S C Y L L A " L E V I A T H A N " F L E U R A N E ◄ Twenty-nine. ▎ 162 cm. ►
P R E S E N C E Aristocracy alludes to hubris and sensuous refinement, sidled beside clandestine features stark and pallid against soot black wears from dawn to dusk. From booted feet to a delicate throat heralded with scars; cinched tight in cotton threads where ink-wisps of obsidian scales peak upon her nape, every cleft refined through persistent cardio and contortionist aptitude. Scylla's debut is an assortment; defined as both beauty and soldier, sometimes muttered as friend and foe, lover and scornful. She's a creature of ravenous qualms and careless endeavors simply because she can -- there is a void that must be fed and she is its keeper.
C H R O N I C L E They would coin her cruel and apathetic to mortal intricacies, but Scylla is a creature of life and the luxuries of freedom. And she enjoys them to the fullest.
But, it was not always so.
Located past spires of obsidia -- an alloy later derived from cavernous mines and utilized in various forms of weaponry and armor -- towards the northern banks of Cetra lies the expanse of Tenebre: one of the last remaining city-states yonder reach of the UDF.
Within spires of black and gilded metal and stone remains the bloodline of Fleurane, a line of nobility that has flourished through the years as would-be Kings and Queens. Royalty is an archaic term coined to their renown, no less powerful in their govern and the militia they commanded when compared to other conglomerates. A prominent family, Scions of the Deep they mutter, for Tenebre has also been alleged as the resting place of an Archon: the Leviathan. Her likeness is often reflected into the architecture with a prominent use of patterned scales and iridescent blues, a myriad of wealth and color that is ever changing much like the sea. The Fleurane doctrine allies closely with the spiritual worship of the Etro, heavily endowed to the favor of their patron serpent that lies in wait -- they say -- the harbinger of storms and the wrath of the sea, blessing those descended from her spiritual manifest. Many of those living in Tenebre are spiritually inclined, the Fleurane family being the most prominent and susceptible.
During a raging storm that shook the house foundations, Scylla was born.
If only she were not the bastard daughter of Michael Fleurane perhaps a childhood rife with the need to prove oneself and a yearning to love would be exchanged for one of familial affections and endearment. Suffice to say, Scylla was not necessarily wanted, but no less needed. Michael needed an heir, a child, one his wife could not give. Scylla's birthmother was ranked into their rather infamous infantry, the class of Dragoons that Tenebre regales in obsidia armor and fitted with an arsenal of spears and lances. Inspired by the Archon slumbering in the depths of the ocean, the Dragoons were known widely for their sheer numbers and command in the vast armada Tenebre stationed out in the vast Lullin Seas: Leviathan's resting place.
Though not hers by birth, Michael's wife doted upon her, but could not bring herself to love the child with hair white as the snow that often capped the Obsidia Ridge. When she came to bear children of her own finally some years later, Scylla's sudden insurance was doubted even as she grew older, her birthmother was often permitted on leave to visit her within those gilded spires and she too feared for her place at Michael's side despite so many years warming his bed. As first born, her place was secure to a degree, but it was by the sly suggestion of the woman who partially raised her that Scylla join her mother in the legion of Dragoons. Michael did not object.
What better candidate than your own blood, my love.
It was isolation --banishment-- donned in the color of reward, to give birth to the first Fleurane child and be able to keep her though the shame of bastardization would be cloaked upon her back for eternity. But, this was also liberation, to wield the Fleurane name as she desired without the shackles of nobility. For often as a child she was subdued and inhibited, repressed with the desire to please both father and mother - maker and keeper. For two years she trained as a Dragoon, wielding lance and blade alike. Often those early days would bleed out into a monochromatic discrepancy of warriorhood, the life of routine and guardianship, eyes wed to the banks of the sea where she felt the pull of something. For often Scylla would look upon the many renditions of the Leviathan and there she would find something of admiration to the dominating force of a would-be god.
