Avatar of Rhona W

Status

Recent Statuses

29 days ago
Current Ah, I see the bots are back again with their nonsense posting.
2 mos ago
Got my new sci-fi mecha RP up. Put a lot of work into the background of this one, and wrote out a whole setting
2 likes
2 mos ago
Cambozola is definitely A-Tier. It combines all the best parts of Brie with Blue Cheese, what's not to like.
1 like
2 mos ago
Guess the mecha RP idea wasn't as popular or as interesting as I hoped it might be. Not much in the way of bites on that one so far, sadly
2 mos ago
My Milkshake brings all the boys to the yard, and I'm like, I drink them! I drink all your milkshakes!
1 like

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom.
I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.

Most Recent Posts

Shattered Steel


"I remember the day the stars fell from the sky... and how they broke the world"


The world is broken, shattered by the Heavenfall.

Ten years later, humanity and civilization are starting to rebuild. But this is a new world, a dangerous world at times. New laws, new rules, new challenges and new dangers need new answers and solutions to their problems.
Enter the Neo-UN; the new government formed from a coalition of those surviving powers from the pre-cataclysm world. They have forged some semblance of safety and security for people, and have begun to restore balance and prosperity to as many people as possible.
Legalised and legitimate PMCs subcontracted to them, and equipped with the best technology that can be built, salvaged and scavenged from the world are their tools.

Opposing them, however, are those that seized power during the chaos, took opportunities to enforce their own selfish will and vision on whatever corner of the world they could bend to their will. Private armies, Criminal Cartels, extremist cults or ideological factions, and more all seek to hold onto the ground or the people they have held under their sway, often raiding and pillaging other territories and groups, stealing resources, trying to expand their own territory and influence.
In the middle of this, corporate interests trade with every side, and anyone who will take their money, exerting their own influence and claiming their own sovereign interests and rights, clashing with both sides as they follow their own whims and ideals.

And deep in the shadows and dark places of the ruined world, tirelessly, constantly, plotting minds and shadowy powers reach from the pre-fall world, having bided their time, to turn events to their own gain, to fulfil their ultimate plans for the human race and Earth as a whole, their presence barely even suspected; nothing more than ghostly whispers and rumours, far-fetched tales the only evidence of their actions... or is it?















We have a discord group on Letter Bee's Discord server for discussion of the game, it's background, and other such information and interaction - discord.gg/MCt4F6r79m
Thank you all for the interest. That's certainly enough people to get an OOC up.
I've got a few things I need to take care of today, but I'll get something up as soon as possible within the next couple of days, and as soon as that's done I'll post the link in here.
So, it's been a long, long while since I've run anything on here, or joined in anything either.
I'm a little dubious, as the guild seems to be deathly quiet compared to how it used to be, and there's not a lot that tickles my fancy these days.
But I've got the urge and the desire for a modern aircraft based RP, and no-one else is advertising anything like that. So I guess it's down to me to step up and suggest something.

I've got the beginnings of an idea inspired by Ace Combat, my favourite game franchise, with elements of the plot and setting adapted from or inspired by various other sources.

The premise as I have it in mind at the moment, is that the RP's setting is an alternate Earth. One where the Cold War extended into the 90s, and as such, many aircraft and weapons that were prototypes or otherwise never came to fruition were completed and saw service.
However, a cataclysmic event occured in the early years of the 21st century, after an asteroid struck the planet, and shattered civilization. By necessity, the state of Cold War ended, and civilization has picked itself up after the impact.
The UN is the de-facto world government, with a handful of other countering powers and alliances, as well as other independent powers of various alignments based in various regions of the world. Some places are completely devastated due to the results of the impact, and are functional 'dead zones'. Various corporate interests have also risen to prominence, leveraging their resources and aid to buy their way into positions of power in former countries, essentially becoming the government.

Mercenaries and PMC's have become commonplace, equipped with modern advanced technology. Some of them operate under contract and agreement with the UN as peacekeepers, abiding by particular rules and with observers to enforce law and aid people, as the UN military is too small and overstretched to be everywhere at once. Others are less scrupulous and more greedy, and work for whoever will pay them.

There are also rumours and evidence of other things afoot; abandoned technologies being bought back into the light, strange sightings and incidents, and so on and so forth.

