Keegan and Daelin will also be up there. The former will try to frenzy a Kamal into attacking its buddies.
Edit: @Hyperdrive decided to attack the top right shield Kamal, with the adept fire mage in tow. His attempt was mildly unsuccessful. (Didn't pray to the dice gods hard enough)
Considering that he hasn't really had much practice at that particular activity, probably not amazingly, but since he can keep his balance pretty well overall I'd say faster than most people.
Well, sounds like suicide bombing demolition should be right up his alley.
Sagax could take the arcane charge and bomb the Kamal ship.
Quick question on NPCs, do you mean ones that are GM created or are these player created? For instance, say you ask a city guard for help.
You can control one of the friendlies (EEC and DG guys) marked on the map. GM created NPCs are not controllable but you can still ask them for help.
As the outcome of various maneuvers and attacks will be determined by the roll of the dice, does that mean our characters could potentially be killed off? I do hope not...
Nah, as long as you're playing them, the characters won't be killed. Worst case scenario for PCs is being too injured to fight.
So... Are arrows dipped in oil, and then set ablaze, out of the question?
I'm also thinking about improvising a slingshot like devise, much like a balloon launcher, so bigger than a slingshot per se, but that shoots projectiles that can be set aflame, not sure what these projectiles would be.
Flaming arrows are perfectly plausible, in fact, some archers are doing just that.
The slingshot can be done, though the limitation is size when transporting and deploying it to the walls. As for ammo, some dried branches tied together with fabric is enough to be flammable. However, the accuracy and area effect would mean collateral damage is a very real possibility. Alternatively, you could load up good ol' fashioned rocks and bricks. Alchemy bottles can be launched too, I'll let you decide what to fill the bottles with.
And one more thing, the company still have one leftover arcane charge. It's at the warehouse behind pier three.
To secure pier seven, half of the Kamal grunts must be eliminated, or their officer has to be killed. Kamals will retreat when one condition is fulfilled.
The shield soldiers carry a sabre as the offensive weapon.
The spearmen carry a long spear and either; a, shorter javelins + spear-thrower; b, a backup sabre.
The mages wear light armor, which is much easier to exploit. They either cast bared handed and have backup daggers, or use a staff.
The officer's armor resists incoming spells. Novice spells are completely negated, apprentices significantly reduced, adepts suffer minor decrease and expert spells are unaffected. It can form ice barriers.
Everything beside the officer should require at least 2 guys to take down, the officer takes 4+. You'll get hurt bad if you go in solo.
There are 6 EEC fighters, 1 of them is an adept fire mage. 2 Dawnguard provide overwatch with crossbows, from the ramparts. Direct the DG's fire, and you can prioritize them on accuracy (less chance of hit but more critical hits) or fire rate (more chance of hit but less criticals).
Before you start writing, do four things.
1. Choose target (1 per character) 2. Group up (you can take NPCs, don't take more than 2 per person) 3. Choose how you approach the enemy 4. Schaft and I will give you a dice roll based on your scenario, which will determine your outcome
Edit: Updated battle map. Please tell me your starting position on it.
The debris are mostly ice bits from destroyed atronachs.
Orakh is not available, he's recuperating inside. Madura, Dough-Boy and Dazzi are on the walls. Farid arrived late and is trapped fighting on pier two.