When the comet arrived, Tenebre sealed itself away further, guarded not only by mountains but by the leagues of ebonette soldiers stationed betwixt caverns and valleys, taken from the sea to push back the sudden threat of an invasion. Debris fell close enough to warrant once sea-faring soldiers to traverse ragged peaks, forming a mountainous legion as the rest of the world fell into the United Defense Force. Tenebre remained sectioned away from the world, never committing to the war effort upon pretenses of tending to their own govern - it did not go unnoticed.
As the world tended to the manifestation of esoteric flora and fauna, many corporations -even those significant as BlackRock, VanGuard, ApeX, and MonArch- suddenly appeared at the base of Obsidia Ridge, banking into the mountainside and harnessing a portion of control over the mines per a temporary peace exchange between the conglomerates and the Fleurane house. For five years this fragile peace did endure, the corporations inching ever closer year by year as the UDF began pressuring Tenebre to surrender its Dragoons to the front lines where the thickest of detritus fell and the infection with it rampaged. The factions wanted something, even going as far as to use the marine infusion reactors as a bargaining ploy to reach Tenebre's sprawling inner city, in this the Fleurane household refused to budge, but declining resources from their isolation led them to yield territory none the less.
With some of the obsidia mountains and Lullin shores now under control of the corporations, it was not much longer till the UDF managed to secure their own Dragoon's for the cause under the guise of working together to keep the factions from gaining more Tenebre territory. However, such aide was not without a price and Scylla was the immediate currency. Her manifestation of spirits did not go unheard of to the UDF, for the raging torrent of waters and wind came to her beckoning call as a storm, the well of spirits domineering with their refusal to go unseen and unheard.
For five years now Scylla has made an interesting reputation as not only an Aeon, but as an exotic front to what many people see as a different world, for Tenebre remains as independent as one can manage with both the UDF and many corporations lingering just outside its borders. As a former Dragoon Scylla was penned for the Warfare Division immediately wherein she has garnered her serpentine moniker from her battle strategies and impressive aquatic affinity and effortless reign in those depths. Superiors would call her wild and unhinged, she would rather call herself efficient. With a high deployment and success rate, Scylla has a tendency to be utilized as a solitary unit, a rather sudden change compared to years prior in working with many others.
The fact that the UDF often questions her about her home and the sea and what lies within - well, there's only so much a woman is willing to tell. For she is a Fleurane - even a forsaken one - and prideful above all else.
F O R C E Scylla has always had an affinity for water, as a Fleurane this proficiency is a given attribute. Harsh spirits of air also work along side their aquatic companions, creating maelstroms of terrifying quality. The depths of sea are vast and cannot be tamed, concealing secrets and truths and lies, darkness is their herald and she their master. Over the years of applying various techniques taught by the UDF, Scylla has been able to pull moisture from the air to create globes of sorts, used in creative manners by different applications of pressure to even launch high emission beams of water capable of cutting through a vast assortment of materials. Recently she has been experimenting with the viscosity of certain liquids that are water-based in nature and formula.
Scylla can reach rather daring depths in water, her spirits working in tandem to ease the pressure off her body the deeper she goes and those of air providing her with elongated breath to breach the unseen. Suspended in any body of water, she can also bid and command her spirits to fashion whirlpools and manifest waves that crest high over friends and foes alike.
[&&] Her former years as a Dragoon -- though seemingly short -- has outfitted Scylla with an accomplished practice with both lances and spears. Before being drafted into the UDF, she was bequeathed with a unique lance that is capable of being detached for dual wielding finesse and conjoined just as easily to extend her reach. Crafted of obsidia alloy, the double bladed ends are carefully holstered on suspension units designed into her military issued attire, usually detached and within reach for her to easily reach back over her shoulders to draw them. Their connection point is held together by a simplistic locking mechanism that requires one simple twist to secure the poles in place.