In other words, it's a setting with a lot of options for adventure. The PC's would be part of a UN-aligned PMC squadron, and would be following up on various missions, flying around the world to deal with them, and slowly would start to piece together a plot that links the things they deal with together. Various sci-fi elements and more fantastical, hi-tech things would also start to be in evidence, leading eventually to a much greater scope of threat. A sort of slowly building arc-plot, formed and shaped by the players' influence and actions.
Recurring antagonists and rivals would also be a thing, as would friendly recurring NPCs, locations, etc.

Some knowledge of modern military aircraft would be necessary, but not an extensive amount. Enough to get by, more than anything. Equally a similar understanding of how military life 'works'. As even though you'd be playing PMCs, you'd still have support staff, infrastructure, etc.
Though, it would be 'military-lite', in order to make it more interesting and less restrictive, and enable your characters to have a bit more freedom in their actions, especially privately, than they might otherwise. This also allows for a variety of aircraft within the squadron, rather than everyone having to fly the same planes.

There would be plot and action outside of the cockpit on occasions, but players would be absolutely pilots, as the emphasis is around that idea, rather than ground crew, mechanics, etc etc.

I ran a play-by-email game with a similar concept many years ago that lasted the better part of a decade, and I've always wanted to revisit a similar setting and concept, and hopefully this will be popular in a similar way.

I've tagged it as 'casual' for now, as 'Advanced' scares people, but I always put a lot of detail into backgrounds and settings, so please keep that in mind.

I'm not looking for loads of people, just a small handful to have enough interaction between characters to keep it interesting.
I've had a lot of flakey people in RPs previously that have ended up with them dying before they've even got anywhere, so looking for people who are in it for the long haul as well.
<Snipped quote by Silverwind Blade>

This might be a troll or a bot.


Yeah, I've reported it to the admin. After I replied, I took a closer look at the profile and it almost certainly seems like it is one.
That was the only post made by the profile, and the profile is blank and joined that same day. It certainly smells like bot all over.
I am going to be going away for the weekend as of tomorrow (and early at that T__T) but I have the following week off, so upon my return I'll put an OOC together and tag everyone here with it as soon as it's up. That should give a lot more info about the setting and the world, and everything else in it!


Uh... what? Did you just repeat my post to me?
I approach RPGs, both online and tabletop like I do writing fiction in general.
An RP should always have a defined 'goal' or 'end' that things are working toward, as every good story needs an ending, and the Player Characters are the agents of that story and their actions should drive it forward.
Of course, RP and RPGs are different from (most) other types of storytelling because the plot advancing is resting on the actions of the players as much as the 'author', the GM, who wrote the story.

'how long' it should last is a difficult question. I think it depends on how your plot is structured and what events you want to include. I tend to plan around smaller arcs that feed into a bigger plot, and that with the end of each arc, the players discover something that will help them get a grasp of the larger scale, and bring them more into the spotlight of events. Each arc is an adventure, focused around one or two major locations, and also usually spotlights one characters' background and their plot more than the others, so everyone gets a chance to be the 'star'. The arcs will also increase in the level of drama, tension, and higher stakes as the players advance through the plot.

Usually that's about 3-5 arcs and then a climax and a resolution/Epilogue/Denoument.
In tabletop terms, that's usually about 2-3 session per adventure, depending on the length of the session, and of course, the time OOC it takes depends wildly on how often you meet up to play.

Online, it depends how quickly the game moves, which is reliant hugely on how often people can post.
it has been sadly over the past year, text rp is a slowly dying thing sadly.


I think people have moved onto Discord or onto other platforms or forms of messaging for text-based RP. Though, the downside of that is finding out how and where to join in and advertise about your RPs to people and get people joining them.
My interest has waned in running an RP, unfortunately, so I think I'm going to cancel running this. My enthusiasm has passed on, partly I think because the traffic on the site is so much less active than it used to be.
Yeah, honestly; I think I'm not going to go ahead with this anymore. TBH, the site is a lot more dead than it used to be and I've been waiting for people to post characters for literally weeks now. My enthusiasm has passed, and so has my interest
As I said on the Discord, I think I'm going to drop out.
Nothing to do with the game or anyone in it; everyone's been fine and the setting and RP have been fine. Just that I'm not really feeling forum RP anymore or the site particularly
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