I'm leaning toward the yellow crystal. Not too sure on the specifics of his personality yet besides him being soft-spoken and decisive. Still battling with myself on the arrogant part.
6'3"| Svelte Build | Restless, Boorish, and Unpredictable
Name: Amrit the Fiend
Age: 26
Nationality: Egyptian
Aphotic Lacuna
Noble Arm Rank: C
Power: B Speed: C Range: F Persistence: D Precision: B Potential: D
Noble Arm Type, Element, and Range:Support - Intangible - Close
Noble Arm Abilities: Transitory is the only ability granted to Amrit by this Noble Arm. Essentially applying a deep-seeded law of intangibility onto Amrit or his body parts, it allows most physical, spiritual, kinetic, or rule-based attacks to pass through him; as if he never existed as a target in the first place. Though simple, Transitory is a versatile ability that leaves Amrit nigh invulnerable when utilized in its entirety to erase his existence. Upon return, albeit with intense pain, if someone or something occupies the space he phased from; Transitory places his body in the nearest empty-space available. Weakness wise, his non-existence is actually a cruel punishment considering his mind loses all grasp of time, space, senses, and other valuable world-establishing concepts while unalive. When he erases his entirety he remains intangible for up to 2 minutes (post) with a 5 minute (post) cooldown. This weakness only applies when Transitory is used on his brain. The lost of other body parts are felt intricately, though any physical damage caused by non-existence (hemorrhaging etc.) is nulled due to the NA's affect; when he returns any physical injuries dealt to him remain and continues.
Brimstone Crux
Noble Arm Rank: B +
Power: B Speed: C Range: C Persistence: B Precision: D Potential: D -
Noble Arm Type, Element, and Range:Melee-Range - Magma - Close to Long Range
Noble Arm Abilities: Corruption: The cost for his grab for power. While he attained superhuman physicality he was cursed with a demonic visage and a near-constant headache spawning from his third eye. While that allows him another source or angle of vision; the unending, never diluting migraine has driven him to insanity. His physical abilities are comparable to a C-Rank NA. He can run around 200 mph while being vastly more agile than any ground vehicle. His physical strength allows super-jumps that can clear a house. He can lift overhead and throw a small car a respectably dangerous distance, but a truck or egregiously heavier vehicle like a tank may be more a visible struggle to even lift. His bare physical attacks are comparable to a localized car crash and are all the more dangerous for how focused the force is. Brimstone Crux can be whipped around wildly like it weighs little more than air, and even when enlarged to its maximum size, swinging it is only equivalent to him to managing a particularly heavy, normal-sized sword. This series of effects is always active, even without the NA summoned, unless disabled by Magma Burst's last resort attack.
Brimstone Edge: The molten hot blade of Brimstone Crux. Inexhaustible and incapable of being extinguished by ordinary means or natural occurring elements, it would take a B rank or higher of cold, ice, or water type Noble Arm(s) to contain its heat.
Molten Armament: A transference of power that covers Amrit's body parts with enhanced molten rock comparable to the power of Brimstone Edge. This increases his defensive abilities and close-quarters offensive abilities a degree (-/+). When utilizing this, Brimstone Edge is applied to his chosen body part(s) and the sword loses its form. All of which transfers to the body part(s) covered.
Brimstone Expansion: The peculiar ability to enlarge, lengthen, shrink, and manipulate the size of Brimstone Crux. Much like its liquid-like capacity to travel from blade to body; the blade and its molten parts can enlarge to the size of a blue whale and shrink to the size of a pin-needle. Though this in no way changes its innate powers or corrupted boons. Brimstone Crux, unlike most other Noble Arms, has a tangible weight while utilizing this ability. At maximum size, 98 feet long, it has a weight of 1,520 lbs, which combined with the momentum of its swings makes it dangerous indeed.