Outside the means of her typical arsenal, Scylla can wield various firearms issued through the UDF. Her expertise with them varies, as it stands she has been assigned two standard service pistols and an assault rifle with a bayonet attachment.
T R I V I A && Scylla is freakishly flexible. && Scylla also enjoys fish as a meal prepared in any fashion. && Upon the majority of her back Scylla has tattoos that are designed as rippling scales that even span down the back of her arms and thighs. && The scars on her neck are a story she refuses to tell.
𝐇𝐄𝐈𝐆𝐇𝐓 & 𝐁𝐔𝐈𝐋𝐃 | Lisotta barely crests five feet and two inches with incredibly light musculature. 𝐂𝐎𝐌𝐏𝐋𝐄𝐗𝐈𝐎𝐍, 𝐄𝐘𝐄 & 𝐇𝐀𝐈𝐑 𝐂𝐎𝐋𝐎𝐑 | Swarthy undertones hidden under an olive complexion, almost christened to bronze in shadows. Dull amber eyes and a thick, tumbling mass of ebony hair that curls over her brow and lays betwixt her shoulder blades in a tumultuous braid festooned with feathers. 𝐃𝐈𝐒𝐓𝐈𝐍𝐆𝐔𝐈𝐒𝐇𝐈𝐍𝐆 𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒 | A distinct tattoo rests upon the bridge of her nose: dual lines of separate lengths with the topmost edged and swept underneath her gaze and to her temples. Lissota also decorates her body in smudges of black, from the pout of her lip and upon her eyes, down the lengths of her arms in circling, jagged lines. She is further distinguished by the number of scars that decorate the plane of her torso and thighs and tell-tale burn patterns down the slope of her backside and up along her ribcage. 𝐖𝐀𝐑𝐃𝐄𝐍 𝐎𝐔𝐓𝐅𝐈𝐓 | Her armor is a curious assortment of Grey Warden regalia and typical trinkets of her Chasind origins: petite flashes of silver nestled against the black fur of a wolf pelt with a broken maw crested over her shoulder, its head fashioned as a pauldron. The bulk of the animal hide is thus bustled at the base of her spine, with beads made from bones sewn through its mass that nearly drags against her heels. The Gray Warden insignia is emblazoned in black ink that bleeds against the blue and silver lines of her fashioned robes. Black, cured leather sheaths both hand and foot up to her elbows and knees that are cinched tight with both silver buckles and blackened hide and twine. The same leather is angled over her hips and looped with a medicinal pouch and holstered over her thigh where an iron dagger is openly displayed. 𝐌𝐀𝐍𝐍𝐄𝐑𝐈𝐒𝐌𝐒 | Lisotta is a vision in both shadow, furs, and silver; often melded into the backdrop and lingering among the precipice of one's peripheral as something akin to a bestial specter. She's haunting in common graces and intimidating in close quarters, her glare affording little pleasantries with her blatant ignorance of social cues and etiquette. Banked within somber eyes, darkness lingers. These are hazed edges that pluck at her pupils and waver under the cape of her lashes with every sweep that grows ever darker to illustrate the insanity within. Madness slides against her skin in tangible waves, creating a near barrier that hums atop marred flesh and never seems to dissipate in its derangement. Her swagger is always too quick or too slow, she seems to allude to disharmony no matter the effort she gives as if eternally suspended in magical throes and out of place. Lisotta speaks in hushed tones and swift whispers even if it's just in constant inquires against her superiors. Her voice is soft and silken in comparison to her rather crude appearance.
