Branwen Burrows, the Little Knight
21 || Female || Littleling (Weremouse)"The fearless know naught of bravery!" - Sir Veren, Knight of Brelania
Appearance
Littlelings (sometimes called "littles") are a gentle species with chubby builds and pointed ears that look remarkably like short humans. They tend to stand between 3'6" and 4'0" in height. They are known for being surprisingly agile and are stereotyped as lazy, laidback farmers and shepherds. They tend to be found wherever humans live, but they also are known to have small, secluded villages in the foothills of mountains where tall people won't bother them. They have inherently low strength, high dexterity, and above average charisma.
Height: 3'10"
Eye Color: Yellow-Green
Hair Fur Color: Auburn / Reddish-Brown
Born a littleling, Branwen has always been on the smaller, chubbier side, as all littlelings are. She has her people's signature ears and eyes, and she is more athletic than most of her kin. Nobody would call her imposing, however. Her neighbors and friends always used to think of her as rather cute.
Unfortunately, Branwen doesn't get to look like a Littleling anymore. She only gets to turn into one when struck with silver or belladonna. Constant exposure to those substances will eventually kill her.
Branwen's form is that of a hybrid between a littleling and a mouse. It's not an intimidating sight at all. Her fur is the same color as her auburn hair but with specks of white, and her eyes are as green as her normal eyes.
Ever since turning into a weremouse, Branwen hasn't been able to find a good pair of shoes. Pants also don't tend to be tailored with mice in mind, so she wears small skirts instead.
Personality
In spite of everything she's been through, Branwen remains upbeat and optimistic. Indeed, she's so confidently optimistic that it can be threatening! She looks at her size as an advantage, and her curse as a challenge to be overcome. Branwen isn't the sort of girl that backs down from a challenge!
Brave and reckless are also words used to describe Branwen. She is truthfully quite a fearful person, but she overcomes her fears and faces their source. She leaps boldly into the fray when her allies are in danger, or when anyone is in danger. As she likes to say, "The smallest stand the tallest!" It's not a statement with basis in literal truth, of course.
The would-be knight is quick with a smile and loves to joke around. Branwen can be serious when needed, of course, but she prefers to lighten the mood as best she can. The littleling is a sucker for meeting new people and loves to show them around. Branwen has multiple catchphrases and loves witty banter.
Cheese is Branwen's not-so-secret weakness ever since she was turned into a weremouse. It's a guilty pleasure of hers, and she gets mad at herself for enjoying it so much. Peanut butter is a guiltless close second. Peanut butter cookies are the ultimate bribe for the poor girl.
Brave and reckless are also words used to describe Branwen. She is truthfully quite a fearful person, but she overcomes her fears and faces their source. She leaps boldly into the fray when her allies are in danger, or when anyone is in danger. As she likes to say, "The smallest stand the tallest!" It's not a statement with basis in literal truth, of course.
The would-be knight is quick with a smile and loves to joke around. Branwen can be serious when needed, of course, but she prefers to lighten the mood as best she can. The littleling is a sucker for meeting new people and loves to show them around. Branwen has multiple catchphrases and loves witty banter.
Cheese is Branwen's not-so-secret weakness ever since she was turned into a weremouse. It's a guilty pleasure of hers, and she gets mad at herself for enjoying it so much. Peanut butter is a guiltless close second. Peanut butter cookies are the ultimate bribe for the poor girl.
History
Branwen was born a cobbler's daughter in the human kingdom of Brelania. A small, mountainous but wealthy realm with steep cliffs, Brelania was surrounded by larger powers that nevertheless were wary of picking a fight with the realm because of its brave, well trained knights might not be enough to win a war, but it would be enough to make invading the realm a costly gambit.
It was on those green cliffs that young Branwen learned to get her nose into trouble. She didn't care much for her father's work, and certainly didn't want to be his apprentice. She would venture out into the cliffs and the hills, tripping over rocks, scraping her knees, and otherwise hurting herself. And whenever her mother would take her into the city to go shopping, little Branwen always found a way into mischief. Petty theft and small pranks were her pastimes, and she usually got away. Usually.