Magma Burst is Brimstone Crux's ability to spew magma from the blade. Much like a volcanic eruption, molten rock and lava are spewed forth in either waves, slashes, or if pushed a violent blast. The blast can be used only once a day and usually tires Amrit out immediately, leaving him vulnerable and his Corrupted state inactive (loss of third-eye, physical boons, and on the positive, the headache.)
Misc Abilities: Intuitive observer and knowledge of most weaponry. He's also a predominantly close-quarters combatant. He's also fond of picking apart people mentally, be them ally or foe.
Personality: First and foremost is the fact that Amrit lives in constant pain, both mental and physical. With that being said; he's lost what most would consider basic or common social abilities. He's authentically moody, boorish, and wrathful. In full swing, one may lose track of how many moods passed through his demonic-visage in the span of an hour. One thing is for sure however and that is he is supremely dangerous. He has killed off of a whim before; a dirty look or a perceived slight. Hidden behind the veil of insanity though, is a keen intuition that passes for luck in most situations.
*Likes: Pleasure, Freedom, Heat, Being Alone, and Noble Arms.
Bio: Amrit's past begins more or less as a boy whose curiosities led him to radical terrorism and eventual enslavement. The adage "Curiosity killed the cat." applied here with fascinating precision. In his search online, he believed he had found a group of like-minded individuals, his young mind uncaring for the dark subjects therein. Long story short, he was tasked with murdering his beloved dog and leaving his life behind him. He did so and joined a lackluster organization known as The Hand that Reveals.
It was more militaristic than one might think. They dispensed disruptive missions to their "Initiates", whole squads of kids and teens, across the continent of Africa. Before the age of nine, Amrit had killed up to hundreds of people through various means. When he had enough and his mind had somehow, however sudden it was, recognized his horrendous acts; he grasped with horror that he was trapped. Though a child soldier by choice at one point, he became a prisoner in the blink of an eye. A prisoner to his fears and environment. He sought freedom thereafter. On the precipice of turning fifteen, he gathered other youths through fanciful speeches and intuitive suggestions. They revolted and though they won; twenty-two of his comrades had fallen. He found that he felt nothing.
Freedom costs, he learned. Debts must be paid.
At some point between being chased by his former employers and the authority of the land; his Noble Arm manifested. A tarnished silver ring with a jewel of absolute black in the maw. It granted him the ability to be intangible in the truest sense of the word. However he lacked real power and without power one could not be free. So he caved to the Downward Descent, accepting their invitation. He was granted true power in the form of a second Noble Arm: The Brimstone Crux. With that acceptance came another adage, "Come one, come all. Meet your death at Amrit's maw." followed by a very creepy chuckle.
*Current Goal: To kill The Hand that Reveals shadow leader.
Military or Civilian Rank: Unregistered Arm Master
A moment of genuine surprised turned Sophist' attention towards his allies. A gilded dome, glorious with light had arose to protect them and like a melody of elements, things had begun to irrevocably change the terrain. There was ice rippling out, shimmers of dark blue and explosions. Other bright and powerful effects were spurting up and dying out. "Hmm, I don't think I've ever seen this many powerful Arms Masters working together... Its a beautiful si-"
The air-shattering boom of a missile cut off his observation as it angled towards him. With a downward slam of his hand, the missile went falling into a weary battalion of Chinese soldiers. A soft sorrow touched him before a hailstorm of bullets and artillery barraged around him. He was fast enough to dodge the first and his mind was sharp enough to guess what was coming next.
Mentally, he admonished the soldiers. "Guns... such uncivilized weapons." Simultaneously, a glass-like energy rushed out, then instantly retracted around him. The finer-element condensed and manifested, halting the ammunition in their tracks. The bullets and missiles, of all shapes and sizes floated harmlessly. The golden sphere at his side glowed a bloody hue.