| 𝐂 𝐇 𝐀 𝐑 𝐀 𝐂 𝐓 𝐄 𝐑 𝐈 𝐍 𝐍 𝐄 𝐑 𝐖 𝐎 𝐑 𝐊 𝐈 𝐍 𝐆 𝐒 |
𝐌𝐎𝐓𝐈𝐕𝐀𝐓𝐈𝐎𝐍𝐒 | A plethora of "why's" crowd her mind and burden her thoughts, only to clash against the short and chaotic path before her drenched in both blood and shadow. It's a short walk to the gallows that haunt her step at every turn and already Lisotta fears the reaper that haunts her dreams; bathed in dragon-flame. Her life was already shortened when the curse of mana began to pool through her veins at a young age, never fitting in, never finding her niche in life. With this added mantle of a Grey Warden, she fears and loathes an early death (she sees the end as a cage, a finality of damnation she is not ready for) and seeks to prolong her life if only to see the sunrise just one more time before she goes. 𝐂𝐀𝐏𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒 |
Adaptable -- Growing up within the wilds has given Lisotta many means to adapt to her surroundings.
Analytical -- Naturally she studies occurrences and those around her, and poses questions to simple nuances of the world, curious about the nature of others.
Clandestine -- Fading into the background affords one to be well versed in secretive nature and means.
𝐅𝐋𝐀𝐖𝐒 |
Superstious -- Lisotta will hinge her entire day and tasks upon the slightest symbol or omen, to her there is a hidden meaning behind everything.
Introverted -- Sometimes it's difficult to pry Lisotta away from her inner musings, lost within her thoughts, and often found alone.
Inhibited -- Lisotta is naturally repressed.
𝐕𝐈𝐂𝐄𝐒 |
Ritual Indulgence -- Smoke and hallucingetic herbs.
𝐅𝐈𝐍𝐀𝐋 𝐓𝐑𝐔𝐓𝐇 | Life. Lisotta only wishes to live.
| 𝐌 𝐀 𝐆 𝐄 |
☐ 𝕮𝖔𝖒𝖒𝖚𝖓𝖎𝖈𝖆𝖙𝖎𝖔𝖓 | -2 x x x ☐ 𝕮𝖔𝖓𝖘𝖙𝖎𝖙𝖚𝖙𝖎𝖔𝖓 | -1 x x x ☒ 𝕮𝖚𝖓𝖓𝖎𝖓𝖌 | +1 Natural Lore. Poison Lore. ☐ 𝕯𝖊𝖝𝖙𝖊𝖗𝖎𝖙𝖞 | +1 Stealth. Initiative. ☒ 𝕸𝖆𝖌𝖎𝖈 | +3 Entropy. ☐ 𝕻𝖊𝖗𝖈𝖊𝖕𝖙𝖎𝖔𝖓 | +3 Darkspawn Detection. Seeing. Tracking. ☐ 𝕾𝖙𝖗𝖊𝖓𝖌𝖙𝖍 | 0 Intimidation. ☒ 𝖂𝖎𝖑𝖑𝖕𝖔𝖜𝖊𝖗 | 0 x x x
𝐒𝐏𝐄𝐂𝐈𝐀𝐋𝐈𝐙𝐀𝐓𝐈𝐎𝐍 | Shapeshifter.
She blends seamlessly from human to beast in whorls of black and smoke that pool around her stance before she shifts, the process sudden and manic and wholly mesmerizing as flesh gives way to onyx fur. Lisotta favours the form of a wolf: a vicious mass of black that plows through enemies mercilessly with fang and claw. Her battle cries are eerily reminiscent of a human wail before and after the battle has concluded and sometimes, only sometimes, it's difficult to discern the woman from the beast. In these moments the madness she harbors comes to violent fruition and derangement clouds the mind of a creature some would admire for its strength. Lisotta came to know the means of changing forms from a long line of shapeshifters that have dominated her tribe, their claims to the specialization garnered from hidden origins.
𝐓𝐀𝐋𝐄𝐍𝐓𝐒 | Linguistics.
Novice ► Journeyman
You can learn new languages easily.
Poison-Making.
Novice
You’ve managed to survive the dangerous training required to make and use poisons and other useful but dangerous compounds. Deathroot Extract & Spider Venom.
Observation.
Novice
You have an eye for detail.
𝐒𝐏𝐄𝐋𝐋𝐒 |
Arcane Lance: A bolt of arcane energy flung from your hands or staff.