After getting caught by a young noble while trying to snatch his purse, the noble's bodyguards took it upon themselves to beat the thirteen year old senseless. A knight, however, took pity on the littleling girl and intervened, stopping the noble and his bodyguards. Inspired, the young littleling decided from that day forward she wanted to be a knight as well. She vowed to become a knight no matter what it took!
But there has never been a littleling knight. Knights are mighty, questing warriors clad in the heaviest of armors, paragons of chivalric honor. Littlelings are inherently too weak to bear such burdens, and the knights Branwen asked to serve either laughed at her or politely declined. Nevertheless, young Branwen persisted, and she was able to find a tutor in the noble Sir Veren. He admired the would-be hero's tenacity and accepted her as his squire.
Unfortunately, tragedy struck when Veren and Branwen were questing together in an abandoned keep near Brelania. Attacked by a witch and her minions, it was a struggle for survival, and Veren was defeated by the witch's terrible magics. The witch mocked young Branwen, for the girl had become overcome by her fear and had been unable to help her master at a crucial moment. Instead of killing her, the witch wove a terrible curse onto her. Dark magics transformed Branwen into a weremouse, the form the witch felt most befitting of Branwen's display during the battle. The painful transformation was enough to knock the girl unconscious. When she awoke, Sir Veren and the witch were gone.
It has been two years since that fateful day, and Branwen has sworn revenge on the witch. She quests now for three purposes: to find and rescue Sir Veren, to earn her knighthood, and to undo her curse. And this time, this time Branwen won't run away. When she finds the witch, she will face her in honorable combat... and win!
The recent fall of a star from heaven is too enticing a prospect for Branwen not to investigate. She has no real plan, no real clue as to what it is. But she's an adventurous soul, and it could be magical in nature, so she intends to get a good look at whatever fell from the sky.
It was on those green cliffs that young Branwen learned to get her nose into trouble. She didn't care much for her father's work, and certainly didn't want to be his apprentice. She would venture out into the cliffs and the hills, tripping over rocks, scraping her knees, and otherwise hurting herself. And whenever her mother would take her into the city to go shopping, little Branwen always found a way into mischief. Petty theft and small pranks were her pastimes, and she usually got away. Usually.
After getting caught by a young noble while trying to snatch his purse, the noble's bodyguards took it upon themselves to beat the thirteen year old senseless. A knight, however, took pity on the littleling girl and intervened, stopping the noble and his bodyguards. Inspired, the young littleling decided from that day forward she wanted to be a knight as well. She vowed to become a knight no matter what it took!
But there has never been a littleling knight. Knights are mighty, questing warriors clad in the heaviest of armors, paragons of chivalric honor. Littlelings are inherently too weak to bear such burdens, and the knights Branwen asked to serve either laughed at her or politely declined. Nevertheless, young Branwen persisted, and she was able to find a tutor in the noble Sir Veren. He admired the would-be hero's tenacity and accepted her as his squire.
Unfortunately, tragedy struck when Veren and Branwen were questing together in an abandoned keep near Brelania. Attacked by a witch and her minions, it was a struggle for survival, and Veren was defeated by the witch's terrible magics. The witch mocked young Branwen, for the girl had become overcome by her fear and had been unable to help her master at a crucial moment. Instead of killing her, the witch wove a terrible curse onto her. Dark magics transformed Branwen into a weremouse, the form the witch felt most befitting of Branwen's display during the battle. The painful transformation was enough to knock the girl unconscious. When she awoke, Sir Veren and the witch were gone.
It has been two years since that fateful day, and Branwen has sworn revenge on the witch. She quests now for three purposes: to find and rescue Sir Veren, to earn her knighthood, and to undo her curse. And this time, this time Branwen won't run away. When she finds the witch, she will face her in honorable combat... and win!
The recent fall of a star from heaven is too enticing a prospect for Branwen not to investigate. She has no real plan, no real clue as to what it is. But she's an adventurous soul, and it could be magical in nature, so she intends to get a good look at whatever fell from the sky.
