Follow up question, what sort of role would I have on the team? I have an idea for a stealth and infiltration kind of role but if you have something else in mind I'm all ears.
As an aside, have you hosted a game like this before? Your name seems super familiar, and the first game I played on this site was an anthro mecha RP with a similar name. C:
TBH, I'd struggle to find another specific role if I'm honest; as Esailia says, stealth isn't overly practical in a mecha, even a small one like a GEAR, and it's kind of a given that we're all pretty stealthy since the Ghost Hunters are a Special Forces unit anyway (which also means that we can all probably do a bit of one anothers' roles, but some are just better at it than others).
Max also does probably cover the position as far as it would go in the unit too; recon/marksman is kind of target designation, pinpointing of enemy key figures, weapons, etc for destruction by the rest of the group, as well as taking out particular high-value targets, and pinpointing key figures or items of interest for capture.
I'm not really sure how 'infiltration' would fit in as far as a mech-based unit would go either. And as has been said, we're going to be primarily in the mecha, with occasional sojurns on foot out of the cockpit, potentially in the same missions.
I suppose you could have an 'assault' specialist who uses close-range weapons such as melee or shotguns but that's about the best I can come up with - someone who's a bit more of an all-rounder and uses regular mid-range battlefield weapons - ie a rifleman sort of type - would actually be pretty helpful, as over-specialising is just as bad anyway. And as said; in real-life Special Forces everyone can do each others' jobs, and in the game, GEARs are modular as far as weapons go too, so all it takes is a few equipment swaps to make any GEAR do any job.
Also, to answer your second question, yes; you played a previous iteration of this game and setting xD
roleplayerguild.com/topics/10873-gear…