Tomes & Scrolls of various writings done by her hand and others bound in tanned animal hide.
| 𝐑 𝐄 𝐋 𝐀 𝐓 𝐈 𝐎 𝐍 𝐒 𝐇 𝐈 𝐏 𝐒 |
Maliphant DeGardet -- "We can speak the same tongue yet we stalk on opposite sides of an invisible line of both predator and prey; always watching and waiting for the other to strike, be it with barbed silver tongues or flickers of wild magic. The dialect he speaks is far too embellished for me to understand, the honeyed words and smooth intonations lost upon me, a savage. If I can help it, I'd rather avoid Mal entirely, far across the camp, for there is something there within that I'd rather not know.
Aldwin Howe -- "A mage like me and then not, raised within the confines of the Circle whilst I grew upon swamp and shadow. Spells so unlike the other, means entirely wrought from a different place of self and know-how. I look upon him with the wonder if my life would have been different had I been sired within a gilded cage, burdened and bound by my emotions of potential rage. Maybe if we weren't so different, two sides of the same coin I think it goes, I might be able to look upon him as something of a friend.
Anselm Niemeyer -- "I look to him as one who knows madness on the battlefield and home, and yet flings himself upon such tiring attempts to keep it contained under the guise of justice, such bound under drink. Such sadness lingers within his gaze that I can't help but observe upon the fringes like a skittish creature, never attempting to speak to him beyond mere camaraderie. I wouldn't even know where to begin."
Venatra, The Huntress -- "She once made note of strange swirls in the bottom of my cup one morning, worried for their design that reminded of her of this one time -- and another tale she spun about cloud patterns and horn spirals and bent blades of grass to create a sigil eerily reminiscent of an eye. She torments me, the only one that doesn't allow me to just be, and enjoys it too, I don't know whether to appreciate her candor or hate it. I'd think she had it out for me personally if I didn't know it was because we both know I am the better tracker."
Cadarn Valgarok -- "The only Dwarf I had ever known was a merchant that often frequented the swamps trading herbs and spices for the pelts my tribe possessed. He once gave me a curious gem of polished amber with a slit of black, an eye he said of a legendary beast that prowled ridges and cliffs and lurked among shadows. Cadarn gives me nothing but silence and unnerved glances, the chasm betwixt us vast and rife with unease. I know him to be capable, as both Warden and Templar, his silence a balm compared to those that fill the day with their noise as if attempting to compensate for the words we fail to speak. His avoidance doesn't pain me like I think it should, perhaps it is for the best."
Rannon Bryce -- "He reminds me of the hunters of my former tribe, those that served and provided for us in every season and loyal despite the breadth they give me, not quite distrusting but never venturing near. The confidence he carries is envious, to say the least, a leader in all spades. I think he, most of all, wouldn't flinch at my presence on the field donned in the form of a wolf."
Marianni Neris -- "She simply lives, and for this I admire her for whilst finding it cumbersome, if not entirely exhausting. The exuberance she propels and the pride she commands are qualities that remind me of a girl that once was only to be lost upon the darkness of could-have-beens. If only I thought her capable of sitting still long enough, I'd show her the tomes in my possession, the ones scrawled elegantly within the Dalish tongue and those of Orlesian prose, and, maybe, the ones inked harshly in the script of my own people."