Captain || Lv. 15 || Cobbling
Stats
STR: F
VIT: C
DEX: A
INT: E
WIS: D
CHA: B (primary)
VIT: C
DEX: A
INT: E
WIS: D
CHA: B (primary)
Captain Overview
A Captain is a skilled warrior, but also a commander and a tactician. They are often the first into battle, leading their allies by example. They are charismatic leaders akin to bards, but they trade magical ability for martial prowess. Some Captains tend favor heavy weapons, and others favor weapons that require more finesse.
Captains have three kinds of abilities: Shouts, Commands, and Techniques. Shouts affect all of the Captain's allies around her, though some are aggressive shouts that impact her enemies. Commands are orders to a specific ally that provide bonuses if obeyed (such as bonus damage, regeneration, or extra effects on an attack). Commands can never be used on the Captain herself. Techniques are martial abilities such as special attacks or defensive stances.
Captains are competent fighters and skilled leaders. They are proficient with most weapons, though not particularly unusual or exotic ones, and can use shields, light armor, and medium armor.
A Captain is a skilled warrior, but also a commander and a tactician. They are often the first into battle, leading their allies by example. They are charismatic leaders akin to bards, but they trade magical ability for martial prowess. Some Captains tend favor heavy weapons, and others favor weapons that require more finesse.
Captains have three kinds of abilities: Shouts, Commands, and Techniques. Shouts affect all of the Captain's allies around her, though some are aggressive shouts that impact her enemies. Commands are orders to a specific ally that provide bonuses if obeyed (such as bonus damage, regeneration, or extra effects on an attack). Commands can never be used on the Captain herself. Techniques are martial abilities such as special attacks or defensive stances.
Captains are competent fighters and skilled leaders. They are proficient with most weapons, though not particularly unusual or exotic ones, and can use shields, light armor, and medium armor.
Immunities
Disease - Weremice are inherently immune to disease.
Resistances
Poison - Poison attacks and magic are less effective against weremice. (Belladonna overcomes this resistance.)
Fear - Branwen is a courageous littleling. Yes, she is afraid of battle; yes, she fears whatever grisly fate awaits her. But she swallows that fear and turns it into valor, facing her challenges with incredible resolve!
Earth Magic - Littlelings are associated with the Earth element, and thus take reduced damage from Earth-based abilities such as stone.
Fear - Branwen is a courageous littleling. Yes, she is afraid of battle; yes, she fears whatever grisly fate awaits her. But she swallows that fear and turns it into valor, facing her challenges with incredible resolve!
Earth Magic - Littlelings are associated with the Earth element, and thus take reduced damage from Earth-based abilities such as stone.
Weaknesses
Silver - Silvery weapons do incredible harm to the little knight - twice as much as attacks from a normal weapon! It also turns her into a regular littleling for a time, reducing her Dexterity to a 'B' rating. Likewise, magic circles that use silver as a component can keep her at bay as if she were a demon or evil spirit. She can neither cross nor break such circles! Constant exposure to silver will eventually kill Branwen.
Belladonna - Also known as deadly nightshade, this poisonous herb will not only turn Branwen back into a littleling (which reduces her Dexterity to a 'B' rating), but will also severely sicken her. Ingesting it or being stabbed by a weapon coated with it is deadly for any therianthrope. Constant exposure to belladonna will eventually kill Branwen.
Full Moon - While normally Branwen is in control of her mind, she loses control of herself entirely on the night of a full moon. She takes precautions to keep herself from hurting anyone.
Air Magic - Littlelings are associated with the Earth element, and thus take increased damage from Air-based abilities such as wind and lightning.
Cheese - The mere smell of good cheese is enough to distract Branwen from her mission, such as it does all weremice. Peanut butter has similar (but more muted) effects.
Belladonna - Also known as deadly nightshade, this poisonous herb will not only turn Branwen back into a littleling (which reduces her Dexterity to a 'B' rating), but will also severely sicken her. Ingesting it or being stabbed by a weapon coated with it is deadly for any therianthrope. Constant exposure to belladonna will eventually kill Branwen.
Full Moon - While normally Branwen is in control of her mind, she loses control of herself entirely on the night of a full moon. She takes precautions to keep herself from hurting anyone.
