair that he parts to the left, close-trimmed facial hair that if left unattended grows into a full beard. His stature is a little shorter than average at about 5 feet and 7 inches (or 170 centimeters), and he weighs only 150 pounds. Now, despite his meager weight and height, Altim himself is fairly strong for his age, and his strength, though nothing like the exaggerated brute he was depicted as, shows in his broad shoulders and lean, muscular frame. His fingers are long like a musician's, his arms thick like a blacksmith's, but in general, Altim is of a lithe, statuesque build. The books show Altim in rich outerwear, regal capes and crowns, but he has never worn either of those things and in fact opts for simpler clothing. He is typically caught in loose, canvas pants and tunics, covered by chainmail, belts, and hood. He puts his feet every morning into tight, knee-high black leather boots and his arms into strapped-down, brown leather gauntlets.

A B I L I T I E S / E Q U I P M E N T

The many stories woven about Altim speak often about a mighty warrior who smote everything in his path with sword and shield, but the truth about Altim is a history of a person who won his battles with cunning, wisdom, and high magic. The violin, which he was given by the High Priest of Faerthis those 2,000 years ago, is by far and by large the most important weapon he wielded in his lifetime. With it in his arms, he easily honed the capacity for magic that he was given by Faerthis. Although after some time he had tempered his magical powers enough to use a diverse range of skills without the help of the violin, the songs he learned were still nonetheless incredibly practical in their applications. That violin enabled Altim to play songs of healing and anthems of tempestuous destruction, to sway men and women to emotional hymns, to cry for the aid of the gods and goddesses in their hallowed temples. Aside from the violin, Altim recruited the aid of other ancient artifacts, a staff that dramatically increased the accuracy of his power, a sword that could purge souls, and a bow that could pierce dimensions and deliver an empowered shot. Of course, after the revival of the heroes of old, the other curios disappeared from his possession, but his magical violin and spellcasting voice maintain their powers at his enchanted fingertips.

S O N G

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