𝐇𝐄𝐈𝐆𝐇𝐓 & 𝐁𝐔𝐈𝐋𝐃 | Lisotta barely crests five feet and two inches with incredibly light musculature. 𝐂𝐎𝐌𝐏𝐋𝐄𝐗𝐈𝐎𝐍, 𝐄𝐘𝐄 & 𝐇𝐀𝐈𝐑 𝐂𝐎𝐋𝐎𝐑 | Swarthy undertones hidden under an olive complexion, almost christened to bronze in shadows. Dull amber eyes and a thick, tumbling mass of ebony hair that curls over her brow and lays betwixt her shoulder blades in a tumultuous braid festooned with feathers. 𝐃𝐈𝐒𝐓𝐈𝐍𝐆𝐔𝐈𝐒𝐇𝐈𝐍𝐆 𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒 | A distinct tattoo rests upon the bridge of her nose: dual lines of separate lengths with the topmost edged and swept underneath her gaze and to her temples. Lissota also decorates her body in smudges of black, from the pout of her lip and upon her eyes, down the lengths of her arms in circling, jagged lines. She is further distinguished by the number of scars that decorate the plane of her torso and thighs and tell-tale burn patterns down the slope of her backside and up along her ribcage. 𝐖𝐀𝐑𝐃𝐄𝐍 𝐎𝐔𝐓𝐅𝐈𝐓 | Her armor is a curious assortment of Grey Warden regalia and typical trinkets of her Chasind origins: petite flashes of silver nestled against the black fur of a wolf pelt with a broken maw crested over her shoulder, its head fashioned as a pauldron. The bulk of the animal hide is thus bustled at the base of her spine, with beads made from bones sewn through its mass that nearly drags against her heels. The Gray Warden insignia is emblazoned in black ink that bleeds against the blue and silver lines of her fashioned robes. Black, cured leather sheaths both hand and foot up to her elbows and knees that are cinched tight with both silver buckles and blackened hide and twine. The same leather is angled over her hips and looped with a medicinal pouch and holstered over her thigh where an iron dagger is openly displayed. 𝐌𝐀𝐍𝐍𝐄𝐑𝐈𝐒𝐌𝐒 | Lisotta is a vision in both shadow, furs, and silver; often melded into the backdrop and lingering among the precipice of one's peripheral as something akin to a bestial specter. She's haunting in common graces and intimidating in close quarters, her glare affording little pleasantries with her blatant ignorance of social cues and etiquette. Banked within somber eyes, darkness lingers. These are hazed edges that pluck at her pupils and waver under the cape of her lashes with every sweep that grows ever darker to illustrate the insanity within. Madness slides against her skin in tangible waves, creating a near barrier that hums atop marred flesh and never seems to dissipate in its derangement. Her swagger is always too quick or too slow, she seems to allude to disharmony no matter the effort she gives as if eternally suspended in magical throes and out of place. Lisotta speaks in hushed tones and swift whispers even if it's just in constant inquires against her superiors. Her voice is soft and silken in comparison to her rather crude appearance.
| 𝐂 𝐇 𝐀 𝐑 𝐀 𝐂 𝐓 𝐄 𝐑 𝐈 𝐍 𝐍 𝐄 𝐑 𝐖 𝐎 𝐑 𝐊 𝐈 𝐍 𝐆 𝐒 |
𝐌𝐎𝐓𝐈𝐕𝐀𝐓𝐈𝐎𝐍𝐒 | A plethora of "why's" crowd her mind and burden her thoughts, only to clash against the short and chaotic path before her drenched in both blood and shadow. It's a short walk to the gallows that haunt her step at every turn and already Lisotta fears the reaper that haunts her dreams; bathed in dragon-flame. Her life was already shortened when the curse of mana began to pool through her veins at a young age, never fitting in, never finding her niche in life. With this added mantle of a Grey Warden, she fears and loathes an early death (she sees the end as a cage, a finality of damnation she is not ready for) and seeks to prolong her life if only to see the sunrise just one more time before she goes. 𝐂𝐀𝐏𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒 |
Adaptable -- Growing up within the wilds has given Lisotta many means to adapt to her surroundings.
Analytical -- Naturally she studies occurrences and those around her, and poses questions to simple nuances of the world, curious about the nature of others.
Clandestine -- Fading into the background affords one to be well versed in secretive nature and means.
𝐅𝐋𝐀𝐖𝐒 |
Superstious -- Lisotta will hinge her entire day and tasks upon the slightest symbol or omen, to her there is a hidden meaning behind everything.