He floated at the center of the bullets and missiles, the space around him clean and untouched. He wondered for a second, if his range had always been so grandiose as to reenact the cosmic dance of a planet and its debris. His posture became slouched as he folded his arms, fiddling with his chin. "...No, no. That's impossible. My Noble Arms isn't affected by planetary alignments or elementary advantages..." He spared his allies another glance. "Perhaps a boon from a friend," he thought with childish amusement.
His instincts bellowed at him suddenly. REACT FAST! FASTER THAN EVER BEFORE!
A powerful wave of energy raced towards him from his allies. It was massive though controlled. A ruckus of high-pressured winds shook up the space. Alas, thanks to the boon, Sophist used his powers of gravitational forces to redirected it heavenward. The wave bending with his upward clawed-gesture. "Come onnnnn!" he growled, before finally finding the strength to bend it once more and scorch the enemy with the blast.
A scar of super-heated crimson rested on the enemies side of the beach now. He could hear a cacophony of teeth chattering, of fearful moans and cries. Desperate leaders trying to regather their team's morale.
Sweat beaded on his face now, even as he scowled towards his allies. Even as he begun to descend to the earth. "What the hell? good thing I'm quick on my feet. That 'just became a three-pointer for the home team." he decided with a smirk.
Thom moved Gundam Beleth near Holly's new mobile suit in the smaller debris field. His red suit managing to shield away behind a cluster of floating gray rocks. He moved a claw hand onto Stolas' shoulder, speaking through the private line established. "Holly, you know letting Martyn control the situation is crazy dont'cha. Just listen to him. Don't he know that the Gundam Frames are rare treasures, a person's greed overcomes their fear. Specially if they think a bunch of useless space-rats is all that stands in the way. The Jolly Rogs are all about possessing trinkets." He spat the word trinkets out with venom.
"Its too late after all his talk but I'm suggesting we attack anyway... Bosun, especially Bosun, that bastard." A touch of fear was laced in the anger of his words. "I won't give him a chance to head-hunt us. He dies today."
For some reason the lamentations of the others were stark in his head for a quiet moment. His heart slowed and he grew somber but he forced it away with zealous effort. Come on, they were just there... like you were just there. Your bonds are forced circumstances urged on by survival. Focus on the fight in front of you.
Gently, Thom pushed Beleth away from Stolas careful of Carrot's deadly aim. "Damn, we need a way to get close to her or at least draw her in. For all my big talk, I'm the only one who didn't grab any weapons." He gripped his controls with frustration. There was so much frustration and uncertainty in him that it felt suffocating. "DAMMIT!" he cursed to himself.
He would have to wait for the others to give him an opening.
"Pitiful..." thought Sophist with a modicum of sorrow.
The clouds around him were grayish, not yet dark. Yet overhead the countless soldiers, over the waters more specifically was a weighty behemoth preparing to drop its downpour. Carelessly, Sophist wrapped a thin, repulsive veil of gravity around his person; he left imperceptible openings to allow oxygen but mostly shielded his clothes from the approaching storm.
Below him were other teens and adults, soldiers and volunteers; humans and Arm Masters, all fighting for a cause that ultimately meant nothing. If not for the tautness he felt when approached with the request; Sophist would've outright denied them his assistance. But there was a cause here, a keystone to some universal event perhaps.
Sophist sighed, his leisurely posture floating some hundred meters above the others displaying his nonchalance at war. The voice speaking through his earpiece however grounded him in this reality. He shook his head before imposing a sense of duty on himself. I'm as arrogant as ever. Careful about that Sophist, Master says it'll be your undoing.
He dropped his arms to his sides and launched his own offensive. War was cruel, that much he knew. He wouldn't allow the enemy to coordinate an attack.
He flew off with astounding speed, leaving a boom in his wake. His hand formed a claw gesture as he gripped a corral of landing crafts in spheres of dense gravity and begun crushing them. The grinding and tearing metal was resounding. The cries of poor souls still inside blood-curdling and overshadowed. Yet still they deadened and in a show of mercilessness; Sophist viciously slammed the metal meteors across the enemies' battleground.
