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Lyun: "..."

There isn't much to say. Nothing that will sway those left standing into accepting their mistake with dignity, certainly not after all their companions falling.


Lyun moves one tile east, to 20-8.
Attacks Kassite Rebel #9 with his Battle Axe, but misses.
Kassite Rebel #9 counterattacks, dealing 9 damage.
Lyun gains 5xp.







Lyun: "The mother of mothers, regardless of its name, origin and bond..."

Eyes fixed on Kashtilashu, the brute lobs his axe past Siris and into another misguided Kassite.


Lyun moves one tile north, to 19-8.
Attacks Kassite Rebel #8 with his Hand Axe for 17 damage, killing them.
Gains 24xp.


Hasty decisions in a battle that didn't favor them... Faulting luck for what happened would be disrespectful towards the bandits' might, dishonorable may they be.

The rest of Captain Maya's men look at each other, many of them unable to find their voice in that moment. In the end, it's Lieutenant Reiner's example they all follow: swallow your pride, flee, live to fight another day.


The battle is lost, Tirnanog's defense forces retreat.
Hedwig falls, but none of his companions dare speak a word. They do care about him and will definitely mourn the loss, but they also know he might not be the only one today.




Jarem (lancer 2) attacks Fiodmahr Hunter 1 and hits, dealing 16 damage.
Gains 11xp.
Abbe (archer 2) attacks Fiodmahr Hunter 1 and hits, dealing 14 damage and killing them!
Gains 32xp.

Cariel (archer 4) attacks Fiodmahr Bandit 11 and hits twice, dealing 16 damage.
Gains 11xp.
Noah (lancer 4) attacks Fiodmahr Bandit 11 and hits, dealing 10 damage and killing them!
Gains 32xp.




Bren (lancer 3) attacks Fiodmahr Hunter 3 and misses.
Maya equips her sword and attacks Fiodmahr Hunter 3. Hits twice, dealing 20 damage.
Gains 2xp.
Reiner (archer 3) attacks Fiodmahr Hunter 3 and hits, dealing 14 damage and killing them!
Gains 32xp.

Reiner: "Hold the roads to Tirnanog!"

Reiner and Bren move towards the first bandit, attacking in tandem like practiced.



Reiner (archer 3) attacks Fiodmahr Bandit 1 and hits twice, dealing 20 damage.
Gains 22xp.
Bren (lancer 3) attacks Fiodmahr Bandit 1 and hits, dealing 10 damage and killing them!
Gains 32xp.


Abbe and Jarem follow suit, their allies' opening move bolstering their confidence.



Abbe (archer 2) attacks Fiodmahr Bandit 3 and hits twice, dealing 20 damage.
Gains 22xp.
Jarem (lancer 2) attacks Fiodmahr Bandit 3 and hits, dealing 10 damage and killing them!
Gains 32xp.


Then it's Hedwig and Garit's turn.



Hedwig (archer 1) attacks Fiodmahr Bandit 2 and hits twice, dealing 20 damage.
Gains 22xp.
Garit (lancer 1) attacks Fiodmahr Bandit 2 and hits, dealing 10 damage and killing them!
Gains 32xp.



Maya: "Good job, everyone, let us teach these bandits not to make a fool of us!"

Maya: "Ready your weapons, everyone, we have lives to defend!"

The captain and her unit prepare for battle right away, spurred by Hedwig's scouting report of some activity in the nearby woods. They all knew it was a possibility, and avoiding an ambush could go a long way. She thanks the bowman and dons her armor, ready to take to the skies.



Reiner: "Same as our practice: pair up and keep formation until contact. Lancers, defend your archer. Archers, support your lancer."

The soldiers exchange knowing glances, a nod here and there, and they get into position.



Sellswords, traitors and misguided kin, all gathering to strike down those who dare oppose their schemes.
Regardless, the brute rushes in, using the enemies' formation against them. He cuts down the first man and takes his place, tossing the corpse against the wall before it can fall to the ground. A Kassite replaced with another, and Lyun keeps on the offensive.


Lyun moves 6 tiles north-east, to 15-12, and attacks Kassite Rebel with his Battle Axe for 19 damage, killing them.
Gains 24xp and levels up!
Moves in with Juggernaut and attacks Kassite Hunter, but misses.




Lyun: "..."


Lyun moves 5 tiles north, to 15-12.



The priest catches up and Lyun is healed once more. Vulneraries might taste weird to some, but the brute could never prefer the burning of glass and scraping of sand. Nevertheless, Iddin is giving him renewed vigor to aid their fellow Hellions, prompting Lyun to bow his head before resuming his advance.


Lyun moves 6 tiles to 15-17, just north of the thicket.



More Hellions join the fray, and the tides seem to be turning in favor of the scattered mercenaries, even if just barely. As always, Siris darts in and out with quippy remarks and impatience. The Kassite still hasn't the vaguest idea what goes on inside the kid's mind, so he continues to ignore the callouts.

Etor moves in next, taking Lyun's place in blocking the huntsman inside the tower. He seems rattled, more so than during previous endeavors. Of all the advice Lyun could give in that moment, it's likely that none would make a difference until the boy could ponder in silence. Instead he puts a hand on Etor's shoulder while leaving, just enough to let the boy infer whatever positive message could keep him going.

He moves left, his footfalls heavy as Salador rides along. A simple nod between the three mercenaries is enough, Lyun helps Ashür off without Zarif and his steed needing to stop.


Lyun moves 6 tiles to 17-21. He takes Ashür and drops him on 17-20.


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