Introverted -- Sometimes it's difficult to pry Lisotta away from her inner musings, lost within her thoughts, and often found alone.
Inhibited -- Lisotta is naturally repressed.
𝐕𝐈𝐂𝐄𝐒 |
Ritual Indulgence -- Smoke and hallucingetic herbs.
𝐅𝐈𝐍𝐀𝐋 𝐓𝐑𝐔𝐓𝐇 | Life. Lisotta only wishes to live.
| 𝐌 𝐀 𝐆 𝐄 |
☐ 𝕮𝖔𝖒𝖒𝖚𝖓𝖎𝖈𝖆𝖙𝖎𝖔𝖓 | -2 x x x ☐ 𝕮𝖔𝖓𝖘𝖙𝖎𝖙𝖚𝖙𝖎𝖔𝖓 | -1 x x x ☒ 𝕮𝖚𝖓𝖓𝖎𝖓𝖌 | +1 Natural Lore. Poison Lore. ☐ 𝕯𝖊𝖝𝖙𝖊𝖗𝖎𝖙𝖞 | +1 Stealth. Initiative. ☒ 𝕸𝖆𝖌𝖎𝖈 | +3 Entropy. ☐ 𝕻𝖊𝖗𝖈𝖊𝖕𝖙𝖎𝖔𝖓 | +3 Darkspawn Detection. Seeing. Tracking. ☐ 𝕾𝖙𝖗𝖊𝖓𝖌𝖙𝖍 | 0 Intimidation. ☒ 𝖂𝖎𝖑𝖑𝖕𝖔𝖜𝖊𝖗 | 0 x x x
𝐒𝐏𝐄𝐂𝐈𝐀𝐋𝐈𝐙𝐀𝐓𝐈𝐎𝐍 | Shapeshifter.
She blends seamlessly from human to beast in whorls of black and smoke that pool around her stance before she shifts, the process sudden and manic and wholly mesmerizing as flesh gives way to onyx fur. Lisotta favours the form of a wolf: a vicious mass of black that plows through enemies mercilessly with fang and claw. Her battle cries are eerily reminiscent of a human wail before and after the battle has concluded and sometimes, only sometimes, it's difficult to discern the woman from the beast. In these moments the madness she harbors comes to violent fruition and derangement clouds the mind of a creature some would admire for its strength. Lisotta came to know the means of changing forms from a long line of shapeshifters that have dominated her tribe, their claims to the specialization garnered from hidden origins.
𝐓𝐀𝐋𝐄𝐍𝐓𝐒 | Linguistics.
Novice ► Journeyman
You can learn new languages easily.
Poison-Making.
Novice
You’ve managed to survive the dangerous training required to make and use poisons and other useful but dangerous compounds. Deathroot Extract & Spider Venom.
Observation.
Novice
You have an eye for detail.
𝐒𝐏𝐄𝐋𝐋𝐒 |
Arcane Lance: A bolt of arcane energy flung from your hands or staff.
Tenative interest. I adore DA and still play each installment religiously. That said, I may not have the time to commit, I’ll make a final decision once I see the OOC.
for many years i've been happily creating and designing graphic work for you all. from signatures to banners, to character profiles and so much more. i've loved and enjoyed it and even became incredibly proficient at using .gif files and animating pieces and layering textures to create incredible work. many of you have come back time and time again and every time you come with wonderful requests that i've been happy to fill!
unfortunately, the past few months have proven that i no longer have the time to create for anyone, much less myself. between work and what little social life i have to maintain, and planning a wedding for this year, i hardly have time to check the site or even open my editing programs to spend just a few minutes creating.
with that said i will be officially closing this up; it's bittersweet but thank you to all who have enjoyed my work and if you have a piece of mine still -- cherish it. ♥
@Moro -- hey, hi. sorry i'm taking forever. it's difficult to dedicate hours at a time to finish them. things kinda' suck right now, but i'm still going.