His torso swiveled with alertness. No way they'll let that go unanswered.
So much happened while I was asleep. Good to see this is moving along smoothly. I posted my guy Sophist in the character tab. Now I'm wondering if anyone would like to establish previous connections or relationships with him?
5'7"| Svelte Build | Restless, Cocky, and Determined
Name: Sophist the Agitator
Age: 15
Nationality: Egyptian
Sinsetta FO | The Philosopher's Shard
Noble Arm Rank: B+
Noble Arm Type, Element, and Range:Support, Gravity??? (Close/Mid/Long)
Noble Arm Abilities: Sinsetta FO enhances latent abilities and exerts a gravitational force on the user and target. Once spoken of in ancient times, Sinsetta FO is actually a refabricated shard of the crimson Philosopher's Stone. The gold, baseball-sized sphere simply being its chosen mode of transportation. Made by the most reclusive of The Seven Virtues. A tightly guarded secret by its wielders, Sinsetta FO adapts to the holder. In Sophist' case it manifests itself on the enigmatic and pervasive force known as Gravity, allowing him to manipulate it in various ways and degrees. His degree of use is dependent on both his understanding of the force and his current level of Willpower or focus. His abilities are noted by those necessary as the following.
Enhanced Physicality, superhuman level. Though no where near Pure Strength NAs.
Gravitational Fields, push and pull. To attribute weight and lessen it.
Flight at sub-sonic speeds. An adept through his years of practice.
Conjuration through unknown means and spiritual connection. As long as he can "visualize" it and its placement, he can summon it to the leather holster on his waist.
Unknown physical transmutation. Upon first use, Sinsetta FO seemingly made him appear more like Master overtime. This is explained away by Master through alchemic means.
Misc Abilities: Spirit Force, Flowing Skyward Style of Combat. A mystic close-combat style that was taught to him by the one called Master. Its regarded by those few advanced students of the occult as deadly. The masses know nothing of it and should regard it as simple martial arts. While his martial style might be the most important, Sophist is likewise inquisitive and observant. He's also an avid studier of lost knowledge.
Personality: Both reserved and impatient, Sophist takes to conflict as thoroughly as he does to his studies of the ancient arts and peaceful resolutions. Meticulous when his attention is grasp by worldly disputes but arguably indifferent in concerns to those petty things most called negotiations, Sophist considers both himself and his time to be of the highest importance. This speaks to a level of arrogance, one he battles with daily with furious mental effort. His Master believes his path arduous but virtuous, speaking of a future yet unseen. Sophist believes his goal meaningless but trusts more in the words of his Master than the blathering of his sub-conscious angst. At the end of all things is the singular personalized ideal of a purpose. Sophist believes his is to seek penance for his whimsical faith several years ago.
*Likes: Ancient things, Pretty women, Text and Scrolls, and Noble Arms
Fears: Emotional attachments, Dark places, Vultures, Rats, Blood, Comedy and Tragedy Masks (specifically)
Bio: Sophist' past begins more or less as a boy named: Oba, whose curiosities led him to radical terrorism and eventual enslavement. The adage "Curiosity killed the cat." applied here with fascinating precision. In his search online, he believed he had found a group of like-minded individuals, his young mind uncaring for the dark subjects therein. Long story short, he was tasked with murdering his beloved dog and leaving his life behind him. He did so and joined a lackluster organization known as The Hand that Reveals.
It was more militaristic than one might think. They dispensed disruptive missions to their "Initiates", whole squads of kids and teens, across the continent of Africa. Before the age of nine, Sophist had killed up to hundreds of people through various means. When he had enough and his mind had somehow, however sudden it was, recognized his horrendous acts; he grasped with horror that he was trapped. Though a child soldier by choice at one point, he became a prisoner in the blink of an eye. A prisoner to his fears and environment. He sought freedom thereafter. On the precipice of turning eleven, he gathered other youths through fanciful speeches and intuitive suggestions. They revolted and though they won; he took on the burden of fifteen fallen comrades.