Air Magic - Littlelings are associated with the Earth element, and thus take increased damage from Air-based abilities such as wind and lightning.
Cheese - The mere smell of good cheese is enough to distract Branwen from her mission, such as it does all weremice. Peanut butter has similar (but more muted) effects.
Equipment
Hope's Edge - A blessed short sword that deals extra damage to unholy creatures such as the undead. A gift from her mentor, Sir Veren, this blade is Branwen's most prized possession.
Gambeson - A lightweight armor made of padded cloth. Simple, mundane, but effective! Allows the wearer to take full advantage of their dexterity. This gambeson is dark green in color.
Traveling Gear - All the basic necessities for travel! Includes a lantern, rope, waterskin, trail rations, bedroll, and all that other good stuff.
Dagger (x2) - A serviceable backup weapon. Far from mighty, but it never hurts to have a spare! Can be thrown if necessary.
Cobbler's Kit - A shoemaker's tools! Too bad Branwen can't really wear shoes anymore. But she can make them!
Belt of Leaping - A magical, studded red belt that enhances its wearer's ability to jump. A useful tool!
Peasant's Garb - A simple set of peasant's clothes with a skirt. It's patchwork and worn, but it's serviceable!
Gambeson - A lightweight armor made of padded cloth. Simple, mundane, but effective! Allows the wearer to take full advantage of their dexterity. This gambeson is dark green in color.
Traveling Gear - All the basic necessities for travel! Includes a lantern, rope, waterskin, trail rations, bedroll, and all that other good stuff.
Dagger (x2) - A serviceable backup weapon. Far from mighty, but it never hurts to have a spare! Can be thrown if necessary.
Cobbler's Kit - A shoemaker's tools! Too bad Branwen can't really wear shoes anymore. But she can make them!
Belt of Leaping - A magical, studded red belt that enhances its wearer's ability to jump. A useful tool!
Peasant's Garb - A simple set of peasant's clothes with a skirt. It's patchwork and worn, but it's serviceable!
Skills & Spells
Mouse Form (Racial, Active) - As a weremouse, Branwen can turn into a regular, mundane mouse, which is a very sneaky form. However, doing so takes quite a bit of energy and leaves her equipment behind. Actually, it leaves her everything behind. Yes, everything!
Gnaw (Racial, Active) - Very few things can keep a weremouse trapped! Branwen can chew her way out of most physical forms of entanglement (such as ropes, nets, and vines).
Keen Senses (Racial, Passive) - Branwen's sense of smell and hearing are massively augmented by being a weremouse, far beyond those of normal folk. This is (usually) a good thing!
Inspire Courage (Shout, Active) - Branwen lets out an encouraging shout, giving her allies a boost to their attack and giving them resistance to fear effects!
Rallying Command (Command, Active) - Branwen commands an ally to attack an enemy. If they do so and succeed, they regain some hit points!
Parry and Riposte (Technique, Passive) - Branwen has a chance to parry melee attacks. If she succeeds, she may attempt a counterattack!
Low Blow (Technique, Active) - A rude attack that takes advantage of Branwen's reduced height. She aims for the groin, stunning an enemy briefly and reducing their combat statistics for a time!
Gnaw (Racial, Active) - Very few things can keep a weremouse trapped! Branwen can chew her way out of most physical forms of entanglement (such as ropes, nets, and vines).
Keen Senses (Racial, Passive) - Branwen's sense of smell and hearing are massively augmented by being a weremouse, far beyond those of normal folk. This is (usually) a good thing!
Inspire Courage (Shout, Active) - Branwen lets out an encouraging shout, giving her allies a boost to their attack and giving them resistance to fear effects!
Rallying Command (Command, Active) - Branwen commands an ally to attack an enemy. If they do so and succeed, they regain some hit points!
Parry and Riposte (Technique, Passive) - Branwen has a chance to parry melee attacks. If she succeeds, she may attempt a counterattack!
Low Blow (Technique, Active) - A rude attack that takes advantage of Branwen's reduced height. She aims for the groin, stunning an enemy briefly and reducing their combat statistics for a time!