Freedom costs, he learned. Debts must be paid. It cost him his mind for a period until forces beyond his understanding brought Student and Master together.
Oba determines to repent for his sins and chances to believe in his Master.
The topic of his training is kept secret, through no magical arts you might surmise, only a sacred creed passed down from master to student. And so, we won't discuss the three year period known as "The Contemplation". At the end of which, Oba renounced his given name and took on Sophist in reverence to his station and lessons. His Master, known simply as Master, was powerful in both mind and physicality. He carried with him a Noble Arm he found half a decade ago and presented it to whom he believed it belonged too all along. Though they lived as scholars, the two shared a brotherly bond and so when goodbyes were shared by Master, it was Sophist who reassured that "All is right, and so it shall be forevermore."
Master demonstrating to Oba for the first time the power of his Noble Arms.
Thought experiments are prevalent in the teachings of the occult. It was such an experiment that revealed to Sophist his Noble Arm's ability. His Master held a strong tie to The Seven Virtues but did not require Sophist to subscribe to the same. In fact, till this day his Noble Arm, though of Seven Virtues origins, has been used of purely selfish-intent. His first major debut was neither attributed to him or well received. A thought experiment gone awry, he produced the now coined "Footprint of God" along the Nile River. His second debut was a careless action, where he made two highly-regarded political powers kneel and show respect to one another out of frustration. He became known as Sophist the Agitator as said action only caused further strife.
After which he was brough under the supervision of the Big Three, two of which was hoping to subdue and arrest his free will. Sophist has fought several Noble Arms users in this regard; The Seven Virtues being the only faction unwilling to come to blows with him. He ponders on why as he travels to the Philippines in hopes of discovering an unorthodox temple of occult study at the heart of the country. A tense, yet familiar tug on his consciousness follows.
*Current Goal: To assess the cosmic string pulling him to the Philippines.
Military or Civilian Rank: Unregistered Arm Master
Completed but I wanted to place this here just so the others could have a good idea of where I'm heading in case some of us didn't want to overlap in our conception. In case its needed to be said " I'm Interested".
5'7"| Svelte Build | Restless, Cocky, and Determined
Name: Sophist the Agitator
Age: 15
Nationality: Egyptian
Sinsetta FO | The Philosopher's Shard
Noble Arm Rank: B+
Noble Arm Type, Element, and Range:Support, Gravity??? (Close/Mid/Long)
Noble Arm Abilities: Sinsetta FO enhances latent abilities and exerts a gravitational force on the user and target. Once spoken of in ancient times, Sinsetta FO is actually a refabricated shard of the crimson Philosopher's Stone. The gold, baseball-sized sphere simply being its chosen mode of transportation. Made by the most reclusive of The Seven Virtues. A tightly guarded secret by its wielders, Sinsetta FO adapts to the holder. In Sophist' case it manifests itself on the enigmatic and pervasive force known as Gravity, allowing him to manipulate it in various ways and degrees. His degree of use is dependent on both his understanding of the force and his current level of Willpower or focus. His abilities are noted by those necessary as the following.
Enhanced Physicality, superhuman level. Though no where near Pure Strength NAs.
Gravitational Fields, push and pull. To attribute weight and lessen it.
Flight at sub-sonic speeds. An adept through his years of practice.
Conjuration through unknown means and spiritual connection. As long as he can "visualize" it and its placement, he can summon it to the leather holster on his waist.
Unknown physical transmutation. Upon first use, Sinsetta FO seemingly made him appear more like Master overtime. This is explained away by Master through alchemic means.
Misc Abilities: Spirit Force, Flowing Skyward Style of Combat. A mystic close-combat style that was taught to him by the one called Master. Its regarded by those few advanced students of the occult as deadly. The masses know nothing of it and should regard it as simple martial arts. While his martial style might be the most important, Sophist is likewise inquisitive and observant. He's also an avid studier of lost knowledge.
Personality: Both reserved and impatient, Sophist takes to conflict as thoroughly as he does to his studies of the ancient arts and peaceful resolutions. Meticulous when his attention is grasp by worldly disputes but arguably indifferent in concerns to those petty things most called negotiations, Sophist considers both himself and his time to be of the highest importance. This speaks to a level of arrogance, one he battles with daily with furious mental effort. His Master believes his path arduous but virtuous, speaking of a future yet unseen. Sophist believes his goal meaningless but trusts more in the words of his Master than the blathering of his sub-conscious angst. At the end of all things is the singular personalized ideal of a purpose. Sophist believes his is to seek penance for his whimsical faith several years ago.
*Likes: Ancient things, Pretty women, Text and Scrolls, and Noble Arms
Fears: Emotional attachments, Dark places, Vultures, Rats, Blood, Comedy and Tragedy Masks (specifically)
Bio: Sophist' past begins more or less as a boy named: Oba, whose curiosities led him to radical terrorism and eventual enslavement. The adage "Curiosity killed the cat." applied here with fascinating precision. In his search online, he believed he had found a group of like-minded individuals, his young mind uncaring for the dark subjects therein. Long story short, he was tasked with murdering his beloved dog and leaving his life behind him. He did so and joined a lackluster organization known as The Hand that Reveals.
It was more militaristic than one might think. They dispensed disruptive missions to their "Initiates", whole squads of kids and teens, across the continent of Africa. Before the age of nine, Sophist had killed up to hundreds of people through various means. When he had enough and his mind had somehow, however sudden it was, recognized his horrendous acts; he grasped with horror that he was trapped. Though a child soldier by choice at one point, he became a prisoner in the blink of an eye. A prisoner to his fears and environment. He sought freedom thereafter. On the precipice of turning eleven, he gathered other youths through fanciful speeches and intuitive suggestions. They revolted and though they won; he took on the burden of fifteen fallen comrades.
Freedom costs, he learned. Debts must be paid. It cost him his mind for a period until forces beyond his understanding brought Student and Master together.
Oba determines to repent for his sins and chances to believe in his Master.
The topic of his training is kept secret, through no magical arts you might surmise, only a sacred creed passed down from master to student. And so, we won't discuss the three year period known as "The Contemplation". At the end of which, Oba renounced his given name and took on Sophist in reverence to his station and lessons. His Master, known simply as Master, was powerful in both mind and physicality. He carried with him a Noble Arm he found half a decade ago and presented it to whom he believed it belonged too all along. Though they lived as scholars, the two shared a brotherly bond and so when goodbyes were shared by Master, it was Sophist who reassured that "All is right, and so it shall be forevermore."
Master demonstrating to Oba for the first time the power of his Noble Arms.
Thought experiments are prevalent in the teachings of the occult. It was such an experiment that revealed to Sophist his Noble Arm's ability. His Master held a strong tie to The Seven Virtues but did not require Sophist to subscribe to the same. In fact, till this day his Noble Arm, though of Seven Virtues origins, has been used of purely selfish-intent. His first major debut was neither attributed to him or well received. A thought experiment gone awry, he produced the now coined "Footprint of God" along the Nile River. His second debut was a careless action, where he made two highly-regarded political powers kneel and show respect to one another out of frustration. He became known as Sophist the Agitator as said action only caused further strife.
After which he was brough under the supervision of the Big Three, two of which was hoping to subdue and arrest his free will. Sophist has fought several Noble Arms users in this regard; The Seven Virtues being the only faction unwilling to come to blows with him. He ponders on why as he travels to the Philippines in hopes of discovering an unorthodox temple of occult study at the heart of the country. A tense, yet familiar tug on his consciousness follows.
*Current Goal: To assess the cosmic string pulling him to the Philippines.
Military or Civilian Rank: Unregistered Arm Master
Fox careened into the hold in typical Fox fashion. Thom chuckled at the emergency landing. He flipped on the comms and risked a loosing of his lips. "Nice to see you alive, Fox. I owe you for earlier, don't know how'd I pay you back if you were space dust... Martyn's playing leader again and Holly's letting him, better buckle up."
He flipped off the comm before finishing his pre-diagnostic on Gundam Beleth. The red Gundam more-or-less was in good shape. There was room for improvement, a lot of room but he chucked that up to the complexity of the machine. It was like a whole other entity compared to his Graze-Z. Another smirk, even amongst the hail of cannon-fire. Another shutter too, a ear-wracking shriek of metal as ammunition grazed the decrepit ship.
...
Soon the group had made it to the rendezvous point, a sense of red fear followed Thom the entire time. There was fear blooming over the consequences of their betrayal, anger coiling in his chest because it all went to sh*t in the first place, and hope too. But also something else, a step towards change perhaps. And reluctantly Thom had to admit that it was Martyn's outburst, impulsive and lucky as it was, that caused it. So he simmered down a tad and continued to fixate on their predicament. Still he always believed that there was something crooked and upside-down in Martyn. Something he hid far below his actions.
Thom sat tense in his cockpit, his hands firmly on his controls. He had been ruminating on a certain assumption floating around since arriving. In a moment of sudden decision Thom felt his expression grow cold. Just one more risky gamble. Just one. He opened comms, Gundam Beleth finding cover in a cluster of drifting space rocks. " I'm not your friend, Martyn. Your selfishness perverts your goodwill... I have my own goals. The Mercurial Witch's Familiar Squad is dead if this works out. That's all over now... Holly, Martyn, Fox, Kurt... once we're free from the Jolly Rogs, I'm not taking orders from anyone else. I'm gonna do what I want to do. Let's make that very clear," he finished stonily.
He exhaled calmly over the comms. "Now let's survive, one final time as a team."
Perhaps he had been too quiet or Holly simply too entranced to acknowledge his presence but before long, he found himself seated in the infernal-looking mobile suit. Thom studied the controls, they looked by design to be more complicated but felt familiar too. It wasn't until he had dared to hook his "Whiskers" up did he know the difference. Never had the AV interface been so intense. It seized his muscles and mind with such violence that it froze him before he fought off the assault on his senses.
The red Gundam's optics flashed emerald with new life.
Thom placed a clammy finger on the name on his broad-screened console. "...Gundam Beleth, what a monster you are," he smirked. Then a set of voices came through his speakers, a bland pop-up that said "SOUND ONLY" appeared on screen. A dignified voice first, requesting surrender. It was unfamiliar yet possessed an undeniable confidence. He wondered how Holly would respond but should have known better than that. Course, it was Martyn who spoke up first.
Thom couldn't explain how but he knew how to operate the Gundam Beleth. He closed his cockpit and the hatch hissed closed soon afterwards. He spared the idea that this Major was Martyn's "Uncle Charles". He shook his head, attempting to really pound in the placement of the Gundam's controls. Sure and my Grandpa is on the ship he flew here on, he morbidly joked.
Suddenly the ship rocked violently, Thom moved the red mobile suit to catch itself before falling face first, a red palm keeping him steady. Debris was shaken loose from above. "Crap... is it us or Gjallarhorn?" he murmured. Finally after a time, Holly's voice registered. He spoke through the comms the Gundam's were using, "No way, I'm not going back," Thom replied harshly. "Normally I'd agree but I get the feeling now's our only chance for freedom."
Now he had something to say to Martyn, whose impulsiveness again was throwing them further into chaos. "Martyn ease up and think before blathering. Throw too much out there and you might give him a reason to capture us. I'm tired of being a prisoner because of others... We should wait for Kurt."
It was exactly after that declaration that Thom had begun to check his fuel and weaponry seriously.